Why is it impossible for them to release a critically acclaimed 3D game whose quality nobody can argue against?

Why is it impossible for them to release a critically acclaimed 3D game whose quality nobody can argue against?
Even Adventure, Unleashed, Colors and Generations are just "good".

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There's no reason for them to not have the money to do it. They have neither the talent nor management to pull it off. Also Unleashed can't be good because its homing attack sucks dick, the day stages are not made for the kind of exploration demanded of many of the medals, and the werehog is braindead mediocrity from start to finish. All running at silky smooth 20fps. Go ahead and tell me the modern ports run at 60, for over ten years zoomers touted Unleashed as a great game. They've made me conclude that the Adventure games were probably shit too and I really am just a nostalgiafag.

>Colors
>good

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Because this is a contrarian board and would call anything garbage, even if it were actually good.

I work closely with Sonic Team, bottom line is bc sonic is a freaking hedgehog, so it's hard to design diferent dynamics

For whatever reason Sega can't do a simple physics engine that some fan can do in his spare time. Hence boost plus half the game just being a series of automated sections going down a straight line. How else is Sonic supposed to go faster than Mario if their engine is incapable of gaining momentum?

Face changer if real.

So make him into something else to allow different dynamics.

What is that supposed to mean?

I recently saw a video that went over what SEGA was like during the 1998-2006 Dark Age of Sonic. It was pretty good since it went autistically in depth of what the company was going through while making vidya.

Apperently SEGA was/is ran by out of touch petty retards and all those Yea Forums rumors that SEGA of Japan hates the Mania team might not be too far off from reality.

>Sega can't do a simple physics engine that some fan can do in his spare time.
I think it's less that they can't and more the devs just not understanding the appeal of a momentum-based platformer.
The classic games were never popular in Japan, so modern Jap devs see Sonic more as a "fast-action platformer", just most like most people who only have a surface-level understanding of the series.

Adventure and Adventure 2 were universally critically acclaimed when they came out.

He's not vulnerable enough.

This. Give me a hedgehog and make it reaaally vulnerable bro.

>Critics liked it so it's good

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Could be but even Sega in their eternal retardation must realize it's the antithesis to what Sonic originally appealed to. Like I said, the modern games are filled with so much automation and hallways that calling it a platformer feels generous. I have to assume at least one guy at Sonic Team has noticed the word "momentum" keeps popping up whenever Sonic is mentioned.

Honestly I really have to wonder why Generations wasn't critically acclaimed.
The only thing people actually complain about with it is autistic shit like Classic Sonic not feeling exactly like the Genesis games or the ranking system being shit, which most critics wouldn't even notice.

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>Honestly I really have to wonder why Generations wasn't critically acclaimed.
It was, at least by the rest of the world.
Sonicfags just have this deranged idea of "the perfect Sonic game" that only exists in their head.

>good

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I mean, it has a 77 on Metacritic.
I'd hardly call that critically acclaimed.
Looking at some of these it seems like a lot of them had a hard time not making modern Sonic run into walls? I guess that's why Lost World ditched the boost and added parkour lol

Wasn't it straight up buggy when it was launched or am I thinking of another Sonic game?

>a critically acclaimed 3D game
pso
>whose quality nobody can argue against?
never happened for any 3d game by any developer

OP was literally asking for "critically acclaimed" though.

>I have to assume at least one guy at Sonic Team has noticed the word "momentum" keeps popping up whenever Sonic is mentioned.
I'm sure that has definitely happened. My point was more so that the devs literally just do not care about or like that style of gameplay, which is why they don't make any games based around it.
Consider the guy who is currently directing Frontier's development, and previously directed Colors, Lost World, and Forces: He has no real experience in the videogame industry before Sonic outside developing amusement games for pachinko machines (and his first Sonic-related job was working as a lead game designer on Secret Rings). Someone like that isn't going to care about the style of gameplay the classic trilogy is known for, unfortunately.

You're thinking of every 3D Sonic game ever.

Sonic Team games really haven't been buggy on release since 06. It's one of the few areas where they've actually improved over the years.

Anybody calling Super Mario 64 bad is a contrarian and his opinion isn't real.

Huh

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>The character that's supposed to represent the Genesis games does not have the physics and momentum of the Genesis games
>IT'S NOT AN ISSUE STOP COMPLAINING

Fucks like you are why Sonic Team gets away with so much shit.

Who are you quoting?

The critic clearly has some bias but at the same time he's actually correct the worst missions were the Knuckle ones and the bosses weren't particularly good.

I really want to know what people ACTUALLY thought of Sonic Adventure and Sonics redesign back in the day, instead of hearing what people who were 5 at the time heard about when they were 14.
But there are no fourms available to see.

Old internet forums have not changed at all.
People in 90's forums where bitching that Mario 64 was going to kill Mario. But yeah, Sonic Adventure was always divisive under the hardcore fanbase. Some of it justified like the new gameplay modes being lame. Others retarded like adding green eyes somehow worsen Sonic as a character.

