When the sequel is so bad, the community returns to the 2016 release

When the sequel is so bad, the community returns to the 2016 release

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Rise is not a sequel. It's a C-rate spin-off intended for bing bing wahoo toddlers.

bingers were a mistake

one has g rank the other doesn't
its also probably IG users still on mhworlds cause ig on rise sucks ass

OP, World has at least 3x the content of Rise. A lot of the time people play older games in a series when the run out of things to do in the new one. Come on, this is common sense dude.

>w-wait for Sunbreak
Doubt Sunbreak can save the piece of shit gameplay. World had consistently high number of players beford IB.

If you want to make a yhread crying about changes you don't like, do that. Don't make a thread about which game has more players because that's not related.

Monster Hunter Rise is a terrible game and no amount of coping and console warring can change that.

-The gameplay is the biggest downgrade from World. The gameplay now revolves around cooldown skills which give you extremely powerful safe offensive and even more potent evasive maneuvers with the Wirefall. This means that the actual weapon gameplay is secondary to spamming the cooldown skills for maximum damage with minimum risk. Think of it like an MMO where you just mash the skill keys. Rise functions like that.

-Several weapons have been utterly gutted, with Charge Blade arguably the biggest victim. And once again is Long Sword tuned up to overpowered status due to the director fanboy bias. Several weapons are nowhere as open-ended and free-form as in World. Instead you need to rely on the wirebug cooldown attacks to make them work.

-The audiovisual presentation is godawful in Rise. Not only is it obviously just a Switch port, but the actual art direction is terrible. It is an extremely repetitive and obnoxious Japanese setting where you’ll actively seek to turn off the music and NPC noises. The whole village was designed to be as obnoxious as possible with its Japanese-ness. Like taking a walk through Akibahara Street.

-The game fails completely in presenting monsters in an impressive or memorable manner. Every monster fight is started with a ridiculous haiku cutscene where the entire monster is revealed for you and just exactly what it does. Then the game instantly pings the monster location for you so there is not even a sense of dreadful discovery leading up to the fight. Rather, you’re just in a glorified massive arena.

1/3

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-On the subject of maps, Rise maps are extremely bloated for no good reason at all. Most of the geography is fairly similar so them being the sizes of countries has no positive bearing on gameplay. Them being so big is probably to promote dog riding instead of just walking. There is also not much fun to discover within the maps. And there are no real surprises there either.

-Rise has a new addition called wyvern riding. And it is just as insulting and time-wasting as it sounds. In every fight, the monster you fight is knocked down which gets you a free ride. Sometimes you can fight other monsters with this (a very clunky mode) or you just slam them into the wall repeatedly. The biggest problem with this is how it railroads every hunt into the same phases. You can’t skip this phase. You must ride the monster, and sometimes several monsters. On top of the wirebug additions, this just further dilutes the core of MH.

-The game has a huge problem with balance. They overtuned the hunter with ridiculous movement and offense so the only time a monster ever poses a threat is when you get way too greedy or when it one shots you. And that is about where the challenge of Rise is. Otherwise there is no challenge. The classic sense of pacing, proper positioning and careful aggression are all gone. Instead you can just mindlessly spam your potent wirebug moves and watch the monster get absolutely humiliated in record time.

-Rampages are a massive bore and failure of a game mode. You get waves of monsters at you as you play Tower Defense. As a hunting mode, it sucks and turns quickly into a clusterfuck. As a tower defense game, it’s extremely simplistic and lacks the overall management and strategy that makes tower defense games fun.

2/3

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-The story is a toddler-tier piece of shit and I won’t say more than that regarding the subject. The UI is downright repulsive and blocks too much of the screen.

-The game does a piss-poor job differentiating the monsters. It comes off extremely arcadey with how easily you progress and how fast you kill monsters. Even Elder Dragons are a joke and the game doesn’t even properly introduce Elder Dragons or attempt to differentiate them from the normal monsters. And Rise goes way hard into fantasy territory with monster design, further emphasisizing the arcadey MMO-lite feel.

