This game is severely flawed

>copy and pasted bosses
>copy and pasted enemies
>copy and pasted catacombs
>copy and pasted caves
>seven unique bosses
>multiple regions of the game are largely empty with only 1 or 2 npcs
>relatively few sidequests for a game of its size and length
>music is the worst in the soulsbourne series

this game is a hard 7.8. Nowhere near a 10. It's better than DS2 and 3, but that's just it.

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>seven unique bosses
I laffed
Nice bait user

list the other unique bosses

i rounded it down to 6/10 cause the unique bosses arent even that fun to fight against, its mostly flashy moves and aoe spams

>music is the worst in the soulsbourne series
Hard disagree.

Guess you fags are still seeing returns on these shit bait threads or there wouldn't be so fucking many of them but holy shit KYS please

aww, someone online doesnt like your favorite video game? baww

>bait thread
the majority of OP's points are simply true

(You)

>other
you haven't listed any how do I know what's other

>bait
Go to fromdrone exe

Yeah, 8/10 is a fair score.

For me, the flaw isn’t in the reuses assets. There are so many fucking enemy types in the game I don’t mind if I fight them more than once. My grip is that the combat isn’t as good as an action game in 2022 could be. It’s very rollspam-centric.

I put 200 hours into the game and obtained all the achievements.
Sekiro, ds1, and bloodborne are superior. It's not a bad game but it absolutely isn't a 10/10

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>take kick away from the player unless it's a weapon art
>most weapons have kick as weapon arts now instead of actual weapon arts

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>copy and pasted bosses
Every other game in the series is guilty of this, while being 1/4th of the size of ER at best.
>copy and pasted enemies
See above
>copy and pasted catacombs
Texture-wise only. Most of them have a gimmick to their navigation.
>copy and pasted caves
Texture-wise only. All caves are uniquely designed.
>seven unique bosses
0/10 try again
>multiple regions of the game are largely empty with only 1 or 2 npcs
Demonstrably untrue. NPCs aren't an indicator of an area's density anyhow.
>relatively few sidequests for a game of its size and length
This game is chock full of side content.
>music is the worst in the soulsbourne series
The only game that has music that even rivals ER's is Bloodborne; a game that had Sony money behind it, and a proper composer. Tracks like Black Knives, Godskin Duo, Radagon, Fortissax, Godrick, Godfrey, and Elden Beast, are some of the best in the series.

Ds3 + dlc is a 9

>20fpsborne

try to list more than 7

>most weapons
>it's literally the stock WA for 9 weapons, 6 of which are ranged
You think people would do that? Just go on the internet and lie?

>insert BotW days since Meme here but for Elden Ring

Suckiro has perhaps 1/5 of the enemy variety of Elden Ring at best, disingenuous contrarian. If that’s what you care about, you should abhor that game.

DS1 simply hasn’t aged well, but I won’t argue it’s a great game for its time. Still nowhere near Elden Ring with all its merits.

Now Bloodborne is the only one I see up there with ER, if you like the gothic setting.

Yeah cool but no one cares anymore.

too bad bloodborne is unplayable

>it’s another OP going to be pretending to be retarded claiming ER has unique 7 bosses

This gun be good. I expect 500+ baited replies.

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>Bloodborne is the only one I see up there with ER, if you like the gothic setting
Not with that framerate, boss variety in main game, level design post Forbidden Woods, balancing post Byrgenwerth, bosses like Rom, Mico, Ebrietas, One Reborn, build variety, vial system, and length. BB is great, and probably the most unique Fromsoft game, but it's nowhere near the level of DS1 or 3.

Morgott, Godrick, Radahn, Rennala, Rykard, Mohg, Loretta, Malenia

adjective
adjective: unique
being the only one of its kind; unlike anything else.
"the situation was unique in British politics"
Similar:
distinctive
individual
special
belonging or connected to (one particular person, place, or thing).
"a style of architecture that is unique to Portugal"
Similar:
peculiar
specific
particular

Elden Ring has tons of unique bosses only found in its gameworld, I'm not sure what you mean.

