Dark souls 3 cut content

can we have a thread to talk about how much shit was cut or changed for the release of dark souls 3? I"ve recently gone down a rabbit hole of sorts of threads and youtube videos talking about this.

it seems like fromsoft even changed the names and locations of the bosses last minute too.

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youtube.com/watch?v=O2apZ_qGWSM
youtu.be/CBvdme-HvdE
twitter.com/NSFWRedditImage

If I made a game about jewish circumcision, would that be a case of cut content?

idk there was a thread about "restoring" the cut content but it would require replaying the vanilla game again which ehhhhhhh

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All dark souls games had a trackload of cut content, thank bamco

there is a whole cut area called "gods grave" and I really wish we knew what the fuck that was supposed to be. maybe where all the old gods were buried?

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honestly the amount of cut shit in ds3 makes it make a lot more sense why the lore is as retarded as it is. also pontif was going to be the final boss which makes a ton of sense given his lore background and yet in the normal game he was just an insignificant half way boss.

>no plot twist npc boss dancer
>no lorian and lothric coming back for more as Sullyvahn and Aldrich
>no coiled trick sword
how is this acceptable?

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I personally have different builds of the game and made a few threads about it, including one recently.
I'm also been in contact with modders discussing and confirming/sharing interpretations and data. It took a while to find and restore some functions and content.
A lot of myths and inaccuracies have been spread. I'll start by saying that the retail version of what we got is more complete that people were lead to believe by those myths, and Dark Souls 3: the Fire Fades edition uses or repurposes most of the themes, ideas and content Dark Souls 3 was meant to have. The "leaks" regarding Kaathe and Gwyn or supposed nonsense like "Oceiros is a Bloodborne asset and Gundyr was Oceiros" are wrong.
Now, to the business
Fact 1
>The character in Firelink armor was supposed to be an NPC, not the Soul of Cinder nor the player. The "Red Knight" was what, back in DS1, Oscar was also meant to be, a direct opposition to the player. He had even a final boss OST
>Pontiff Sulyvahn WAS NOT the final boss. Not only nothing indicates that, the Klin of the First Flame dodn't even exist back in the NT beta. This is wrong info from a supposedly "reliable" leaker and I will refrain from further commenting about the person specifically, but I can easily disprove the "source"
>The map was slightly different. The player would start in High Wall, and go all the way to Undead Settlement. From Undead Settlement there were three paths. One path was Profaned Capital, accessed through the sewers, the other 2 were Catacombs/Smouldering Lake through Greatwood lower arena and Road of Sacrifice. The Bridge was also it's own area, not the bridge you land on but a chunk connected to Lothric Castle. This can also be seen by the LOD from Cathedral of the Deep in earlier builds
>Irithyll/Anor Londo were in the desert, Archdragon Peak could be seen in the distance
>Yhorm, or Halleck the Giant, was Lord of Cinder at some point
I'll add more later in the thread

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DS3 was just something they had to do cause of the Namco contract. It shows when you compare it with Sekiro and Bloodbrone.

I'm kind of mad that they cut the whole mechanic of making your own bonfires. I think they were going to be a finite resource so you would have had to be really smart about spacing them out where you really needed them.

The bonfire making was never a big mechanic, it was an experimented idea that From ditched early on
Ceremonies were actually relevant

Unfortunately Dark Souls 3 was developed with a flawed mentality. Game is flawed, fundamentally. More levels wouldn't change that.

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All of this is fake
>also pontif was going to be the final boss
Wrong
God's grave was a large area commected to the bottom of Lothric Castle from Pilgrim's bridge
God's grave boss was Oceiros

>DS3 was just something they had to do cause of the Namco contract
All the evidence that exists refutes that. I would say, on the contrary, DS3 seemed to have a lot of passion and work put into it. The issue seems to be that the scope of the game grew too large and ambitious, forcing FromSoft to cut back on it, and in the process, stuff disappeared and others blended in to become one thing instead of two.

All of this is wrong and a larp

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Been waiting for an overhaul mod that restores this game to it's original vision for years now. Modder after modder keeps promising this and it never happens. The next best thing I've found is Convergence because the idea of playing Dark Souls 3 in the linear way vanilla funnels you into makes me want to throw up.

I had so much fun replaying ds1 but with ds3 i just wanna quit after pontiff. why is that? For some reason 3 is so boring to me

the levels are all so boring. its all just gray stones, gray castles, brown mud, brown trees

>game had stuff that didn't make it in because video games have release dates
no way

Do you have stuff to back that up?
Some things from add up with what we know, like the Bat demon originally appearing in Smouldering Lake.
I do agree the Gwyn shit is definitely fake though.

3 is really linear with how the world connects

>Ceremonies were actually relevant
Please elaborate.

3 is a linear dumbed down hack n slash and all the levels are the same, or swamps.

