Any chance that Capcom will resurrect Breath of Fire?
Any chance that Capcom will resurrect Breath of Fire?
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Keep it dead, BOF3 is still the best. Fuck the people who say 4 is the best.
>Breath of Fire's fanbase is small as fuck
>It still manages to be extremely divisive
3 and 4 are some of my favourite JRPGs but 4 inches out ahead just slightly due to the OST, which is pure gold, as well as Fou Lu being a better antagonist than Myria.
See I'm a BOF3 lover. I love both but 3 has a weird charm that I can't escape, I still play it once a year.
after how bad 5 killed the series and 6 was a mobile abomination, I doubt it
Dude they can't even resurrect mega man
Doubtful. We may get a collection, though, that'd be nice.
B4sed 4Chad. 3 is a good product and it has some neat ideas but 4 is overall a better product with better music and systems. Everyone pushes the splice system like it was amazing but 99% of the forms sucked and your only real cool reward was some custom sprite-worse.
Was 4 one of the pioneers of "change party members midbattle" (aside from monster collectors)? It felt so revolutionary back then. Weird that its taken so long for other franchises to pick it up.
I just like III more because it doesn't have all the shitty games that IV has and it also doesn't try to deliberately obscure things with the isometric perspective, forcing you to constantly switch the camera around to see things in between the fixed angles
Legitimtely, I think IV is the worst game in the series because of this, I just hate the location design no matter how pretty it all looks
Yes it was actually. It was such a good system that FFX stole it for their system. Was also cool how backrow could occasionally help out with some healing or an extra shot for the kill.
I'm actually thinking about making a video "essay" analysing the literary merits and themes of BoF III, in which I discuss Myria's value as a narrative foil to Ryu. I've never made a video before, though, so let's see how that goes.
>He says this
>While 3 has the hide and seek portion where you have to move the camera around to find the keys
>While 3 has the section where you have to move the camera around to find the scrap metal needed to fix the ship
Both game's implementation of the camera sucks, but I value 4's more because it at least rotates on a given value, 3's you have to move around like a madman to get to certain angles.
It was 2d sprites on a 3d plane and it was a gimmick they pulled from 3. Besides you don't even really have to use it that much. Most of the time you'd find "hidden" treasure just by swapping perspective to get through the dungeon anyway. There are things 3 did legit better like the Overworld Map but 4's sprite-work, combat system and the way it incorporates masters, and the story all blow 3 out of the water.
Also- "shitty little games"- lmao those are ALL OVER 3. I'll take any of 4's minigames 100 times over having to do Rhalpala as child Ryu. You sound like someone who didn't really play the game. It's okay to have a nostalgia-boner for 3 though- most do. Hell even I did until I became older and realized what a fucking gift from God 4 was.
the hide and seek thing was in IV and I don't remember the ship section being like that
But at any rate, I agree that I don't like the isometric perspective in general. But it's just that IV's area design makes it all even worse right from those stupid off-corner alleyways in the very first town that are near impossible to see without zagging the camera back and forth.
You literally play hide n' seek with children as a minigamein Wyndia and then you do it again as adults and yes you had to use the camera a shit-ton to find the ship-parts.
Were it convenient, I would unironically replay Dragon Quarter.
That game was so fucking weird and out there that it stuck with me through the years.
Hide and seek is also in III, man. Its in castle town near the beggining of the game. And yes, the scrap metal part was like that. Maybe replay III, user. Seems to me like your hazy memory of it is affecting your objectivity.
What went wrong?
>all the shitty games
Did you enjoy training the guy who wanted to marry the Shipping guild's leader's daughter? Did you?
Truthfully the only one I played as a kid was II (which I still think is better than IV mind you)
I know III had a bad minigame here and there (I'll be the first to admit that desert walking thing was retarded), but it didn't feel like the entire game the way it does with IV. The only area in IV that I can remember being more actual traditional JRPG than gimmicky crap are the Fou Lu sections and poisoned city dungeon. I never even finished the game though, the story just bored me to tears with its complete lack of anything interesting whatsoever outside of the Fou Lu bits. I remember dropping it after the sand sail shit. Tried picking it up again later only for the game to fail to properly make the shitty crane minigame work
After playing and love 3 and 4, fuck this game.
I honestly am not even sure why people complain about it. It's not even much of a minigame since it mostly uses the normal combat system. Took only a few minutes for me to get through. Like yeah, it's not exciting or anything, I get it, but it's not really a reason to bitch at the game
>the story just bored me to tears with its complete lack of anything interesting whatsoever
Dude, what? IV's story and characters run circles around III's. I mean, of course that's subjective, but Peco is voiceless for 99% of the game, Momo is just obsessed with carrying on her dad's work and Rei, after the timeskip, has nearly no lines. The only bad character in IV is Saias, and that's supossedly because of a bad translation.
III's story is very standard: Find your family turns into finding the truth about yourself turns into killing "God" to free the people of the world. There's meat there with how Ryu is marked by his identity as a Brood (his lineage) while Nina rejects her princess title (her lineage) and attempts to break free from it, but that's when you really analyze it on a deeper level. It's STORY is "adventure story 101".
