It's a masterpiece in game design

It's a masterpiece in game design

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Yeah

No

>Design

They just overlooked how exploitable the physics are. Hardly a conscious design choice.

this but unironically.

They did not

Pointless, You could've solved the easy-ass puzzles instead of doing this garbage.

>Using a nuclear bomb to cook an egg

Does anyone even disagree that BOTW has great mechanics? The problem is it's abysmal variety. It's cool that you can do shit like this, but in the end, you still get some shitty reward that probably breaks anyway.

They did you fucking spanner.

>vidya shouldn't allow me to be creative
kill yourself op

god I hate BotW
at least Nintendo has enough market analysts to know BotW sold thanks to Switch being a success and not vice-versa
then again, "Wii U" fucking happened so it's possible they really don't know shit

>all these souls and movie games faggotd that want games to be linear with no room for creativity or ingenuity
how far we have fallen

>new zelda game focused on exploration and collecting
>every reward is flimsy equipment, turds that you trade to get more space for flimsy equipment, and rupees that you use to buy more flimsy equipment
What the fuck were they thinking?

Nice strawman.

Do you really believe the devs planned on link riding on a log across the map as something a zelda game aught to do?
I'm not saying the game is shit, just that some mechanics broke the game.

They didn't overlook anything you fucking contrarian retard. The game was DESIGNED this way so that the player can figure out and exploit things on their own. If it wasn't intended then they'd attempt to patch shit like this out.

tl;dr please kill yourself and stop trying to act cool to fit in on an anonymous image board.

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Look up what that means and get back to me

I don't think so, that's why BOTW2 trailer looked like an early access assetflip or fan mod.
It's not a surprise they put in one ice after ER came out and completely blew them out of the water 10 times over.

Do you even the posts you reply to?

lmao the retardation on Yea Forums never ceases to make me laugh

hopeless user
>wE mAdE iT eXpLoiTblE on purPoSe!
fucking ninbaby

user doesn't know what systeming games are, how adorable

It's a masterpiece
fify

>so we'll make this game you can play around with pyhsics
>yep we wont test it at all
you are fucking retarded
jumping across the map with a table would be the first thing anyone that isn't dead inside would try

For me the physics stuff was unimpressive because I'd already played HL2 and portal, and the gliding was unimpressive because I'd already played just cause. I feel like this game is the ultimate litmus test for people who just haven't played non-nintendo games because the only parts of it that are fun were already done elsewhere and are hardly revolutionary.

>genshin doesnt have a overly exploitable physics system
breath sisters... we lost.

I hope Nintendo will remove the slow down when you open the menu shortcut.
I also hope they review the way to use items that recover HP, in BOTW you can have more than 1000 units of items that recover HP at the same time in the inventory, and you can use them freely at any time pausing the game, even in the middle of a battle.

Yeah too bad it's restricted to shrine shit because they didn't bother to put in full fledged dungeons

Genshin combat is closer to NierA or Bayo, that's why it's a far better game both mechanically and visually.

Nice shot!
Also this webm is indeed a good representation of botw, cool physics, but the puzzle and world are so pathetic and uninteresting that they are only notable in the creative ways they can be bypassed

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>overly exploitable physics system
kek what

>mobile cooldown mechanics
Genshin's a poor mimic of those types of games
>overly
do Chiniggers really?

>action game but you have to pause every 2 seconds to select new shit
that is the opposite of what masterpiece means

It really isn't, but God Damn if their world isn't fun to explore. Less so these damn shrines or Koroks.
Hanging out in Kakariko or Haka-w/e, or the taverns during a rainstorm and chatting with whoever got stuck in there with you (which isn't always the same depending on their placement) is 10/10 stuff.

It turns out that Nintendo has managed to put things together in an interesting way. BOTW is a pretty decent game and hits where most get it wrong. The towers are a good example, when you climb a tower in BOTW what you get is a physical advantage, you have a vantage point of observation and can manually mark on the map points of interest that you are seeing directly without any kind of intermediary between you and the world around you. It's an infinitely more interesting approach than Ubisoft's that marks a bunch of shit on your map.
But, yes, most people who are amazed by Zelda are people with no experience with games. Ocarina of Time for example was released in the same reality as Fallout, Diablo, Baldur's Gate, Half-Life, Warcraft 2, etc., several very deep games that made an impact on the industry, but for some reason fans of that game believe it to be the revolutionary game released in the stone age where nobody knew what they were doing but the wizards at Nintendo.

or you can play like an adult and just not heal during battle. the reason why botw is so great is it gives you complete agency over how you play. you can make the game as difficult or easy as you want by playing under your own specific rules

>posts a game where the only interaction is jumping r2

>Do you really believe the devs planned on link riding on a log across the map as something a zelda game aught to do?
They absolutely did. There are many things in the game that are unintentional like mincart flying, wind bombing, and bullet time bouncing. But stasis launching is 100% intentional and you would have to be a massive contrarian faggot to try and pretend otherwise.

I appreciate the physics and the weird little systems they put in the game, shame the combat is still shit.

Does the emulated version have a mod to remove weapon durability?

>save the princess
>kill the evil pig god
>okay good job hero credits roll

>save the princess
>kill the evil slug god
>you get to put a ring on it

How has Nintendo fallen so far behind? How have they failed to understand that even young gamers want more than a block-sliding puzzle for babies?