-Progression with weapons and armors is boring. There is no Alpha or Beta set. The designs are identical between Low Rank and High Rank. The decoration system is somehow even clumsier than in World and the way they balanced the deco slots makes no sense and just promotes aggressive affinity builds.

-Online system is dumb. Lobbies are now locked to only 4 players so no more gathering a large group of people. Communication isn’t as easy as with World. There is no SoS. The actual hunts suck in larger groups because it turns into a visual fuck-fest of spammy silkbind attacks. The dogs don’t make it better. I recommend not playing more than 2 players per hunt. It’s like they didn’t even play test the game for 4 players.

All in all, MH Rise is a massive overpriced disappointment. I doubt Sunbreak can course correct this properly as it seems the director is lacking in intelligence and the philosophy of its design is all wrong. They intended the game for kids who play Nintendo games first and foremost, and MH fans secondary. That is probably the single biggest reason why Rise is such an underwhelming game and anti-MH.

3/3

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-Also I really like the taste of semen and am going to be transitioning soon

3/3

I didn't buy Rise because it's ugly as fuck.
Could I get over the gameplay changes? Sure.
But there's no way in hell I get over the game looking like one of the early PSP titles with truly some of the most nauseating HUD design I've ever seen and anyone that claims it doesn't bother them is both blind and retarded

Rise has less players not primarily because of quantity but because of (lack of) quality.

>A lot of the time people play older games in a series
Yes, but rarely does the older game in a series eclipse the newer one in numbers.

Iceborne is shit though

Portable 3rd was the highest selling game in Japan until Rise, and 4/4U outsold Gen/GenU, so you pretty much don't know what you're even talking about.

Doesn't mean they had more active players 6 years past their launch.

From what I can tell, Rise has sold terribly on PC. 90% of its sales are on Switch (which lacks the superior World installment)

This post has 100% got to do with OP being a snoy with a vendetta against Nintendo, despite the fact that the game isn't even a Switch exclusive anymore but it still lives rent free in his head.

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You are a shit

can't believe Rise is still $60. Who do they think they are, Nintendo?

Meds.

...

>The gameplay now revolves around cooldown skills which give you extremely powerful safe offensive and even more potent evasive maneuvers with the Wirefall. This means that the actual weapon gameplay is secondary to spamming the cooldown skills for maximum damage with minimum risk. Think of it like an MMO where you just mash the skill keys. Rise functions like that.
World gameplay was about abusing overpowered mantles and stacking offensive buffs then luring the monster to some spot where you can spam ledge jump, wall run or sliding attacks.

I just wanna kill fatalis man. I can still see myself going back even after Sunbreak though because sometimes the wirebugs just get tiresome. I hope they have frostcraft in Sunbreak too

>The game has a huge problem with balance. They overtuned the hunter with ridiculous movement and offense so the only time a monster ever poses a threat is when you get way too greedy or when it one shots you.
Rise hunters have less baseline mobility than World's and the fewest innate iframes in the series, and World has health augments and baby blankets.

Is Rise really that bad? I was thinking of buying it on the switch

Those mantles had several minutes long cooldowns and something like Rocksteady could end up killing you fastee if you clutch clawed at the wrong time. That is nowhere as intrusive as a neverending spam of silkbind skills that recover in mere 1-2 seconds.

>Rise hunters have less baseline mobility than World's
Why do you lie? The Spider-Man skills give you get-out-of-jail free cards throughout the fight.

It's not an MH game. Its spammy brain-dead gameplay reminds me more of Toukiden or any other KT kusoge than MH. So if you like those games then sure.

