Why was their never a scarlet crusade raid?
Why was their never a scarlet crusade raid?
bump
because every story blizz writes has to be some bigger than life fate of the comsos bullshit.
wasn't stratholme originally raidable with 10 people or something?
They had a good amount of quest lines and dungeons. Not everything has to be raid conent. You could argue Stratholme living side is what Scarlet Crusade raid would've been even though it's a 10 man dungeon
Because they were in dungeons instead
turtle wow is adding one :)
Strat was originally a 10 man.
The full scarlet monastery is probably longer than modern raids, you could slap all the dungeos together and make it a 10man
Because they're low level villains
Used to be 15 early on, then it was 10 and ubrs was 15. then ubrs became 10.
blizzard kikes made plenty of religion bad quest lines since jews hate gentile social support
Why cant enemies in Warcraft be anything but threats to the whole universe anymore?
>a bunch of working class people turned bandits after they got ripped off by nobles after rebuilding the city
>a bunch of holy people who were stranded in undead territory, became paranoid and accidentally invited in a demon
>a bunch of former nobility of a destroyed kingdom who pooled their funds and started a secret cartel in the hills
>a bunch of orcs who decided Thrall's new Horde was a crock of shit and now infest the countryside
>various military expeditions who arent inherently evil or anything but are nonetheless fucking up your preferred race's territory
The entire point of the dragonflight expansion is to dramatically scale down the story and not have cosmic level threats
>dramatically scale down the story
>with dragons
yeah, dragons are pretty chill in warcraft, especially since cataclysm
Yes dummy, dragons are a massive scale down from titans, old gods, and the afterlife
They made new models for gnolls and centaurs to have more vanilla style storylines in the new content. No singular big bad this time, just fleshing out the world with more stories
Since when are dragons anything but elite mobs, raid bosses and the beings holding Azeroth's elements together?
you don't want raid bosses and elites in your expansion?
none of these were endgame villains even in vanilla, they were there for quest padding and worldbuilding
>fleshing out the world with more stories
the lead writer is a far-left woman who tried microwaving a whole egg
if you think that is capable of nuance you are in for some 43%-inducing disappointment
Because raids don't work that way
>OH MY GOD THE FINAL BOSS OF THE NEW RAID IS RAGNAR THE...trade union boss?
The whole 'lets go back to being adventurers' shit was never a real thing, we fought an elemental lord, the Lich Kings right hand man and a fucking Old God
Dungeons are for small scale threats but the story can't revolve around them unless you can find ways to justify bandits, orcs and soldiers being able to stand up to heroes that have godly powers
Cause they did nothing wrong. Compelete and utter destruction of the undead and forsaken was always the right idea. Undead have caused more problems and horriffic shit than even the orcs at their worse did. Scarlet crusade should of been allies. Scarley crusade was right.
It's telling that the only threat you're capable of conceiving is some big retarded monster and not bad people worming their way into your society and subverting it somehow. Never mind one of your examples was at one point nothing more elaborate than "prince with an evil sword."
why not? the player character cleans up poop in daily quests
OK you all make fine points. But at least a max level dungeon or something would be nice.
Lets just put more dragons in the raid. You loved WoD and nothung but orcs right? That was great and nothing went wrong so lets do it all over again but with dragons that can destroy the planet if they really wanted. Great idea.
Those are leveling zone antagonists except for Scarlet Crusade, endgame in Vanilla has you fighting an Elemental Lord and an Old God.
>CHAMPION THE GOBLINS HAVE INFILTRATED OUR TRAD WAY OF LIFE AND ARE STARTING TO MAKE ORCED PORN WITH OUR 19 YEAR OLD TRADWIFES YOU MUST ENTER THE STORMWIND CASTLE AND STAGE A COUP OR ALL IS LOST
user none of your examples were major threats and you didn't flesh them out at all. Please give me an idea of your ideal final raid boss encounter in your 'small scale threat'
I can think of plenty of great expansion ideas but when it comes to that, it just doesn't work
Wait you guys are missing the point. Siege of Org was the closest thing to what id expect a scarlet crusade raid to be
>do your best to sound retarded
>you're a lifelong expert so you do a good job
>your retarded idea still sounds more interesting than yet another battle with Yznig'rfy'kr the Ancient Fuckwad
>everyone itt defending blizz's "THE FATE OF TIME ITSELF MUST BE ON THE LINE" style of writing end game content
you all deserve this tire fire that the game has become.
