So, what went wrong? For a few years it was literally the best ARPG out there

So, what went wrong? For a few years it was literally the best ARPG out there.

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>new peak numbers current league even during Lost ark and elden ring
>poe2 looking better than ever
>zero competition even with D2R ladders
Even if the game has taken a hit it's still the most enjoyable arpg ever created.
Maybe lost epoch will be a decent game in 30 years

Darksouls is better

nothing, it still is

D2 Resurrection came out. You can't beat a remaster of an already perfect game.

>retard ignores the absolute CRATERING the last few patches have had after the first week
>hitting 20k within 2 weeks
lmao
Chris Wilson is insane and keeps nerfing the game without fixing the retarded broken shit

Went on maintenance mode since their team started working on PoE2 so their recent leagues feel extremely unpolished and repetitive.
With that being said it's still the best hack and slash RPG on the market since Diablo 2.

game is so bloated with "content" nobody cares about. and about 2 years of shitty "season"

Still is and its not really close. If any one says Grim Dawn is better they should be killed immediately

lol

>it was literally the best ARPG
still is but by virtue of everything else being fairly shit

My favorite anecdote is how they keep going back and making the early acts more tedious, and inventing new slowing debuffs every patch.

Aka if you're immune to cold slow they just add something called frostbitten that does the same thing but you can't remove it.

I quit back when there were only 3 acts due to not enough content and constant fucking desync issues. Now I don't go back because of bloat

Not even memeing, but this. And I don't mean Dark Souls killed PoE, but the whole genre of soulslikes killed it the clicker game genre. These clicker looters are just too braindead in comparison.

I like to go to /pooegg/ on /vg/ just to see how dead and sad it is now. It makes me smile

I don't get it
The worst part of the game is their shitty campaign and they double down on making it worse every patch
D4 is going to bury this game

>poe2 looking better than ever
Any news about it? Last thing I saw was the desert gameplay video one or two years ago.

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>stupidly bloated.
>grind for eternity for 100 shards to try mechanic once
>tedious acts
Personally what killed it for me is that you never ever ever get good drops for anything because "muh economy" so it's much easier to buy all you gear, at which point why even bother playing.

>Tencent
>Year after year of added content that is convoluted and independent of any other content, making it overwhelming for literally everyone but the most hardcore of hardcore veterans
>Refuses to listen to fanbase, spits in their faces
>Nerfs after nerfs after nerfs
>Still refusing to fix trade, refuses to listen to fanbase
They can't die quick enough.

The is literally in the best spot it's ever been in. IF GGG don't fuck it up (a big ask I know) then we are in for some fun and hopefully PoE2 will be a worthy update (it's not a new game).

At this point they are just milking you for $$.

Every league they add more junk just to take up stash space.

If they really wanted to make money, release a single player version of the game on steam with offline mode, instant GOTY.

He's shitposting btw. We haven't gotten anything PoE2 related in literally over a year.

They heard people say the acts are boring as shit and took that to mean "too easy" as opposed to "it's too repetitive and you have to do it to get access to the mechanics you enjoy and everything else"

still is

It's still the best ARPG, but that's more thanks to the state of ARPGs, not the state of PoE

It's currently in a really good state though, better than the last few patches
The new atlas tree makes running a bunch of content fun, progression is more evened out
The biggest issue of the game has been the same thing for a few years now, which is skill balance
Some skill gems are so blatantly fucking op compared to some other ones, it's not even fair, and GGG is so afraid of making bigger changes that every skill gem just gets a tiny nudge every 3 months
The last patch was pretty good in that regard, a lot of underused self-cast skills got major buffs, so hopefully that's a trend that's gonna continue with shit like strike skills and brands and stuff

I'm looking forward to PoE2, it's actually gonna take a giant shit on each and every one of the competitors

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too few enemy types

It's not that they took it to mean "too easy."
People directly and finely expressed the fact it is boring and repetitive League after League having to slog through the acts instead of something different (D3's alt leveling system was a regular comparison) or the concept of mapping leveling and just being rewarded quest books as you progress (reach a set level, gain extra point(s) and respecs)
>When you're done, get dumped out into endgame town to start the mapping quest and shit as well as having all 10 act zones unlocked for you to warp around in case you wanna do shit like farm Ossuary
They ignored all criticism regarding the acts and made it slightly worse just to see if people will finally put their foot down and stop playing.
It didn't really work, so they did it again to Act 2 (fuck those tree things that disable moveskills in the Riverways).

