>copy and pasted bosses >copy and pasted enemies >copy and pasted catacombs >copy and pasted caves >seven unique bosses >multiple regions of the game are largely empty with only 1 or 2 npcs >relatively few sidequests for a game of its size and length >music is the worst in the soulsbourne series
this game is a hard 7.8. Nowhere near a 10. It's better than DS2 and 3, but that's just it.
i rounded it down to 6/10 cause the unique bosses arent even that fun to fight against, its mostly flashy moves and aoe spams
Lucas Gutierrez
>music is the worst in the soulsbourne series Hard disagree.
Jackson Ortiz
Guess you fags are still seeing returns on these shit bait threads or there wouldn't be so fucking many of them but holy shit KYS please
Alexander Parker
aww, someone online doesnt like your favorite video game? baww
Ian Williams
>bait thread the majority of OP's points are simply true
Zachary Nguyen
(You)
Ian Wilson
>other you haven't listed any how do I know what's other
Brody Thomas
>bait Go to fromdrone exe
Zachary Brown
Yeah, 8/10 is a fair score.
For me, the flaw isn’t in the reuses assets. There are so many fucking enemy types in the game I don’t mind if I fight them more than once. My grip is that the combat isn’t as good as an action game in 2022 could be. It’s very rollspam-centric.
Robert Anderson
I put 200 hours into the game and obtained all the achievements. Sekiro, ds1, and bloodborne are superior. It's not a bad game but it absolutely isn't a 10/10
>copy and pasted bosses Every other game in the series is guilty of this, while being 1/4th of the size of ER at best. >copy and pasted enemies See above >copy and pasted catacombs Texture-wise only. Most of them have a gimmick to their navigation. >copy and pasted caves Texture-wise only. All caves are uniquely designed. >seven unique bosses 0/10 try again >multiple regions of the game are largely empty with only 1 or 2 npcs Demonstrably untrue. NPCs aren't an indicator of an area's density anyhow. >relatively few sidequests for a game of its size and length This game is chock full of side content. >music is the worst in the soulsbourne series The only game that has music that even rivals ER's is Bloodborne; a game that had Sony money behind it, and a proper composer. Tracks like Black Knives, Godskin Duo, Radagon, Fortissax, Godrick, Godfrey, and Elden Beast, are some of the best in the series.
Jayden Thompson
Ds3 + dlc is a 9
Nathan Phillips
>20fpsborne
Mason Ward
try to list more than 7
Matthew Ortiz
>most weapons >it's literally the stock WA for 9 weapons, 6 of which are ranged You think people would do that? Just go on the internet and lie?
Levi Murphy
>insert BotW days since Meme here but for Elden Ring
Brody Davis
Suckiro has perhaps 1/5 of the enemy variety of Elden Ring at best, disingenuous contrarian. If that’s what you care about, you should abhor that game.
DS1 simply hasn’t aged well, but I won’t argue it’s a great game for its time. Still nowhere near Elden Ring with all its merits.
Now Bloodborne is the only one I see up there with ER, if you like the gothic setting.
Josiah Rogers
Yeah cool but no one cares anymore.
Charles Gonzalez
too bad bloodborne is unplayable
Andrew Reed
>it’s another OP going to be pretending to be retarded claiming ER has unique 7 bosses
>Bloodborne is the only one I see up there with ER, if you like the gothic setting Not with that framerate, boss variety in main game, level design post Forbidden Woods, balancing post Byrgenwerth, bosses like Rom, Mico, Ebrietas, One Reborn, build variety, vial system, and length. BB is great, and probably the most unique Fromsoft game, but it's nowhere near the level of DS1 or 3.
adjective adjective: unique being the only one of its kind; unlike anything else. "the situation was unique in British politics" Similar: distinctive individual special belonging or connected to (one particular person, place, or thing). "a style of architecture that is unique to Portugal" Similar: peculiar specific particular
Elden Ring has tons of unique bosses only found in its gameworld, I'm not sure what you mean.
