What makes this shit so satisfying? It's like cathartic crack.
What makes this shit so satisfying? It's like cathartic crack
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I really like this game.
because the solutions are all you, all the game gives you is an instruction and some tools
I love Opus Magnum because you can generally come up with mediocre solutions and then incrementally improve them, coming up with a-ha moments here and there, until finally you're in that top decile and it's 3am
Other puzzle games don't hook me as much because there's that wall, you either beat it or you didn't, and if you have beaten it, you can't really come back to it
What do y'all try and optimize the most? Cycles? Area? Cost? a balance of all three?
I wish this game had more limitations. I don't like setting my own challenge, feels too arbitrary.
Posting a few of my own solutions
Spins
never paid much attention to area/cost, though I'll clean those up a bit after cycle optimizing
>the cursed levels
beautiful
I'm the opposite.
Being provided a set of basic tools and left to come up with your own solution is my favorite thing about the game and I wish there were more puzzle games like this.
autism simulator
yeah, I've noticed on certain restraint-heavy levels in Zachtronics games, the leaderboards have huge spikes where just about everybody except for a few galaxy brains is in the same decile or two. it's still satisfying to beat, but for me the draw is in the iterative optimization and striving for cycle perfect
>simulator
user...
I have no idea what is happening in these gifs but it looks awesome
OPTIMIZE
the setting of the game is steampunk alchemy. you use machine parts to move around atoms, transmute them, bond them into molecules or unbond them, then finally deposit them, while avoiding everything from colliding with each other and trying to be as fast/compact/cheap as possible
I honestly forgot there's a pivot instruction. I spent forever trying to figure out how to flip the molecules lmao.
Separate solutions for each
This game always seemed to advanced for me. Are the dev's other games more accessible or less?
Did you try it out? It's not that complicated, almost feels like making an AMV
Less, this is probably the simplest one.
opus magnum is probably the most accessible, honestly
infinifactory may be worth a try, it's a little different as it's 3d, but is a similar kind of spatial puzzle, assembling and moving various things in a factory with conveyor belts, welders, etc
lmao
>Did you try it out? It's not that complicated
yeah, if you haven't tried it out, don't let people's solutions put you off, because people will mostly post things they're proud of, most people's first solutions look like crap
you don't have to get it right in one go, you can divide the problem into parts and go step by step, whoops those atoms collide, fix it, ahhhh both of those arms are grabbing the same molecule, fix it, hey it finally works but this one section looks slow, so now I think I can do better
that's not to say it doesn't get tough by the endgame, but I think the difficulty curve is pretty good
ive been trying to come to an answer for this for too long. I guess a balance. none of them are all that important to me, but none of them are unimportant
cost never seemed that fun to optimize for
I alternated between cycles and area depending on the puzzle and my mood
I've been looking at this solution for 5 minutes. It is mesmerizingly good.
I just did this one yesterday
Zachtronics will never make a game this good again
Maybe infinifactory but other than that lmao no, it only goes up in difficulty.
This one doesn't even fucking loop, and even then I couldn't get it lower in cycles, some gigabrain chads lurking about I tell you
maybe they will
symmetrical ones are the best
Genuine answer? You’re probably on the spectrum.
You have use creativity and logic to overcome various problems in order to create the end result. Results vary per player because all humans think differently and there is no "one right answer" to anything, meaning these can be played and enjoyed by both brainlets and gigabrains.
>y'all
please die
At the start I focused on elegant small and cost efective machines
But when I got the hang of it I started optimizing cycles, cost is almost braindead to optimize, and area is just boring for me
just bought it, what can I expect?
fun and autism
god cycle perfect is satisfying
I love optimizing for cycles with ridiculous contraptions. Haven't played in a while, I'll finish it some day.
“An idiot admires complexity, a genius admires simplicity" - Terry Davis
A "moving parts" metric would be nice idea, with the inclusion of a super cheap fixed arm
They're as fun to make as they are to watch. Try it some time.
>simplicity
>uses a piston arm that never extends nor retracts
bro...
it looks great
you can't use a fixed arm on a track.... I think??
I have a few really old ones
no you can, time go go save some $
zachtronics games make me unable to enjoy shit like factorio desu since it just gets right to the core of the appeal
post your waters
That game looks even more autistic than the games by paradox
Pretty sure it's possible to get less cycles but you'd need way higher complexity to get there. Still satisfying to get all those big arm movements to finally align just right