What should I do to spice it up? I've played as a warrior and a battlemage (twice) before, should I try going full mage? Play a thief, maybe? I feel like I always play the same character with a different coat of paint.
About to start a new playthrough of Morrowind
werewolf vampire
Can you do that? I thought that they were mutually exclusive?
>randomize character
>no alchemy
>permadeath
>if a character dies, clearly they weren't the Nerevarine and you'll have to roll a new incarnation
Many fall but one remains
tes3mp with your friends is 10/10 fun, highly recommend
Play it online and be the heal bitch for your group.
Werewolf infection is scripted during the Bloodmoon quest, so even if you have 100% disease resistance, so you should be able to become one. Though if it doesn't work, just cast weakness to disease on yourself and you'll get it in no time.
The game is a bit difficult that way, though, since you have a 1 hour window where you can be outside without also being on fire.
Nice daedric boots, Argonian!
Nice Tribunal Dunm- oh fuck I killed them :)
can confirm this works. the player models breaks and your head is twisted into the body though
Thief has some cool content but the stealth mechanics in Morrowind are total shit, pickpocketing doesn't even work in vanilla for an example. Magic helps with it somewhat (chameleon, invisibility, etc).
I had the worst first experience with Morrowind ever and it pretty much ruined my motivation to try again. I chose a Khajiit and the preset thief class. You can imagine my disappointment when I learned literally every single stealth skill is made redundant by magic which does the exact same shit but better. Security is redundant, sneak is redundant, acrobatics is redundant, speech is redundant, mercantile is redundant. I could play a pure mage who simply likes stealing things and I'd have a better thief experience than picking an actual stealth class. Oh and lets not forget the fact that most NPC never move an inch so illusion magic is basically REQUIRED to sneak past anything, AND pickpocket is straight up broken and doesn't work so if an NPC has an item you need you have to kill them. Basically I wanted to be a sneaky kitty assassin and I ended up becoming a magic murder hobo. I will never forget the sheer disappointment this game gave me.
Yeah, stealth skills are basically worthless in Morrowind. But on the bright side, the Thieve's Guild has some pretty good quests.
create a race mod with whatever daily powers you think would be neat to cast once per game day, and play a character different from warrior or wizard
>play a character different from warrior or wizard
Morrowind stealth sucks and you have to spec into magic just to make it slightly bearable.
I can't imagine someone ever liking Morrowind if he doesn't like being a dick-ass mage.
That's really my problem with Morrowind, it's hardly an RPG because if you pick anything other than a mage you're pretty much playing the game wrong and you will objectively have less fun.
everything is great if you enchant & alchemy, one neat daily power is to enhance your intellgence significantly for a few seconds to make potions
I want to see that.
>magic is magic WTF BRO
you didn't want to be stealthguy, admit
I just made my own mod to fix the stealth and pickpocketing settings. you literally don't have to do anything but plug in different numbers and you can make it work well. I'm guessing no one at bugthesda gave a fuck about stealth during morrowind
it would just be nice if the game gave you a reason to spec into anything but magic
Argonians look weird in heavy armor. I bet histchads disapprove.
>waaah why are wizards stronger than everyone else
thats how it should be, fuck balance
tes3mp
multiplayer is fun
Full mage and only use Conjuration
>magic
you didn't beat the game.
>online
I haven't tried online, but wouldn't this game become pointlessly easy with multiple overpowered player characters? It's already too easy in single-player, considering all the ways you can exploit it and the shitty AI.
That's fine and all but it's really unimmersive when you're in a world filled with magic that can do anything and is widely available to the masses yet people learn and employ skills other than magic. Give me one good reason why your average joe would learn to barter when they could just go to the mage's guild and buy a charm spell. Why do people train to become acrobats in a world with jump spells? Why does anyone wear armour when they can conjure armour? Why does anyone need to learn to swing a sword or hire a mercenary when any random chump can buy a piece of paper that creates a small thermonuclear explosion?
Because it's much harder in the lore to cast magic. There's also a lot of risk, like your summoned shit turning on you if you aren't powerful enough to control it, or your fireball blowing off your arm. If it was 100% realistic there'd be a shit ton more magic users but give it a break it's just something fantasy settings often do
you could say the same for basically every fantasy setting, accepting that the protagonist has an easier time learning shit is the only way these settings make sense
I always assumed that the average person in Tamriel is limited by their natural/genetic traits, so that not everyone will have with the capacity for magic. These rules don't apply to the player character because... he is the player character. (And also the Nerevarine, the Dragonborn, the whatever else).
