Post level editors. Bonus points if they were specific to one single game and aren't generic

Post level editors. Bonus points if they were specific to one single game and aren't generic

Attached: w2edit.png (640x480, 153.34K)

Other urls found in this thread:

github.com/QodotPlugin/qodot-plugin
twitter.com/AnonBabble

Still The Best

Attached: hommed.jpg (1360x724, 553.27K)

I am going to make level editor like this to my game.

Attached: lm.gif (444x434, 24.75K)

what about leaked level editors?

Attached: HP2EdSplash.png (600x464, 189.55K)

ok

what about them

Attached: Ysm_rom-Editor_View.png (256x239, 12.55K)

It was just a semi-rhetorical question asking if they were allowed to be posted.

playing around with this was pretty fun as a kid. too bad its not really the same as anything used in games today, so I didn't acquire any useful skills really

Attached: worldcraft.png (1024x768, 883.96K)

Was expecting this one.
So simple an idiot could make a campaign with it.
I remember some user showing off maps he made himself using this. They were very pretty.
Homm3 might be one of the nicest looking games I have ever seen.

Attached: file.png (1024x768, 1.72M)

For me, it's TrenchBroom.

Attached: 1650971766831.png (1906x1073, 1.31M)

I have an immense amount of nostalgia for Empire Earth despite it not really being that good especially compared to contemporaries, but I argue that you never really had fun in an RTS if you didn't make a caveman survival scenario in the map editor

>be me at age 7
>no idea what's going on
>be completely mystified by this "secret cool" town that I can see in the editor but not in the game

Attached: AVCranx0.png (192x192, 21.28K)

I recall playing around with the map editor as a small boy and my teenage female babysitter looking over and asking me if this was really what I did for fun in my spare time.
I like your style. Empire Earth had charming campaigns. As much as I like EE2 it just doesn't scratch the same itch.

Attached: file.png (480x360, 278.48K)

cossacks.

fpbp
starcraft had a nice one as well

Attached: sc.png (1990x1150, 1.58M)

>making maps and saving them to memory card
>visit friends house to try them out
>birthday party where 4 of us have all kinds of maps and cards to play and share

I WANT TO GO BACK

Attached: 2735FF2C-9090-48BD-933C-C3BC78E3CFAC.jpg (480x360, 14.04K)

What the fuck went wrong? Why does everything now need programming this and programming that to make games?

Attached: file.png (1280x720, 1.29M)

Call me a cynical blighter but I feel the removal of map editors and constraining of modding capabilities in games has something to do with the desire of developers to sell any additional themselves or whatever the creation club is.

programming sure but also highly detailed models that need to be made/animated separately as well. no more just making things out of basic geometric shapes and slapping a photo texture on top

I have spent way too many hours with this

Attached: level editor.jpg (1024x768, 367.63K)

additional content* my apologies

I never really understood the BFME editor that well but I've seen people do wonderful things with it.
Which game is this?

Attached: file.png (1200x960, 1M)

Ironically because warcraft 3 was so fucking awesome, it killed level editors. Nobody wants to miss the boat a la dota.

Even if they did most AAA devs are soulless and outsource fucking everything. Level editors require a large passionate inhouse team.

The ONLY example of a level editor I can remember in recent memory was Larian (one of the very few large western devs) for divinity original sin 2, and tragically I don't even think any good content resulted from that effort. Modern gaming is just not interested in this stuff anymore, they'd rather move on to a new experience than make something fun

If you just want to make levels through a simple GUI that won't require rom hacking or programming your own game, you still have things like Mario Maker, and all the bootlegs inspired by it like Mega Man Maker.

DROD RPG: Tendry's Tale

Mario maker is only technically a level editor...it restricts your creativity massively. You're never going to see very few off-the-wall or cool ideas.

Programming in Warcraft 3 was just scripting and I don't want to play lame side strollers
Valve fucked up Dota 2 by making people use the source engine, its too hard for people that aren't software engineers to make games when they had the chance to capitalize on reforge's failures and charge for custom games

I've always had the gothic editor crash on me whenever I tried anything. There's good mods for the games though.
Thank you, I'll try it.

Attached: file.png (800x450, 561.05K)

>No one’s ever given away their tools to make new content. And we have to worry about legal questions. What if someone takes our content and combines it with their product and releases it? What if someone takes all the content that’s developed on the Internet and sells it on the shelf and suddenly we’re competing with our own product?
-Kevin Cloud

for me it was this one as well as the HOMM one

Attached: 1625639620645.jpg (1152x864, 341.42K)

>do literally *anything*
>crashes

Attached: file.png (1920x1026, 2.4M)

Did Knighs of Honor have an editor? I remember that game looking very nice.

