Dark souls 3 cut content

can we have a thread to talk about how much shit was cut or changed for the release of dark souls 3? I"ve recently gone down a rabbit hole of sorts of threads and youtube videos talking about this.

it seems like fromsoft even changed the names and locations of the bosses last minute too.

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youtube.com/watch?v=O2apZ_qGWSM
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If I made a game about jewish circumcision, would that be a case of cut content?

idk there was a thread about "restoring" the cut content but it would require replaying the vanilla game again which ehhhhhhh

Attached: Souls3 cut content.png (1876x1500, 1.03M)

All dark souls games had a trackload of cut content, thank bamco

there is a whole cut area called "gods grave" and I really wish we knew what the fuck that was supposed to be. maybe where all the old gods were buried?

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honestly the amount of cut shit in ds3 makes it make a lot more sense why the lore is as retarded as it is. also pontif was going to be the final boss which makes a ton of sense given his lore background and yet in the normal game he was just an insignificant half way boss.

>no plot twist npc boss dancer
>no lorian and lothric coming back for more as Sullyvahn and Aldrich
>no coiled trick sword
how is this acceptable?

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I personally have different builds of the game and made a few threads about it, including one recently.
I'm also been in contact with modders discussing and confirming/sharing interpretations and data. It took a while to find and restore some functions and content.
A lot of myths and inaccuracies have been spread. I'll start by saying that the retail version of what we got is more complete that people were lead to believe by those myths, and Dark Souls 3: the Fire Fades edition uses or repurposes most of the themes, ideas and content Dark Souls 3 was meant to have. The "leaks" regarding Kaathe and Gwyn or supposed nonsense like "Oceiros is a Bloodborne asset and Gundyr was Oceiros" are wrong.
Now, to the business
Fact 1
>The character in Firelink armor was supposed to be an NPC, not the Soul of Cinder nor the player. The "Red Knight" was what, back in DS1, Oscar was also meant to be, a direct opposition to the player. He had even a final boss OST
>Pontiff Sulyvahn WAS NOT the final boss. Not only nothing indicates that, the Klin of the First Flame dodn't even exist back in the NT beta. This is wrong info from a supposedly "reliable" leaker and I will refrain from further commenting about the person specifically, but I can easily disprove the "source"
>The map was slightly different. The player would start in High Wall, and go all the way to Undead Settlement. From Undead Settlement there were three paths. One path was Profaned Capital, accessed through the sewers, the other 2 were Catacombs/Smouldering Lake through Greatwood lower arena and Road of Sacrifice. The Bridge was also it's own area, not the bridge you land on but a chunk connected to Lothric Castle. This can also be seen by the LOD from Cathedral of the Deep in earlier builds
>Irithyll/Anor Londo were in the desert, Archdragon Peak could be seen in the distance
>Yhorm, or Halleck the Giant, was Lord of Cinder at some point
I'll add more later in the thread

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DS3 was just something they had to do cause of the Namco contract. It shows when you compare it with Sekiro and Bloodbrone.