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I'm currently playing it for the first time, and i both love it and hate it
the gameplay itself is enjoyable and the stuff you can do is interesting and pushes for exploration and new things to try, but the actual rewards for going out of your way to do all these interesting stuff is barely serviceable
a few examples
the dragons that fly around some locations, they're eerie and feel like something interesting but hidden is tied to them, but all you can actually do is getting scales/fangs/whatever from them, which is easy as hell, and what you can get with these items is pretty much useless, as the springs are nothing more than places where you can get more hearts stamina, just like you can in any main village
some side quests are interesting and even teleporting around they might still require you a great deal of walking and climbing, like the one where you have to take photos of the leviathans, but then what you get out of it? 300 rupees...yeah, what a great reward when i already have about 17000 rupees and barely need to spend any
the worst offender is, imho, the main quest of the champions' ballad DLC...the idea is interesting, taking out multiple group of enemies while avoid being hit even once, the trials you unlock by doing this are different and more interestingly "challenging" than most other trials, the final battle agains the monk is well done, but what you get for doing all this? decreased recovery for the champions abilities, which by that time you barely even use anyway, and a bike, which yes, it's fun to ride, but pretty useless when you already explored 95% of the map

>inb4 user needs a significant reward for doing things
>inb4 the reward is doing all these stuff exactly cause they're interesting
it's a videogame, a reward system is fundamental, this is not real life where if things go wrong at least you had fun trying, in a videogame you do things to achieve something, not just to do them

>complains about the combat
>because it can't just mash attack
Subhumans like you are why the actual problems with the combat won't get fixed.

>in bloodborne you become a slug
>with heavy space themes
>in elden ring you kill a space slug

it's bing bing wahoo bright colors everything explodes and sparkles
cool if you are 8 or a retard

They probably didn't expect the player to do that specific sequence of actions, but they definitely expected some players to abuse the physics system to solve puzzles. This is reflected in the dialogue where it's left vague enough praising your ingenuity instead of saying you solved the puzzle the "right" way.

I like BotW alot but you can totally just mash attack. It's just more fun to not do that

This is why I hate cinematics in games, and why Zelda could use some staunch improvement.

>b-but muh ratio
Don't care. Eating shit for 1 second can never be justified, even if you offer me 500 billion hours of fine dining.

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>you get to put a ring on it
yeah dude, two seconds of cgi.
totally better than an entire sequel

There he is, now where's Arthur?

Fromdrones are just high on their big new game being normiecore

>no room for creativity or ingenuity
oh you mean big empty open trash?

Hey, next time don't bring up movie games if you don't want criticism.

who even thinks to do stuff like this besides speedrunning trannies

What are you talking about? That was my first post.

Yeah, I know. That's kind of what I'm saying. Things like health bloat even sort of encourage just attack mashing instead of doing something more creative. So seeing someone criticize the combat on the basis that isn't accomodating enough for mindless mashing is annoying.

people with functioning frontal lobes

you didn't beat the shrine.

No, because nintendo didn't even know you can do that, it's just abusing game mechanics.

People who would otherwise sit around on Yea Forums complaining about having to solve the puzzles for real, and how bad, and samey, and easy, and obtrusive, and pointless they all are. At the same time.

the botw meme will never go a day without use. Yea Forums will shut down and v users will just yell at their moniters how overrated botw is even though their computer isnt even plugged in.

I don't see how those can contradict. I disliked the puzzles in BOTW for being way too easy, and the only "fun" was figuring out alternate ways to beat them, but that's a luxury that gets old fast.

The other guy used this wrong as well, but do you know what 'exploit' means in video game terms?

I can exploit physics to bypass things in oblivion as well

I wonder if botw2 will generate 6-7 years of seething on Yea Forums as well. We cant go an hour without like 5 threads obsessing over it

How come nothing bugs out then?
And they've taking away your divine abilities, but left you with what you need to do this?

It might not have been intentional at the outset that you should be able to do it, but it's doubtful they overlooked it as a possibility.

Otherwise, they could easily have sealed off the end-sections for shrine puzzles completely.

>I wonder if botw2 will generate 6-7 years of seething on Yea Forums as well.
oh no doubt

I tried being creative in BOTW by using revalis gale to bypass the need to crossdress to get into the gerudo city by flying directly into the throne room and it didn't work, you get all your jump across the map garbage but an actual cool alternate path isn't an option

Post games where "exploiting" things is actually the intended route

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The shrines don't take much effort to solve. Ask yourself why the same logic doesn't apply to divine beasts, where you magically can't climb any of the walls because of idiotic plot reasons.

>um.... the shiekah tech is magic and um... it hates climbing and... DO THE PUZZLE THE INTENDED WAY, CHUD

>How come nothing bugs out then?
well, actually, you can't access the divine beasts unless you follow their quest line. You can reach some of them using the tools the game gives you but you'll clip right through them

Cutscenes can be OK. Not everything can be communicated well purely through gameplay. Pic related wouldn't have worked as anything but a cutscene. However, it only took a few seconds. This is the actual problem. Cutscenes shouldn't be these minutes long movies. Do whatever you need to that can't be done as gameplay and then get back to the game.

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I meant regarding the puzzle in question here.
Everything functions as it normally would in OP's video.

That observation is completely irrelevant to whether they considered that people might want to goof around with the physics inside the shrines.

Well then you're in the category of people that ought to act on the realization that you never have to solve any of them beyond the first three.

Goofing around in optional side areas is trivial to implement. The fact that the main questline doesn't give you any breathing room is a sign that they didn't want the player to experiment in any reasonable manner. This isn't exactly Terraria, where I can skip the entirety of pre-hardmode and go right into killing the Wall of Flesh.

could say the same thing about elden ring but I bet you'd defend that

>put chests and koroks under rock slabs
>one of two intended methods of getting them off is stasis
>could have made them any shape on top
>made them flat and easy to stand on/ride
Yeah, they totally didn't know.

I couldn't give a shit about the physics engine. Give me dungeons and items back.

The European version of Xenosaga episode 2 came with a disc that was all the cutscenes of the first game, cause we didn't get the first game
I never finished watching it, it was so damn long