>Rise goes way hard into fantasy territory with monster design, further emphasisizing the arcadey MMO-lite feel
Iceborne meanwhile have every monster some flashy supernova attack, and had fights with actual MMO mechanics
>Progression with weapons and armors is boring
Rise has more variety in gear being used than World, base World had like one viable option before title updates and even then Drachen was the end all be all, and Iceborne basically had an MMO style linear progression
>There is no Alpha or Beta set. The designs are identical between Low Rank and High Rank.
No MH game has ever had different armor designs between low rank and high rank, Alpha/Beta sets only differed in skills vs slots and are pointless with craftable decos, and visually the two only had very minor differences until Iceborne late game
>and the way they balanced the deco slots makes no sense and just promotes aggressive affinity builds
As opposed to World...?

Wirebug jumps have no iframes and most weapons do not have easily accessible wirebug evasive/counter skills with wide windows.

i've never played a monster hunter game before but i kind of want to get world/iceborne based solely on the fact i think they look cool. is this an error?

Worldbabs are the blight of the franchise

>Wirebug jumps have no iframes
Barely matters when the speed is at light-speed. You can wirefall out of every single fuck up in Rise. Something World did not have.

If you want to play a shitty cooldown based spectacle fighter kusoge with a horrendous UI and fly loops around enemies with anime flips then go for it, but it doesn't feel like a MonHun AT ALL

Sadly these posts imply that World was a good game

>Iceborne meanwhile have every monster some flashy supernova attack,
Every? You mean just three legendary-class dragons? And even then for Fatalis it was just a very powerful fire attack which is in line with his legend.

>and had fights with actual MMO mechanics
You mean the sieges? They were completely optional and few. Meanwhile every fight in Rise is MMO-tier due to the neverending skill spam with cooldown bar. It's like World of Warcraft!

>Rise has more variety in gear being used than World
lol? Rise has fuck all gear variety and there are only a couple of times you need to swap gears throughout the game. And no Alpha/Beta means you were cucked to Ichinose's god awful balancing.

>As opposed to World...?
Yes. In World, I wasn't running a glass cannon crit build just 20 hours into the game.

>Those mantles had several minutes long cooldowns
Who cares when the combined duration of two mantles is long enough to cover most of a hunt outside of ATs? And even then with the right armor skills you can get very high mantle uptime if you just want to clutch ZSD spam something to death.
>something like Rocksteady could end up killing you fastee if you clutch clawed at the wrong time
Only a few monsters were really dangerous in that regard, health aug would generally keep you alive through anything, only AT Velk is specifically designed to fuck you up for careless mantle usage
I agree that silkbinds are too spammy especially with the third wirebug pickup but World's gameplay gimmicks were just as intrusive and imbalanced

Why is Wirefall such a big deal? You give up damage to be able to use it, you still have to time it correctly to not get caught in a followup, and in some cases it's required to dodge out of one shot combos. How hard was safely recovering from a hit in World between delayed wakeup and being able to roll immediately out of wakeup?

>Who cares when the combined duration of two mantles is long enough to cover most of a hunt outside of ATs?
That is untrue the moment you start taking hits. Even with Tool Specialist, you'll be doing most of the fight without mantles. Even moreso if you actually get hit. Rocksteady lasts longer but like I said, is also more dangerous to use.

>health aug would generally keep you alive through anything
health aug could NOT save you through a careless clutch claw with Rocksteady. Especially not against Alatreon/Fatalis/Rajang.

>World's gameplay gimmicks were just as intrusive and imbalanced
Not by a long shot. Even the mantles were just added defensive bonuses. The silkbind spam in Rise fundamentally changes the whole gameplay and dilutes the core of MH completely.

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Speaking of Rise, any good recent Tower defense games?
Bo, I won't play BalloonTD.

>Why is Wirefall such a big deal?
Because it completely disrupts the Hunter/Hunted balance. You are constantly the hunter with Wirefall. Even having pushed your shit in, you can easily time a recovery into an ADVANTAGEOUS position. This destroys the dynamic completely and since you're so overpowered and mobile, relentless assault is always the best option. Even in World, I felt like the game had me on the defensive fairly often compared to Rise.

You have so many aerial jumps in Rise that you can literally fly.

People that like World are secondaries and it shows.

