what went wrong?
What went wrong?
Your parents had sex
I don't think "make them free to play" and "make them more accessable" are the same arguments and I think it's disingenuous of you to present them like this with just the easily misinterpreted video titles.
you are lying to yourself if you think those are opposites
>A retarded person thinks he knows what a contradiction is, but doesn't.
Not the same thing. He has changed his mind on accessibility a bit but still wants high skill play to be rewarded more than the accessible options, like the manual inputs give you increased advantage
F2P monetization is fucking awful, and I can't imagine how shitty it would be for playing fighting games.
Nobody knows what to do with fighting games and that's why they're trying literally any shit that pops into their heads.
Not OP but they're related.
Someone is much more likely to try a F2P game than drop $60 on a fighting game then $20 each on three season passes for a game with under 3000 concurrent players.
Doubly so when the game is hard to play and requires a time investment you're already splitting between who knows how many other titles. Paying $60 to get bodied for twenty hours isn't fun for anyone. It GETS fun once you learn, but how long will that take, and are you willing to do that in Strive, SFV, DNFDuel, Tekken, MK11, Fighterz, AND Ultimate?
Not to mention the lifespan these games usually have before the next iteration drops and invalidates it, or it's suddenly no longer at EVO so no one cares anymore.
I'm a decent fighting game player but I've skipped out on a lot of titles because I can't justify the price tag. But I'd happily try out BBCTB or Blazblue or Persona or Tekken if they were free.
he had a child with a chinese woman
Being a sellout does that to you.
>gatekeeping a dying genre
He's an absurdly rich liberal living in Hollywood with his minority wife and half breed badge of "I'm not racist, remember that next time I try to say, ninja dagger really fast!"
When people get money thrown at them like he does you lose touch with how money works.
my immediate reaction is F2P would fucking suck, but so does paying £50 + season pass for the absolute state of launch rosters these days, so ehh i dont know what the fuck.
you could probably make it work if you can fully training mode the character etc, just not play them in any vs modes, until you brought them.
at that point there is an argument they would be better value.
however then the devs would release even more barebones games with even less content and collectables, in a F2P model. so we probably just end up in the same place.
if the point is solely to get more players, not the value, then i dont really care for it. filling up wood rank with even F2P mashing scrubs who stop after 10 hours doesn't help anyone who actually plays the game. whats the point. just to pad the steam stats?
>he thinks making a fighting game free to play and making a fighting game accessible are the same things
I dunno OP, what went wrong with your shitty brain?
Accessibility has nothing to do with monetary ease of access, retard. Accessibility means how easy it is to be good at the game. Learn basic vidya, newfag.
How is it not both?
See, you've fallen for OP's bait.
"make the game more accessible" is journo code for make the game easier.
/thread
Fightin gamez have always been the poorfags game of choice
A game being free doesn't mean it's easier to learn you brain dead retard
Pretty sure Tekken tried F2P route and it failed
But it makes you more willing to learn in the first place.
Getting good in a game like, for example, Tekken 8 is already pretty daunting. But putting a price tag in front of that experience is going to make people not even want to bother.
Everyone already knows fighting games are relatively hard to learn, so no one sane is going to drop $60 just for the privilege of eating shit before dropping it for something else.
Killer Instinct's model of "You get one charchter that rotates every week for free. Seasons cost $20" was low key underrated because you could go out and try the game first before you decided if you want to put your money down on a season. More games should have tried that model.
>F2P monetization is fucking awful
F2P monetization is fine if its done right. There's nothing wrong with selling cosmetics or battle passes.
Character progression
Even selling gameplay components is fine if the overall price is reasonable.
A game like Rusty's Real Deal Baseball was F2P, but buying all the content cost a grand total of $16, not a cent more. They could have just made it a $16, but they made it free and you could buy whichever parts you want.
Or Pokemon Picross. F2P only let you do like three puzzles a day. You could recharge your energy for $1 or get unlimited energy for life for $20. Every time you recharged, it gave you a permanent $1 discount on the for-life deal.
>itt anons don't know what the fuck gatekeeping even is
>F2P only let you do like three puzzles a day
This is bad and you'll never convince me otherwise.
Why?
They could have just charged the $20 upfront for the game.
Making fighting games, or any 1-on-1 competitive game, "easier" is almost an oxymoron.
Sure you can make the inputs easier to input and have the game parse said inputs more efficiently.