Did you ever release your map, bros?

I never finished mine, they released reforged and just killed off its future.

it does
shame it's so rare to find overhaul mods or even a simple battle map

Attached: file.png (1024x768, 1.56M)

>No one’s ever given away their tools to make new content.
Well he was wrong there

War3 World editor was a wondrous thing. Basically a full game engine that allowed you make almost any kind of game you want. People made FPS, platformers and shmups with it. The amounts of possibilities are staggering.
Can you imagine something like that simply coming packed with a full game these days?

Attached: wah.png (888x768, 306.31K)

unstable as fuck

Attached: file.png (1920x1080, 1.38M)

Understandable from a business standpoint
I remember playing an overhaul mod which added some niceties but it doesn't work with the HD patch

sc2ed is even more powerful - no wonder, since the engine is a direct descendant - but since blizzard decided to put the most outrageous "we own your shit" license, probably illegal, but who wants to fight activision to find out?, on it no one bothered to use it

the really weird stuff like FPS took several years and people basically crowbarred it into vJASS. The editor isn't as impressive as you make it sound.

What was impressive were the actual war3 assets, one of the best games ever and really unleashed people's creativity

It really depends on the games though. Plenty of games are still relying on being heavily moddable to be popular. I don't think there's been a removal of anything. Even new console fps games like doom tried to include a map editor.

It wasn't just the license, it was because the Sc2 editor was extremely complex. It didn't have the ease of use of the warcraft 3 editor, which wasn't very technically complex (unless you wanted it to be), see .

As an example, you can make most triggers in the wc3 editor just using the GUI, in starcraft you had to write an actual script for each one. Even a small barrier for entry kills most custom game dev interest. It instantly transforms from messing around in a fun editor to actually learning an engine - at that point why not just switch to gamemaker/unity/etc?

Cube 2 sauerbraten

What's the most recent game with a significant mapping scene, anyway?
Only one I can think of is Black Ops 3.

The sc2 editor required a bit more programming knowledge to use well. Additionally it just required more effort to get certain types of maps up and running compared to wc3. Making lots of units in the sc2 editor and giving them unique damage types/values is way more tedious than in wc3 editor. Making heroes is also kinda gross in the sc2 editor.

Do any of those milsim games like Squad have them? You'd think games like those would be most suited.

quake
>most recent
yes

what generic level editors are there?

The warcraft 3 engine technically had variety but the only things worth playing had RPG or RTS elements. Building on the actual base game. You can't tell me with a straight face you'd rather play an FPS or puzzle game or platformer in the fucking war3 engine.

Unreal 4 Editor

careful what you wish for user.
you know damn well it would be perverted into a cash grab.

People have tried. Mario maker, or that shitty Dreams game on playstation. They're all soulless and shit because they build around it.

It needs to be packaged with a game thats 10/10 on its own merit for it to pick up steam, because then it will have assets worth using and enough players to use them. It's way too difficult to pull off.

take your pick

Attached: Capture.png (2140x206, 47.99K)

Seriously though, I've been trying to move on to Godot and Unity's editors to make things and I can't get over not being able autisticly line certain parts of my levels to the grid or have everything snap.

Attached: Untitled.png (1920x1050, 1.04M)

I loved how you could save a game, change the file extension and open the map in the editor in Empire Earth. The AI blatantly cheats with infinite resources, btw.

>since blizzard decided to put the most outrageous "we own your shit" license
The butthurt of Valve taking Icefrog/Dota from them will never end.

shame level editors are dead
no, a mesh-plopper is not a proper level editor

I mostly played 1v1 with my brother for that very reason.
I had no idea you could upload a save file to the editor. That's brilliant.

ue4 allows you to snap everything easily

Unity hates snapping for some weird reason so you have to install abadonded plugin called progrids

Good one. Lunar Magic was awesome.

For me it was the Neverwinter Nights module editor. Imagine 12 year old me learning this programming language just for this specific game.

Attached: NWScript-code-for-NWN.png (850x525, 137.95K)

Not FPS, but there were some platformer maps and a fuckton of fun puzzle maps that I enjoyed.

I feel like posting an RTS map editor would be cheating so here's the one for Tenchu 2. Loved making obstacle courses over bottomless pits.

Attached: tenchu-2-birth-of-the-stealth-assassins-playstation-screenshot.jpg (640x480, 43.63K)

for me it was dk2editor for Dungeon Keeper 2

Attached: DK2Editor.png (655x633, 373.48K)

makes me wish rock raiders had a level editor
or that I could get it to run nowadays for that matter

I found this thing, looks pretty neat:
github.com/QodotPlugin/qodot-plugin
Maybe it can be useful to you.