+Placidusax, Gideon the All-Knowing, Hoarah Loux. Afaik also Ringleader Alecto
Colton Russell
>Gideon the All-Knowing if this is a boss then so are NPC invasions >Hoarah Loux fought more than once
Jackson Gutierrez
>every other game is guilty Whataboutism. Those games aren't 10 either. >see above See above. >texture wise only 95% of it is the same shit with a few differences. Other than the chariot ones there were like like 3 other unique catacombs. >Texture wise only Again, slight variations don't mean shit. >0/10 try again Ok so 8. Whoop-de-fucking-doo. >demonstrably untrue Except it is. Other than merchants regions have very few NPCs. Around 1 - 3 who move elsewhere to other regions. Others like the snowfield have zero. >chock full of side content ER has significantly less sidequests than other open world RPGs like Skyrim or New Vegas. It has even less than RDR2 for fucks sake. >ds1 aged poorly Ds1 is still a far superior game that doesn't rely on copy pasted assets to pad out the game.
Nathan Cruz
>nearly every single whip, crossbow and ballista have kick and half the hammers >9 weapons wikifag
Aaron Cox
Esgar, Priest of Blood. my wife.
Lucas Allen
Ashes of War solve this issue regardless of your autism
Oliver Jenkins
Not an argument, liar
Brody Perry
>morgott >mohg >loretta no, none of these are unique.
Jaxon Russell
uh yes they are they are unique boss designs sir, beside loretta actually that just looks like a tree sentinel
Christian Sullivan
you fight them all more than once
Blake Peterson
Tranny thread
Thomas Kelly
If it doesn't have a reskin it's unique im struggling to see why thee fails to understand this very simple yet forward concept
Justin Moore
so the fact that they don't even change visually when you fight them a second time makes them more unique?
Brody Myers
>bosses so unique they look exactly the same miyazaki is on another level
Anthony Williams
Unique: "being the only one of its kind; unlike anything else."
What you're talking about is non-reoccurring boss fights, in which in that case there seem to be 8 or 9 or so bosses if we don't include NPC invasions or NPC-ish enemies.
You fight the same boss again, not another one that just happens to have the same design.
Cooper Watson
your semantic quibbling is not contributing to the discussion at all.
Jordan Flores
He said more than 7, I could have kept going, in fact this user did:
David Morgan
People who are even dignifying the utterly retarded premise that "content only counts if it is used a single time in the entire game" are just giving the shazamtroons what they want.
Christopher Baker
kek based retard
Ryder Sullivan
>WOW HE OBJECTIVELY PROVED ME WRONG IN A SINGLE POST >IT'S...IT'S NOTHING GUYS I SWEAR >I'M NOT BTFO >I'M NOT!! >I'M NOOOOOT!!
You maidenless runt.
John Ramirez
>npcs that spam human spells are bosses now
Justin White
Not sure why troons are so obsessed with Elden shit. Probably because the female option is just androgynous. Kek. They finally have a game where they feel represented. Just assume every fromdrone you argue with is a tranny
Jace Torres
when we take out the non-unique bosses you mentioned, the list stands at 8. which is debatable cause alecto doesn't strike me as unique
Jose Lopez
Alright then weirdo you dont even know what you want or lack the abilities to explain so either way Arsenal will be top 4 this season.
no one advanced that premise. there is clearly a balance to be struck between 'make a small number of completely unique bosses' and 'make a massive number of boss encounters that are mostly copy paste jobs'. >100 encounters with copy paste bosses makes for a fucking repetitive game.
Jaxson Ward
7 unique bosses is the lowest in the series by far
Jayden Harris
i want unique boss encounters. congratulations on getting me to add a single word to clarify what i obviously meant, so clever.
Aaron Thomas
dilate
Robert Lopez
for retards who don't understand english, a boss being unique doesn't mean it can't be reused if the game consisted of 30 magma wyrms and one godrick, it would have two unique bosses. these shazamtards threads rely on posters here having double digit IQ
Luke Lee
Good thing Elden Ring contains by far the most enemy/boss designs in total, which is what actually matters. Keep seething tranny.
Josiah Scott
>a boss being unique doesn't mean it can't be reused yes it does. a unique boss is one you fight once.
Andrew Hughes
Well when you phrase it like that it seems bad, but when a boss is later reused a second time does that cheapen the experience of the first time you fight the boss, or the second? Despite the fact that the fight is techniquely not unique, you're clearly not intended to fight every boss in the game in one playthrough, so most players will only fight the original version, so in their experience the boss is unique. There's obviously far more than seven bosses, but there are only seven bosses that are not reused, that doesn't make the fights you have with all the other bosses that do get later reused less novel, especially when it's the first time you've fought them and you have no clue you're going to see them again.