The difficulty ramp is really annoying, yeah you have a lot of freedom with builds, but if you get to a certain point your build is either useless or good, and that's after spending 30+hours playing.

>try Last Epoch beta
>it's janky and boring as fuck
>Crate is making some city builder instead of Grim Dawn 2
>Wolcen... lol, remember that game?
>D4 is probably going to be shit because blizzard
Why is it so hard to make a good arpg now.

devs went full retard and started to chug their own koolaid about the game actually being "hard"
or thats what they say, the truth is that its just a cover for chinkbotting and twitch trannies
it used to be decent tho. many such cases of games getting ruined by the "muh hardcore fanbase".

the problem with PoE is literally every single time I get the urge to play there's 2-3 weeks left in the league so I put it off and lose the urge until the exact same thing happens months later.

One word: too much fucking bloat.

Around 2013-14 PoE was untouchable. But then they had to add more endgame bloat to keep the whales funding for their development.

By now PoE is a convoluted and mechanical mess.

The release of D2R actually reminded me of how good and basic ARPGs used to be. Its hard to go back to current PoE and I'm really hoping that PoE2 will come with a clean slate.

Also, builds being 90% about passives just loses its appeal by now. Theorycrafting is fun, but when the actual actionskills lack in variety, the game loses its long term appeal.

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Damn the second trailer was over a year ago. And we're still got like another year before getting anything even more.

If you don't start in the top 10 in the log in queue on launch day, you are already behind and your economy will never recover, so don't even bother.

Honestly, the biggest issue (imo) with PoE is the bloat. There is just SO MUCH SHIT that its hard to keep up with it all.

Let's start a new league for example, what do we have to work on?
>Delving for end game crafting.
>All the fucking sythensis shit and mods.
>Cluster jewels.
>Grinding for sextants.
>Boss loot is still atrocious.
>There is too much currency to go into the currency tab, so they add more tabs which you have to buy.
>Blight for blight oils for anoints.
>Prophecy is useless.
>Keeping track of the 10+ currencies they add every major patch. Awakener orbs, new exalted orbs.
>Having to keep track of literally 5+ pages of changes to keep your build viable.
>Nerfs to builds because they're "too strong" in a game which is basically played as a single player experience by 99% of the player base. Who care about trade whales, people just want to have fun. (Nerfs to double dipping, nerfs to attack speed, nerfs to poison builds, nerfs to fortify and melee/slams (Put any skill in CoC cyclone and it works.
>Having to refarm every league for your crafting table mods.
>Having to grind for your unveiling.
>Syndicate, what a shit show. You literally need an excel spreadsheet to get what you want from shit.
>Endgame lab is better than it used to be, but if you're searching for a specific helm enchant, good luck.
>1 shots with 60k armor. 1 shots with 8k life. 1 shots with anything. You will die. The top delve builds run 300 life because 300 life vs 9k life doesn't matter if you still get 1 shot.
>Still no active dodge mechanic.

I could go on, but honestly I'm tired of typing.

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Its the worst optimized game known to fucking man.

PoE2 can really be broken down into several pieces and you can clearly determine which ones are good and which ones aren't.
Acts
>7 new acts as an alternative to our 10 act format
It will be cool as shit for a few runs and rapidly become as stale as our current 10 acts because:
>Designed to be as long as our current 10 act format
>Even fucking more forced invuln phase bosses and little else (The Devourer is going to be miserable on repeat runs if it has a skill point reward)
Gem system
>The new gem system gives players an average of 7 6-links theoretically instead of the current 1-2, which will make some builds that are gem starved significantly less starved (namely Cold DoT and summoners), but in general means all builds can reliably have a bossing skill, a clear skill, and plenty of room for all their other shit, as long as meta supports can be reliably accessed
>But also this system will end up sucking after 1 or 2 Leagues because they'll rebalance it to be comparable to current (SHIT) balance and we'll be back to a stale meta before we know it
Ascendancy
>Doubling the number of Ascendancies in the game is equal parts a great idea and a horrible one and we'll have to wait to see the final implementation to see how it ends up
>Also I feel bad for new players since to access old Ascendancies, they'll have to at a minimum play through the old 10 acts up to beating Izaro and then cycle through all the Ascendancies for that class to unlock them in PoE2, cause some definitely will still be strong even compared to PoE2 Ascendancies and (last we heard anyway), they're going with this retarded fucking system where Ascendancies are locked to PoE1/2 campaign respectively until you allocate them at least once

