Suppose a game developer officially embraces BitTorrent for their new game. "Sure, go ahead and torrent it," they say, and even go as far as to provide official torrent links for it upon the game's release.
Have they financially doomed their game by doing this or is there some way they can make their budget back from this? Would embracing BitTorrent be a self-destructive move on the developer's part?
There are entire record labels that set their price to pay what you want for music and they are doing fine.
Camden Brown
no, this will guilt trip pirates into buying their game instead
Lincoln Barnes
devs who don't mind people playing their games for free but still want to make money they just don't use drms
Jaxson Cox
No. The people who already pay for games will pay for games. The people who pirate exclusively, always pirate exclusively. Those who pirate then suddenly buy your games, are exceptions, not the norm. Telling people to pirate is good will, and is a load off your servers as well, assuming you host your games there.
If your game is shit, you still won't make a lot of money, that's the bottom line. It doesn't matter if you support piracy or not.
Noah Bennett
Rape Day game already did
Joseph Edwards
Devs of the Darkwood literally did just that, and dropped official torrent on Piratebay, so people could play the full game for free day 1. It became a small phenomena and sold well.
It's all about making a good product people will WANT to support.
Gavin Peterson
Multiple indie devs have done this as a PR stunt and as far as I know none of them suffered financially for it.
A lot of indie bands make most of their money from merchandise sales. Give the torrenters a coupon code for a discount to encourage them to buy more of your game's merch.
How? Even a bunch of thirdworlders can do it, so why can't you?
Connor Carter
>"Sure, go ahead and torrent it," they say Didn't Notch say something along those lines?
Elijah Powell
Making shitty songs is probably a little easier than making shitty games.
Jeremiah White
He's a third worlder moron
Aaron James
Just kickstart a free game, giving the kickstarters the game like 2 months early.
Easton Fisher
I've seen a ton of indie devs offer pay-what-you-want pricing on Itch. Wonder how well that works for them.
Brody Mitchell
No, the Factorio devs would rather you pirate their game than buy it off a key site and you can play multiplayer with pirated copies, and that game sells like crack.
Caleb Parker
>make game >take out a loan from some bank >have thousands and thousands of discs printed >have to pay "artists" and manufacturers to print all of this shit and put it together >have to pay a distributer to get them on shelves >your game sucks and doesn't sell >take a massive loss on the physical media or >make a game >let people play it >ask them to pay if they liked it >even 1 customer "donating" means profit it should honestly be the norm at this point. anybody that actually buys a game on a whim deserves to get burned on a shitty purchase
Jaxson Morales
devs that openly tell people to pirate their game are based.
Colton Rodriguez
Not really when you can just copy paste everything for a game.
most indie bundles are devs giving away their games for nothing hoping it'll gain some traction
Brody Kelly
>Have they financially doomed their game by doing this or is there some way they can make their budget back from this? depends on the size of the budget
what you can expect is loyal fans will pay, if you already have a large following, they'll pay the price, and maybe even one generous richfag will pay beyond the normal price, you may survive if you have a loyal fanbase lots of people will be able to play, therefore growing the audience and raising the chance of someone paying if they enjoyed the game, though you should expect 1 in 100 to actually pay, and most will underpay, most gamers are kids with no job and no money you will save money on bandwidth/advertising/distribution
Ian Jackson
yeah, and they fucking SUCK a waste of time, which is why they dont get traction, why nobody buys and they stop making games hopefully
Xavier Carter
Even a free game, if it's good enough, can support the developer if they accept donations. Dwarf Fortress does exactly this.
Camden Russell
WoW and LoL updaters use Bittorrent. Pretty sure some other (GOG?) services use Bittorent to reduce server load. Any distributor using a site with accounts could run a private tracker with per-account access to torrent files.
It's just a fucking protocol, you can pirate with ftp, http, CD, or pigeon.
Joseph Wright
You'll probably save a lot more money on server bandwidth costs since it's P2P.
John Perry
Speaking of torrents, what is the best client to use in 2022? I've been using Deluge for a long time but the Windows version hasn't been updated in years.
Ian Thompson
You can just buy a bunch of loops from Splice or Sounds.com and paste them into Garageband.
Christopher Rivera
>I've been using Deluge for a long time Same. So can't help ya there.