Just wait till Nintendo releases a new Zelda game that doesn't folIow BotW/BotW2 gameplay.

You can get comboed to death if you wirefall in the wrong time/direction.
If anything, World is baby mode compared to Rise since once you fly to the floor you're invulnerable until you stand up.

>is this an error?
No

>You can get comboed to death if you wirefall in the wrong time/direction.
Which only a complete retard would do.

>since once you fly to the floor you're invulnerable until you stand up.
Which is still nowhere an advantageous attacking position the way wirefall is.

>Every? You mean just three legendary-class dragons?
Way too many monsters in Iceborne basically go through a cycle of power ups into big flashy super move into powering down, repeat
>You mean the sieges? They were completely optional and few.
"Optional" is not an argument, if the game's actual endgame fights are "optional" then so are silkbinds
>Meanwhile every fight in Rise is MMO-tier due to the neverending skill spam with cooldown bar. It's like World of Warcraft!
World weapons were still centralized around one move, but I guess spam is okay when you don't have some kind of resource or meter attached to it?

risesisters... its over

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This is what would have happened with ER, but fromsoft smartly nuked the servers for its previous titles so the only option to play online was ER.

risesisters.. we got too cocky

Capcom knows it’s so bad they’re underselling the expansion. No new trailer for more than a month now, meanwhile Iceborne always had new promotional material every 4 weeks leading to its release.

>Way too many monsters in Iceborne
You mean three, and with Fatalis it's more of a phase shift than a supernova. So you're completely wrong here.

>"Optional" is not an argument
It is absolutely an argument. Otherwise I'd spend the whole thread talking about what a piece of shit mode Rampage is and how it ruined MH forever. But since I'm not mentally ill, I can ignore said optional content and not waste too much on it. The sieges in World are a million times better than Rampages, both being optional. And the endgame in World is not even sieges. You have never played the game, have you?

>World weapons were still centralized around one move
lolno, again once again proving you haven't played the game.

Rent free

World is the harder game but not in the way an MH game should be since that difficulty comes from all the arbitrary rules like Escaton. That said Rise isn't even hard especially since healing is free and easy and recovering with wirebug auto-sheathes your weapon

Even the nips are starting to be concerned with the lack of new PeeVee.

Hold strong Risestacy we still have the better handlers

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>Yes. In World, I wasn't running a glass cannon crit build just 20 hours into the game.
Then you were bad. Getting a ton of crit with handicraft was fairly trivial and you'd only really be lacking crit boost without decos. Meanwhile utility skills were a pain in the ass to get without lucky deco drops.
World had fairly little space for non offensive skills either. That wasn't until Iceborne when stuff like evasion basically started coming for free on endgame sets and you had so much room that you literally ran out of offensive skills to add.

>schizo makes the thread again

And you can't use any of them with your weapon out. Wirebug mobility is largely irrelevant because you can't use it when it matters most.

reminder that the only reason anyone is still playing world is because of coomer mods and ERP faggotry

This was all obvious even back with the Switch release + everyone with a decent PC emulating. The game and the threads died quickly then as well. The proper PC release was just a repeat.

I’m still buying Sunbreak day 1 though, because even Rise-tier MH is better than no MH.

A game selling more than its sequel does not usually mean the first game still has more active players 6 years later.

>You mean three
Man have you actually played the game whose dick you're sucking? Even Fulgur fucking Anjanath does this shit.
>And the endgame in World is not even sieges.
Are we just going to pretend that Safi weapons and armor weren't meta until Fatalis? Or that people didn't spend hundreds of hours on KT for their gacha weapons? Retard.
>lolno
What is TCS
What is perfect rush and falling bash in base World
What is hammer ledge/slide spam
What is DB beyblade spam
What is IG descending thrust drill
What is HH spin
What was charged shell GL until they band aided it with a 390 raw normal GL
What is mantle ZSD spam
What was SAED go brr base World CB

Is the webm from PC? The screen is cluttered with information that I can barely tell what's going on.

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