fucking heist season was the worst one ever and I uninstalled

It's really not. That'd be Postal 4.

If someone somehow managed to make a game more unoptimized than poe then they deserve an award for being so fucking shit.

Did you copy paste this from an old post? Half these things don't exist anymore

No idea what you're talking about, literally all you need for it to run well is a CPU from the last 5 years and an SSD.

It really was.
>A League mechanic you can't even interact with unless the game gives it to you (Smuggler's caches did not have a 100% spawn chance and you could go 3+ whole maps without seeing a contract drop either)
>The mechanic itself is fucking boring dogshit, walk through halls waiting at doors, instagibbing trash mobs, then escaping, waiting at doors, rushing through and instagibbing trash mobs or getting instagibbed because of huge swarms behind doors with stacked rare auras
>But also super rewarding mechanic (boring and rewarding is the single worst possible combination)
>Literally just added it to the core game without any major alterations whatsoever

>>new peak numbers current league even during Lost ark and elden ring
Elden Ring launched a month after the league did and Lost Ark is still absolutely fucking crushing PoE's ALL TIME HIGHEST months after release. Try harder GGG drone.

they did 1 power creep update that let people zoom too hard so they cant slow the game down anymore or they will die from no money

chris has said over and over he wants the game slow af and wants more RNG into the game. i cant wait for his hardmode calling it now its going to have like -95% drop rate and all mobs will have 2-3x hp with crafting removed

game has been slower longer than its been zoom yet niggers want it to be even faster

peak gameplay youtube.com/watch?v=WMv0lO5KVW4

To give you a quick idea, I have a 3090, an i9-10900k, and 64 gigs of RAM.
Postal 4 still has huge stutter spikes randomly when I look in a direction in some locations and I had to turn down the graphics to medium for stable 60 (barring said stutters).

>-95%
*All drop rates have been cube rooted, mob HP has been doubled and so has all mob's generic natural damage reduction.

they keep nerfing and nerfing as result people flock to the same builds that actually work

then people gets bored after a few days because they play the same build 3 leagues in a row


and everything because this neon guy keep nerfing

There is no way to make running the acts an exciting process in the long term
As for the gem system, obviously GGG wants to keep player power at similar levels, so they will nerf abusable interactions, but overall it's the right choice to change the system like that
New ascendancies are a great idea, it feels like there is still tons of additional identity that you can get out of the base classes, and it could lead to some builds that are really fun to design and really fun to play
It was said that ascendancies are campaign exclusive, but that's still completely a subject to change
It would be preferable if ascendancies were just globally available, but even if they aren't, it's hardly going to make a difference for the average player

>chris has said over and over he wants the game slow af and wants more RNG into the game.
Which is fine but the dumb kiwinigger has had his game at breakneck speed for multiple years then tried to undo the damage in a single patch (Expedition.)

Chris Wilson is so retarded it hurts. Games not even in the same genre (Elden Ring, Lost Ark) keep taking a bite out of his ass because he's so utterly incompetent. It takes genuine, nigger-tier stupidity to make Leddit, home of the biggest, most feverishly devoted cocksucking cooperate bootlicking drones turn on you and somehow they managed. It is awe inspiring.

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I don't know what the fuck they could even do to fix it, not that they're going to. The obsession with doors just completely ruined it.

