What does this game need right now?

what does this game need right now?

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Guardians of Azeroth finished and released.

I don't care about base game CK3, I just play these games for total conversion mods.

gay sex

elder kings 2 and agot mods to come out

more content and a pricing model that isnt GAY AIDS

Really people just want CK2 with updated graphics, more efficient code and maybe a more user-friendly UI. So i suppose just all of the ck2 content ported over and more 3d charecter animations

>pricing model that isnt GAY AIDS
This. Fucking hate how every single Paradox title has a decent but hollow base game and 100 pricey DLCs that actually make the game fun. Its fucking stupid and just makes people pirate it. Who the hell wants to pay £200 for something you can download for free online? Its moronic and theyre probably making less money than if they just condensed it all down to major DLCs and free updates.

For total conversion mods to be fucking released already
>still no EK2
>no WH
>no ck3+
>no HIP
>no GOT
>no after the end

a mod like HIP so I won't have to manually download 70+ mods that get destroyed each update

fpbp

For some reason the latest DLC was added to my account and I never even paid for it. Devs are based.

Better mods and Paradox to stop releasing DLCs focused on the visuals

I want to be able to rape prisoners.
Not take them as concubines, but just get them pregnant and send them home.

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real time battles and not have 500 dlcs

Based af

this, Guardians of Azeroth, After the End CK3 and Game of Thrones CK3 are the main reason I bought the game on release.

Imperator style Pops, actual economy that doesn't rely on your fucking chancellor, more mechanics for literally all the religions, East Asia

speaking of each, return of three flanks and tactics in combat

More mods

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Gameplay

Antipope mechanics, curia mechanics, saints and sainthood mechanics, coronation mechanics, more economy, return of trade routes, return of flanks in combat IDK quite a lot of things desu

Kidnappings should be available without having to go down a skill tree.

Elder Kings 2 never ever

Performance issues introduced by Royal Court need to be axed. Absolute top priority. inb4 "werks on my machine"
A return of the autistically-detailed notifications configuration that CK2 had. I don't want a birth event every time my fifth cousin, who is inexpicably living in my court along with a hundred other dynasty members, has a bastard that needs to be named, and mods can only do so much in this regard.
Third priority is finding which dev(s) are responsible for the blatant cuckholdry fetishism and kicking them and their work out of the fucking game. It needs to be massively toned down, with AI choice weighting being better suited, and the forced events (like the new artifact-maker affair event) need to always have an opt out for both players and NPCs.
After those three massive flaws are dealt with, we can start talking about "DLC" and gay shit like that.

More fantasy mods with rape and futa

China, Japan and Indonesia. Mods already did it.

>Guardians of Azeroth finished and released.
Did it?

No, OP as asking what CK3 needed and I said it needed GoA finished and released.

make the ui less shit. why are there 4 types of notifacation?
>situation tab
>classic paradox style at the top
>wide scrolls near the top
>squares at bottom right

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>make the ui less shit. why are there 4 types of notifacation?
if you can believe it, CK3 pretty much has the best UI across any paradox game. UI is not one of paradox's strong suits.

>CK3 pretty much has the best UI across any paradox game
in what universe?

AGOT mod
otherwise all the tree stuff to me seems stupid does not add anything to the gameplay

How do you play this? It's so complicated and I have no idea I'm doing

I really don't mean to be condescending but I can't follow when people don't get how to play CK
what exactly is stumping you? what is your goal and how aren't you achieving it?

brother just blob as much as you can your first few runs. you'll figure it out eventually

I honestly don't see what your problem is with the new UI. It's got all the important information with a fraction of the clutter. The only flaw is that I would like the map back and maybe the old notification system.

Play the tutorial, you fucking zoomer retard.

the built in tutorial is all you need, retard. after that do your first game non-ironman so you can roll back and learn from your mistakes

I had a lot of trouble understanding CK2 initially, but I really don't see the issue with CK3. It's perhaps the most intuitive game Paradox has ever made besides Cities Skyline. Anything you don't instantly understand is very easily wikied.

I was the same at first
Chose what type of game you'll play this time, conquest? Or maybe a small kingdom but super rich? Maybe try to convert an entire continent to another religion?
Hell you can decide to breed a race of super men that are genius, tall, handsome, smart, military tacticians, fertile and live into their 140s. Or you can chose to make the most inbred empire ever.

