Attached: 2048px-Godot_icon.svg[1].png (2048x2048, 99.95K)
How is you're game going, user?
Josiah Young
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Christopher King
>play game made in godot by a team of literal trannies
>it's actually really good
i'm now giving them 15 bucks a month
Brandon Allen
It's going alright, but I'm lazy and procrastinate a lot.
I finished the sprites and programming for a few enemies yesterday.
I constantly question if people are going to enjoy my game when it's done, it's a constant loop.
Jose Williams
>Godot
ah, yes, the failed projects logo
Mason Bennett
post sprites, begin your shilling journey today
Tyler Ward
I'm the kind of guy that's terrified of people stealing my ideas. For this reason I don't make dev logs or share anything from my game anywhere.
Jeremiah Gomez
Is there any way to get an offline copy of Godot's documentation? I can't get internet to my PC right now
Ryder Butler
you will have to start shilling it at some point, y'know, otherwise it will be a guaranteed flop
Oliver Flores
docs.godotengine.org
>You can also download an HTML copy for offline reading (updated every Monday). Extract the ZIP archive then open the top-level index.html in a web browser.
Isaac Brooks
Just finished my second jam game
A couple more and I think I'll be ready to make a real one.
Adam Taylor
Sweet. Thanks, user.
Xavier Jones
why do these threads target godot over unity etc
i know how to program, should i just use unity or is godot that much better
Andrew Smith
The only thing Godot has over unity is no fees if you make it. It is also open source but no one ever actually makes use of that.
Angel Reyes
I last used Godot in 2019 but it felt like shit compared to current Unity.
Landon Anderson
How come I always hear game dev shit with godot and unity?
is unreal engine just not good for regular game devs?
Joseph Evans
It has less shills but still gets spammed here
Brayden Lopez
Anybody use Unreal here? Are blueprints a meme or something you should actually use? I feel like they are one of the reasons why Unreal games run like shit. I'm trying to mix both blueprints and pure code together right now, and it's way more hellish than just using one or the other I feel. Or maybe I'm just retarded, I dunno.
Noah Reyes
I'm trying to learn about multothreading and multiprocessing
Lucas Lewis
Unity is the superior engine, has more learning resources available and might actually get you a job if you're serious while Godot is simpler and has a better license (open source, no splash screen, doesn't force you to upgrade if you earn too much money).
However nothing of that matters if you're just making indieshit as a hobby because you won't need the advanced features and will never hit any license limitations.
Thomas Brown
>might actually get you a job
Lol
Ryder Clark
my shitty cute robot sokobon-esque puzzle game is entering the actual tangible game zone albeit in a very rough state
Samuel Torres
It's going good! Almost everything is done, just gotta do bugfixing now.
Christian Collins
>he doesn't burst into flames
soulless
Jackson Smith
Godot will overtake Unity because it is open source
it will be to game engines what Blender is currently to 3D modelling software
Owen Miller
It's a very powerful tool but for 2d it's pretty shit and it's hard to learn compared to it's competitors so the average indie dev is better off with unity or godot.
Luis Stewart
My programmer is a lazy asshole. I asked him to program a few new deaths and he said no.
Ayden Brooks
>but for 2d it's pretty shit
wot, why? it's even got blueprints specifically for 2D shit
Jayden Bell
fire him (pun intended)
Gabriel Walker
Programmers don't add things like that and all xir would need to do is a single if to check cause of death
Adam Long
How is you're game going, user?
>You are game
I recommend you hire an editor.
Justin Diaz
>he doesn't view his creation as an extension of himself
ngmi
Jonathan Lee
using unreal to create an indie game is like killing a fly with a shotgun
Jaxon Gomez
He said "sounds like a pita", so doubt it will get added. I'll try my best to convince him though.
Grayson Thompson
Like the other replies said, it's overkill for most people.
William Gonzalez
>"sounds like a pita"
What the fuck does this even mean
Mason Sanchez
pain in the ass
Andrew Rogers
James Roberts
Then they're a retard and you shouldn't have hired the first neanderthal to come by
Connor Lopez
Never said I'm not retarded, but he's my best friend and we're also almost done with the game. I wish we had more death animations but maybe if I nag more he'll do it, or maybe I can get him to patch it in later.
Matthew Flores
Ground pound. Works like a ground slam, a helm-breaker drop, and (if you hold the impact through contact with the ground) spawns an AoE shockwave that scales by fall height and can get pretty atomic-divekick-y.
Nicholas Lewis
Gonna make some more concept art. Then I think I'm draft up some place holder melee animations and hook things into a basic combat system for now. How would one implement a ui-less health system, ala dead space, in a first person perspective, without using the strawberry jam effect?
Nolan Mitchell
>How would one implement a ui-less health system, ala dead space, in a first person perspective, without using the strawberry jam effect?
Wristband/glove with a meter on it? Like some sort of gunshot-wound-sensing fitbit?
Kayden Garcia
make a thread without a faggot op, then we talk
Brayden Wood
Health bar on boobs
or even better, boobs are the health bar
Charles King
>nothing to show since none of the work is all resource management related
>can't improve how the game looks and show it off for upvotes
coding sure is fun
William Thompson
I've yet to see a good optimized game made in unity
Also UE texture streaming is aids
Connor Walker
It's going. Just scratching the surface, but I'm having fun.
William Reed
It's a good thing you included "good" so you could disregard every game
Robert Rivera
>Are blueprints a meme
just don't overuse them and you will be fine
Luis Bennett
if I actually finished it, would you play my game?
Angel Wilson
wtf this is just benboquest with a mage instead of an anime girl
Aaron Taylor
Yeah, if the soundtrack is good.
Kayden Hughes
This webm didn't sell me on it
Eli Edwards
The background would look so fucking good with the pillars being a paralax layer or whatever you call it.
Joshua Moore
>another godot shill thread
fuck off tranny, kys
Anthony Ross
remove that shitty lighting first
Justin Jones
>I feel like they are one of the reasons why Unreal games run like shit
Blueprint carries a cost, but it’s SUPER unlikely the interop layer cost on your CPU thread is what’s bottlenecking your framerate below 60. Unless you’re trying to real low-level optimization-focused code like object pooling, pathfinding, physics, AI querying, etc.
I do all my gameplay logic in BP and my game runs at 100+FPS most of the time (it dips below 80 in scenes with lots of overdraw) and it’s almost always render thread bottlenecked.
Adam Lopez
Unironically yes, compared to Godot at least.
Aiden Hill
>FOSS
>shill
user, I...
Henry Johnson
it is, but the rooms are too small to really see it now.
ok maybe this one sucks but you'll all love the next one. you'll see
Jaxon Fisher
I'm going to start after finals. I promise.
Josiah Smith
I got all done making tilesets, finally. Now comes the actual hard part.
Landon Howard
what gaem
Colton Cox
~99% of UE games are made by a team of 10+ people. It's just not a smalldev game engine.
Gavin Bennett
ah yes, windows 98 screensaver but as a game!
Cooper Jones
I should have specified that its a fantasy setting. I suppose some kind of gem, or other kind of object/symbol you hit a button to hold up would work?
You play as a man, sorry. I might do battle damage stuff for enemies/monsters. Probably not going to do any straight up nudity, might go lewd with some of it though. I want to hit that weird mainstream M-rated game demographic.
Chase Gutierrez
Hmm. Its weird because your character sprite work doesn't appeal to me, but those effects look really sweet. Maybe lean more into the cool stuff you have going there, and I might.