I don't give a fuck what Yea Forums or NVfags have to say about this place, it was a cool location...

I don't give a fuck what Yea Forums or NVfags have to say about this place, it was a cool location. It is more memorable than 99% of places in New Vegas.

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no shit.
the thing is with new vegas retards is that they think that new vegas is perfect which is retarded, the game is filled with issues. one of them is the world itself and how lacking it is compared to fallout 3.

honestly the reason why new vegas worked is because of sawyer and avellone working together, otherwise obsidian is a terrible studio that can't finish a single game.

Yes, Fallout 3 was just a huge mishmash or "impressive" set pieces that had no actual substance to them.

Bethesda works by the rule of cool, the set designs for cities in F3 are way more interesting but also way less realistic when you turn off your suspension of disbelief.

Also: Do Not Redeem

It's a game. Not a fallout simulator.

like i said, if you can turn off your suspension of disbelief then you’ll enjoy yourself but a fair share of people can’t.

IMO Beths biggest flaw was to set F3 roughly after the happenings or F2 and try to pander to the original fans by adding too much fan service. They should’ve just soft rebooted the franchise and set F3 roughly 50 years after the bombs fell

What gets me is nobody wonders who built the levels of Kirby The Forgotten Land or Crash Bandicoot. Nobody wonders why there's no bathrooms in Peach's castle. But when it comes to Bethesda games suddenly we need perfectly sustainable locations surrounded by farmlands with irrigation and everything has to make sense.

I'm the reason there's no bathrooms in peach's castle

>cool location
>brown
>shit to navigate
Gtfo retard

Maybe because kirby and crash are platformers and not an """rpg" you dumbfucking retard

>cool location
>memorable
Buzzwords. All I care about in a Fallout game is the agriculture.

Where exactly in the laws of thermodynamics does it say that an rpg has to be more believable than a platformer

That is like saying that you are confused why nobody cares about characters in Dora the Explorer not being very complex and compelling, but when it's psychological thriller, people suddenly care.

Yeah. Kirby is a silly fairytale game for children, Fallout is a open world is a grim RPG with emphasis on world-building. Kirby isn't trying to make the world make sense, because it's neither integral to the gameplay, nor to the story. In Fallout 3, it's integral to both.

Considering the themes and writing quality of Fallout 3, with mutants and space aliens, it's not like we're talking about psychological thrill levels of storytelling either. This isn't Heavy Rain. It's a game about shooting radioactive zombies and gun-toting ogres.

How many shades of brown were used in this image?

>But when it comes to Bethesda games
You mean when it comes to any RPG where worldbulding, writing and characterization are key to the creation of a good game? Fucking retard.

The only thing that make it memorable is just how absolutely retarded it is, in both concept and execution.
Otherwise, it's absolutely fucking forgettable. It does not have any strong theme, nor does it actually have a logical role or place in the settings.

The central theme was presumably supposed to be the Bomb. Aside from how INSANE the actual backstory behind it is, it really does not do anything. There is just a bomb there, constantly reminding you of how fucking retarded the writers are.
The town also has water - which I think should have been the actual REAL main deal of the city - you know since the whole main story is entirely about how important water is?
But again - nobody gives a fuck. It has no actual presence. There are pipes distributing water through out the city - they are broken and the precious water is leaking in massive quantities - and NOBODY CARES.
Nobody mentions this anywhere else either. There is no water trade, there is no agriculture that could leverage this water supply, the town has no leader ship, no political dimension what so ever, most people never really even realize that the water is supposed to be so important. It has massive fortification, but not a single talk about why, what are they afraid off - nothing.

It's a gimmick. Nothing in the town has presence, not a single aspect of it has any actual consequences or causal role in anything that takes place in the rest of the world.

This. I’m a nv fag, but most of my memories are locations in F3, especially working through the trenches outside the capitol

>Considering the themes and writing quality of Fallout 3, with mutants and space aliens
You can very easily write pretty decent stories with mutants and space aliens if you aren't COMPLETELY fucking lazy. The quality of the writing is abysmal - true. It is on the level of Dora, or worse. It's probably the worst writing I've ever seen in an RPG, PERIOD.

