How exactly did the open-world nature of this game benefit it?
It would have been a much better experience if they gave it DS1-styled world to play through.
How exactly did the open-world nature of this game benefit it?
I was getting tired of corridor simulators, göad thwy made it open world
Nah
>It would have been a much better experience if they gave it DS1-styled world to play through.
Not really, because it's not truly open world. It's a linear game with large connecting areas.
It already offers that linear type of experience from Dark Souls though if you avoid the terrain. The Lands Between are just an accessory on top.
>empty open fields are way better bro
It didn't. It didn't do a single thing with the open world. Almost no games benefit from the open world meme
The sense of scale they presented in previous games was actually realized. You used to see shit in the skybox and reach that place later in the game. It's the same now but you could also just go straight towards it and immediately explore what you saw. It's a clear benefit in that specific way. Of course it introduced a ton of other problems.
People always complimented Dark Souls 1 for its interconnectivity. You could see how locations fit into the world, and how they relate to each other. A common criticism of Dark Souls 2 is how this isn't the case. Supposedly you take an elevator from the top of a windmill into the sky to reach a volcano (you actually take a corridor from midway up the windmill into the mountain to reach the elevator), but other locations like the Shaded Woods, Aldia's Keep, and the Shrine of Winter are overlayed on each other.
Not so in Elden Ring. Every place, bar none, is interconnected and fits somewhere into the world. There are no shortcuts or hidden tricks. Everything you see is accounted for, and you can often visit.
it is ds1 styled, just slightly bigger in scale and with a map
Fuck this meme. Elden has the best open world I have seen in any game period. There are streches of emptiness, so fucking what? There's also so much shit to do
>Hurr durr every bossfight is copypasted a trillion times
Sure, but I'd say elden ring recycles content in a much better way than most games. Its standard practice for open world games. There are some real lowd here, but for thr most part I enjoyed fighting the smqe enemies in different environments, different room sizes, different contexts
This is the best game of the year. Nothing is perfect. But to trash it just because its open world demonstrates such low iq. Traveling through the world is like living in a painting. Point me to any other game that foes this this well. Botw has been dethroned
Also, I just want to clarify, DS1 is still the best souls game, and it is because of the world. However, I don't think elden ring suffers for being different. Its open world is the best thing it brings to the table
SHILL THREAD
stop replying
>explore in one direction
>get your shit pushed in by something you cant handle yet
>explore in another direction to get some levels under my belt
>can now push through where you couldnt before
fuck you, i liked it
But you could do this in dark souls, 1 at least.
More exploration on a first playthrough, easier to make builds on the following ones sinxe you're able to cherry pick the content better
>There are no shortcuts or hidden tricks.
You never played it, did you? There’s a teleporter from the baby area to Caelid, another one to Farum Azula. You can reach hidden areas by ascending from the underground.
t. subhuman who never played Demon's Souls, Dark Souls 1-3 and Sekiro
unironically kys
Correct
It only benefited in sales figures since just saying your game is open world will make normalfag scum buy it
Agreed but the open world meme is going to plague gaming for 10+years forward
Enjoy the ride
The world was actually closer in scope to the scale the story was telling. In you Dark Souls you had these long forgotten ancient kingdoms which were all like 500 meters away from each other.
Plus only the first area is somewhat "flat" in a more open-world sense. The other open areas are actually probably the most labyrinthian we've seen in an open world game.
i think user meant that there are no areas accessed ONLY by shortcut without also having a geographically consistent path
which is only mostly right iirc due to
Mohg's palace, and one of the divine towers
reminds me of 2016, when Battle Royale gamed were starting to take off, and I knew I was in for a few years of suffering, as I fucking hate BR games
It benefited from the army of fifa and cod normies buying it like a swarm of flies.
What exactly is it about open world games that normies love so much?
Literally everything you can do in an open world game, can be replicated in a more concise, intentionally intricate manner, with a smaller and more deliberately-designed world.