Still the best ARPG, which sucks cos its a decent game but there's so many issues and improvements have been slow because of PoE2 memes
Despite the potential for build complexity, most skills and/or playstyles are both useless AND aids to play - unless you've got a few hundred hours of investment into a league and have gear for some cooler builds, you feel like you're just playing the same archetypes as everyone else. A few things are so imba that you can't not build around them league after league and they never change because killing them would piss everyone off. A lot of the recent nerfs just make the problem worse by narrowing the availability of good builds but keeping one narrower set of archetypes still viable.
Take the recent nerf to melee - melee had Fortify to make up for the fact that its melee and melee is gay as fuck. But they made Fortify really difficult to stack now unless you play the ascendancy that gets is for free. That ascendancy also gets so much more insane free defensive shit across the board that you're retarded if you even play it as a melee class anymore. In fact it gets so much that it feels retarded playing any other ascendancy with equivalent character investment.
The game feels complex until you understand 80% of the shit and then you realise that the game will feel bad to play unless you only ever interact with 5% of that shit for the first 200 hours of a league. That gets boring after a while.

game has been fast since the days of spark you disingenuous LARPing faggot
>t. betaCHAD

They're doing it right in terms of keeping the base thirsty and not losing the flame. I assume there would be something soon.

It would have to be reworked from the ground up, similar to how they decided to take a stab at reworking Nemesis with Archnemesis League (ignoring that Archnem is shit mind you).
>Remove normal contracts entirely
>Heist is now a spawning mechanic like other ones, except you get a random Heist member (and an ally occasionally to introduce you to new characters)
>Spawns when you enter the map
>Seek out a sub-area whose marker pops up when you get close
>Run in, kill shit, kill a strong foe at the end, loot, and leave (with no alarm bullshit)
>Occasionally, loot can include the Unique contracts
And that's it.

it got chinked to death

they are now pumping out shitty gimmick leagues just to sell stash tabs and "supporter" pack

PoE is so bloated now you have to micromanage 30 tabs and pick up 30 different items types

harvest and crafting killed it for me

bring back 6socket/6link lottos, balance the game around 4/5 links/have chase items again/give smart loot to boss map drops and have them drop ID'd

biggest thing is have them recrunch the campaign like they did when act 4 came out. so many zones need to be like half their fucking size

Elden Ring is barely 2 months old though. Player count will drop like most Souls game do.

I think the acts won't be nearly as tedious if they just enabled a fully revealed map at all times. Nothing is more infuriating than going in the wrong direction during the acts.

it got way faster later on faggot

i miss spork totems

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>speed clear meta where you don't interact with 99% of enemies beyond instantly killing them or instantly being killed by them
>boss design has become increasingly unintuitive with layers of bullshit and instant death bullet hell attacks
>but they need to instantly kill on hit because healing mechanics are so strong that anything that doesn't kill you in less than a second doesn't matter
>gear progression is gigafucked where after the first few hours of finding your own gear at endgame, you suddenly have to spend 10 hours grinding just to have a 1% chance at crafting an upgrade by throwing away a ton of currency and secondary crafting resources
>mapping and end game progression systems are bloated with a dozen different minigames which each require five spreadsheets and wiki delving to even attempt to understand what is going on
>any unoptimized build will get hard walled by stat check inflation
>but also optimizing builds requires a graduate degree in PoEology and community resources because most mechanics and interactions are not explained in the game, cannot be easily studied in the game, and compound with twenty other things you never even knew existed
Essentially, it is horrendously bloated and the core gameplay was turned into amphetamine clicker

Still is.
There's no competition.

>game is so bloated with "content"
They fixed that though.
Atlas skill tree allows you to "level up" the content you like and ignore everything else.

The worst part of the game is levelling new characters to maps
They know everyone hates it
But recently they decided to go back and start making the levelling process slower because ??? even though they're ALREADY supposedly devoting more than half their development hours to create a brand new levelling process with PoE2
They consistently nerf speedrunners and ez levelling tech too, I don't think anyone can do a 90 minute A5 Kitava + Lab run anymore because they decided travel skills needed to feel worse and offscreening was bad, even though everyone loves that shit
Just one example of how they seem to not have a reason for doing the things they do, i think a lot of the people working there have carte blanche just to do whatever until the rest of them finish working on PoE2, which is a meme at this point

Complaining about harvest outs retards who don't craft and don't optimize their items. Otherwise they'd be aware that you can craft rares with all desired offensive bonuses and passable defensive bonuses at reasonable investment in conventional ways, and the only thing harvest provides is improving defensive bonuses. Or other way around if you prioritize defense (which is a poor strategy since you will get clapped anyway).