But that is not an excuse. Fo1, 2 and New Vegas managed to use the same mutants, aliens and a very fucking soft-science approach to nuclear post-apocalypse, and write compelling and interesting stories and worlds.
Fo3 just decided to treat their own IP, and their own audiences, as absolute retards and refused to put in any semblance of actual effort into the world building in this fucking open-world RPG - a game that is primarily about you becoming immersed and increasingly well oriented withing the world they created.
They took a game about exploring fictional worlds, then put no effort into actually making the world interesting and worth exploring.

Explain to me how worldbuilding, writing and characterization are at all important in Fallout 3. Clearly Bethesda didn't care much about such things and focused on building a wide sprawling world with many interesting and weird things to explore instead.
>It would've been better if they written it better
Maybe so but they didn't, because overall FO3 isn't a very good game when you look at it from a writing perspective, though not as egregious as FO4. Fallout 3 was not made with the intent to create an interactive Steinbeck novel with riveting settings and characters. FO3 is a video game. It's a theme park ride.

Regardless, this is not the complaint you often see. The complaint you see is the setpieces lacking realism. But I fail to see how "adding realism" would make it a better game and not just fill it up with a whole bunch of meaningless filler.

its a shanty town
it has no redeeming features except it was built around a bomb
which is why it's called megaton
because of bombs
top tier fucking game design
this is like having a town build around a mine called minetown
i guess it's not any worse than fucking junkyard, a town built in a junkyard

>emerge into the dc wasteland two centuries after the war
>the population is still banging rocks together and struggling

It's one of the only bigger towns in FO3 so ofc it is memorable, it's like saying The Strip in NV is memorable

DO NOT R

>it's like saying The Strip in NV is memorable
Except The Strip isn't memorable.

Fallout 3 has SOVL
New Soigas is soulless

Okay, but what so they eat?

>and focused on building a wide sprawling world with many interesting and weird things to explore instead.
Firstly: If you are focusing on making a "wide sprawling world" and the player exploring said world, maybe "world-BUILDING" should be among your list of primary concerns.
Because if you want the player to have reasons to explore the world, and learn more about it, maybe you should make it actually compelling and interesting.
Otherwise, it's literally just a fucking theme park with random attraction with absolutely no sense of presence or logic.

Second of all: They are not really interesting and the only thing that makes them weird and memorable is how fucking IDIOTIC they are. Every single more "memorable" place in memorable only in how much it fails common sense and how insultingly stupid it is.

This isn't a surreal world where each individual object can be memorable because of it's own symbolism or creative concept that can justify it's complete isolation and disconnection from the rest of the reality.

This is supposed to be a consistent world build on relative belivability.

Nobody cares about that you autist

>you have to get project purity to work so there's fresh water
>by finding a geck that also is able to purify water
>it turns out the actual creator of gecks lives in the capital wasteland in a vault of his own making where he keeps people locked up in a vr world so he can play the sims with them and torture them for fun
this game gets funnier every time you play it

Underrated post.

Then why do I remember it, faggot?

because Reddit Vegators need to change the focus from

WHAT A FUCK GHOULS IN SPACE EAT?

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MEAT
mostly mikelurks since is confirmed as the safest meat to eat and are in all the pomotac this allow a meat reserve from any life in DC from deathclaw to supermutans.

FISH
mikelurks are alive so is full of it

COMMERCE
all inhabitans of megatown works in carovan and the institute commerce with Rivet city.

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200 centuries?

not enought for civilization according with real science

NCR?
1 MILLION PEOPLE IN THE DESERT?

WHAT THEY EAT?

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>what does cultists eat after committing mass sucidie?
dicks user, they all eat is dicks.

OBSIDIAN WRITING

people kill themself....why?
>.....ahem....they... (move your ass avellone)...them.....hate....nope sorry...(here BASEDer).HAHAHAHAHAH THEY ARE DUMB

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Heaven's Gate, google it. I'm not defending Obsidian writing but it is one of those "burried under too many references" thing, not bad writing per se. it is just Heaven's Gate actually getting in rockets instead of expecting getting teleported to Hale-Bopp on death.
I'd have liked it more if they sent you on a quest for Cool-Aid and poison to kill Ghouls with science checks or dungeon raiding desu.

i see some documentaries about christian cult mass suicide but THEY KNOW ABOUT THAT SUICIDE

they Know that they were gonna die notfuck off to another planet.

these ghouls think they would be alive in space
a mass suicide would be a better writing

