Why did the MMO genre die?
Why did the MMO genre die?
Honestly? Most games in the current age and day die because of wokefags. They infiltrate a community, demand shit becomes more inclusive, kick out the old player base, then leave without spending anything.
Ummm can I have a source on that?
Minmaxing, wikis, and social retards.
Every modern MMO is less about players interacting and more about perfectionism.
The source is on ligma and deez
No way theres that many wokefags. MMO's die because every 'event' like raids is automated and devoid of making connections with the other players. Everyone plays alone or with friends. Guilds are just for getting enough people to get the gear and if you want to even try to make any connections then off to the guild discord voice chat you go... if you can stand that
A faggot mod at jagex put in a shitty event with a pride flag. It caused the playerbase to revolt. The mod was ran out of the company and the pride event never happened again.
Because MMOs were from a time when real life and the internet were seperate things and hanging out with people in chatrooms and MMOs was novel.
So runescape died because of one shitty event, good to know. It definitely couldn't have anything t do with microtransactions and bots
no-life manchildren sucked the fun out of the genre with their minmaxing autism.
I played wow classic back in 2019 and one time a group of horde were going around killing people and I asked if people wanted to make a group to fight them and people literally said "sorry I don't have time I need to hit 60 so I can raid"
thats when I knew the genre was dead
Yep its 100% this. People looking shit up and powergaming ruined it. The draw of MMOs was always the "real fantasy world with real people in it", the games underneath were never that amazing. When WoW came out it became about rushing to the "endgame". Ruined MMO communities forever.
WoW
It changed the entire genre for the worse
because it's garbage on a foundational level
>what if we sacrifice every single facet of gameplay and in return players get to share a world with a bunch of retarded assholes
whoever thought this up should be killed
1. WoW casualized the genre beyond repair.
2. Data mining has destroyed any seblence of discovery.
>Copy the same shitty formula from wow ad infinitum
or there is also
>OUR GAME IS GOING TO BE THE NEW UO
>Pussy out on every single mechanic that made UO fun
every time
FFXI during its 75cap days is still the perfect mmo. DQX looks like it would be great without the mercenary/trust thing as well but english version never ever
Oldschool runescape didnt die because of that event. It is in fact one of the most popular MMOs of all time and is still going strong. I quit FFXIV after a few years and began playing runescape instead. Frankly, it's one of the few MMOs on the market that's actually an MMO unlike shitty theme parks like GW2 and ffxiv.
It may not be RS2, but its the closest we got without resorting to private servers
jagex in the past decade has
>replaced all quest npcs in the desert on rs3 with generic sand nigger names instead of them all being named "ali" which was relevant to a quest due to all of them being related and having the name ali, the quest was also changed and scrubbed of all soul
>added a duck NPC with the name of a twitch thot who faked having cancer in the park, caused player riots
>banned people for attacking a streamer in the wilderness while he was streaming
>held a gay pride event in game, also caused riots
>had their main music composer arrested for being a pedophile
>let one of their employees cheat the game for him and his friends, selling gold and making tens of thousands of euro off of it, tried to sue him in court after and ended in a mistrial due to their incompetence
>banned an extremely popular youtuber for bug abusing to make a snowflake ironman, even though for other ironmen who have done similar bug abusing they've immortalized them ingame, riots happened
>sent a CND to a person making an HD graphics mod for their game for literally free, claimed they were going to do it themselves (bullshit), riots happened and they backed down
>tried to add an update to change the stats of items that were clearly causing balance issues ingame, people complained on reddit so they backed down and looked pathetic and weak as a result
>allowed people to bot or gold farm every single boss in the entire game for ages without doing anything, several boss hiscores had multiple players in the top 10 for kill counts being bots
i can keep going, but the developers are the reason why these mmos are falling apart, not other games or the players or any of that
why did the MUD genre die
>posting the edit and not the original tweet
>blizzard goes on multiple huge marketing sprees for WoW back in the day
>normies catch onto the phenomenon
>smartphones and social media aren't yet really a thing so an online world full of people is intriguing even to normies
>normies eventually become a larger portion of the playerbase than nerds
>blizzard notices and starts changing the game to appeal to normies
>every other mmorpg released in this period tries to copy WoW's success but fails for a variety of reasons but most importantly not catching normies attention because they already have WoW
>yet the games start copying WoW's changes to appeal to normies so actual mmorpg enjoyers hate those games
>repeat until infinity
>somehow XIV catches normies and becomes big
>couple more years of failed mmorpg releases but less and less are coming out
>today nothing has changed other than WoW bleeding subs like crazy
that's a tldr history of the fall of mmorpgs
>had their main music composer arrested for being a pedophile
How is that Jagex's fault?
