It wasn't that bad

It wasn't that bad

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its one of the best starfox games.

I'm playing this right now, one hour in, so far I like it

>WTF I HATE STAR FOX ADVENTURES MAKE A NORMAL STAR FOX
>okay here’s star fox zero
>WHAT THE FUCK I HATE STAR FOX MAKE SOMETHING DIFFERENT

>im not doin it!
Voiceline still referenced by me and my best bro.

it's definitely over hated, but it still would have been better if it weren't for the executive meddling

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Soul.

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I remember being so impressed by the fur details at the time. It made me want to touch Krystals tail.

Why do I love her so much?

>t. man who ejaculated to krystal 50 times

I actually think she’s ugly as fuck

It's pretty with good music but it's not fun to play and its puzzles are very shallow.

It was ok. It wasn't a good starfox game, it wasn't even a good adventure game. It pretty much just did everything safe and by the book. The only thing slightly interesting was the combat.

To be fair, Zero is really only a "normal Star Fox" on the very surface level. I can tell you SF1/SF64 fans were not asking for a game built around horribly obtuse motion controls.

It sucked. Just mod Fox in Ocarina of Time for a better experience.

Based. Gamecube Star Fox era was awesome.

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I played this in college while one of my housemates would come in every day to watch me play. She had cancer when she was young so she literally had the body of like a 9 year old and had to shop at the kids Gap. Was a sweet girl and I found her attractive but her size made me feel like it was pedo-weird so I never made a move. I liked her though and she end ed up having a big falling out with the house bc she did jewy things she didn't realize were rude like she ate someones tomatoes/mozzarella they cut up and put out when it wasn't hers and didn't ask. Didn't do her dishes when she was up on the chore chart etc.

Looked her up a few times in recent years but she lumped me in with the rest of the house when they kicked her out of the house at the end of the semester. Fond memories of those afternoons and nights though.

Was a fun game.

that is a conveniently placed tail :|

wasn't that great either.regardless, it's definitely not the worst star fox game.

zero isn't a normal star fox

Was playing through it again because I remember loving it but this game controls like such ass, I can't continue. It sucks

Adventures is the only good star fox game on gamecube

finally someone who agrees with me

It started off awesome but the later title was very disappointing

A shame how much 64 was lightning in a bottle when you look at the rest of the franchise.

Yes. Anyone who denies this is stupid or dellusional

My hot take is that I don't entirely blame Miyamoto wanting to push Star Fox in new directions after 64. Like 64 basically WAS as good as the SF1 formula was gonna get, so in that sense I could see why they were wanting to go new directions like having on-foot stages or strategy game elements.

It's just, well, the games didn't really execute things properly.

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Motion controls mean the game is completely dogshit even if everything else is good.

See Mario Galaxy, a soulful game that is 2/10 because it has some of the worst controls ever.

It isn't wrong for people to try new things if change is needed. Audiences can be very harsh to change and thus companies and individuals tend to avoid it unless needed.

Inversely as we've seen with Star Fox, it can be a huge detriment to constantly enforce new things instead of sticking to what works. It's why Star Fox is dead in the waters now.

Hate to hear that bro, I disagree. Assault's my personal favorite. Not the best, but it's so much fun, even today.
If Star Fox doesn't get a NEW game, I'd take an Assault remake.

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Honestly I just think the overall failure of Zero was its failure to really appease anyone.

Like obviously GCN era/Krystals fans were not happy about because the characters and world they liked got shelved in favour of a so called "reimagining" or remixed version of SF64, but the SNES/64 people who were alienated by those games and wanted a proper return to form for the series got effectively treated to a worse version of what came before, now build around horribly awkward motion controls.

Nobody won, but Miyamoto's ego.

>See Mario Galaxy, a soulful game that is 2/10 because it has some of the worst controls ever.
Are you an actual moron?

I really don't like the direction Assault took the series and hope it doesn't come back. I also have no faith in it succeeding nowadays on its own merit with any boost in sales for a remake coming mainly from it being widely available on a popular console digitally.

You can make a normal Star Fox game without retreading the first game for the second time

>GCN era/Krystals fans
You seriously believe a large faction of the Fandom would just boycott a game simply because it doesn't have their blue furry slut in it?

In what fucking world do you live in

Nearly every series out there retreads prior titles. Besides similar settings and plot zero is a very different title from prior games

Probably the last StarFox game that captured the unique Sci-fi aspect of the original. It's disappointing knowing 64 started the decline of this series unique aspects; if it weren't for the characters 64 would feel like a generic Sci-fi rail shooter with anthro pilots. It's the bigger issue of the series director misinterpreting the universe Miyamoto created back in 91-92 (granted, he even gets it confused). Assault, as much as I like it, struggles with combining different elements, but at least it had pacing and direction; whereas, Command/ Zero feel like a mess of clashing ideals.

I get and understand the hate for Adventures, but it's hard for me to not see it as another Snes-Fox comic

> It's why Star Fox is dead in the waters now.

To be brutally honest, I kinda feel like even if Star Fox stayed the course and stuck to what works, it'd still be dead in the water by now.

Just look at its older brother F-Zero. Unlike SF, F-Zero's main console games were all actually proper iterations of each other and generally never lost its way, at worst it just had a few so so handheld games, with the main console trilogy being considered some of the very best arcade racers out there.

And yet that didn't prevent people from losing interest in it. The only game that even did that well was the first, which was an SNES launch title where it managed to ironically outsell the first Metroid Prime (Metroid's best recorded seller). But then X and Maximum Velocity only just barely sold over a million each, and then GX and GP Legend didn't do so at all, and then Climax didn't even come out of Japan.