>mostly mikelurks since is confirmed as the safest meat to eat
So the water is EXTEMELY radioactive and that is by far the biggest existential problem in the settings, which the whole main story revolves around.
But the mirelurks, who live in that water, and compose of at least 60% of their bodymass of said extremely radioactive water, are somehow completely safe to eat?
OK? Where are the hunter bands, where are the markets with the meat, where are farms, production lines, butchers?
>mikelurks are alive so is full of it
OK so the water is clearly NOT dangerous at all anymore. There are fish who are completely safe to eat, crabs that are completely safe to eat, and the river ecosystem is fully functional - with entire population of fish, seaweeds, everything from micro-organism to large predators is thriving.
Why do we need the purifier again?
Also -why do we not see any of this? Where are the fisheries, the processing lines, the farms, the fleet of ship, the fishermen? Why is the water dead and kills you on contact?

>all inhabitans of megatown works in carovan and the institute commerce with Rivet city.
Commerce of... what? The ONLY things that both Megaton and Rivet city have at their disposal is a relatively reliable source of fresh, non-contaminated water.

Do they exchange the bottles and that magically makes food appear in their fucking bags?
Also: Rivet city is COMPLETELY INACCESSIBLE. The only tiny, incredibly easily bottlenecked road between the two settlements, perma-occupied by about 20 different raider groups, and there is nobody who would care, no attempt to secure it, no talk about how important it is for both cities.

You see - coming up with explanations is pointless if you don't actually make those "explanations" make any fucking sense.

Can you TWBs stop spamming a shit series that's long been forgotten by white people?

>But the mirelurks, who live in that water, and compose of at least 60% of their bodymass of said extremely radioactive water, are somehow completely safe to eat?
TREE EAT C02 WHAT IS LETHAL FOR US HUMANS AND PRODUCE 02 WHO IS VITAL FOR US

Nature's magic
>OK so the water is clearly NOT dangerous at all anymore
same argument for mikelurks but also fish are easy to cook or put is a mass purifiation system
exist since rad away exist
>Commerce of... what? The ONLY things that both Megaton and Rivet city have at their disposal is a relatively reliable source of fresh, non-contaminated water.
TECHNOLOGY

DC IS A VIRGIN MMINE OF TECHNOLOGY KNOW EVEN IN ENGLAND

IN CALIFORNIA A SINGLE PLASMA RIFLE WORTH AS AN ENTIRE FARM

IN DC EVEN SUPERMUTANS HAVE LASER GATLINGS
a single expedition here make you rich forever
>Rivet city is COMPLETELY INACCESSIBLE.

SEA TRADE RETARD
IF EGYPTIANS CAN DO IT 3000 YEARS AGO PEOPLE IN FALLOUT CAN DO THE SAME SINCE TENPENNY CAME FROM ENGLAND

>TREE EAT C02 WHAT IS LETHAL FOR US HUMANS AND PRODUCE 02 WHO IS VITAL FOR US
That is not how radioactive particles work.

>same argument for mikelurks but also fish are easy to cook or put is a mass purifiation system
What purificaction system? Where is that purification system for these non-existent fish?

>TECHNOLOGY
Which is not food. It's kinda telling that this needs to be explained. You can't eat salvage.

>SEA TRADE RETARD
OK. Where are the harbords? Where are the warehouses? Where are the functional ships?

bomb

>build a town around a fucking nuke
they're asking for it

>That is not how radioactive particles work.
how a mikelurks body works?
>What purificaction system? Where is that purification system for these non-existent fish?
if water can be purify why not fish?
>Which is not food. It's kinda telling that this needs to be explained. You can't eat salvage.
INSTITUTE HAVE FOOD BUT NOT TECHNOLOGY

CONGRATUALTION 2 PEOPLE NEED SOMETHING THEY NOT HAVE

IF ONLY THERE WAS A SYSTEM TO USE CAROVANS TO GAVE TO EACH OTHERS WHAT THEY NEED IN ECHANGE OF SOME VALUES
>OK. Where are the harbords?
rivet city itself is an harbor

>if water can be purify why not fish?
The only thing that can purify the water is the Purifier that is considered the single most rare and sought-after object in the whole game universe.

If they could actually easily purify water, then there would be no need for the Purifier in the first place. In fact the whole area would be a green verdant gardgen by now.