You just described Bloodborne, and Yea Forums can't stop sucking it's dick.
The double standards are amusing

>Yea Forums can't stop sucking it's dick
It's sony propaganda

The Bat demon appears in the Smouldering Lake in the same build the Carthus worm does. From had no idea if it were to be a boss or miniboss
Gundyr wasn't Old King Oceiros. Oceiros always existed from the very early build, with dragon child. Gundyr was the Old King of Lothric and was always supposed to burst into a Pus of Man
There was no Indiana Jones reference, the Basim of Vows
There's no indication of two accesses to Irithyll because Irithyll in the alpha wasn't even Irithyll and Irithyll dungeon was under Undead Settlement
Abyss Watchers were never in any desert areas, they were always in the Mausoleum of Fort Farron, alongside Wolf of Eclipse
No Primordial Serpent is in the files
Soul of Cinder, Klin of the First Flame and everything related to the last stage did not exist until very late in dwvelopment
Somebody had some real fun taking superficial level leaked content, TheKnow screenshot, and mixing their bullshit with a bit of "My Dad works at Fromsoftware"
It doesn't even mention the more blatant discoveries like Lorian and Lothric originally merging

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but bloodborne has good combat.

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cute how they still used the ds1 hud

user only certain bossfights are kino, most of the levels are the same as DaS3 linear as fuck and uninteresting aside from nightmare frontier

Ceremonies were both PVE and PVP related.
They were related to time of the Day and worked as bonfire ascentics, AND as PVP mechanic. A ceremony bringing the map in Darkness started a free for all invasion mechanic for example.
It's likely that the endings were actually ceremonies performed on or by the player (in a similar way to Anri in the retail)
The opening shows Red Knight performing a ceremony with a dragged body
Portable bonfires were never a fully implemented thing, and was solely about temporary dumbed down bonfires with limited features which is why Fromsoftware cut it very early

was dancer supposed to be a npc?

Weird how the game was better before Miyazaki came on board.

Yes

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>not every boss is 10/10
wow you're right, crazy
>most of the levels are the same as DaS3 linear as fuck
lmao name one area in DS3 as complex as yharnam. not to mention that the BB map is actually connected in a coherent way (like the door from old yharnam to yahargul) rather than a straight line.
>uninteresting aside from nightmare frontier
opinion and a shit one at that. uninspired castle wall #12 is not even comparable to bloodbornes world

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The Red Knight being the equivalent of Oscar meant he/she would have chosen the opposite of the player ending
There's female and male art and even unused animations and models
Red Knight appeared in promotional material too

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What is this webm trying to prove?

3 is way too linear. It feels like a game that was made as a stage to stage linear game that was then forced to be one world. Maybe it should have been like Demon Souls and have separate stages.

>This can also be seen by the LOD from Cathedral of the Deep in earlier builds
Show us.

3 was made to offer the following progression
High Wall > Undead Settlement > Profaned Capital > Irithyll Dungeon > Lothric Gate > Pilgrim Bridge > God's grave
After God's grave the avaiable paths were Cathedral of the Deep, Farron forest and Cathus of the Sands + Anor Londo

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The Dreg Heap (DLC) originally had a whole section being the Firelink Shrine up to Undead Parish other than Earthen Peak

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Too based to be true.

This just shows the bridge was as low then as it is now.

I'd give away my fucking kidney to get an early build of dark souls 3
Fuck fromsoft for cutting all of this

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youtube.com/watch?v=O2apZ_qGWSM

The bridge was always low (actually it's Lothric that is high, especially in the early version where Dark roots were coming from the base of Lothric
No that's true

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>I'd give away my fucking kidney to get an early build of dark souls 3
It's not that rare
>Fuck fromsoft
Bamco is responsible

i believe he means that das3 got very carried away with rolls. rolling was super strong compared to des, das or das2, it cost very little stamina to roll and stamina regen was high enough that there wasnt really any consequence to spam rolling in most situations

Not as bad compared to all the stuff cut out from Dark Souls 2

Most of the stuff in this pic is made up or conjecture btw

youtu.be/CBvdme-HvdE

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All of it is made up

It's right about some small things like the bat demon being in the files before the dlc and wolnir being in a different area in an early trailer

And so it is... that Ash seeketh Embers

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That's just stuff that by that timeframe was already uncovered by superficial diving in the alpha NT builds or TheKnow leaks
The rest is headcanon

I know, I'm not saying it's anything new but it's still mildly correct

Christ, DS2 looks like shit

The webm is highlighting ds2s torch going out while rolling in water compared to ds3s where it doesn't. An incredibly small thing to nitpick especially when its a design choice. Weird that anyone fellating ds2 would ever bring up rolling problems when ADP exists, but they have extremely specific hills to die on for that abortion of a game. Usually hills that involve deflecting to DS3.

Yhorm was an actual boss fight. World of Dark. Storm Ruler on Rotwood. Graves. Portable Bonfires. The Wolf. Pus of Men variations. Dead Baby. Sullivan was the final boss. Peak having an actual Dragon as a boss.
What else?

Five burning babies hanging on Vordt that were cut but were still visible for a split second in one of the earliest trailers.