>try to play a non-Champion character
>get oneshot by everything because lol no Fortify, even with 7k life and full defensive auras+spell suppression
shit game

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>gear progression is gigafucked where after the first few hours of finding your own gear at endgame


this is what kills it for a lot of players imo. after acts they spend 5-10c to upgrade each part, then next upgrade can be 25-100c then the last upgrade can be 5-40ex so it feels really bad

you dont need 50+ex of gear to beat the game all of that is extra to push for but everyone has a min max mindset and burns out

iirc chris has said in interviews he doesnt want more than like 20% of players in red maps/doing hardest content

i make bank sitting in t10 maps

thats why i want them to be half sized when in acts, feels so bad to go the wrong way in weaver/belly ect and have to tp out just for speed flask charges

>brand new levelling process with PoE2
Basically, most of the changes they make to the current campaign are just adjustments to mob HP/damage and adding in spawns for some new mobs from PoE2 that they recently finished up. Reusing assets is a very common practice.
For example, Expedition mobs are a mixture of recolored Abyss mobs and mobs from the PoE2 Act 2 trailer. It's believed most Scourge mobs are PoE2 mobs from act 5+, since they and everything else relating to it looks so much like Kitava, which is also tied to the Seed of Corruption (the main antag of Poe2).

It's about 15 minutes slower to kitava I think

>people are having fun with skill?
>NO FUN ALLOWED RUIN THE SKILL NERF IT
>lets bloat hp so everything takes forever to kill to make the game boring as fuck
ggg went wrong

sounds like your build was bad, post a pob of one of your chars see if i can help you out.

>But recently they decided to go back and start making the levelling process slower because ???
It is basically a hazing procedure, forcing you to earn playing actual game instead of just letting you in right away. This way you are more invested into your character, and therefore less likely to drop the game. Bald kike is willing to abuse you and force you to waste you time for muh player retention.

its still good but like all games people have ran out of things to do

this
the game's main pull is meant to be build and playstyle diversity but there's very few things actually worth playing outside of a narrow meta and their solution for a long while has been to nerf stuff

>everything takes forever to kill
you wot mate

>Playing life based builds at all while game is filled to the brim with chaos damage
I don't understand how could anyone play current year poe as build that is not CI, and since I've already played CI builds I'm interested in, game has nothing to offer me now.

takes longer than a few leagues ago

when was the last time they nerfed molten strike I wonder?

>speed clear meta
true, but that's every arpg
>boss design has become increasingly unintuitive
personally i think that the problem is not bullet hell attacks but rather how bosses do these non-obvious things that force you to check a guide before you engage them (maven is the king of this problem with the big explosion starting the second phase and the simon says part etc.)
>but they need to instantly kill on hit because healing mechanics are so strong
the current endgame bosses are honestly pretty well designed in how you can dodge their attacks as long as you have a dash skill and/or some movement speed. diablo 2 was worse in this regard given how there were literal instant 100% heal potions
>gear progression is gigafucked
crafting good (not amazing, but good enough) gear isn't that hard or costly. your build generally only wants a few certain stats more than anything else, just go for those and get them high.
>progression systems are bloated
don't even really know what you're talking about here aside from maybe delve and heist, neither of which you're forced into or is necessary
>any unoptimized build will get hard walled by stat check inflation
it's a long game with lots of content that gets harder and harder, if you want to beat the uber endgame bosses you sorta have to optimize your character to an extent. being able to beat the game completely with any build no matter how bad wouldn't make the game better
>but also optimizing builds requires a graduate degree in PoEology
some things aren't explained enough but having to get very good at the game to beat it completely isn't a bad thing

it was never fun and no one except idiots would want to play this

no one wants to look at a web of 10,000 nodes and each one is "+2% increased attack speed". that is boring.

the combat itself isn't fun. it was in d2, and that's why people liked it

these games where you spend all your time pressing 2 buttons and everything on the screen is exploding and you're killing 100s of demons every second... is that fun? why would that be fun? can you even answer that? the type of person that enjoys these types of games is completely pathetic
it's just not fun