Input reading is bad because

>Enemies having a way to counter your spam healing is bad... BECAUSE IT JUST IS WHY SHOULD ENEMIES HAVE A WAY OF ATTACKING YOU WHILE HEALING WHEN YOU DO IT ALL THE TIME AGAINST NPC INVADERS WHO HEAL??? REEEEE THE GAME IS TOO HARD REEE

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It's just artificial difficulty, plain and simple.
Sekiro is a harder game and managed to do it without input reading or lag.
The attack patterns were simply made to be difficult in themselves.

But please, keep acting like pseudo-challenge is justified.

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All the faggots are complaining about the wrong thing. The problem stems from input reading but the actual problem is that enemies react instantly, sometimes cancelling animations and it feels and looks like shit. A bit of extra work to react to the type of spell being cast if it's delayed and a bit of delay after you sip so it *looks* like the enemy has gone "aaah sipping are we, here's how I react" rather than literally reacting 1/60 of a second after you press the button. There's nothing wrong with input reading as such but you've got to do it well lol.

NOOOOOOOOOO IT SHOULD HAVE DARK SOULS 1 AI WHERE THEY ONLY DO 2 MOVES AND I CIRCLE THEM TO STAB THEM IN BACK!!!!!!!!!! WHY IS THIS SO HARD???????

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DaS2 already implemented enemies that counter circle-strafing cheese.

Making your combat unsatisfying because you're too lazy to create decent attack patterns is just a waste.
Plain and simple.

Whoever designed Night Cavalry is braindead retarded. It literally tries to input read but it can't. It also can cancel its own animations mid-attack to reset and start a new attack. I know it's an optional boss but fuck the quality control here is fucking zero.

dudes in elden ring will sprinng up from the ground while being knocked down if you heal. retards (you) will defend this

>There's nothing wrong with X when done well

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Without lag?

If it was done in a way where you couldn't tell they were reading your inputs then... Yeah? What's your point?

>It's okay if my wife fucks other men as long as I don't know about it

SS Isshin definitely input reads heals, he always goes for a slam when you sip

Nah.
The enemies in Sekiro realistically react to your actions.

In Elden Ring they'll read you sip before the animation has even started.

Sekiro had input reading too but it was pretty fair.

Every single input reaction attack is dodgeable/avoidable unless you retards believe it's guessing you're about to heal

This just reminds me of old fightan bosses who would user their anti air tha MOMENT you pressed up to jump, or jumper over your fireball before the thing was actually thrown by the character

Sausage lasagna with a chocolate tomato top sauce sounds good. Sorry you're a exact example.

HEALING IS A LIMITED FUCKING RESOURCE, it doesn't need to have a dedicated fucking punishment because if you're a shitter you're just gonna run out and die anyway

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there is a long buffer between player inputs and the game reflecting them on screen, so in a sense they kind of are predicting what will happen.

>retard can't stop thinking about being cucked
Figures

>he plays on a wireless controller with shit tier internet across the room while downloading his BBC tranny porn
yeah wonder why you have latency issues, not a problem on PC buddy

I play on a wired controller on PC.
Even BB with its terrible frame pacing and framerate on the base PS4 and a wireless controller has less input lag than ER.

Obsessed
Can you explain why input reading is bad?

It's not bad unless it breaks immersion, which happens frequently in ER.

because rather that learning enemy patterns you have to just avoid situations all together.

>even BB
gives it away instantly, BB has far worse latency than ER does on PS5 it's not even close retard, get to a godskin noble with enough distance and heal until he does his mage attack and tell me your fat ass cant roll in time

>PS5 player can't notice lag
figures

Have a drink vs Genichiro Way of Tomoe, and tell me he doesn't do his lunging stab 90% of the time in response to you pressing the button.

Both of these relate to my point above: There is NOTHING wrong with input reading. It's a straight forward way for the enemy objects to interact with the player. The problem is From did a shit job implementing it so it feels like you're fighting against a computer.

Well yeah, obviously NPCs don't have optic nerves to actually see and react to you in reality.

And you're right, just make the enemies react with a delay from the input or to a certain frame in your animation and it's literally fixed.

Are you telling me none of you faggots can avoid the Godskin's black flame attack when he throws his ball as a response to you healing? I literally abused that to roll close to him and get free kills

they should rpgoam real intelivvgent Ai where it the boss looks at your an d determines what do base off tyhe anioimation it sees and nbtoj iosntantly reaccti to youur pressing obf ab utotn

literally no one mentioned godskin as being a problem.

The only time in the game where input reading felt egregious was when fighting the godskins. And even then it's easy to deal with by just not healing during neutral. Just bait a regular attack, then heal, and you even get to punish them for using their spell afterwards.
People constantly say shit like "enemies cancel animations to punish healing" but in three playthroughs i've never seen that happen nor have I seen any videos of it happening. The "worst" i've seen is some enemies extending a combo with a stab attack to punish a heal but they only ever did that after the combo, not mid-animation.
Anyway complaining about input reading is the most bitchmade shit ever and y'all need to unironically adapt and get good.

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I know it's hard because you're autistic but this isn't purely, or even primarily related to KILL ENEMY ACHIEVE GOALS. It's aesthetic and atmospheric death for the game when this happens because it pulls you completely out of the experience and you start seeing the code working in the background.