Then, simply check what ever tab does, follow the notifications, and simply get rolling. Read every event that pops up, engage in diplomacy, murder people, send your sons to die in battle, become the greatest spy ever, literally do whatever.

There is no one way to play the game since the goal is to rewrite history with each new game, just fuck around.
Press buttons and you'll get the hang of it quickly.

Islam DLC.
HRE DLC.
Pope DLC.
Crusades DLC.
Naval battles DLC.
Trading DLC.
Development DLC.
Steppe nomads DLC.
Slavic DLC.

It's too legible. Part of the attraction I had to CK2 was figuring out a complex machine and then pressing buttons to see what happened. In CK3 it's too easy to understand and the discovery is lost.

Is Desert Argriculture worse than normal farms?

How about you read the fucking building tab that tells you exactly what each one does, you worthless fucking cunt, and decide for yourself?

Dont be afraid and try things
I died in a dungeon without any lands in my first game of CK2 back in 2012, that's what made me fall in love with the game

I'm following the developpement of it and it looks surprinsingly high quality for a mod.

The one good thing about Paradox buying White Wolf is PoD getting out quickly.

based real history is garbage i only played fantasy mods in ck2 and in this

HoI4's is better ONCE you understand it. CK3 is easier to learn but fucking hell it's a nightmare to use even when you know what everything does.

man this gave me ptsd to stack overflow and their autistic fucking users. Maybe I'm projecting my own experiences/biases here, but I think doesn't know first thing about the game and doesn't know what he doesn't know instead of having a specific problem like "I want to fabricate claim/marry someone/conquer ENgland/whatever".

Paradox games, much like programming btw, don't have difficulty curve they have a difficulty wall and you have to scale that wall to even know what the fuck to ask.

>Paradox games, much like programming btw, don't have difficulty curve they have a difficulty wall and you have to scale that wall to even know what the fuck to ask.
that's such an incredibly succinct way of saying it. never heard it put in such an accurately precise way before

the ck3 ui is a total upgrade from 2. go back to your dark souls 2 threads

Something, anything to do besides mindlessly blobbing.

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no expansion will fix your map painting ways, Picasso.

Ads in the game. I want the entirety of Europe to be a Brazzers as that you have to watch before you can continue with your play through.

At least if I sit and do nothing in CK2, things will still happen to me and around me. In CK3 it's just endless notifications that my neighbor lost or won a war and an occasional notice that my one of my vassals are cheating on their spouse.

Thats the thing about the whole game being interactive through menus: if there's something you want to do, you just have the find the right way to access it, and its hard if you dont know where to look
If people say they dont know what to do, it's better to just show them things they can do, and then have them ask questions about how to do things like it

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>what does this game need right now?
Unique UI themes for different religions/cultures.

in depth inbreeding system with realistic genetic disease mechanics

>making NPCs even more likely to fuck things up for themselves as a consequence of the rampant infidelity
No, coomer.

It need some new ways to play it. All games are the same. The basic loop is attack smaller country, make ally, attack attack and boom you have empire. What do now? Get bored

I wish there was different strategies you could use to make your country strong, i wish there was ways of making and waging war that was interesting and not just "get bigger army then opponent" (maybe you can play like that with hit and run tactics, get movement speed in martial tree, making lots of siege weapons and building up your defense on homebase and whenever there is war just rush their cities and avoid fighting them head on, i am gonna try that out actually)

I wish there was other ways of taking over a country i wish i could start a religion and then spread that religion in the country and be ruling the country indirectly trough the religion etc.

I wish there was more you could do as a vassal to fuck shit up your liege. I wish when you get put on someones council you had to make decisions and do shit.

I wish there where just more ways of playing it and more things to do.

CK3 was my first paradox game and i like the visuals. Prefer it over the old.

Furry mods

Coming from someone who played this as their first Paradox game, I think an in depth trade-route and commercial system would be an interesting addition to how the game’s played with focus especially on the Silk Road. Highly contested areas could be a barrier to trade and raise prices of certain goods, decisions such as open markets vs state monopoly. Could make for another way to play outside of map painting / RP and would tie in well with playable Republics. Outside of that, I’d probably enjoy toying around with an unlanded character option