I think the diffrence between then and now with Sonic is the cynicism. Some nerds hated Adventure but very few thought it was the end of Sonic or that he won't be making anymore good games. Even what would become of the "classicfags" had hope their next 3D game will be better.

I got you.

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Yea Forums is not one person and you're just as much a part of Yea Forums as any other person here.

>The only thing people actually complain about with it is autistic shit like Classic Sonic not feeling exactly like the Genesis games

Nigger have you played the fucking game, he controls like ass. Way too weighty, bopping off enemies is incredibly jank, his spindash sends you to the speed of light after one press and is hardly uncontrollable, and there is no momentum on slopes. It's a fucking Potemkin village recreation of Classic Sonic gameplay. Fuck you for insinuating anyone rightfully calling this shit out as autistic.

I kinda lied, there is always Usenet but google made it impossible to do any kind of advanced search in a range of years, so you just have to hope that whatever relevant hits come up for "sonic adventure" are from around 1999.
I actually saw one today, the person was actually complaining that they thought the music in Sonic Adventure sucked and that it didn't translate to 3D well because old games had upper and lower paths and adventure only had one path.
The music thing was surprising though that not an opinion I've ever seen in the modern day.

You'd be hard pressed to find any casual normie calling Generations bad outside of the "Sonic was never good" fags.

>controls like ass
Not really, he doesn't control like the Genesis games but simply looking at it as a 2D side scroller his controls are perfectly fine, and his stages are well-designed enough to disguise some of the shoddier control issues.
Again, no one outside of really hardcore Sonic fans would care, especially at the time.

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3D Sonic's butt rock is definetly a "appreciated overtime" thing since I do remember a fairly large portion of fans not really liking it and finding it "cringey". It's the one thing I think that is near universally has been taken back and embraced with open arms over the years.

I honestly think some of the games that used orchestral music is less fitting for Sonic (despite the sheer kino of tracks like Rooftop Run).

It was really the meeting of the minds back in '01 Neoseeker huh?

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Nigga it's fucking classic sonic I expect the game to control like it you fucking mong. You're the type of bitch to excuse Sonic 4s shitty controls and psychics because " slimy looking at it as a 2D side scroller his controls are perfectly fine"

Classic Sonic in Generations still feels satisfying to control even if it's different from what it was like on the Genesis and, again, is complemented by good level design.
Sonic 4 has neither of these things going for it, and it also looks and sounds awful.

No

Yeah

>The only thing people actually complain about with it is autistic shit like Classic Sonic not feeling exactly like the Genesis games or the ranking system being shit,
It can't be considered autistic shit when Mania proves it can be faithfully recreated
That's like saying having a faithful remake of Mario 64 is autistic to suggest and we should lap up the dogshit that was the 3D Mario All-Star's collection.

>colors
>3D

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For someone that hates Sonic games, they sure know how to say "just make S3K" but without being actual fans of the classics and just make them look bad.

They don't understand the appeal of Sonic beyond gotta go fast memes, and anyone who has kept up with this series or Phantasy Star Online knows Sega loves to shoot itself in the foot to spite westerners.
The worst part is that there's no reason for them to care. The games still push a million or two no matter the quality and they can fall back on comics, toys, cartoons, and now movies.

>3D Mario All-Star's collection
That collection isn't hated on for not controlling the same way the originals did

The game advertised Modern Sonic x Classic Sonic, you can't look at it like Mario or other platformers, it's a Sonic game and it failed at the classic half. Just say " I hate classic era" and move on because that's more genuine to say than the shit you're spouting.

>That collection isn't hated on
>Full price for literal roms of games instead of remasters like Crash, Spyro and later Sonic
>Webm related
Kill yourself.

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You dont need to make a good Sonic game to make profit, even a terrible live action film brings in big bucks because the average consumer is retarded.

Rent free.

Peak sonic would be Sonic Mania 2 as a 3d low poly game

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sega was already dying when they were releasing genesis sonic games, mario had won. sonic is nothing more than a mascot propped up by corporate dollars. if not for being the symbol of a company no one would even remember him.

>whose quality nobody can argue against
Literally never happens. Name ONE game that's not endlessly shitted on by retarded contrarians. You may name a good, even great game, and anons will tell you how wrong you are. This is not limited to Sonic Team's games.

>That collection isn't hated on


Based speedreader can't even properly read out one full sentence.

What's weird is that Sega is fine with fan stuff (because their reputation is bad enough already), so why not just hire fans more often? You could pay them dick and they'd just be excited to work on a real Sonic game.

SEGA doesn't really care all that much about Sonic because Phantasy Star, Yakuza, Football Manager and other IPs make more money than Sonic so Sonic Team is at best one of SEGA's B Teams if we are being generous.

Because it's literally impossible? Not only is the fanbase split, but sonic's core speed based gameplay alone shoos away brainlets. OP, why do (you) want a sonic game that critics can enjoy? Why does that matter to (you) or anyone on earth? The focus should be 'attempting' to appeal to core fans.

adventure games were "shit", but the formula has the most potential to be good by far. but sega can't do anything right anymore, which is why they screwed it up even further

SA2 is the best game in the whole series though.

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SRB2 with the 3D models turned on sort of achieves this