if you go back to DS3 after playing elden ring you're gonna realize how much they amped up the difficulty
this used to be considered one of FS' hardest bosses
now he feels like a tired old dog
If you go back to DS3 after playing elden ring you're gonna realize how much they amped up the difficulty
ER is only hard if you are new or were bad at Soulsgames in the first place
DS3 is only hard because people play like cowards as oppose to being aggressive like the game intended anyways because of the whole Bloodborne hype
I first tried midir on ng7 on a lvl 120 character when the doc first came out. Ds3 is the easiest souls games.
DS3 sucks, I’d sooner go back to 2.
Going back to DS3 has also shown me how much of it they recycled for elden ring.
this. worst game in the series
When are they turning the servers back on?
DS2 is THE hardest souls game
when the elden ring hype die out
>how much they amped up the difficulty
The game gives you summons. It's the easiest.
So does every other Souls game?
The problem with ER is that what used to be the the fun way to play is now tedious bullshit.
They really dropped the ball here.
>Dark Souls 4
Uhh buddy they just released that
I did both, replayed 2 then 3 after ER. 2 was awesome, as always, and 3 was a boring as fuck slog. This dumb bitch only took me 2 tries. Boss that took me the most tries was Friede at 5 since she's actually halfway decent. And guess who is in 2nd place? Dragonslayer Armor, because I got killed by the dumb fuck butterflies spitting shit at me offscreen. Everyone else was 1 or 2 tries.
Company of Champions in 2 disables summoning. Scholar+CoC is the hardest.
i am doing a full playthrough of fromsoft right now, never touched a souls game before around 1-2 months ago its been now.. ranked from hardest to easiest
#1 sekiro
#2 ds2
#3 ds3
#4 ds1
gan eldenring next, probably never gonna play bloodborne unless i can emulate.
how is ds2 harder than 3? this is a legit question, I like ds2 better
It's longer, estus delay is cringe, lifegems, cringe, losing health on death is cringe. The game is longer than the others. I think the DLC is harder in ds3, but ds2 still has some hard enough bosses for me on top of the cringe changes from 1.
also add in invasions while hollow and gank enemies/bosses. Traps everywhere
I feel like most of ER's bosses were designed around summons.
>30 year wind ups to allow for aggro switching mid attack
>AOE spam
>Gazillion hit combos that can switch aggro mid string
>Giant health pools
>Boss is a 2v1
The game is definitely not impossible solo (I've beaten it twice no summons), but all the things I listed feel less fun and more shit you have to deal with or cheese.
Myazaki confirmed that all bosses are balanced around using summons.
Welp that's unfortunate. The AI should really be tuned to solo players. The experience of the game is tainted by this boss design.
The levels in 3 are very easy. And your character is just too mobile and spammy. That might work against Nameless King, but for 98% of the rest of the game it makes it too easy. 2's mechanics were fundamentally more punishing.
>because I got killed by the dumb fuck butterflies
It really is mind blowing how easy that boss is when he's fought in TRC because there isn't random shit being flung at you.
I did them back to back after ER. I think they're about the same. DS2 might be somewhat easier, but 3's very generous rolls and overabundance of estus flasks could make an argument that it's easier.
thats crazy considering the ai shits itself every time there is more than one target around
dark souls 3 is also harder if you use slow weapons. if you arent face tanking power attacks at bosses, you're getting stunlocked by fast combos as the framerate stutters and time slows.
very easy with a simple straight sword r1 spamming. bleed and dark builds.
That's becuase you could literally spam Roll and be invinsible in BB and DS3. Now shit actually roll catches you. Want the same invisibility you got in DS3 by spamming the O button? Use BHS.
ER enemies are just significantly more aggressive and have timing mix-up. Has nothing to do with invis.
It does, because timings in BB and DS3 where non existent. You could spam rolls with zero worry about getting roll caught.
It made me realize how much they bloated health pools and used the "but what if there were TWO?" trope while expecting you to summon your Pokemon of choice to compensate while you beat the shit out of it uninterupted half the time.
>bloated health pools
they were designed around spirit ashes
>You could spam rolls with zero worry about getting roll caught.
Sure.
Isn't the roll the same as ds3?
The issue is the attacks that can roll catch you and are only avoidable by not being where they attack. Also, the delayed attacks where they hold up their weapon forever and then almost instantly come down.