When I was a kid I had the biggest crush on Momo. She is without a doubt one of the hottest video game girls I've ever seen.
>he was filtered by the best in the series
the ranking system was shit mechanic though
If you don't equip him with decent gear it can take a bit to get him high enough. Plus it doesn't add anything story wise, iirc the whole thing might as well not have happened as Ryu(Momo) needs to do everything himself.
Holy FUCK, that pudgy belly. God DAMN.
>want to replay 4
>hide and seek game
>don't want to replay 4 anymore
Yeah, as opposed to IV, where the only thing even happening is that you're out looking for Nina's sister, and the only developments that happen along the way of doing that is you clearing roadblocks that are in the way of you doing so
I don't understand why you felt invested in this, but I certainly wasn't. There's simply better direction for III, and better pacing with how you're near immediately thrown into a crisis scenario following the tutorial when Balio and Sunder come and wreck your little group. I cannot recall a scenario in IV that even approached that level of tension. You're focusing so hard on the characters that you're missing the forest for the trees here.
Always love me some Momo, definitively one of the best Capcom girl.
Also hate how many people draw her without her animal nose
>Plus it doesn't add anything story wise, iirc the whole thing might as well not have happened as Ryu(Momo) needs to do everything himself.
It adds something to the game thematic-wise. The game goes on and on about responsibility. Ryu needs take responsbility for his powers. Should he have them? Teepo ends up deciding to "lock himself up" in Eden. That's how he faces said responsibility, by deciding to simply eliminate it and let Myria control him. The game tells the player that's wrong. The correct path is Ryu's, using his powers for good.
Meanwhile, Myria feels responsible for the people of the world but decides to assume that responsibility by killing the Brood, who may pose a threat to order, and limiting their access to technology, in order to avoid the possible desertification of the whole world. She has basically "run away" from her responsibilites and taken the easy way out by putting the world in a bottle.
Beyd (the guy you train) embodies the mantra of assuming responsibility and not taking the easy way out. He is a scrawny man who has to live up to his role as future Guildmaster if he is to marry Shadis. He doesn’t take the easy way out. He assumes his responsibility.
and here come the trolls defending the abortion known as DQ by going "FILTERED" to any criticism
Actually 2 is the best, Katt and Nina from 2 are the best grills too.
everything
This.
3 is my favorite by far. Played all of 4 but something felt lacking.
At any rate, I'd rather a good thing remain dead than exhume and defile it.
5 is on par with Shadow of the Colossus as the best gameplay story telling.
bof3 is my favorite jrpg
but the series is dead bro, it's never coming back
Sales-wise, Breath of Fire peaked with BoF3, which sold 430k copies in Japan and 230k copies in the United States. This means that it cleanly outsold Mega Man X4 and Mega Man 8 which released around the same time frame. BoF4 sold a lot less though and BoF5 just barely sold enough to be deemed a success in Japan, not so much in the west. For what it's worth, BoF5 reviewed pretty well, but consumers didn't take to it. No Breath of Fire title has ever hit anywhere near 1 million sales, which is the minimum number of sales necessary to be labeled a "Platinum Title" by Capcom.
Going back to BoF3, here's how it compares to other PS1 JRPGs released around the same timeframe:
>Dragon Quest VI (1995): 3.2 million (JP)
>Megami Ibunroku/Revelations Persona (1996): 391,556 (JP)
>Final Fantasy VII (1997): 2.3 million (JP), 1.5 million (US)
>Breath of Fire III (1997): 430,000 (JP), 230,000 (US)
>Star Ocean: The Second Story (1998): 724,000 (JP), 370,000 (other)
>Legend of Mana (1999): 700,000 (JP)
There are other titles like Valkyrie Profile, Wild Arms, Chrono Cross, etc. Generally, most of these titles did better than BoF3 did. The general takeaway is that Breath of Fire was, for a brief period, one of Capcom's most successful series, easily surpassing Mega Man, but that success was A) short-lived and B) failed to keep up with the competition.
They probably wanted to take advantage of the mobile boom at the time to revive the series, but that failed pretty spectacularly. I actually have to question whether Capcom even HAS any dedicated RPG devs anymore. Their other JRPG for the PS2, Mega Man X Command Mission, was pretty mediocre and had really poor sales.
>Leave McNeil
>Balio and Sunder capture you
>You are thrown into jail by the king of Wyndia
>You escape
>Balio and Sunder capture you
>You escape
>Balio and Sunder follow you
>You help Momo's dad's partner
>He works for Balio and Sunder
>Balio and Sunder capture you
>You fight in the arena
>Get your freedom thanks to Garr
>Balio and Sunder follow you
Never have I become so tired with a villain group this fast in a game. Fuck Balio and Sunder. Everything in the world seems connected to them in the Child arc.
IV's start is the same as III's: looking for a lost family member (Teepo and Rei vs Nina's sister, Elina). But while III turns into an "escape Balio and Sunder" simulator, IV makes the journey to Elina's site a tour through the world where you see the current state of tension between the two continents and the effects the war had on the world. I prefer the second, to be honest.
