A thread for the humble handgun. Post your favorites from any game, any caliber.
A thread for the humble handgun. Post your favorites from any game, any caliber
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Bioshock
>d-don't underestimate me!
The handgun from REmake and for some reason the glock in GTA4 have always been the most satisfying weapons in games to me
it sounds so beefy in 64
>any caliber
how about 12 gauge
Still the coolest for me
Nice one. Also going to throw in:
For me, it's the Berretta M9 from receiver 2
youtu.be
Ahem
why not 8 gauge?
I dunno, it might actually be. It used the same ammo as all the other shotguns, so I just assumed it was 12g
I liked the LEMI and Chris' USM‐AI
for your consideration, the humble Falcon 2 (+)
I like the look of this one
Love this one in Perfect Dark
Surprised it took this long
Is the gunplay good yet? I haven't played 2077 since release day
no
MUAHAHAHAHAAAA
Let me take care of it
>was in RE5 mercenaries
>had characters from previous entries with unique weapons
>but they didnt give Barry his signature magnum
WHY?
Halo 4 handgun
i like how it has a scope
For me, its the Red 9.
>the dark horse
yes
I hate this so much
RE4 Handgun
It's cool because he never uses it.
The real answer is Doom 2 super shotgun for the reload animation.
That's a good choice
Does anyone else get me when I think of most shooter games as starting from the handgun? Ideally, the starter handgun lets you explore, improvise and attack in ways that work for most enemies, and you get certain for for games if you rely on the handgun instead of whatever super monstrosity they throw your way.
I'm not sure a super shotgun is a handgun
Ah yes, the anti-tank side-arm.
I'm a simple man with simple tastes
what should a handgun's role in a FPS be?
Should it be a pure emergency weapon that you fall back on when your "real" weapons run out of ammo? And in this case, what's the point of your melee weapon?
Or should it be a powerful weapon in its own right with a unique purpose/reason to exist?
For me, it's the A-22B Chao. Love the game or hate it, cp2077 had some cool ass guns.
on team fortress 2 its used by 2 classes as a way to shoot people on long range when they are outside of the shotgun range
Halo 1
Sadly this has been gradually diverged from though as they've added in alot of secondary weapons to essentially "replace" handguns for scout and engy with the various sodas for the scout and wrangler for the engy.
As with any other game design question, it depends on the game. A lot of people shit on Doom 1/2's handgun because of how quickly outmoded it is, but its crappiness makes a lot more sense if you play with pistol start like the maps were designed because its entire purpose is to just give the player the bare minimum of survivability until they start getting better weapons in the map, akin to the starting gun in an arcade game like Contra. But that makes less sense for games designed around always having a full arsenal, but that can be approached in different ways. For something like Serious Sam, the pistols have a nuanced role because they're slow and require reloading, but have infinite ammo and perfect accuracy, meaning they can be used by a skilled player to save ammo, and the knife is a risk/reward weapon that does a ton of damage if you're willing to get up close and personal. In Duke 3D, the pistol is like a bootleg chaingun with its stun locking and has its own ammo pool that doesn't take away from other guns, but its reload makes it unfeasible against certain enemies, while you can use the mighty boot at the same time with any weapon to boost damage. Ion Fury's pistol is crazy powerful if you use it well, but the low magazine makes it less useful against groups of tough enemies, (kinda like Duke), and the melee is a nuanced ammo saver. The flare gun in Blood is extremely bizarre and unique in that the flare deals damage over time and how fire damage works, and it synergizes well by shooting a flare at an enemy and then whittling them down with another gun until they burn, and its secondary fire lets you burn a ton of ammo for basically a nuke. Different games have different feels and dynamics, and thus have different needs for pistols.
Counterstrike Deagle
If Doom pistol sucked less, map makers would just put a bit tougher monsters in the beginning. The game wouldn't suffer from having one more satisfying gun.
Here's a cool underrated handgun: Black Mesa Source Glock (free mod version). It's supremely accurate and fires as fast as you pull the trigger. They fixed it in Steam version, capping its firerate so it would behave closer to original HL1 Glock and wouldn't compete with MP5, but I still love the ridiculousness of nailing a HECU Marine from across the map with a bunch of consecutive headshots. Pop pop pop.
Nice
I like high capacity pistols.
I like dual wielding high capacity pistols.
I enjoy peppering buildings and cover with continuous fire for approximately 19 seconds before having to reload for 25.
Pretty fun to dual wield these in KF2.
Wtf, I don't remember AvP 1 having a handgun at all! MP-only?
For me it has to be the one from AVP.
Most accurate weapon in the game, deals more damage per shot than the pulse rifle and can be dual-wielded.
It's pretty rare but it's there, you can find two in the 2nd level on top of the first elevator for example.
Actually nevermind, I just looked it up and it was a Gold edition addition along with the skeeter launcher. I never played the original release so I assumed it was always there.
>use red arm to launch the first coin far into sky
>flip second coin slightly to the side
>shoot the second coin with malicious rail cannon
>laugh as group of enemies before you get absolutely desintigrated by an orbital strike
And the light shineth in darkness.
And the darkness comprehended it not.
Sir, that's a grenade launcher.
this here is my snakeskin handgun. it is a symbol of my individually and my right to personal freedom