Holy based mod
>runescape
>dead
>only even not polled
Thats why I was mad about it and I suck cock
its not, but in this world where psychos on twitter/redddit can't differentiate art from artist it makes the game look bad
The funny thing is guilds don't even communicate ingame. Everything is done in discord now. You could play WoW or XIV without a chat.
This. Game has been dead for 15 years.
Full of bots, yes
This
lmao
>FFXI during its 75cap days is still the perfect mmo
There's pservers Eden and Wings.
People who still plays MMORPGs don't like RPGs they just want the illusion of being better than other people at something. They beg for "quality of life" updates and use third party addons to remove all gameplay until nothing is left but loot rolls and making numbers go up.
Not really, no one who plays Runescape cares.
troof.
I miss Tibia. There was no shitty party finders, open pvp made going out dangerous but punishing enough to keep people in line, dying was very punishing, no quest markers, no quest experience, actual grind, fucking race wars
OSRS is in one of its worst content droughts it's ever been in due to Jagex focusing on limited time modes like Leagues or skilling minigames to boost XP rates for skills that have no use anyway. It's been over four years since ToB, and the bowfa is incredibly broken and means every GWD boss is RS3-tier where you just kite everything and has even made PvP stale.
Of course people blame OSRS's decline on e-celeb bullshit or drama surrounding a terrible HD plug-in that nobody even uses like but the genre wouldn't be dying if developers actually put out content. If raids 3 is bad the game doesn't have much of a bright future
retard
because of social media, next question
we can never go back
idc, it'll probably take me another year to get to that level. game is fun
Focus on instanced minigames instead of world social interaction. Difficulty also fucks over the social aspect since now you aren't playing with people you want to but people as invested as you are. In the worst examples, 1 person can prevent a group's success.
Chat has also always been worse than MUDs that they descended from which were typically made by 2-3 people.
It's just bizarre how they have these huge worlds people love and then they abandon making those for this other shit 99% of people don't care about at all.
>Why did the MMO genre die?
A decade of WoW clones followed by a decade of Borderlands clones. Everyone wanted to be a WoWkiller and everyone wanted that looty-shooty money but nobody wanted to innovate or make a good game.
This guy gets it. I've been playing osrs again lately, and it's ridiculous how much content is skipped out of efficiency. So many minigames and training methods are dead because they don't give the absolute best xp rates possible. It's like people want to play the game as little as possible. If they didn't have the wiki then players would only be able to figure that out through interaction.
Merentha was peaking at 130 players online before WoW killed it. Don't think it gets more than 20 at a time now if it even gets 10.
There are all those commercial ones by that one company that never interested me.
Aard actually sells gear so that's shit.
OP, because current MMOs are RPGs second, min-maxing zergfests first where there's nothing to discover and no need for a community. Golden age MMOs were great because of the community first and foremost.
Internet culture changed, somehow people are even less social than they used to be and everything is hilariously exclusive. Exclusive as in, you won't be able to get anything done or interact with groups without going through external social media like discord. Before discord people used other programs, yes, but this was mostly for organized hardcore endgame content. Nobody bothers to use local text chat in MMOs anymore. Nobody interacting in the "world" means no world, it's all instanced and single player up until you seek out a discord basically.