I'm surprised they haven't even done the bare minimum, port them for Switch/PS4 in one collection (a remaster would be asking way too much). Fuck Capcom though, Sengoku Basara is also rotting away
Best in the series? LMAO. Still a good game though. I like it on par with 2. DESU I don't think any of the first 5 games are all bad. People who say 4 has no story or worldbuilding are just fucking retarded. 3's world is so much more basic. 4 actually has wars and political subterfuge.
If we don't get another RPG. I would love for the characters to get into Capcom crossover game. I want to see a fully fleshed out fighting game moveset for Katt or Momo.
still funny it came out before gurren lagann
i pnly played BOF 2. i have fond memories of it but would never play it again
2 Nina is a superior design. I am so sad she's never been in another game. I always thought she'd be a great Vs. fighting game character. I get a magneto playstyle vibe from her.
I'll always be sad Ryu will never be in a Capcom crossover game because of the other Ryu, but damn we could still have Katt, Momo, Nina (either from III or IV), Ershin. Man, Breath of Fire characters are fun.
wait...Ryu and Nina have never appeared in a crossover game? not even random mobile shit??
>tfw managed to finish the game without restarting once
>tfw only used my dragon metter on the last 4 bosses
felt good, but fuck if I didn't feel fear when playing, the saves are so far apart and sometimes one wrong decision can mean you just lost like 30-120min of progress lmao.
still fun as fuck game.
Yeah, I absolutely think DQ is the best in the series. It's the only one with interesting, well-designed gameplay, and that's the most important thing when you get down to it
If you ever get the itch for whatever reason despite that, there's a rebalance mod you could try
romhacking.net
Foul Lu appeared as a card in a weird minigame they added on for Ultimate MvC3.
Mobile games are peak soulless. Endless trend-chasing slot machines that always have the same puddle deep complexity. Shit's made by npcs for npcs
They're on Card Fighters (a Capcom vs SNK game) as cards.
Nigger you missed the point.
Shit.
Ain't.
Fair.
To continue with this, I think the thing that actually hurt Breath of Fire the most was how it was constantly sandwiched between all these massive juggernauts. There was a massive boom in JRPGs in the late mid-90s and early 00s and Breath of Fire kinda failed to really take advantage of it. It wasn't uncommon for a JRPG to hit the 1 million sales milestone globally, but Breath of Fire just couldn't achieve that. It did better than Persona, at least, but Persona was probably a lot cheaper to make as well.
Plus I think Capcom struggled pretty hard with 6th generation, i.e., the PS2 and Gamecube. I actually liked Breath of Fire 5, but a lot of people forget the other JRPG Capcom made for the systems: Mega Man X Command Mission, which was already mentioned. Keep in mind that they enlisted the help of the Breath of Fire team to make Command Mission, and that's what they came up with. If BoF5 played like Command Mission did with similar gameplay and structure, I still believe that it wouldn't have done much better.
They appear as cards in Teppen, but no Breath of Fire characters even appeared in Namco x Capcom.
I didn't miss the point. I just don't think it's very engaging to be running from the same antagonist group for 13 hours straight.
>romhacking.net
oh shi- I was excited, but why the snes version? I always thought the gba version looked so much better, the portraits especially.
Yeah, I do think even the sales isn't a really a big reason why BoF died. Capcom were killing off a lot of their franchises around that time. We never saw much of other stuff like Darkstalkers or Powerstone after that brief era either, and we've reached the nadir of this in the present moment where capcom only really makes content for three franchises and ignores everything else they've ever made in the past 35 years
After 5 and the mobile game, why would you want them so? A nice remaster collection with bonus goodies on Steam would be nicer, it all they do is keep the OSTs there for years cockteasing us.
2 is the best, it 3 is right beneath it by centimeters. Unless you meant gameplay wise, in which case, yes.
Breath of Fire only has 4 games, and every single one of them are superb.
>tfw when Alan & Cerl
>people in power/with power abusing it/you
>people in power/with power using it to help you
>adult half happens and now the question is what to do with yours
This thread is really opening my eyes to some shit
Oh you wanted to be a big boy and bust up the mean slaver horses? Well you DO get to, y'know...
4 might of been good if it wasn't a horrible butchered mess.
Localization doing Gods work, Gods work being to kill all the Dragons.
I'm unironically a fan of 5, it just resonates with me. Also how the fuck did they break the EU version of this game? They took away a key feature and made it impossible to 100%.
Thank you, once again, Localization Team. Doing Gods Work.
3 was really good.
I remember reading a review in a magazine calling it a generic RPG and they should really update their graphics, we're 3D now don't cha know? 5/10 get fucked.
nice art
tragic, one of them could have also made for a cool assist in MvC
Patrician taste, Momobros.
You never leave her with Balio and Sunder, right?
4's gameplay is top-notch in terms of what you can ask for from a traditionally turn-based RPG. The combo system and swapping characters out mid-fight was an amazing upgrade from the previous games. DQ is a different kind of game entirely so it's a little apples to oranges gameplay wise. The games just have completely different goals wrt what the player is focusing on to create smoother encounters.
3 is my favorite so I agree.