This is why magic in fantasy needs to be either exclusive to certain people or extremely dangerous or both. In TES it is canon that magic is widely available to the masses via the Mage's guild and literally any random hick can walk in and learn to chuck lightning, yet the world doesn't reflect this. Maybe I'm autistic but this has always bothered me and made it so I can't play a non-magic character ever because to me it just doesn't make any sense why any adventurer in the TES universe wouldn't use magic.
>never done full mage
N'WAH GET IN THE FUCKING MUSHROOM TOWER AND HIT THE FUCKING BOOKS YOU SWIT
YOU SHOULD DO A TELVANNI PLAYTHROUGH, NOW!
TES magic IS extremely dangerous, one of the first things you see in Morrowind is a guy falling to his death because his magic experiment went wrong
Nothing ever backfires for the player because they're the player
It's just your suspension of disbelief. Everyone's is different.
I'm pretty sure TES magic is pretty canonically dangerous and "any random hick" is going to get themselves killed if they aren't either naturally talented or very careful. There are tons of examples of this being the case in in-game books.
in societies like Highrock and the Summerset Isles, where everyone has a natural disposition for magic, everyone CAN swing a spell or two around, hell even bumfuck towns have healers who specialize in restoration in Morrowind
the average shmuck doesn't become an archmage because magic is fucking HARD, especially if you aren't born with a natural talent or under the right sign (Skyrim doesn't reflect this but every other game does)
Is there a good morrowind mod that lets cats and lizards wear head and leg armor?
Alright, you've convinced me. Argonian spearman wizard it is.
Is atronach actually any good if you aren't autistic with the alchemy?
>visit temple shrine
>donate 35 gold
>bam, magic refilled
atronach is easy once you realize how many sources of magic are out there
Yeah but doesn't it have a chance of absorbing your own spellcasts? That sounds annoying.
Nice. Shame there are only like 2 cool spears in the game though, both of which are a pain in the ass to get.
yeah but I've always found Morrowind's mana regen system annoying so i just pick apprentice with a mana regen mod
if you do go atronach stock up on potions and abuse shrines and summons for mana regen in the field
what this nwah says but if you join the faction that owns the shrine (tribunal temple and divine cult) you can use that shit for 5 gold for anything other than like the big dick blessings it's sweet
Pure magic is so fucking broken, it is a tough start but once you get rolling you become a demigod without even doing dick ass glitch shit or min maxing.
Atronach is actually the easiest kind of mage if you carry around a few potions and magic items for excursions, and honestly if you're using a spear that'll do most of the combat work for you anyway
No, you can't be hit by your own spells
I always found the utility magic cooler anyway (Conjuration, Alteration, and Mysticism)
damn, been playing for 2 decades and it slipped my mind you could just refill at a temple!
not in Morrowind but in Daggerfall you can absorb your own spells if you cast them close enough and spam nukes for literally zero cost
Atronach is literally the best sign in the entire game for all characters
make a 9 second Summon Ancestral Ghost spell, it will cost you basically no magicka and gives you exactly enough time to punch it 3 times and it casts a spell on you
But then again trying to be competent in many schools of magic in morrowind so that they are actually useful is pretty time consuming or just requires alot of planning with alchemy stuff.
You can't really be OP in multiple schools of magic unless you cheese the fuck out of the scamp merchant and just use trainers or use so much time training different schools of magic that you would beat the game playing normally by that point.
it really is kinda like an easteregg for veterans isn't it?
Only someone with no skill trying to use the higher level spells is dangerous.
Literally anybody in tes can read a book fews and cast a novice spell safely.
or anyone that cares to google it
This actually happened in Skyrim too. If you invest too much into spell absorption then you would absorb your own summon spells all the time. Made playing a summoner really annoying.
based
utility magic has always been cooler than just throwing fireballs at shit until it dies, I'd much rather teleport, fly, and turn invisible
Am I retarded if I got filtered by Snowy Granius and didn't realise how I was meant to level up?
I've never bothered levitating when jump+feather is so fun
They've killed billions...
Not really. You aren't really pushed to sleep that often, so I can see how someone could miss that.
I got filtered my first time through trying to find that damn puzzle box, it took me waaaaay too long.
I'm still level 1, I thought completing quests would help me level. I also stole all the crystals from the mage guild but like with every other RPG I've played I just end up hoarding rather than ever using them.
play no mods no magic. That should cure your you.
Morrowind is incredibly playable vanilla.
Besides some bug fixes you can console around as needed there is 0 reason to mod.
The only thing I felt the need to change was manually editing the registry to make it 1920x1080, but I didn't even have to do that desu
It's always so long between drinks I forget where that piece of shit is and it always takes me ages.