>8

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>Morgott
thanks for confirming it's 7

>Godrick
reused in an evergaol
>Loretta
lol no

+Placidusax, Gideon the All-Knowing, Hoarah Loux. Afaik also Ringleader Alecto

>Gideon the All-Knowing
if this is a boss then so are NPC invasions
>Hoarah Loux
fought more than once

>every other game is guilty
Whataboutism. Those games aren't 10 either.
>see above
See above.
>texture wise only
95% of it is the same shit with a few differences. Other than the chariot ones there were like like 3 other unique catacombs.
>Texture wise only
Again, slight variations don't mean shit.
>0/10 try again
Ok so 8. Whoop-de-fucking-doo.
>demonstrably untrue
Except it is. Other than merchants regions have very few NPCs. Around 1 - 3 who move elsewhere to other regions. Others like the snowfield have zero.
>chock full of side content
ER has significantly less sidequests than other open world RPGs like Skyrim or New Vegas. It has even less than RDR2 for fucks sake.
>ds1 aged poorly
Ds1 is still a far superior game that doesn't rely on copy pasted assets to pad out the game.

>nearly every single whip, crossbow and ballista have kick and half the hammers
>9 weapons
wikifag

Esgar, Priest of Blood. my wife.

Ashes of War solve this issue regardless of your autism

Not an argument, liar

>morgott
>mohg
>loretta
no, none of these are unique.

uh yes they are they are unique boss designs sir, beside loretta actually that just looks like a tree sentinel

you fight them all more than once

Tranny thread

If it doesn't have a reskin it's unique im struggling to see why thee fails to understand this very simple yet forward concept

so the fact that they don't even change visually when you fight them a second time makes them more unique?

>bosses so unique they look exactly the same
miyazaki is on another level

Unique: "being the only one of its kind; unlike anything else."

What you're talking about is non-reoccurring boss fights, in which in that case there seem to be 8 or 9 or so bosses if we don't include NPC invasions or NPC-ish enemies.

You fight the same boss again, not another one that just happens to have the same design.

your semantic quibbling is not contributing to the discussion at all.

He said more than 7, I could have kept going, in fact this user did:

People who are even dignifying the utterly retarded premise that "content only counts if it is used a single time in the entire game" are just giving the shazamtroons what they want.

kek
based retard

>WOW HE OBJECTIVELY PROVED ME WRONG IN A SINGLE POST
>IT'S...IT'S NOTHING GUYS I SWEAR
>I'M NOT BTFO
>I'M NOT!!
>I'M NOOOOOT!!

You maidenless runt.

>npcs that spam human spells are bosses now

Not sure why troons are so obsessed with Elden shit. Probably because the female option is just androgynous. Kek. They finally have a game where they feel represented. Just assume every fromdrone you argue with is a tranny

when we take out the non-unique bosses you mentioned, the list stands at 8. which is debatable cause alecto doesn't strike me as unique

Alright then weirdo you dont even know what you want or lack the abilities to explain so either way Arsenal will be top 4 this season.

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still more than 7

no one advanced that premise. there is clearly a balance to be struck between 'make a small number of completely unique bosses' and 'make a massive number of boss encounters that are mostly copy paste jobs'. >100 encounters with copy paste bosses makes for a fucking repetitive game.

7 unique bosses is the lowest in the series by far

i want unique boss encounters. congratulations on getting me to add a single word to clarify what i obviously meant, so clever.

dilate

for retards who don't understand english, a boss being unique doesn't mean it can't be reused
if the game consisted of 30 magma wyrms and one godrick, it would have two unique bosses. these shazamtards threads rely on posters here having double digit IQ

Good thing Elden Ring contains by far the most enemy/boss designs in total, which is what actually matters. Keep seething tranny.

>a boss being unique doesn't mean it can't be reused
yes it does. a unique boss is one you fight once.

Well when you phrase it like that it seems bad, but when a boss is later reused a second time does that cheapen the experience of the first time you fight the boss, or the second? Despite the fact that the fight is techniquely not unique, you're clearly not intended to fight every boss in the game in one playthrough, so most players will only fight the original version, so in their experience the boss is unique. There's obviously far more than seven bosses, but there are only seven bosses that are not reused, that doesn't make the fights you have with all the other bosses that do get later reused less novel, especially when it's the first time you've fought them and you have no clue you're going to see them again.