Oh, datamining too, people have incredibly specific solutions to content before it even rolls out to the general public. Gameplay becomes a checklist rather than an adventure at that point.
when MMOs tried to appeal to people who weren't 50 yr old retired coders and NEETs
>People looking shit up and powergaming ruined it
>real fantasy world with real people in it
It did happened in real society at same time too.
See job listings and interviews over past 50 years
I miss mid 2000s internet, bros...
well theres also a massive lack of mid-lvl raids. even getting to lvl 70 all stats is an enormous grind for the average player and even then you can barely do GWD. So the game becomes about speedrunning stats to get access to the fun content.
if there was more raid content at earlier levels it would probably be a lot better.
Retards rush to the "end game" and become hyper fixated on it, which is the worst part of MMOs. Devs then focus on delivering on "end game" which is just grinding one instance over and over until the next "end game" instance comes out.
Its sad to see something like WoW use its massive world filled with decades of content the way it does where basically 99% of it doesn't matter and people only go back to it for nostalgia or to grind some old cosmetic.
no greentext so you look like that
metagaming, social media, data mining
>friends invite me to play MMO
>play it have some fun doing early game stuff
>friends are adamant about rushing me to endgame
>stop having fun because all the novelty is gone and its just a gear chase
World of Warcraft kneecapped the genre when it was at a crucial growing stage.
Then Datamining started happening
Then minmaxing took over
Finally social media exploded so the novelty of communicating with people online lost its luster.
Those are the 4 horsemen of MMO development. WoW, Datamining, Minmaxing, and Social Media.
>t. someone thats been playing MMOs since the glory days of UO/DAoC (fuck Everquest)
metagaming has always been a thing, forums have always been a thing and data mining has always been a thing. back in the day people simply kept the information to themselves because it gave them power. now that every MMO is a fucking themepark, theres no reason to keep information a secret unless its an exploit.
Oh well. I have plenty to do on my ironman.
>OUR GAME IS GOING TO BE THE NEW UO
>Pussy out on every single mechanic that made UO fun
lmao this is so true.
>Why
because information. the social mmo can't be mainstream anymore. just enjoy your themeparks
>It's just bizarre how they have these huge worlds people love and then they abandon making those for this other shit 99% of people don't care about at all.
I feel like there might be something there if you were to make the worlds be more than they currently are. For massive fantasy worlds they're incredibly static. The "living fantasy world" is never true. Maybe developers should start making it true. Build the game around systems that allow the world to evolve. Make monsters more than infinitely respawning fodder with simple pathing routines.
>in-depth, engaging mechanics
>rewards exploration
>actual risks
>regular server wipes along with mechanical changes to keep things fresh and to keep the meta changing
>absolutely fuckin dogshit combat
devs killed them, not social media. these games are now designed for mostly solo or clique play. queue is just another form of matchmaking which is the same thing that killed the social aspect of fps. it was literally forced into the concept of online play and people accepted it.
I never could get into Eden but Wings is a good time, even if the GM team is full of faggots.
I had a ton of time on nasomi but nas is turbo dead, good riddance too the guy would never ever update anything while wings seemed to have a couple active dev teams.
idk man, I had a blast on the start of wow classic, which later devolved into an abomination, but for a while it was really, really fun and people were developing friendships playing the game.
contrast that with shit like ffxiv where nobody ever has any need to communicate for anything, it's glaring how the design has changed.
loved this before the transfer to 3d
I'm excited to play the flyff revival official server ,if only just to grind a bit like old times and maybe meet some people while playing.
This. I think the attitude of gamers and availability of information has changed too much. People are looking for tightly balanced, curated, competitive games.
Zoomers don't give a shit about playing as an orc, having fun, or even talking to other people. Metaslavery is the default, and anyone who doesn't give a shit about losing 0.1% dps by choosing a fun, suboptimal talent is a "shitter."
Games have gotten worse, and gamers have gotten worse with them.
Classic(nu-wow) or Vanilla, user?
Classic was horrible shit of everyone abusing either leveling in dungeons(Warriors+priests) or AoE farming(mages, a lot of them). Even Nostalruis was better in that way, i could roleplay at least on it.
t.quested my way on Paladin, got 300 fishing at lvl35