Did you not notice that? The main story revolving around a massive scramble towards this incredibly valuable, incredibly rare item called "the purifier"? Which is said to be such a MASSIVE deal breaker that it can COMPLETELY CHANGE THE WHOLE DESTINY OF THE WORLD IN THIS GAME?

Well, it's always fun to talk to you idiots. It's amazing how your brain fails to work even when trying to understand the very same fiction you are trying to defend.

they boult town around a hole created by an airplain fall , they found the bomb after removing the airplain and the advantage of living in that hole were superior to the risk that a bomb who never exploed in 100 years could explode

>they boult town around a hole created by an airplain fall , they found the bomb after removing the airplain
Not really possible, since the bomb had to fall AFTER the plane fell, and it's still half-burried in the soil.
So the wreckage of the airplane could not really be covering anything. Also, why do you not give us the whole story, because that whole thing is just... comedy gold.

Everyone who has played New Vegas knows it has flaws.

It was memorable because it was stupid, shallow, and not very well thought out.

>one of them is the world itself and how lacking it is compared to fallout 3.
I beg to differ. Fallout 3 is riddled with copy+pasta map-making. In New Vegas, it feels like every location has some "thing" to it. In Fallout 3 if you find an abondoned shack, there's going to be 3 bottle caps inside and a pencil. In FO:NV, if you look carefully enough, you'll probably find a unique handgun that's found no where else in the entire game. Not only that but there are neat things to find that aren't even formally depicted as locations on your map. It entices you to explore every inch of the game. In FO3, if you've explored any 15% of the map, you've essentially seen the entire game.

Why were the super mutants attacking the capitol.

That is not entirely true. In FNV, there is a LOT of POI's that are a lot less developed than in Fo3, at least strictly mechanically speaking.
There is a lot of POI where all you find is really just an abandoned shack with maybe one star sunset sasparilla bottle cap, and some ammo, while in Fo3, there is usually an entire small dungeon and the rewards are usually quite a lot more tangible. You find mini-nukes in Fo3 with almost the same frequency than you find the damn star bottlecaps in NV.

Now - are these minor dungeons in Fo3 interesting? No, they are obviously copy-pasted to hell, and completely pointless and nonsensical. The abandoned shacks and farms and shit in New Vegas often serve some kind of logical world-building purpose, even if they are mechanically less prominent. Fo3 does not really HAVE world building.

If you do find a POI in New Vegas that actually has a more substantial content, it's always going to be bigger, more interesting, and far more prominent than in Fo3. But in terms of sheer frequency, there is less of these dungeons and side-locations with more content than just a shack in NV.

No location in Fallout 3 has substance, Megaton is one of the most boring towns in the franchise and has less to do than fucking shady sands in Fallout 1. Gain taste OP.

let's poo boys

>new vegas is perfect
said no one ever

Well yeah I agree. New Vegas has less content, but they are more meaningful and unique. FO3 has the same three "dungeons" copy and pasted all over the map - which is typical Bethesda design. Quality vs. Quantity.

>No location in Fallout 3 has substance
Every actually major location in Fo3 is based on a gimmick. A "funny twist" that makes zero sense in the grander scheme of things, but allows for some "cool" scripted event or presents a "silly and crazy" idea that was meant to stick with you. Which works if you absolutely don't think about any of it.

Fo3 was in the time when Bethesda genuinely thought they need to draw as much inspiration from the design philosophy of franchises like CoD as their engine allowed them to. So "epic" scripted events were incredibly prominent in their game design. Oblivion was a product of the same mindset. Interestingly enough, they did move away from it with Skyrim, and games like Fo4 were already focusing on an entirely different set of gimmicks all together.

But yeah, the unironic, straight up confirmed idea behind much of Fo3's design was "let's appeal to the CoD demographics".

Which is why you are locked in a scripted battle with a supermutant behemoth with a nuke launcher roughly 2 hours into the main storyline.

You have shit taste
Fallout 3 and NV are objectively bad games

Name some better games than FO:NV so we can all laugh at you.

to kill the George Bush for starting this war

They didn't go to space

youtube.com/watch?v=A4mYq6CAJAQ

morrowind
skyrim
dark souls
planetscape torment
fallout 1
fallout 2
virtually any other rpg or action game

new vegas has mediocre writing and the worst gameplay ever. fallout 3 is the same game. you people are blinded. 50% of the quests in new vegas are broken