>which is what actually matters
not to anyone who wants to actually enjoy the game for the duration of their playtime.

>does that cheapen the experience of the first time you fight the boss, or the second
Both

Can I play against Mohg, Lord of Blood in any other game?
The answer is no, and therefore it is a unique asset to Elden Ring.
The same can be said of any other boss, even the ones that are more blatantly repeated like Margit, Godrick, Astel, even the more basic shit like Ulcerated Tree Spirit.
Does Ebrietas, Daughter of the Cosmos showing up in some random chalice dungeon detract from her uniqueness to Bloodborne as a game? Not a chance.
Nor does the Blood Starved Beast in a cave, or the terrible Cleric Beast reskin in the DLC.
The claim of 'unique' bosses being the only ones that count is such an absurdly arbitrary contention in the context of videogaming as a whole that I can only feasibly imagine it's Shazam goons grasping desperately for the last paltry straws they can promulgating it.

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You are a truly pathetic mindbroken loser.

How? How does a boss being reused later change your experience fighting it the first time? Is it a shame when you see the same boss you've fought before a second time? Yes, it's bad and it's lazy, but how does that effect you the first time you fight it?

you would have to carve out a very specific route through the game to avoid encountering the same boss twice. the average player will see more repeated fights than unique ones.

>responding in good faith to a tranny who is literally just using any excuse they can grab onto to attempt to make the game look bad
Why?

>The answer is no, and therefore it is a unique asset to Elden Ring.
but it's not unique within elden ring, you retard.

>it's lazy
t. retard who has no concept of the realities of game development

Are you fucking retarded? Unique boss encounters still make Mogh and Morgott one of those, you want unique, non-reoccurring, no NPC-like boss encounters

which in that case would separate Elden Beast from Radagon sadly because they're two different unique boss encounters so pick if you want Mogh/Morgott to the list or Elden beast. Pro tip: go for Elden Beast it's easier to explain with your autistic way or trying to argue

>The claim of 'unique' bosses being the only ones that count is such an absurdly arbitrary contention
no one other than you is saying this

You're being extremely disingenuous if you're actually claiming that Margit and Morgott are the same boss encounter.

Actually I'm and I'm trying to make that same point as well. It's an asinine complaint to make about a game that has a lot of things actually worth complaining about.

>it's bad and it's lazy, but how does that effect you the first time
Retroactively the entre experience is cheapened when you encounter the same boss multiple times. It doesn't help that these are fairly poorly designed bosses in the first place

>I-IS THAT... AN ENEMY I FOUGHT 40 HOURS AGO??? NOOOOOOO I'M LOSING MY MIND!! MY ENJOYMENT IS RUINED!!!!! HOW COULD YOU DO THIS MIYAZAKI AHHHHHHHHH!!!!
Shazamtroons literally sound this retarded lmao

>Unique boss encounters still make Mogh and Morgott one of those,
no it wouldn't. you fight mohg twice. your encounter with him was not unique just because it was in a particular room.

How can an experience change retroactively? Do you own a time machine?

Some of the bosses that have an easy mode fight are far higher quality than any of the previous games. At the very least,
>Radagon/Elden Beast
>Mohg, LoB
>Godrick
>Godfrey/Horah Loux
>Morgott
>Rykard
>Fire Giant
>Malekith
>Margitt
>Malenia
>Placidusax
>Rennala
>Radahn
are all easily on par or better than previous games. A lot of the "B" tier bosses like Astel, Fortisaxx, Loretta, ect are still at the least as good as late game bosses in Souls.

no one in the thread has said that unique boss fights are the only ones that count. there are simply too few of them in the game.

This game isn't DS3, it's not a linear corridor boss rush game. Accept that you are not its target audience and move on with your life instead of embarrassing yourself by being a mindbroken bitch.

I agree
I got bored and started again with my attempts at ng+ charmless demon isshin instead. Way more fun