How is this game? I've never seen a game with such diverging reviews, from very low ratings to rather high ratings...

How is this game? I've never seen a game with such diverging reviews, from very low ratings to rather high ratings, so it's hard to discern what to believe about this game.

Attached: miitopia.jpg (926x1500, 332.17K)

It's a quasi-RPG gimmicky non-game the exact same as it was on the 3DS, anyone who enjoys it unironically likes movie games where there's five seconds of interaction every five minutes of cutscene

Play it yourself and find out.
Your whole life you've been tricked into playing games you didn't enjoy because of good reviews and you skipped games you would've loved because of bad reviews, do better.

It's like a parody of Dragon Quest like games where you can design all of the major characters.

I thought it was great, personally.

it's fun

Attached: chef.gif (184x184, 3.19M)

it really really depends on how much you like making Miis which is why the scores are so varied

>Design the wise sage after Lord Voldemort
>He dies and becomes the Darker Lord

Things like that made me laugh my ass off.

They should have given you more reasons to re-play the game multiple times with different parties, huge missed opprotunity

This game is pretty long, I'm over 40 hours in and haven't finished the main story.
Also, I can make retarded teams, so that's nice.

Attached: 2022031214423100_s.jpg (1280x720, 327.68K)

There's a demo with save data transfer that lets you search Twitter or other places for a bunch of Miis you can download to build your party and NPCs into various Mad Libs-scenarios. This is true for the first half of the game, while the second half and post-game leans more on the dungeon crawling elements.
When not enjoying the quirky dialogue and humor of the main story, gameplay pans out in dungeons with branching paths and limited healing resources (candies, sprinkles that improve with use). Combat is turn-based but you only have control of your protagonist, while the AI of your allies is dependent on their job and personalities, and has huge advantages for high friendship values between allies. Big advantage of the Switch port is the horse and protagonist ultimate skills to turn the tide of battle. At the end of dungeons you can eat food to boost your stats (each ally with their dis/likes), have a chance of upgrading your equipment (annoying as it sounds), and pair people up to boost relationships, before sleeping at the inn to head to the next dungeon.
There's quite a bit of repeatable post-game content, although I found one too grindy to continue going for 100%: get all equipment and jobs leveled on a single character. Then there's the act 2 sickness system that will prevent you from using characters until you've earned enough EXP, encouraging you to use 10 characters total as backup despite only being able to deploy 4 in combat.