So why not just add up all the healing from flasks and add them to the player's healthbar? Because healing, like every other action during a fight, needs to have a risk involved. You know that attack window when the boss has just finished his combo? Instead of counter-attacking you heal. It really is that simple. Fucking retard.

>y'all

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>It's aesthetic and atmospheric death for the game when this happens because it pulls you completely out of the experience and you start seeing the code working in the background.
What pretentious dogshit lmao

OHHHHH MY IMMERSION, THE INPUT READING BREAKS MY IMMERSION, JUST THINK ABOUT THE DAMAGE TO THE AESTHETICS

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tfw you're too high IQ and you can't enjoy video games anymore because you simply perceive the pixels and code instead of falling for the illusion

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I can't believe some of you anons are actually defending input reading. It may make for better moment to moment gameplay (in most cases it doesn't) but when you notice it, it completely shatters any immersion or established realism. It instantly makes you think that you are in fact not fighting an enemy that exists in the game world but an enemy that was made by the developers. When you fight godskin duo and they throw a fireball at you everytime you heal it comes off as extremely jarring and seems like an oversight by the developers.
Maybe that doesn't matter to you, and maybe it's just stupid bullshit. Maybe you don't give a shit about immersion and just play the games to kill shit or whatever. But knowing how much the developers worked towards making things grounded and believable with item descriptions and enemy designs, shit like input reading lessens the impact of the world due to it being so immersion breaking.
Tldr; Input reading can be a good mechanic but it needs to be seamless so the player doesn't abuse it or the player's immersion isn't shattered.

>Plays souls but thinks aesthetics aren't important
Lol literally autistic. I feel sorry for you not being able to furnish your minds with beautiful things

Says enough that out of all things it's input reading that breaks your immersion, just say the game is magnificent but has it's flaws as every other does

don't go up and make incorrect arguments about muh immersion

Input reading breaks immersion.
Breaking immersion=not good.
If input reading didn't break immersion=1 less thing that breaks immersion.
1 less thing that breaks immersion=less probability of immersion being broken leading to a slightly more enjoyable experience assuming the player appreciates immersion

Just because there are more things that break immersion doesn't mean that input reading shouldn't be critiqued

"enemies having a realistic counter to me spamming healing is immersion breaking, I just want DS1 type A.I where I can comfortably circle around the enemy and backstab it"

Have you read the thread?

Have you sucked my cock?

No, i didn't say that at any point. Not to sound mean, but you seem autistic

if it allowed healing cancels into.... i mean its just a poorly made shit series. nothing redeemable about this garbage.

"Enemies reacting in 1/60 of a second is fine MUH CHALLENGE someone get me another Mountain Dew"

>"""Realistic"""
Oh yea, everyone thinks in milliseconds and can stop the inertia of anything they do, including being knocked over.

When's the operation?

>"Enemies reacting in 1/60 of a second is fine
Yes.
Sorry you have a shit brain and reactions, old man

bro
did you forget that players die within 2 to 3 hits
and bosses can take bazillion hits?
why are you retarded?

>he STILL tries healing in neutral
literally just wait for an opening between combos or run away far enough or hide behind an obstacle, holy shit how did you guys pass high school if you can't learn basic things

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The only people who bitch about input reading are shitters who don't know when to heal

stop getting hit
stop trying to heal while the boss is doing nothing and waiting for you to have an opening

>Old man
The lowest instinctive reaction time for the average person is nearly ten times that.

NOOOOO I SHOULD HAVE INFINITE HEALTH AND HYPER ARMOR YOU CAN'T HURT AND INTERUPT M-ACK

The problem is that its extremely robotic in this game, most other souls games made enemies more aggressive if you healed, but generally speaking it wasn't as aggressive as ER where some enemies have huge leaps or fast projectiles to counter it.
Its a slipperly slope, like what if you gave bosses rolls and made them read attack inputs, which makes raw attacks and ranged options practically ineffective, it'll be like some fighting game ai where they'll push your shit in when you're aggressive, like literally doing frame perfect punishes, but falter because they still do very unsafe shit a player never would

Nah, I know you're just using the immersion thing as an excuse because Elden Ring is full to the brim with immersion-breaking nonsense, especially in regards to enemies and their AI.
Enemies suddenly go blind when you crouch 20 feet away. They don't respond to your footsteps / the light from your torch / you killing other enemies nearby despite the game boasting stealth mechanics. Flying enemies' AI break completely if you're at too high or low of an elevation relative to theirs, because they're programmed only to fight you on even footing, and they comically walk off cliffs and fall to their deaths regularly despite literally having wings. Enemies with bows will mindlessly stand there aiming into space if you approach and circle them before they fire. And let's not even get into how the AI is brought to absolute shambles the moment you bring out a summon.
If anything I would argue that enemies input reading spells and healing improves immersion by giving them sense of self-preservation and responsiveness; they'll no longer just stand there eating 1.5k damage spells for breakfast or sit around with drool on their chins watching you chug estus unchallenged.
All this is to say that enemies in Souls games have always been very robotic in their behavior with incredibly simple AI and you're absolutely bullshitting both me and probably yourself if you think input reading is the greatest sin on display. You only dislike it because it's the one AI quirk that inconveniences you rather than trivialize the encounter.

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