How is having 100 copy & pasted caves, catacombs, tombs, and dungeons, better than having 15-30 hand-designed alternatives that provide a more engaging experience?
It seems very silly to me. Very very silly.
I hate how they trick the player to pick up useless items
Crafting is tacked on (I'm glad it it because I can irgnore it) but I'd rather wish it wasn't there
Exploring the open world is not fun. They should've just made the open world like in any jrpg. You ride your horse from one legacy dungeon to the next, and that would be it. Horse combat is not fun.
Scale. The game feels very monumental.
This game isn't empty at all. You're thinking of BotW
This. I don't understand how open world even hurts it. People seriously don't like roaming the wilderness surrounding the big ass castles? It's not like what you find in or outside that wilderness is any different anyway, or that what you find in this game overall is any different than what you find in previous games. It's the same experience, except now there's a combination of beautiful landscapes with breathtaking castles and multiple playthroughs are less filler since you can just make a beeline towards the things you want quicker.
>How is having 100 copy & pasted caves, catacombs, tombs, and dungeons, better than having 15-30 hand-designed alternatives that provide a more engaging experience?
They were never completely hand designed and always had copy-pasted stuff. The open world also isn't just copy-pasted. It has tons of unique locations.
I hate all open world games due to BOTW. Skyrim is okay in small amounts. Elden Ring is tedious. Give me more hand-designed levels, please. They are objectively better in every regard other than "replayability" when compared to levels in open world games.
I wish they had done away with the open world and invested the resources in smaller, detailed areas and good bosses instead.
Freedom to go anywhere at any time. It makes you focus on having the most fun rather than pushing through a shitty or difficult area, just to get to a new section.
Yep. My point exactly. People seem to think that breadth is more valuable than scope for some odd reason. I'd rather have 15 incredibly ornate hours, over 80 dull hours. Just my opinion.
I think Miyazaki just wanted to make a bigger scale game, and that's also why he got GRRM to write stuff.
Whatever it is, I hope they learned their mistakes.
This
Lmao Souls is THE breakout juggernaut video game series of the last decade, and they made the biggest one ever because they have more money than ever and are confident they can invest that into a massive hugely selling monolith of an open world game, which they did and they’re seeing crazy huge sales for it. This game is their dream come true, don’t delude yourself. This is what success looks like you dork
And also that there isn't much geographical trickery like in dark souls where places were scaled way down than they really were. Except parts of the geometry, namely the Erdtree, are actually scaled up and down depending on where you are in the world.
you just admitted to the open world aspect being completely useless and just a cosmetic while trying to defend it, retard
I'm not saying it isn't good, but I will say that it could be much better. Cut content alone shows that there were ideas they could've realized but didn't for some reason. I feel like after their previous games they tried to grasp outside their reach, or maybe the development was rougher than expected due to covid and other bullshit.
I really want to see Elden Ring how it was initially supposed to be.
Eh the game’s pretty complete, it’s hard to complain
You could stretch out a game with 30 hours of quality content to 120 hours.
They both are.
>friendly npcs scattered around the world
>nothing of interest besides killing enemies
would've been good if there was anything besides hostiles around the entire world
Dunno, personally I enjoyed the open world part, fucking around in Caelid at like lvl30 with my shitty spear was fun, especially going through it's divine tower while still having no god damn idea what it was there for
>except now there's a combination of beautiful landscapes with breathtaking castles
that already happened in souls.
>multiple playthroughs are less filler since you can just make a beeline towards the things you want quicker
okay so you're just trolling.
Did we ask?
It benefited in the fact that it created the best Fromsoft game and one of the best games in general.
Yeah that means you have a neurotic tic and aren’t a good judge of things because you have an uncontrollable kneejerk reaction
He’s right though. The game looks good and you can control where you go according to your wants as a player. What’s the problem?
crafting is an excellent addition to the series imo. it means people who explore will always have access to powerful consumables.
also the fact that a version of ds1 pyromancy (magic for the non magical) got added back to the series is wonderful to me.
