Just played OOT for the first time. Why is this considered the best game of all time?

Just played OOT for the first time. Why is this considered the best game of all time?

>empty fields with NOTHING in them
>loot is fucking useless
>open treasure chest... 5 RUPEES!!! YAY!!!
>reused enemies fucking everywhere, I seriously groaned after the 8th Stalfos fight
>enemies are pointless, just run past them who cares lol
>second half of the game is absolute shit, you can tell they ran out of content and had to rush the spirit temple

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You were not supposed to point those out. You were supposed to be a zeldadrone

Because it has soul.

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TODAY I WILL REMIND THEM
Ocarina of Time revolutionized the industry and was very innovative
it's literally and figuratively a conduit, a link to the past, through time, bridging our present time to when it revolutionized EVERYTHING, you can seperate this hobby of playing video games into two time periods; BEFORE OCARINA OF TIME & AFTER OCARINA OF TIME, with this fucking masterpiece masterclass of innovative design paving the way forward

-deku stick and arrows can be lit on fire to transfer it to burnable obstacles
-playable instrument allowed for a multitude of different castable spells.
-ztargeting that allows you to lock onto enemies and strafe them, recenter the camera, and peer around corners all without an additional analog stick.
-Navi is a interactive guidance system as a character.
-a rideable mount to get around the huge hubworld, teleportation between important locations, and shortcuts at various junctures.
-you could see locations far off in the distance like death mountain from hyrule field or kakariko village from death mountain and go there.
-face buttons you could reassign items to.
-the menu system is an intuitive cube you rotate to the information and your equipment is visibly attached and detached from your portrait.
-choreographed combat where when you see an enemy guarding it's blocking, and when it lowers its guard it's vulnerable.
-you automatically jump when walking off of ledges with momentum, drop and jump to grabs, all without the need for another button.
-the context sensitive action button literally everything uses, in OoT it told you simple words what would happen should you press it.
-attention to detail such as shadows that rotated around the character in relation to light sources, water that reflected objects, and rooms being blanketed in darkness when enemies sap light from the room to hurl as weapons.

Pay your respects to a very impressive and technologically advanced game that set impossible standards

because that's all they had back in the day.

>lift stone... KOROK SEED!!!! YAY!!!!

>soul is when game old

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Reusing enemies and empty fields hmm

Maybe try going to it without the intention to find things to dunk on so you can feel smug and call it overrated like everyone and their mother seems to be doing

>has to post modded shots from the 3ds remake
lol
lmao