Name a better RPG party management system

Name a better RPG party management system.

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Why should I?

But everyone complains it's bad because you don't actually play the game.

game
>plays itself

jrpgfags
>wow this is the best gameplay ever

>turn it on when you do a short grind
>turn it off when you don't want to

JRPGs are better than western games.

Those players are retarded but also the game gives you the freedom to not interact with the system if you dont want it.

Nothing felt better as someone who did use the system and the clone of it in Dragon Age than building the perfect AI to deal with most common encounters without my input.

When you discover automated gameplay you’ll never experience gaming the same way again

As far as AI for party based RPGs go it's quite literally the perfect system, even if it was imperfectly implemented in FFXII (which is understandable since it's the first time it was used). I am surprised that more games haven't ripped off gambits to be honest

I thought this would be way more awful than it actually turned out to be. Maybe I was just easily amused. Really fast random battles and no loading transitions was pretty nice. The only problem is that it was perhaps TOO good, functionally. I only turned it off when doing stuff like the very tip top hunts and just let the game play itself otherwise. So yes the game playing itself became more than a meme for most of the game, which is a problem.

One of the big problems with JRPGs and their random battles is they never realized that shit sucks. They like to draw them out or add gimmicks to make them better, like in Octopath. But a game like FF6 had the perfect random encounter system where you blow the enemy away like dandruff or have to stop and fight a puzzle boss to make good use of your abilities because it realized random encounters were just busywork. So this game just relegating it to something you don't have to engage with was certainly an interesting solution but not much of a fun one. Yes it was nice to figure out how to big brain program my party into doing all the work for me but then there was no game left. That and the story being kind of whatever made me stop playing before entering the final dungeon.

I recall the orders having some really obvious gaps that made certain things difficult. Including one option I went fucking Google searching for only to discover you never get it in the game. But it was so long ago I can't remember what it was. Something about attacking closest enemies or something.

my wife

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>THE GAME WILL PLAY ITSELF
Yes, exactly. That's why it's so good
>BUT I PLAY GAMES NOT WATCH THEM
Then... Don't use it?... It's entirely optional.
>BUT WHY WOULD I IGNORE A FEATURE OF THE GAME!?
It's highly customizable, it's only as automated as you optimize it to be. The average casual players probably doesn't have that much patience. If you want certain actions to be automated and some not to be, that's entirely viable to do. It's extremely open ended and free.
>BUT I SAW A MEME
Well, that's basically all of the mindless criticisms haters can muster.

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Not even joking

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Hated it when it came out and I was a teenager, played it again when zodiac age and loved it. Younger me was retarded.

>Can't command fucking party members
It'd be fine otherwise.

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Easy.

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>DURRRR THEY'RE INDIVIDUALS THAT'S WHY YOU CAN'T CONTROL THEM ITS ACTUALLY GENIOUS
This game is a piece of shit

Amateurs, all of you.

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There's plenty of games where the CPU runs your party member's behavior, usually with little or no input from you. Some games just plain copy the gambit system. So why is it that FF12 is the only game where people complain about it?

One where I control all of my characters myself

I think I remember something like that too. The closest thing you can hope for is "target party leader's target" and changing yourself, I think.

disgaea 6

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>So why is it that FF12 is the only game where people complain about it?
>Taloon stares blankly into space!

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I can't. Not even a HUGE XII fan, but the Gambits stil wasn't surpassed. Some games like Xenoblade and Tales tried but still fall short with bad A.I.

God, I love this game so much. Feels weird to see so much hate for it

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>But retards complain it's bad because you don't actually play the game.
ftfy

Frankly every non-turn based RPG should have some sort of gambit system. I wished for it so many times during FF7R.

the first 15 hours is unbridled kino, the best FF has ever been. It's also the last time Square had good english voice acting in a mainline FF.

Tactics from Dragon Age Origins was a direct improvement on the system.

