Your opinion on Pokemon Colosseum?
Your opinion on Pokemon Colosseum?
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I prefer Pokemon XD
good, but perfected in its sequel. Shadow pokemon felt like a hinderance the first. why use a shitty non STAB that always hits for neutral over something for good super effective coverage?
>XD
fucking faggot. go back
>that always hits for neutral
But shadow moves are always super effective against non shadow pokemon
seconding. I think XD arguably had better graphics on moves most of the time too, even though the game lost some of the edge Colosseum had. Also will take this chance to plug the XG: Next Gen romhack for XD, was really fun to play through last year and can be played on a modded Wii.
>XD
XD SO TRUE!! OMG!! XD
le XD rofl lol lmfao is le better though'nt
It was kino and playing with others with the pre-assembled teams was fun
Better game than XD even if XD let you obtain more Pokemon.
XD is the game that let James Turner get his foot in the door with that god awful Lugia OC, so it will always be my least favorite Pokemon game.
Fuck James Turner.
It's a fucking masterpiece. Forced double battles and the desert region plus mostly johto pokemon was a recipe for pure kino.
Cool it, speglord
muh childhood
XD is better because you don't have to drag the w*man everywhere with you
Forced double battles and limited roster really makes you learn how to play the game or grind your ass off because you're getting your ass beat and not adapting. I do wish double battles became the standard going forward because they're so much more engaging but there is little incentive to learn since they aren't for me.
The best Pokémon game besides Snap and Gold
I sold my copy at gamefucks 15 years ago and it's now insanely over priced. Never have I felt so retarded
You can get a copy for like a 1000 yen
Great game
at least you're not my buddy who sold his copy of cubivore to gamestop for $5
>let's make a pokemon game but remove all the variety, exploration, and make the battles 10x as long for no real reason, I'm sure retards will lap it up and say it's good 15 years from now
shut up, spugking
Not in Colosseum, Shadow Rush just a move that isn't resisted by any type.
The girl from Colosseum was cute
the combat system is 100% the draw, just admit it's not for you
I'll be honest with you, it wasn't that great.
But I like it anyway because it's a significant change from the standard trite formula the mainline games have been following for years. Focus on double battles, no wild battles, no real Gyms, the Shadow Pokemon mechanic, starting off at level 25 with two Pokemon that aren't from the standard Fire/Grass/Water trio, the darker tone and narrative focus, these are all actual attempts at being creative and different. If the mainline games tried to be more bold like this game, we'd have a very different franchise.
Don't you have a genwar thread to be posting in on /vp/, 32?
My biggest complaint was the 100 floor battle slog and the best part was whacky dancing man. I played it recently and actually enjoyed it a lot more than when I originally played it for the same reasons you posted. Actually felt different compared to the rest of the series, I actually prefer double battles I think. And no 10,000 zubat wild encounter snooze fest caves.
I liked the edgy tone it had. I wish the Pokemon Company would stop being cowards and greenlight a revival or something.
The only issue with doubles as a standard meta is that it's kind of slow to go through all the turns
I'm just here for the Reddit joke people what with the sequel.
the combat system that's exactly the same as the mainline games except slower and I only use johto shit? how amazing
Loved it as a kid. Makes me wish more turn-based RPGs took place on the seedy, criminal fringe of society
I played it this year and i loved it. I wish the modern games were more like colosseum
Incredible with emulator speedup to speed through the slow-ass battles.
Though the battle animations and camerawork are pretty kino, actually playing through the game feels like a worse drag than Skies of Arcadia.
These. At least they tried doing something different. Have any mainline games broken away from the fire water grass triangle yet? Havent even paid attention to the series in years
it's a challenge campaign where you're forced to make do with what you find
also, the johto wank was entirely because GB/GBC games were incompatible with the GBA generation for cross-generational mon transfers. an excuse for people with gen 3 games to obtain previously unobtainable gen 2 mons
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will always be better then darkness
I liked XD more as a kid because there was a lot more variation in environments. Haven't played either for like a decade now though.
I really appreciated how Colo's limited roster ended up making the game comparatively challenging compared to every mainline game though, you got so many Johto shitmons that you couldn't just rush your way through every fight. I don't remember XD being too tough in comparison, probably because Shadow mons got a massive fucking buff.