>>various military expeditions who arent inherently evil or anything but are nonetheless fucking up your preferred race's territory
>What is Venture Co
WoD was unironically great. Classes were excellent and the raids and PVP were GOAT. BRF? Fuck that was a good raid
Zones and world content were also good, WoD had SOUL and I stand by that
I dont give a shit about raids. Overemphasis on raiding is what killed the game. World of Warcraft didn't get popular because it promised raids, it got popular because you could get immersed in the world's story through questing. People liked Warcraft in the first place because said story throughout Warcraft 3 was enjoyable, and to put it simply if you neglect that world-building you end up with a slowly dying game.
...and the final boss was the warchief of the horde fused with the powers of an ancient evil god
Thanks for proving my point
For good reason though. The crusade raid could be just a light demon or someshit at the end
>I dont give a shit about raids
casuals like you don't deserve imput on the game. Fuck off back to FFXIV, troon.
You still haven't answered by question, design a final raid boss and justify it with your small scale threat expansion
>design a final raid boss and justify it with your small scale threat expansion
okay
Then thats just the same as a world ending threat
>The light was running the show, we have to stop it
you lost this battle in vanilla, wow was never about plucky adventurers dealing with common issues
in vanilla alone you kill a blood god, an immortal lich in a flying castle, a lovecraftian horror under a giant bug-infested desert, several elemental lords that tower over you, several lieutenants of the burning legion, several dragons and so on and so forth
user he died in a level 15 dungeon
World of Warcraft fan-made game where we only tackle small-level threats when?
user your infantile understanding of game design was pinned to the ground and raped
>end boss of the FIRST dungeon of the entire game
you gotta be retarded
>wow was never about plucky adventurers dealing with common issues
Approximately 95% of vanilla WoW's content was exactly that shit. You listed basically every single exception and are trying to imply that was the whole game. We've already seen what the game looks like when everything has to do with some grand existential threat that has absolutely no basis in the mundane or subtle groundwork of the setting, it was called Shadowlands.
Blizzard was trying to distance from the SC even back then. Too many players were fond of them and they didn't want people siding with a group that had racist connotations.
They had a quick closure in Wrath and that was it.
HotS spoiled us.
>wow was never about plucky adventurers dealing with common issues
>Everquest realized that adventurers being greedy assholes was lore appropriate by Planes of Power.
>Every EQ x-pac since then avoided trying too hard on plot and just concentrated on gameplay.
you could bring a full 40 into dungeons for quite some time
i remember getting into forum wars against those who would take 40 people in to steam roll the dungeon and people would drop the group to complete quests
Undead player here, yeah how dare people side with the group that hates abominations.
user he's a good dungeon boss but you CANNOT justify him being the big bad on an expansion and the final raid boss without making him part of some world ending threat
He's dead btw
95% of vanilla wow was filler content to make you pay a sub you dumbfuck
So literally since the Vanilla/TBC days?
Legion was the best expansion in the game's history. In terms of lore and plot it can't be beaten
What I expected
>the masons rally Stormwind City's laborer class together to rebel against unfair treatment by the crown while black dragons play everyone from the shadows to make the last capitol of the human race ripe for the taking & it's up to the heroes of Azeroth to uncover this scheme and stop it while confronting an ontologically-opposed adversary who makes a good point and will fight you to the death while It Has to Be This Way plays
What I got
>some retard dies on a boat that cant physically leave its cave and it's never discussed ever again
Old as it is, WoW Sally is still hot as fuck
Remember when the end boss of an expansion was basically just Sylvanas and her loyalists mobilizing against people who prefer peace?
The Van Cleef retard fled the threat when his amazing xpac idea backfired lmao
Anyone who says vanilla was the best WoW expansion has no idea about World of Warcraft
good morning sir
Which expansion was that? The one where the final boss was Nzoth the Old God?
You got a source on the conflict in Dragonflight?
Oh yes, how silly of me, N'zoth the Old God who dies immediately so we can get back to Orgrimmar and watch an extremely elaborate final cutscene where we defeat Sylvanas.
You must understand the scarlet crusade has everything but a raid.
>one outdoor zone one in Northrend
>3 mid level dungeons
>1 high level dungeon that they share with undead
>two starter area maps for the undead and deathknights
>a fucking staff artifact weapon
Somehow sally memed her way into being on our side even if its dumb
Lillian Voss somehow exists because of them
A raid would just satisfy a small niche in that there's no light enemy raid as well as give them some more prominent members. And you could also have the deathknights be the focus again plot wise.