Jonathan Edwards
Yeah all of these devs didn't mind piracy and none of them suffered for it. The key is to have console ports because that's where most of the money comes from, especially on Switch. Deluge is still the best for me, though qbittorrent is also decent. There are times where people still use utorrent and I'm thinking "why??"
Owen Jones
This is called f2p. Many f2p games have had you download the game from other users who already downloaded it. Goddamn is Yea Forums getting stupid
Hudson Phillips
Game Dev Tycoon literally did this on release
Chase Brown
Most game devs already do it but put some cheeky shit in that either fucks with you or reveals you're a pirate when you complain about it until someone patches it.
Oliver Rivera
for every 10 pirated copies somebody buys your game if nobody pirates your game nobody is going to buy it either
Asher Foster
At that point you might as well add microtransactions.
Matthew Cruz
This. I buy copies for my friends if a dev is a pirate.
Benjamin King
They'd probably be violating licensing deals if they have any licensed content.
Jacob Wood
I use qbittorent. I used to use Deluge but the UI was just too shit for me to continue using it.
Jason Taylor
Depends on the budget. Could a game like Elden Ring turn a profit? No. Deltarune. Yeah.
Grayson Ward
You didn't pirate the game.
Jack Wright
This. When I was playing music we would list in bandcamp as set your own price and had a few people throwing 20s at us for a crappy demo.
Samuel Powell
Torrents would be a no problem if developers would bother creating a game demo for their game to test. Also people who torrent are very often not a demographic that will buy your game anyways, so you don’t have to really care about them
Zachary Williams
None of these things would be a problem if we achieved post-Capitalism and headed towards a moneyless world where this stuff wouldn't matter.
Thomas Miller
If a game dev offers their game for free, I won't buy it. I'll download it for free, play it once and uninstall it.
Jose Lewis
Imagine how much more efficient the internet would be if the entire web were P2P and distributed.
Question, if I'm a game developer releasing a game and I say its fine to pirate and even provide a link, but the pirated version has crypto miners packed in, is that illegal? Its definitely moral, but is it legal?
Jacob Martin
Yes and no. If you don't know what you are doing, then it would just be throwing your money away. Especially if no one even likes the game. It's like a burp. It's gone and it stunk, but everyone noticed and as long as the link is floated around.
If people like it, then it generates fame. So with fame you'll want to use it for influence in places that it will actually cause something good to happen. Like at Walt Disney Corporation, or id software, or someplace soulless that wants talent if it exists, but it's impossible for real talent to actually do something in a place like that.
Assuming the game that is made is actually God in any way. The sΩymonster wants to do that too that's why they calling it wokeism.
Brave browser basically did this. Every link was replaced with their crypto referral at the end so every click wold make them money. But when people found this out they just apologized and everyone forgot about it. Pajeets still shill this shit browser everywhere for $0.02 per post.
Jose Green
I get the fastest and most stable downloads from torrents, it also keeps download servers from being overwhelmed and going down.
Nathaniel Torres
Deluge uses fuckton of RAM and CPU because it's a shitty port, plus outdated windows build is the security hazard. qBittorent used to be great but the latest version rapes your HDD spiking disk usage to 100% on some machines and it hasn't been fixed last time I checked. I use Transmission now, it's simple and lightweight, but does everything I need, except renaming torrents and folders doesn't work properly on Windows.
the best devs are the ones that purposefully release bugged torrents of their game. i remember one of the serious sam games would spawn an invincible boss to kill you after 20min of playing. another game i tried pirating the dev coded it so the graphics settings turn themselves down all the time, so the only way to have high gfx settings was to pay him $10 Operation Flashpoint straight up just ruined your gun's accuracy over the course of 20minutes until you couldnt hit the broad side of a barn no matter what weapon you used
Daniel Lewis
>The key is to have console ports because that's where most of the money comes from actually this i think PC sales are only like 25% of the market these days last i saw a chart. mobile games and consoles (playstation/nintendo/xbox) were the other 60 or 70% (mobile games was half of that)
unfortunately we live in a time where it's not worth it to make a PC game anymore and mobile games are more than half of the market, thanks to a handful of fat thirsty richfags who spend $10k on anime jpgs
Isaac Rogers
Literally Minecraft
Eli Peterson
No because most people don't know how to use torrents
Noah Peterson
Is there anything wrong with releasing a game for free while selling cosmetics?