Primal Rage

How would you bring it back?

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instead of a fighting game I would make it into a beat em up rpg that let's you make your own god dino/monk dude and you have to kill beast and other dino/monk gods and recruit worshipers
also vertigo is the best character

Make it like Injustice 2

This but with DMC like combat and upgrade skill system. And it needs to be an open world or at least have large are maps so you can travel to other regions to defeat their gods and eventually rule the entire world.

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Merge it with Killer Instinct

So Black and White

Interact with the environment. I want to throw boulders, kick the enemy's humans, etc.

dino sex

yeah black and white but with dmc like combat

>And it needs to be an open world
Gay. Why do you fags hate level design so much?

NRS has the rights to it. I wonder why they won't revive the series? I'd rather have a new Primal Rage instead of Injustice 3.

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I'd wager it's the usual issue that with two major fighting games that sell hundred millions it's hard to convince the higher ups to take risks with a dead IP. It's like how Perfect Dark died because Halo and Gears were such major sellers they didn't see the need to waste money on a third shooting game but in this case it's even worse because the IP hasn't even been used for over 28 years so it's a real cold start to get it up and running again as a major seller.

tldr: I think Ed would love to do it, but I don't think his masters at WB would ok it.

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that vertigo model is sick, is it a garage kit or just a toy/statue

All woman cast with only the piss and fart move

could be one of the stop motion puppets they used for the game.

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just looked into it, it was a custom build for a contest and the guy never finished it past the sculpt phase and another guy got him to make a resin cast of it. I would really like some primal rage model kits.

Just put more dinos in it and drop the retarded idea of transforming humans

Remake the first game, revamp the combat and controls (no 'hold two buttons then press a direction' stuff). If you can't do stop motion again, do really advanced polygons. Add Slashfang and Necrosan. No playable humans; if the PR2 cast must be present just keep them as tiny servants with slight plot importance.

Basically, the old game but more.

Bring the avatars back in some fashion or shelve the idea completely? I've got no real feelings for or against them, but they take away from the main attraction.

Jojowith dinosaurs basically

Definitely give the characters more weight. Thats one thing I loved about those shitty godzilla brawlers, and hate about the current mech shooters. Slow them down, focus on punishment and spacing. These are giant fucking monsters. Each hit should impact like a motherfucker and kick up tons of debris. Followers should be shot straight out of the stage if they get caught in between them.

Basically, like a back and forth slugfest between two SC Seig players. And of course let Talon continue to be a speedy bitch.

Oh, maybe interactive environments. Not like Godzilla DAMM, more like MK11. Grab a tree ans throw it, or slap your opponent with a steel beam.

Kaiju wrestling game ala King of the Monsters.

I think a good middle ground, purely for plot, would be the beasts state represented by endurance (constantly rising and falling like in the old game), and the Avatars represented by the actual lifebar. And they're in a trance and shit somewhere in the background, having their little heart attacks as the gauge goes down.

So they're still relevant to the story, but don't distract from the rad fucking monsters curbstomping eachother.

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Seems reasonable. Or just have them be more noticeable amongst the followers running around. And you can't eat them.

Seems good to me. Maybe Avatars could function as a stage interactable unique to each character that can be brought to any stage in addition to those that are preset.

I would just make a new RAMPAGE instead.

Hmm, maybe they can play some support role. Like when you're almost dead they chant and restore some life.

Oh yeah, they could be like an X factor or something of that sort. Either way, far away from playable, but still given a degree of importance. As it should be.

they're extra props for fatalities, and they do their own little super saiyan thing in the back when you burn meter

because we all know a new primal rage entry will include meter and ult.

I was surprised to find out Chaos is shorter than Blizzard. I always thought they were the same size. That is what I remember. I feel like i got mandela effected.

Call the Avatar fatalities Humanity.

Same with Diablo and Sauron. Just smaller pallette swaps.

The second game was good and more than doubled the roster. A shame it was never fucking finished but I loved that everyone could fucking eat the small humans, even the avatars the dino gods chose to fight in their war.

irc, Chaos was actually a human that was cursed to become monke, which would explain the size difference.

Cursed or mutated in a lab accident, depends on what you're reading.

I would bring back weapon lord before I brought this back

I had the shitty SNES port, so I was surprised the arcade version was so campy because of all the cut shit like the corny intro.

i know guys! make it to where they can morph into human fighters

>no fun allowed

I still have a bunch of Primal Rage cards in my attic. Are they worth anything now?

Why dont you just fucking google it you lazy fuck

Honestly, your port is still better than the Genesis.

snes version was censored though

Without the intro it seemed like Urth was very far into the future, yet they make it like shit happened over night.

>drop the retarded idea of transforming humans
This, the setting was way more interesting when mankind destroyed the world and the best they could amount to was sacrificing themselves for these animal gods. Just go balls to the wall peak dystopia.

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RAGE

True, but it also has three Extinctions per fighter, as opposed to the Genesis' two.

If we go by the novel the game actually takes place about a thousand years after the world goes to shit. The intro is just the first few days.

>three Extinctions per fighter
Sorry, I don't understand. And I had the game growing up

Finishing moves. The SNES version was based on the 3.1 revision of the arcade game, so everyone has three finishing moves.

Genesis was based on 2.3, so only two finishers.

No.

Ahh, I never knew they were called that, thanks user

Then die in your chair you fat fuck

Technically they're only called that in PR2, but fans like to apply it to the first game too.

I thought Primal Rage was a legal nightmare and no one owns it.

Its owned fully by WB after they bought Midway.

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lel
i was expecting to see user get launched out of the window at the end

The GDC talk with the director of PR2 was pretty cool. He worked on 1, and he was coming into 2 with a deep love and knowledge of competitive fighting games at the time. If I remember right, the introduction of the human avatars was specifically because market research showed that while the monsters appealed to people who didn't play a lot of fighting games, they were too strange to get into for people who were really into Street Fighter and Fatal Fury and the other big name "real" fighting games and made the game seem gimmicky, so the humans were an attempt to bring in those players along with having more traditional, deeper fighting game aspects. I think now with fighting games having been around as long as they have, and with stuff like how weird the Smash Bros roster is, "hardcore" players may be more willing to just accept a straight up monster-only fighting game if it has mechanical depth.

I heard it was because people mostly played as Chaos and Blizzard.

Which only proves that they were cheap, not that dinosaurs aren't cool. Idiots.

battle royale

I'm rewatching the GDC talk now. Kids and casuals loved all the characters, but competitive players kept going to the apes because it's easier to comprehend arms and legs vs bites and claw swipes. The avatars also allowed for potentially pretty deep stuff - you could pick a straight monster that could transform into a human in an autocombo, or vice versa with a human into autocombo monster, or expert players could choose to forego the autocombo in order to transform at will and open up way more combo opportunities.

I wanted to say put two of the dinos as guest fighters in the next Mortal Kombat or Injustice game, but then I remembered they're kaiju sized so I guess that wouldn't work.