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>meticulously tuning your party's behaviors to handle everything the boss will dish out isn't playing the game

I loved the game, even the base game where everyone's classes kind of blend together, because you could either diversify the party for more traditional roles, or you could make the entire party a jack-of-all-trades crew who could swing for big damage AND heal AND cost offensive magicks AND hold an enemy's direct attention without melting. Making your whole party run on your football manager game plan made me feel like an effective commander of a small unit.

Makes me want to go back to it now that I think of it. The character design and architecture were kino.

when I first played FF12 on my PS2 I thought the gambit system was going to be the future for jrpgs and waited patiently for it to take root. Still waiting, I am actually considering Disgaea 6 because of it having something similar.

I want to fuck this fish

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FF12 IZJS is the only good version of FF12.
No you can't say "FF12 has good combat" unless you have played IZJS and not the shitty remaster that made the game 10 times more easy.

Crafting the best possible Gambits combination is playing the game. And you can always turn them off.
There's also the License Board, dungeons to explore, new equipment to get in every town and area, Marks/Hunts etc...

the esper fish thing is male, that girl is his captive

Kneel before your king, gambitnerds.

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Disgaea 6's Demonic Intelligence is purely for mindless grinding purposes, you're still going to want to play manually on harder maps or your team will get wiped out

>the esper fish thing is male
IT'S MA'AM

Elden Ring
real people > npcs

I cheesed it.

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you didn't play the game

>Crafting the best possible Gambits combination is playing the game.
This. I bought the game on switch just because it had three gambit slots per character while the PS4 version didn't at the time. I've since sold the switch version and bought the game for Steam now that every version has the same features.

Get Disgaea 6 pleb

>Fights take fucking forever because of the HP bars regardless of how well you manage paradigms
>Only becomes decently customizable half way into the game
>Characters only start having a wide arsenal when you're about to finish the game
>No new game+
If normal encounters didn't take so fucking long it would have been fine but they just had to stretch the playtime at the expense of the player

Looks gay. FFXII shits all over it

Party/manager gameplay can be uniquely fun when the game around it is good.

Actually playing a game

It turns FFXII from a JRPG to factorio, it's absolutely kino.

>the game playing itself became more than a meme for most of the game, which is a problem.
No, you just like having busy gruntwork. The only difference between using gambits and not using gambits is that gambits have you input the commands once, while not using them has you input the commands every time they occur. The only difference between you using gambits to heal someone who is below 50% health and you manually healing someone who is below 50% health is whether you want to input the command once, or every single time it happens.

Not every game has to be some modern euro-work simulator.

>be me, 12
>play ff12
>fiddle with gambits
>"woah... they're automatically doing what I want them to"

the game is based.

It's a good system in theory but part of the issue is how you have to find or purchase them. I like the idea of being building up your parties AI as you progress, as in a way it makes sense and gives the sense of your party bonding and growing together but you should've gotten access to more of them purely through leveling up and doing like unique bond missions or objectives and shit.

Also, while this isn't technically related to the party system, the issue with the game is that the players combat sucks. There's nothing interesting for you to do. You're getting an MMO-type experience but without the interaction with real people, which is boring.

Should I start XII with a guide?

JRPGs are far behind CRPGs, which are all western made

You can fully control a character and have your party members on gambits. You still get full control like a turn based system, but none of the pacing issues. It’s like kingdom hearts priority system but for nose breathers

Gambit does twice as much, while simultaneously giving you more control with less oversight. FF13 is Rock Paper Scissors for idiots

if you want. I think there's a few missables.

Absolutely, if you know what you're doing you can powerlevel to 30-40 before the first dungeon, plus every rare game usually drops a powerful weapon. You can also get endgame weapons midgame if you know where to go. The game is VERY breakable with clever exploration.

Only have that filled me in my life
I just couldn't kill trash after some point, it was a dessert or an oil refinery or sth
Too bored to get good so I dropped it

It's good but the system could be improved immensely to make a much more fun game.

>setting a 75% HP below a 100% HP order
You fool.

>dude, lets hve the game play itself
What the fuck were retards at SE even smoking?

They thought gamers were above average intelligence.
You proved them wrong.