So I feel like even if Nintendo had made 'proper' sequels to Star Fox and Star Fox 64, interest would of wained overtime anyways.

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What aspects did you not like about it? Common ones I hear are the on foot missions, going from branching paths to linear due to the greater emphasis on story/plot, and the slightly less sharp controls.
I can see and agree with those, but I don't mind them as much as some.

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True. There really is no clear answer with what kind of game to make that would sell a lot

Star Fox Assault was pretty stale solo play wise, story was okay i guess. The multiplayer part was fun as fuck tho as 4 people.

It wasn't a bad game but it wasn't a starfox game. It would have been just fine as an original IP, but nintendo wanted to tack on an existing IP. Everyone wanted a new starfox game and got a weird zelda game instead. It would have been better as a weird furry zelda-like instead of tacking on very very simple and weak ship levels, and then forcing andross into the ending.

>a title that drags out the few areas it has
>relatively lighthearted
>one of the shortest games with very little replay value
>takes itself pretty seriously
GC was the era of Star Fox extremes

The GameCube in general was the era of Nintendo extremes. It's why its so popular and unpopular at the same time.

Nothing about it is remarkable. Graphics and sound effects weren't great, music got annoying overtimedeapite them being high quality orchestral remakes of 64 themes, on foot was repetitive slog, arwing felt worse to control, rail levels felt worse than prior titles, including adventures, multi-player wasn't something I'd pick over all the other shooters out there (i dont get the praise for it when looking beyond the bubble of the series), and I can keep going.

>The multiplayer part was fun as fuck tho as 4 people.
Same can be said for tons of other 4 player multiplayer titles, including the many multi-player shooters out there. Why not directly compare assault to those titles?

That’s lust, not love
You can’t love a whore

You're right. It's a perfectly solid Zelda game/adventure game. The problem is IT'S NOT A STAR FOX GAME.

For the time it was a generally well received title and no one thought it was going to be the norm for the series. It wasn't like adventures stole the spot of some other star fox idea. Mario had an xcom title not not long ago so why couldnt star fox have the occasion spinoff title that played differently?

>The problem is IT'S NOT A STAR FOX GAME.

The problem with that notion is that the series' creators do not seem to line up with what your idea of Star Fox is.

>Cuthbert: Whenever I speak to Miyamoto, about Star Fox, he says it's not meant to be just a flying, sci-fi shooting game. It's meant to be anything we want to think up. But the core fans don't want that, but Miyamoto doesn't really care about that. He wants to make what he wants to make, so he just goes ahead and gets it done.

Also:

nintendolife.com/news/2020/12/feature_the_making_of_star_fox_command

>"Miyamoto wanted us to try out new ideas and see what happened"

>It’s tempting to ask why Miyamoto chose to adopt a slightly different play style for Star Fox Command, especially as Star Fox 2 had never been seen by the wider public and the past two titles had displeased some fans by straying too far from the original 'on-rails' formula. Cuthbert thinks that the promise of new hardware – hardware which would come to change the way we play – was one of the key reasons. "The ideas in Star Fox 2 seemed interesting to Miyamoto to apply to the Nintendo DS with its two screens. He explained early on that the Star Fox franchise wasn’t about repeating the same game in sequel after sequel, but was a vehicle for exploring ideas in 3D gaming. Just like the early experiments we did in Star Fox 2 with 3D platforming that eventually helped shape Super Mario 64, he wanted us to try out new ideas and see what happened."

>"If we’d have had more time, I would have liked to add some 'standard' Star Fox levels with forward-scrolling, but at the time Miyamoto was adamant that we stick with free-range modes," says Cuthbert. "That was part of his 'Star Fox should explore new things' initial direction on the project.

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Remake Assault, give us Adventures 2, and make furry Mass Effect
This is the decade of Star Fox
Kneel

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Hell SEGA even took their Star Fox equivalent and made an RPG out of it for one game and no one really batted an eye.

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>The problem is IT'S NOT A STAR FOX GAME.
No, the problem is that the majority of abilities are context sensitive, staff combat is boring and repetitive, the majority of puzzles rely on escorting barrels, the game is even more linear than most Zeldas, and you don't get to fight Scales.

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I cut my knee open the same weekend i first played Adventures. Like huge deep cut that reopened every time i sat down, so it was still bleeding 24 hours later when i finally got taken to the doctor. Left a scar on my knee and i had to get a tetanus shot . Starfox Adventures was still the worst thing i experienced that weekend.

AAAAAAAAAAA
JUST GIVE ME ANOTHER STAR FOX GAME
I DON'T GIVE A FUCK WHAT GENRE IT IS, I JUST WANT MORE OF THE CUTE FURRY MEN

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That's because it barely even got a physical release in the west on the saturn of all things. With that said it is an extremely good title. Better than FF7 by some including me.

Sounds like they had a lot of fun making command

I don't think any panzer dragoon fan disliked sagas

They did and that's why I feel kinda bad for the crew who made it, especially Imamura.

Everyone always goes off about how Command is just some bad fanfiction come to life when ironically it was all written and illustrated by the guy who basically created all the characters to begin with. That same interview I linked to talked about how much Imamura had a blast making up all of those wacky endings, which clearly were always mean to be funny "what-if?" scenarios. So it is kind of a bummer that the internet acts like Ken Penders had written and illustrated it or something.

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