>9 months dev time
how?
9 months dev time
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by re-using half of the levels of the game.
and it shows
This is bullshit I saw Halo in a dreamcast magazine before the xbox was even annoinced
A lot of assets and code were created when it was an RTS and a third-person shooter.
90% of the game was made in the final 9 months
halopedia.org
>The switch to first-person and the Xbox platform would force a radical crunch period on the studio, with "90% of the game" being made in just nine months prior to ship.[3][32] By September 2000, Bungie still hadn't started work on the campaign of Halo.[33]
Honest answer is
>development costs weren't as high
>consoles weren't as complex as they are now
>The move to HD development, ballooning R&D costs and, big marketing budgets, and the necessity to continually find ways generate revenue to just break even didn't help
>video game development in general becoming more of a job you go to college to get in instead of a passion by computer nerds
There are others, but these are the big ones to me. Generally, video games and the industry are now too big for this to happen ever again.
Nerds who love gaming made it, no women or diversity hires.
By stretching out 1 hour of content into 10.
Halo 2 was the same shit.
Halo 3 was the only game in the original trilogy that actually had it's production schedule managed properly.