It's a masterpiece in game design

It's a masterpiece in game design

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Since time rewind is confirmed, what other abilities will there be in the sequel and what puzzles will make use of them?

You do this stupid shit 15-20 years ago, Nintendo is just late to the party.

Name the game you can do it in

Name two games.

Wasted potential - the game. They have all these neat dynamic systems but didn't make a game for them.

HL2

>this is peak game design
youtube.com/watch?v=NyZwQcKCzQM

>3 year old chinese video with 60 views
How did you even dig this up?

Pokémon Blue

didnt know you could do that, cool

no speculation here i just want dungeons, please god actual dungeons with the new abilities, its the heart and soul of zelda and the divine beasts showed so much potential but were all visually the same

HL2, Portal 1-2, and many games with physics.

This is your average nint0ddler

Too bad your not given much to use this kind of stuff on. All these amazing physics and varied gameplay trapped in bland world full of copy pasted content.

Maybe a controversial opinion idk, but I liked the puzzle design of the divine beasts. They were just visually (and musically) bland which makes them all blend together in my mind. The "sheikah tech" aesthetic throughout the game was overall really dull, just visually unappealing to look at. If the Divine beasts were aesthetically unique and much more themed, I think they'd be far better received.

Having a spinning/floating thing in your game is a totally different thing than multiple separate game mechanics interacting dynamically.

You use it constantly throughout the world. Whether it’s flying from the updraft of a fire, pushing a boat with wind or riding a rock with magnesis.

I was doing shit like this in HL2 nearly 20 years ago.

Better late than never, nintentranny.

Exactly. There's nothing really fun about doing these crazy set-ups that only work against the Zelda equivalent of Goombas. A lot of these physics tricks should have been things you'd have to figure out to at least do optional puzzles.

youtu.be/ssA-XCNyBZk
More neat boomerang stuff.

Isn't really. lol!

Why is it that every time I see footage from this game it takes place in the same empty low res, washed out of all color, grass field and fighting the exact same color-swapped enemy (goblin)?

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You can throw a boomerang and then use magnetism to turn it into a spinning weapon in HL2????

>people are in an empty area when labing new tech

Durrr

No, they’re saying that physics exist in Hl2 so obviously any game that had physics after that game is a half life 2 clone.

no, but valvefags need to pretend that their tech demos are relevant somehow.

>after that game is a half-life 2 clone.
Nice headcanon.
Maybe but the physics shit existed before BotW, It's not as interesting BotWomnkeys make it when other games did before and better.
>pretend that their tech demos
Use A little bit of self-awareness.

That's not game design. Game design would be putting a shitton of these boomerangs around where you get the magnet power. Or around a puzzle where you need to use it. Something- Anything to make the average negroid brain playing the game put 1 plus 1 together. Game design would be actually having to use it at some point. Having the game actually make you think about how you're supposed to use its mechanics. Game design is about how smartly the features and elements are put together. As it is, this isn't a good example of game design. It's just a random feature you think, "Oh, that's cool." before forgetting about. Because the button mash combat is way easier than throwing a fucking boomerang and waiting 5 seconds to grab it out of the air to use it on the copy-paste enemies.

>every tree can be cut and used as a weapon or as ammo
>every mountain/wall can be climbed with diferent temperature modifiers
>every blade of grass can be cut revealing animals, fallen fruits, rupies or mushrooms
>every rock can be blown up or thrown at enemies
>every wild animal can be tamed and riden

what else does a game need to NOT be a "empty" open world for you people?

GTA has lots of people and cars in a small map but you literaly cannot do anything other than drive and shoot things in that game

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With all of this, it's still an empty open-world game with copy and pasted shrines and Goblin camps.

>b-b-but there is no place to USE said physics

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>CTRL + C / CTRL + V: The Game
Overrated piece of shit.

What you mention about placing boometangs is level design rather than game design. Giving the player a choice is 100% game design. That's why the game just throws every power at you from the start and that's it. It gives the player freedom, and it does so masterfuly.

This game came out 5 years ago and I'm still seeing people come up with new ways to fuck up enemies. I feel so fucking stupid for not getting creative.

I swear, with every cool discovery like this, it just doubles down on the fact that all this game was, was a glorious tech demo.
Like yeah, 100% will agree with anyone that this game has some cool tech to mess around with, but why play this when I can play gmod or something

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This

wow a bunch of gay shit you could do but 50x more fun and 100x better in Gary's Mod. I'm so impressed.

EYE Divine Cybermancy

>GTA has lots of people and cars in a small map but you literaly cannot do anything other than drive and shoot things in that game
bro you're so retarded and have never played GTA to have this opinion.

Spy Kids Challenger

Or why not play a game that has a great narrative or cool stories. Or fun linear dungeons.

>push the utility of sandbox physics from immersive sims in a Open World
>"Bing Bing Wahoo !!1! This is so revolutionnary, open worlds as a genre are saved!"
retard

You can do that and more with the source engine that runs hl2 stop trying to say botw is unique, it's an average as fuck game with barley any content skyrim did more and even to this day has more players than BOTW, botw only succeeded because it was the only fucking game on the switch and nin toddlers were hungry for a new game to play so no shit it did good

>boomerang doesn't actually spin, it's just a shitty effect around it
lmao this fucking game is so bad

Nintendo has to do much more than that if they want to compete with From.

And just what game is that, user?

I can't do motion controls on Cemu with the mouse to save my life so I do some shit with bombs to try and you'll be amazed at how you can cheat through things with ragdoll physics

Not BotW, that's for sure.

Yep, I especially loved how you didn't need any of the tools to complete the game and all the enemies were harmless.

Really made the upgrades and equipment meaningful.

probably petit tube

>0 magic
games fucking boring

>unintended skip
Wow it's fucking nothing.

>Rain makes your electric OP.
>You can throw your metal in a storm to use lightning attacks.
>Flame weapons can be used to keep updrafts going past any burning.

Whole game is kino.

this
I'm hoping since BotW2 Overworld looks so similar, we get Zelda with a bunch of Magic
Or at least classic dungeons, man

Dead Space 1&2, duh.

>Hurrr durrr freezing water and time stopping isnt magic

What's the point of "catching" the boomerang and rubbing it up against an enemy instead of simply throwing it at said enemy in the first place.

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just something cool to do, what's the issue

most other zeldas at least have the fun dungeons bit covered

You don't have to throw it anymore, so it'll keep doing thrown (double) damage.

It's pointless

>all this cool weird shit you could do and several weapons
>on five different enemy types