I really like this boss. Anyone else?

I really like this boss. Anyone else?

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no

Unironically I do. He jerks around really weird, and is overall just very strange. I could probably fight him for an enjoyable hour

actually yeah

He's cool the first time, afterwards he becomes boring because he has such few moves.

I did until they over-used him to the point of becoming a generic enemy by the time you reach the later dungeons, then he went from being a cool crazy spooky new design to just another ctr+c ctr+v pain in the ass

Not really, He's too easy to be interesting

he jumps too much

Yes, its moveset and the way it moves is pretty unique.
The omly thing I hate is the absurd lingering hitbox in its forward lunge attack

first boss i found, really cool fight

I really like when you have to fight him and those gargoyes BASTARD

Honestly and unironically ? My favorite boss is the putrid tree worm thingy. I spent an entire day fighting it as level 10 wretch with nothing but a sword on the dungeon at the start it was incredibly satisfying to the kill and I know it like the back of my hand. To the point where killed the one behind Radahns arena without dying even once right after killing him.
Even the godskin guys don't do it for me. This little worm is just the best.

Maybe I was underlevelled or just plain shit, but the boss I died to the most was the watchdogs x2 in northern Caelid.

It's fun when there is one and retarded when there is two, just like the crucible knights.

yes i like his weird movement
reminds me of the golems in DD that move at 15 fps to make them look jankier

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It's actually one of my favorite boss designs in the game. It's pretty simplistic to the extent that it's basically just an elite mob later on but the sheer creep factor is incredible. It's a giant creepy gargoyle and they really nailed its movements to emphasize how inhuman it is. The weirdly intense, organic-looking eyes really tie the whole thing together. And the first time you encounter one and see it slowly stand up with its sword held in this almost ritualistic position, backlit by the eerie flame of its tail is one of the most kino moments in the entire game. It's a really well-designed boss.

Did you cum rainbows in that part of Ashen Lyndell where three of them spawn?

Good first boss but gets melted by anyone later on.

I liked the first three of them

kek

The only bad thing about the tree worm is where you can fight it, if you fight it in a good area, the boss is pretty fair.
The lunge attack hitbox is only situated in the head, the rest of the body is safe, which is a blessing for a creature as large as that one.

no, just you

I hate the catacombs that have these as normal enemies

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I love what they did with it. Strange ancient technology is so cool when it captures a feeling of mystique akin to the Pyramids being a wonder of the world. Something incredibly old, but the mechanisms of it lost to time. The unnatural jerky movements completely caught me off guard in a great way.

what is the lore on this thing anyway?

I really hate these fuckers (melee character). So much time spent running from the rot jumps and the golden stars ability.

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No its bad compared to the rest of the roster.

I appreciate that the tree spirit actually has shockingly tight hitboxes despite what it is. It's fun encountering one cause it's like a big punching bag that I can take my stress out on.

It's a 10/10 early boss except the one with the gargoyles. That one was obnoxious on my no summons run. Until I gave up killing the gargoyles and just hammered down the boss

>running from the rot jumps
You know the rot spreads out in a cone before the boss and you can just roll behind them, right?

I like all the bosses

It's so nice that they can damage each other, I couldn't imagine ever beating them otherwise.

The rot jump is actually really easy and practically breaks them if you know how to abuse it. Instead of running away just roll behind them, the spray only goes forward. And since you're so close to them they'll mostly only do that move so you can just keep on rollin, rollin, rollin.

Really? Now that I know their moves I find them incredibly easy - a free bag of runes, more or less. Sure, the rot version is slightly worse with its area denial addition to the buttslam, but if you roll around to its back whilst it's plunging you can get in a good lot of free hits.

Hell yeah, is on point. Like that weird jittering and just hovering in the air like they have a cheat code on.

is it true that if you kill these NPC invasions won't happen in that area?

These guys are awesome, love their creepy movements and the fact that there are a ton of variants for each region. Also they're utterly terrifying late game enemies when you turn a corner in late game tombs/catacombs and find yourself in their face.

They were fun the first few times, the next 20 not so much.
I remember thinking it was neat to have a jerky, unnatural feeling boss with unrealistic unexpected movement and momentum, and then it turned out 90% of the bosses in the game where like that

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>boss attacks
>dodge and move in to punish
>their return animation causes a shockwave
This is the worst shit in the game.

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I don't think so, I distinctly remember killing one of these very early in the snowfields and getting invaded by a couple of NPC invaders later.

The knights and this are cool bosses when its just one and its a fucking boss. For some reason fromsoft decides that duos are nice design and spamming a boss later on as a mob is cool

I like when he becomes a regular enemy

After fighting them the 4th time I hate them

Automatons that guard the Erdtree burials.

It was the first "mini-boss" at the end of a catacomb that I encountered in the entire game and at that point they were still fun. By the end they were a joke.

use a few crystal darts on them, and the little stone gargoyles running around and they'll fight whatever else is closest to them.

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Yeah, they are fine. I don't know why everyone seems to be upset about them. Even if they do get reused, you get so used to their attack patterns that they become easy to kill, so at their very worst they are slightly boring to fight later in the game, but I even felt they were used somewhat sparingly enough that I didn't get too bored of them.

He's alright. I didn't even realize he WAS a boss until my second playthrough, just thought he was a tougher enemy to spice things up in catacombs.
What's not alright is the fight with one of them and the 4 little stone goblin things that are in every catacomb. Those guys are on my list for most hated From enemies right alongside titanite demons and the mosquitos in Blighttown.

What's the lore behind these cat statue bosses?

I liked him and all the catacomb levels as well, I wish there were more of them

>fair, satisfying boss
>from ruins it by placing it in the shittiest areas imaginable
sasuga 10/10 goty

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yea he does flop around too much in open areas

Huh. I figured it too dangerous to be close when he hit the ground. I got filtered

I mean the first time you encounter it it's a boss fight because you're so weak, but they're clearly a common golem like creature, by the time they become regular enemies you can absolutely demolish them (although they're still pretty dangerous).

Yeah, he cool
He makes me think of how a magically animated chess piece would move
I will say that the Elden Ring strategy of "boss, boss with adds, duo boss, regular tough enemy" does make him wear out his welcome, but on his own he's cool
Kind of surprised his sword isn't a weapon in-game, unless I missed it? It'd be funny to have a weapon art where you hoist it overhead and then you can slam it down in 2 frames

Encounters like that one are clearly meant for you to summon your ash though. Not in the summon ash to draw aggro and cheese a boss since but there's a big crowd of enemies attacking at once now is the time to summon some thralls while you fight the boss.

He felt like a boss in a souls parody game made in Unity. So no, I didn't like it.

>At the end of the game there's a hidden encounter with 3 of them at once but it's in a huge open area and they constantly hit each other so it's infinitely easier than the first time you run into them in a small room

Hmmm, SOUL

There is nothing moblike about the knights though and their duo fight is unironically one of the most broken fights in the entire souls series. I had to use poison knifes to beat it because it is that fucked up

They're the Black Knights of Elden Ring, they are the most elite mob of a but still a mob.

they literally have 2 phases, like 6 different attacks and with the second phase they get changed. The knights arent black knights at all

I like it so much, I want to fight it multiple times.

Tons of regular enemies have movelists several pages long though. I will give you, no other regular enemy has a heat up mechanic. At least, I don't think so.

I guess but I just don't like that personally. Either design every fight around one player with no ashes, or design them with ashes in mind (would require much smarter and less exploitable AI, and probably either nerfed ashes or buffed enemies).