Jeremiah Flores
>which is what actually matters not to anyone who wants to actually enjoy the game for the duration of their playtime.
Adrian Sanchez
>does that cheapen the experience of the first time you fight the boss, or the second Both
David Baker
Can I play against Mohg, Lord of Blood in any other game? The answer is no, and therefore it is a unique asset to Elden Ring. The same can be said of any other boss, even the ones that are more blatantly repeated like Margit, Godrick, Astel, even the more basic shit like Ulcerated Tree Spirit. Does Ebrietas, Daughter of the Cosmos showing up in some random chalice dungeon detract from her uniqueness to Bloodborne as a game? Not a chance. Nor does the Blood Starved Beast in a cave, or the terrible Cleric Beast reskin in the DLC. The claim of 'unique' bosses being the only ones that count is such an absurdly arbitrary contention in the context of videogaming as a whole that I can only feasibly imagine it's Shazam goons grasping desperately for the last paltry straws they can promulgating it.
How? How does a boss being reused later change your experience fighting it the first time? Is it a shame when you see the same boss you've fought before a second time? Yes, it's bad and it's lazy, but how does that effect you the first time you fight it?
Cameron Sanchez
you would have to carve out a very specific route through the game to avoid encountering the same boss twice. the average player will see more repeated fights than unique ones.
Josiah Hall
>responding in good faith to a tranny who is literally just using any excuse they can grab onto to attempt to make the game look bad Why?
Justin Gray
>The answer is no, and therefore it is a unique asset to Elden Ring. but it's not unique within elden ring, you retard.
Angel Murphy
>it's lazy t. retard who has no concept of the realities of game development
Dominic Diaz
Are you fucking retarded? Unique boss encounters still make Mogh and Morgott one of those, you want unique, non-reoccurring, no NPC-like boss encounters
which in that case would separate Elden Beast from Radagon sadly because they're two different unique boss encounters so pick if you want Mogh/Morgott to the list or Elden beast. Pro tip: go for Elden Beast it's easier to explain with your autistic way or trying to argue
Jackson Phillips
>The claim of 'unique' bosses being the only ones that count is such an absurdly arbitrary contention no one other than you is saying this
Mason Hernandez
You're being extremely disingenuous if you're actually claiming that Margit and Morgott are the same boss encounter.
Charles Thomas
Actually I'm and I'm trying to make that same point as well. It's an asinine complaint to make about a game that has a lot of things actually worth complaining about.
Zachary Bell
>it's bad and it's lazy, but how does that effect you the first time Retroactively the entre experience is cheapened when you encounter the same boss multiple times. It doesn't help that these are fairly poorly designed bosses in the first place
Oliver Lee
>I-IS THAT... AN ENEMY I FOUGHT 40 HOURS AGO??? NOOOOOOO I'M LOSING MY MIND!! MY ENJOYMENT IS RUINED!!!!! HOW COULD YOU DO THIS MIYAZAKI AHHHHHHHHH!!!! Shazamtroons literally sound this retarded lmao
Angel Taylor
>Unique boss encounters still make Mogh and Morgott one of those, no it wouldn't. you fight mohg twice. your encounter with him was not unique just because it was in a particular room.
Isaac Taylor
How can an experience change retroactively? Do you own a time machine?
David Reed
Some of the bosses that have an easy mode fight are far higher quality than any of the previous games. At the very least, >Radagon/Elden Beast >Mohg, LoB >Godrick >Godfrey/Horah Loux >Morgott >Rykard >Fire Giant >Malekith >Margitt >Malenia >Placidusax >Rennala >Radahn are all easily on par or better than previous games. A lot of the "B" tier bosses like Astel, Fortisaxx, Loretta, ect are still at the least as good as late game bosses in Souls.
Elijah Richardson
no one in the thread has said that unique boss fights are the only ones that count. there are simply too few of them in the game.
Joseph Murphy
This game isn't DS3, it's not a linear corridor boss rush game. Accept that you are not its target audience and move on with your life instead of embarrassing yourself by being a mindbroken bitch.
Andrew Gray
I agree I got bored and started again with my attempts at ng+ charmless demon isshin instead. Way more fun