That's because the summons are just a bandaid fix over the fact that the open world completely removed the possibility for bosses to be balanced toward a particular player level.
You're all retarded. Souls has always been made to appeal to all builds. If you go with a slow build you can just make yourself so tanky you only need to swing your sword.
Try reading the other half of the post before rushing to shit out your inept ACKSHUALLY post next time, you fucking inbred.
idk i felt i was pretty much at the right challenge level throughout the game by just not throwing all my runes in to levels constantly, its been kinda the core design of souls day one to adjust the difficulty of the game to whatever you like
>beat Fume first try
>beat Alonne third try
>beat Ivory King second try
What boss was supposed to be hard? The hardest bosses are all DLC. Nashandra is a joke. Lost Sinner is a joke. The Rotten and Covetous Demon are absolutely laughable.
>used to be considered one of FS' hardest bosses
Beat him first try. Took me like over 10 minutes though I didn't know that hitting his head was the way to do big damage.
None of the DLC bosses of DS3 killed me more than 3 times. And the only one to kill me 3 times was Friede.
He didn't even finish Bloodborne's DLC because he got filtered by Ludwig after 50 deaths.
>he died 3 fucking times to friede
yeah you should stick to candy crush
He would be filtered by orphan of kos if he actually made it past ludwig
She's the hardest Souls boss aside from Ludwig and Orphan.
Dark Souls was just more honest, ER is dishonest and overdesigned
Replayed the trilogy just before ER's release and it was a cakewalk. It doesn't mean they are easy games, nor it had anything to do with ER, obviously. It's just after so many years playing these games (along with BB and Sekiro), this shit is embedded in your DNA. O&S, Fume, Alonne, Pontiff, Nameless King, Friede, Gael, whatever, it's like all of them move in slow motion.
Also, I disagree about ER's bosses being designed with summons in mind. Spirit summons are there for the mainstream audience and journos. In reality, bosses are designed for a fucking unending stamina bar. In DaS, attack twice, roll away, and you are nearly out of gas. In ER, you can roll a million times while jumpattacking non-stop with two colossal weapons like a dumb kid high on sugar and still have some to spare. Of course the bosses need to keep up.
The problem with difficulty in DS3 and ER is how fake it is. The core gameplay, especially in ER is very outdated and the bosses are doing ridiculous combos while you're mostly limited to the same movement as you were in Dark Souls 1, with the addition of jumping. Increase of the difficulty is not a bad thing but the gameplay is too basic to allow for it, so they decided to give you a crutch with summoning
this is very true after playing through bloodborne again.
but he didnt
>Souls has always been made to appeal to all builds
i didnt say it didnt support the build. but if you are playing with Ultra weapons, the game is harder. You can end bosses fights quickly if you make your character for it. With heavy armor, so you can pump out of damage without flinching. Since in ds3 the bosses attack much faster and more often than ds1 and also do combos that multi the player. considering how slow ultras are, the attack windows have tighter timing and messing up is more punishing.
and ultra might do 700 in 1 swing, where a straight sword does 600 and can swing 3-4 times in the same window and use half the stamina. the recovery time after each swing is quicker and you can dodge more easily.
The games in general get easier the more you play.
he came back and finished it
> played 4 soulsborne games in 2 months
what?
i don't think that's true. I don't care how someone beats the game but the bosses all become trivial with summons.
*blocks ur path*
Needs adjusting for duration and order of play
>weak to dark
kek i remember 2 dark edge and they dead
Elden Ring immediately becomes trivial when you remember jump attacks exist.
FUCK these guys. The one with the cloak is even worse, their health pool is stupidly inflated
Is that a fancy way of saying you're retarded?
Idk I feel like every single game pulled a fast one on you your first time playing it. Even if it was something minor. Remember yelling kite man? Dogs/assassins in the alley way before capra? My brother in Christ, they've always been dishonest and trying to fuck your ass with surprises. It's part of the game's philosophy. The only difference with ER is it's more so the bosses being dishonest. Go figure, a game where demigods who are all somewhat related start a war against each other and they fight dirty. CRAZYYY! There's like 2 encounters that suck depending on what your build is. That's fucking below average compared to DS3 and Sekiro.
>mostly limited to the same movement as you were in Dark Souls 1
I think you forgot what the medium roll was like
They had an hard life
das3 doesnt have rally does it?
>losing health on death is cringe.
You lose hp faster in DS3 though