But difficulty of inputs have rarely if ever been much of a problem, even for casual players. Most casual players can actually learn basic BnBs without much difficulty, but the "problem" is always just that the better players will have even better and even more technical combos. Because they're better at the game(s).
At that point it doesn't matter much what the devs do to the game's controls and inputs, advanced players are still better at the game, because they're better. If combos are made easier to do they'll end up easier to do for advanced players as well and they'll end up coming up with even more advanced combos and or can more reliably do previously unreliable combos.
It'd be like if some FPS devs were to go on a witch hunt on character turning speeds just because advanced players have faster and more accurate twitch reaction speeds than casual players. Even if the devs made the characters slower the advanced players would still have an advantage.
Team games inherently mask skill differences though so the issues will never quite be as pronounced as in 1-on-1 competitive games.
Near constant exposure to the internet, social media, and an "audience" causes your IQ and understanding to drastically decrease over time.
Because you're locking gameplay behind a paywall.
Yes, and? The price to get around it is reasonable and the same amount they would have charged if the game is F2P.
It would be one thing if the game asked for an unreasonable price (isn't it like several thousand dollars to unlock every character in League of Legends?) but you only get charged MSRP.
Because I could very easily make the same argument for selling power in F2P games, and it becomes P2W.
Again, and??
The issue isn't the model, it's the price.
By that logic, Guilty Gear Strive is P2W. After all, you have to pay $60 just to play the game! You literally can't win at Strive without buying the game, making it P2W.
I like the part where OP leaves out the two videos he did immediately after that backpedaling about his F2P opinions because his community said it would ruin fighting games. But that goes against the narrative I guess.
>Again, and??
You think selling power is ok?
>Guilty Gear Strive is P2W. After all, you have to pay $60 just to play the game! You literally can't win at Strive without buying the game, making it P2W.
Retard
the video is still up so idc
F2P is the same as mechanical accessibility. Is there a good website blocker that only blocks Yea Forums? This board is so far gone
None of what you said was relevant. He wants fighting games to be free because he wants more people to play and he knows that SOME games abuse DLC/cosmetics and already fuck you over with microtransactions despite already paying full price for the game. You have no argument, you just dislike the guy despite knowing an awful lot about him.
Here's a pic explaining what you're not getting.
When you think of F2P, you're imagining #2. We both agree that is bad.
GOOD F2P, which is what I'm describing, is #3.
I cannot imagine a world where you think #1's payment model is better than #3's. #3's is just an objective upgrade over #1's.
"Accessable" here means to make the game easier, just because a game is free to play that doesn't magically reduce the skill ceiling of a game.
Wrong. Good F2P is never selling power.
Explain how #3 is worse than #1.
Because you're selling power.
Fighting game players naturally have their heads too far up their own assholes
Is #1 selling power?
They're not the same thing you retard, Max is a faggot but you're somehow even dumbest than he is
#1 is irrelevant because we're discussing F2P
But it lowers the skill floor.
Fighting games require an investment.
Is that investment worth it? You have to play the game to find out.
Would you rather find out for $0 or for $60?
Paying $60 to get bodied in a game before dropping it makes you less likely to buy a fighting game.
But trying a game for free and finding out it's worth the investment makes you more likely to invest time in the game, getting good in it.
See how easily the price tag changed whether or not someone Got Gud at a fighting game? The price tag directly affected its skill accessibility.
I rather pay more for a complete experience. Unfortunately, devs dont get that concept anymore.
The experience is the same regardless. Any game you name, whether complete or not, could choose to use either payment model.
By not going Reasonably F2P, the only one being fucked is you.
I'm making it relevant by asking you about it.
>discussing F2P models
>brings up P2P models
???????????????????
The only people that want to play fighting games already play them, there's a reason the community is so small and it's not monetization.
Why do people watch this soi drinking faggot? Hes like the exact guy you would expect to see in a dictionary next to the word 'beta' and 'cuck'
Do people genuinely watch his shitty videos or is it just sponsors buying fake views for him off mszeus?
I want to play DNF Duel but I don't want to pay $60 for it.
By the time it goes on sale, I won't want to play DNF Duel anymore.
You already play fighting games, you aren't the target audience of a proposed F2P system.
skill loss coping mechanism
Accessable doesn't refer to monetary cost.
Which you would have known if you watched the videos you're shitposting about. Retard.
I would play DNF Duel if it were cheaper or F2P.
Name a game that does this without being a 30-80 hours demo version of the game.