>it's a challenge campaign where you're forced to make do with what you find
you're not ""forced"" to use anything, you can cheese the game by mashing A with your starters and consequentially overleveling them just like any pokemon game
>Have any mainline games broken away from the fire water grass triangle yet?
Kinda. Now they have a second type and a second triangle.
For example, 6th gen starters were Water/Dark, Fire/Psychic and Grass/Fight.
Pretty lame honestly.
The second type triangle isn't even inversed, I hate it. And Gen 8's were boring pure types.
It was really good and I grew to appreciate the fact that the main character never caught anymore pokemon other than the shadow ones because his two eevee where all he needed in his life.
I went through Colosseum catching everything in a pokeball. It was an enjoyable experience.
Pokemon peaked here, its just a shame they never added online battles or developed this concept further. Its all about them mobile- I mean portable games.
>Shadow Lugia bad just because James Turner made it
Autism
I'm finally playing through this for the first time, its not really wowing me in any way, just finished the rematches with all the Cipher admins at Realgam tower, no clue how far along that is, I'm assuming its at least 60% through the game
I like the idea of a campaign based entirely around doubles, but it feels really punishing when you combine that with the shadow pokemon gimmick, constantly losing 2 turns due to hyper mode + calling gets old quick, and in a doubles format its twice as punishing since they could potentially take 4 enemy attacks while accomplishing nothing, obviously you could just shadow rush while in hyper mode but then you're just going to take longer to purify it if not calling at every chance.
I want to purify pokemon as I play through the game by constantly using them but it feels like a chore at times due to the grind of hyper mode + call spam. I could just not bother with shadow pokemon aside from the ones I really want, but then I would have a fuckton of shadow pokemon to grind to purification in the postgame, which doesn't sound very fun to do. I could just open the save in PKHeX and change their heart gauge to 0 when I get to postgame but ehhh.
Another thing is the dungeon layouts, they're setup so nearly every single battle cannot be avoided if you're not taking optional paths, this works fine enough when running through them normally, but it gets obnoxious if you're running through an area a second time to get a shadow pokemon you missed, as trainers constantly stop you in your tracks for a rematch, like going through the Pyrite Building a second time to get to Pyrite Cave, whether it be to get missing shadow in the Cave or just to get to fight Mirakle B.
I know purifying is made better in XD, so I look forward to that
Shoutout to Espeon and Umbreon, setting up barrier/reflect + good stab, and being a strong wall that can chip and spam confuse ray respectively is really nice to have.
You're almost done, actually, but the final battle gauntlet can be pretty brutal, with the final boss being level 60. Might need some grinding or serious strategy.
Yeah I've heard theres a big difficulty spike at the end
The admin rematches were pretty annoying with their gimmick teams, but that was nothing confuse ray + thunder wave spam couldn't handle at least
Thank god for reflect or shit like Dakim's EQ spam would've eaten me alive
It's gay as fuck no matter who made it.
I'm trying to get a kanto-hoenn living dex in my Emerald version, but this game is more of a chore than the actual chore of making a living dex is. Gale of Darkness had so many QoL improvements its like an entirely different game, but Colosseum is slow and horrendous with how it handled shadow pokemon.
Working to get my tododile in Emerald
was fucking hell.
>Locking trading with RSE and any new evolutions gen 1/2 pokemon got were locked behind finishing postgame
What were they THINKING
>Want that Chimecho tom complete your dex? Well I hope you like 5% encounter rates :^)
It was way worse in FRLG when you had to complete an side quest to trade to RSE. I was sick of Gen 3 by the time I got the Totodile.
I think its a classic. Gives you some meaty double battle content and I think the limited dex works to its advantage. It was just a cool game overall and I consider it the true first mainline on console. Really underrated. Never played XD.
Now that I think about it, why did this game's splash art even have Groudon/Kyogre on it when neither even show up in the game?
XD is basically Colosseum but better, you should definitely play it
To self promote itself as being compatible with R/S I imagine
Battle Revolution was better than that and XD.
Yeah I said it, fuck you.
Good direction and it would be nice if the series is still alive
Battle Revolution was nearly unplayable if you didn't also have a DS and DP to use with it
>Battle Revolution endgame trainers with fully EV trained perfect legendaries that are unbeatable without your own imported team because all the rental pokemon have 0 EVs
haha...