U love watching videos of actual niggers playing this game and thinking they need to clear the entire open world of copypasted mobs that don't drop anything in order to beat the game
Using the horse to actually get out of the way of attacks is a nice change of pace from trying to get hit on purpose during iframes
>that already happened in souls
Yes, but the landscapes were smaller and less frequent, while drab samey hallways and cavernous passages were just as frequent. It only got better.
>okay so you're just trolling.
How am I wrong?
It made westoid trannies seethe
It's not a an empty corridor simulator for starters, it has some real sense of scaling and progression, unlike the previous game where the world design was completely nonsensical, with DS2 being the most egregious example of that somehow given how DS1 was already dumb.
It gave players a lot more freedom in terms of movement too, and the entire map and level design was also adapted to that, making it a lot more fun to explore than any of the previous games.
Not being stuck into linear corridors also gave us a very nonlinear game which allows for a lot of variety on replays when it comes to progression, the only game that got it right before this was DeS, and there you had to teleport into small, self contained levels through archstones, this game is over ten times bigger than DeS on top of being all around better in every single way, the entire world feels a lot more cohesive despite being still very abstracted.
And really, the absurd success of the game can't lie, it was a good move.
if you start a new character for pvp you can grab massive amounts of your build without actually having to fight any bosses by just running to where the items/spells are on the map.
>have 500 hours in every souls game minimum
>can't even muster up the energy to replay elden ring once
bros....it's literally the worst one since ds2.
>beautiful landscapes
>breathtaking castles
Can you shill less obvious please?
>buzzwords
Not him but they look great. Do you have words for when things look nice or are you really one of these guys who thinks anything is just a meh picture of something
only a skyrim player would like elden ring
>not him but I feel the need to defend total strangers on the internet!
>if you like something I don't like, you're a shill
I usually don't talk in marketing terms.
Also those would also be possible without open world.
It actually gave you something to do other than grind the same corridors of enemies to get better at the game. If you get stuck there’s a hundred other things to do and explore before you come back again to the same boss
Yeah enjoy riding your house for hours on end
>I'm gonna talk like a maketer, but I'm totally not one of them okay?
It might also be Reddit-speak, in which case he should go back.
i don't RP so i couldn't care less
i only care about the gameplay and level design, and for elden ring, considering you spend 90% of your time running through recycled content, or through open fields, i'd say i dislike the open world aspects
i loved the actual key levels though, stormveil castle, leyndell, farum azula, the ant cave area, were all amazing
everything else was shit though
I just agree with him
nice way of avoiding arguing their points retard
>using positive language to describe something you like is only what marketers do
You are a coward afraid to express himself.
nah, just means i actually played the games and was capable of identifying their flaws
ask your mom about this ratio no kap sheesh
I can express myself without trying to sell something or blowing thrings out of proportion.
what do you expect nigga this board poisons people's brains
What's so good about it
literally me
i get burnt out of ER within 10 minutes of playing it now after my first clear
it's just not fun to play more than once, idk why
i feel like there's too much grinding required, unless you're doing a SL1 run or some shit
getting to a decent level + upgrading your flasks + upgrading your weapons is an unpleasant experience
>says the western tranny dev
Elden Ring is the best game ever made
Roleplaying has nothing to do with it. It's about not wanting to be constantly exploring the same kinds of locations. Previous games were like 20% landscape 80% castle/dungeon/cave. Now it's roughly 60/40, still not perfect, but better than it was.
Because as soon as you restart you realize most of the content is pointless fluff
The art direction
>says the western tranny dev
Ebin /pol/ comback when you have no argument.
>Elden Ring is the best game ever made
On what metric?
The pleb-taste normalfag one?
Yeah souls games and their famous art direction
Aside from maybe Sekiro(kind of but no really), DS1 is really the only interconnected soulsborne they made. DS3 and Bloodborne are pretty linear.
Yes
DAE remember demons souls?
If you don't own even a single art book for any Souls game or would never want to own one then your opinion about any of these games is worthless
>Buying artbooks for le never die twice vidgaem