now that the dust has settled at the bottom of the great sea...what do we think of it?
Now that the dust has settled at the bottom of the great sea...what do we think of it?
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It has one of the most annoying fanbase among Zelda fans, second only to BOTW fans who have never played another Zelda game
i keep having this recurring nightmare where im playing wind waker and i arrive at this black spot in some part of the great sea map and link just fucking sinks a thousand miles beneath the surface into the great sea's abyssal zone, the only thing keeping him alive being that magic rupee shield thing lest he burst from the atmospheric pressure. shit is so autistic and oddly specific but when im having this dream i feel like im link and its fucking terrifying.
Kiddy shit game riding the hype of oot, ruinging millions of childhoods, dooming the gamecube to obscurity and single handedly babifying and ruining zelda forever
But gaycube babbies will till you its the best thing evar like sunshit, or super shit bros
Great atmosphere and a graphical style that has aged really well. Stellar soundtrack, fun characters. Story is up there for Zelda.
Too easy, too few dungeons, Triforce quest needed improvement.
Overall top 5 Zeldas probably, but has its flaws.
when's the last time you had this dream and would you consider it one of your favorite zeldas?
fond memories
good game
I'd like a sequel but they could never do it justice
>I'd like a sequel
They made two sequels
It's a great game and anyone that says otherwise is a tranny that should kill themselves
I hold this game close to my heart and lament its half-baked, unfinished state.
It's funny, you can generally throw the criticism at Zelda as a franchise that it's more about polished spectacle than genuine depth, a clock's innards worth of well-oiled moving parts tuned to a difficulty meant to please the masses. It's babby's first action adventure for a reason but God fucking damn it, Wind Waker goes way too far with it. The charming but juvenile aesthetics are one thing but the rushed development led to genuinely underdeveloped dungeons, head scratching pacing choices and just flat out bad quest designs across the board.
And what's worse, its flimsiness at being a Zelda game actively hurt its ambitions as a seafaring adventure to boot. You can tell there were attempts to incentivize exploring the sea with treasure charts and the Triforce quest sort of had the right idea at heart despite being shittily executed, but hardly any of this matters when the game forces you down a Skyward Sword tier straight line for almost the entirety of its first half.
Game's just a mess. A pretty mess, but a mess all the same and one of the weakest mainline Zeldas to date.
WW is my 2nd favorite behind MM. I'll agree with you though completely. Especially with BOTW fags.
most soulful game period
Unironically too much water
I've had this idea on how to fix this game for a while:
Game starts like normal, polish up Forsaken Fortress, how, I don't know, bring back the cut Nayru's Pearl dungeon and give the option of doing that DRC and FW in any order and remake them. Remake Tower of the gods. Let you do Wind temple first if you want, bring back the idea of fully exploring the old hyrule for the triforce pieces.
You fix WW by turning it into 3D ALBW, basically make the Triforce quest the main quest, and let the player sort their own shit out the moment you hand them a boat and a sail.
Twilight Princess was better.
Please understand, that as a nintendo intellectual property, you have no right to modofy and distribute this games code. You may think that a 20 year old game doesnt matter to them, but it does. A remaster may just be right around the corner. This could really hurt nintendo when they drop windwaker for the switch or switch 2.
just last week and id say its alright, not my favourite, majora is, but not bad
>remaster
if they do it will just be bringing hd to switch, making the tingle bottle post to twatter and not even putting the minimap back on the main screen making you pause to look at it
nigga they already remastered this for the wiiu no way theyll sell it again
Have any games come close to how it captures the magic of the open sea?
literally none
The thing about The Wind Waker is that all of its flaws come with a but.
The Triforce Hunt is a pace breaker, but you can start it early and from a design stand-point it's a great way of getting you to engage with the overworld and to actually explore.
The Great Sea isn't actually that big, but islands have a lot of personality and their individual puzzles make use of solid metroidvania-esque pacing
Dungeons are easy and there aren't that many, but they're aesthetically brilliant and make fantastic use of your tool kit
Combat is also easy, but the controls are fluid, the parry mechanic is a great addition, and, again, fantastic use of your toolkit
The Wind Waker is a game that is better than the sum of its parts
perfectly said
most of the islands only have one or two puzzles and a sunken treasure then you will never come back to it again
Make it harder and add two dungeons and it's probably the best zelda game
You're still seething about the art style 20 years later?
And your thoughts on the game?
WE TINK IT FO BABIES
That wasn't written in all caps in the post you're referencing.
I still think TP is a superior game and was the true succesor to OOT. WW felt like a weird side experiment that only got praised high for being a Zelda game. The whole water exploration gets old real fast and the visual cartoony graphics although charming at first, start pissing you off later off when you're reminded they could have made a better looking game.
It's funny because IRL Shigeru Miyamoto doesn't talk like a Japanese character in South Park.
Its not just the tranny artstyle, its the piss poor gameplay
>He doesn't know
Wind Waker is like the video game version of Teen Titans. When it came out, older audiences hated it because they thought it was "for babies". However, the late millennials who grew up on it loved it, which is why it's now considered a classic, in much the same way TT underwent the same historical reevaluation. They even have similar art styles.
>tranny artstyle
What the actual fuck does this even mean?
the triforce
shard quest
is the best
part of the
entire fucking
game .
Not very good, randomizer is worth exactly one playthrough though.
>thing I don't like is tranny
Anything v doesn't like it's tranny
>What the actual fuck does this even mean?
Holy fuck dilate
that was like a decade ago and the wii u eshop is about to be shut down
You're so obsessed with your boogeyman you bring them up every time you talk about something you don't like, and probably even things you do like. And THEY'RE the mentally ill ones?
>wind waker hd was in 2013
WAKE ME UP
WAKE ME UP INSIDE
This will never happen knowing how Nintendo treats old games, but what if, if they port WWHD to Switch, they do it like SM3DW and add an additional little side story as well as bringing back some unused stuff in it, this could fit in the timeline because there are two years between WW and PH.
Wow
I don't care if people like Wind Waker, but its fans always have some weird cope about how "a-actually, people love it now!" The people who didn't like it back then still don't like it. All that happened is that we moved on, you don't spend 20 years hating one game (especially since there's been plenty of other Zelda games since).
Very good but more work needed to be done on it
>THEY'RE the mentally ill ones?
Yes unironically, you actual troon apologist holy shit
It was fun, but I've never felt the need to return to it after one playthrough
I feel like all Zelda games have low replayability value
Still my favorite Zelda game to date, which makes me even sadder that it's an unfinished mess. Imagine how magical of a game it would have been in its completed state.
Twilight Princess is better
Unfinished masterpiece
The inspiration btw
youtube.com
Inferior to prior Zelda games and was the start of the downfall. Its just very OK. The sailing pretty much ruins the game, considering that anything you can find is useless because the game has no difficulty level. Sailing kills any potential for repeat playthroughs unless you're a fag or a child who doesn't know what good games are.
It's good!
Only gripe with it is the Triforce Chart quest.
>but islands have a lot of personality
Some of them do, but a lot of them are just boring rocks or reefs
What was the point of the sea? Every treasure is a worthless rupee box
I had fun with it back when I was little and again when I got a WiiU in 2018.
>Why yes, I'm tired of getting btfo for my shit taste, how could you tell?
Great game reminds me I haven’t played it or any Zelda in a long time. BotW was the first mainline Zelda I didn’t play and I still don’t own a Switch. And I’m one of the contrarians that loves SS