Any useful tips for a beginner? Like using the ALT mode always or copying buildings with Q. For example...

Any useful tips for a beginner? Like using the ALT mode always or copying buildings with Q. For example, is there a way to quickly drop inventory items as a whole?

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mods.factorio.com/mod/RealisticDecorationCleanup
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Am i also correct in the assumption that using boxes is always the signal for unoptimized workflow? Like instead of using the box collecting materials, its better to connect it to the next production stage?

ANSWER ME

uninstall
refund
buy satisfactory instead
in that order

Space shit out a lot. Always leave room to upscale

boxes primarily get used for buffers before you reach a point where having materials in storage is actually sensible (ie once you have bots)

So its not recommended to connect everything seamlessly?

people will fall for this, don't be cruel

Optimization is often something that only happens after you've gotten far enough to implement it. Partially automating one thing with boxes is better than just NOT automating it at all and waiting until you have perfect autism. The components must flow. This is what it means to embrace spaghetti, it means not to paralyze and cripple yourself by waiting to do something until it's perfect, and making steady progress and improvement over the entire time you play the game.

Factorio has infinite space. Eventually you can get to a point where you just take the factory and...push it somewhere else.

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use your eyes my man

if your belts are moving, you're golden

if your belts are not moving, you could use a buffer, or you need more production

Satisfactory is a fun game in its own right, but it's not got the autism of Factorio, nor does it have the QoL. No blueprints and no drones means you have to place every single thing by hand for the entire game, making megafactories a horrible slog.

holding shift or control will modify inventory actions, both when holding a stack or when picking one up, and even when just clicking on an empty tile on either side of the inventory panels (yours or a building's)
I haven't played in a while but it quickly became muscle memory to be able to quickly load/unload buildings or boxes if needed

use the available space and spread out your buildings so you can add more of the same when you realise you're not producing enough of something anymore

Fuck off

Good posts

i dislike how quickly dull and colorless factorio becomes, I understand the whole "le polution le bad" is a theme of the game, but fuck, i hate the whole brown gray screen vomit.
satifactory is much more present on the eyes

>Any useful tips for a beginner?
Remember conveyor belts have a maximum material throughput depending on their tier. You can combine two different resources on the same belt since it has two lanes.

It's a good rule of thumb for whenever you automate a new item for the first time, split off half its production and store it in a box. It'll slow you down a bit but will be very nice later when you suddenly need to hand craft something with a thousand of them. Later those boxes can be upgraded with the advanced automation you'll have researched in the endgame.

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just remember that land is basically unlimited, so don't box yourself in or limit yourself too much

WHERE IS DLC?

The base game has green grassy areas too you know, and the popular Alien Biomes mod lets you enable all the landscape colours you could want.

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>le polution le bad
Fuck that, the theme of the game is PURGE THE XENOS.

yes lets buy some uninspired streamerbait garbage instead

you mean THE TREES?

You need way more iron than copper at the beginning. Easily 3x more. Don't make the mistake of setting up a large copper mining operation because you simply won't need it until much later.

Trains seem like a "late game" toy when you run across them. Don't believe it. Start playing with trains immediately when you unlock them. Put trains everywhere.

Trains are fun.

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I want to fuck trains

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>when you walk by an ancient part of the base you haven't touched since the early game

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Is there any mod that makes bricks/concrete delete the random tufts of grass and bushes that poke up through them?
I just want clean walkways

Haven't tried it myself but first one I found
mods.factorio.com/mod/RealisticDecorationCleanup

You should always be scaling up and automating.
If you're ever in a position where you are manually filling boxes/smelters or assemblers you are doing it wrong and need to automate that this, you have better things to do.

as a beginner always put humongous rails between production centers, try not to put them close together

as you become experienced with the game you'll know what it expects of you and what things can go where, but at the start it's really easy to build yourself into a small area and then realize once you have to expand that you basically need to rip up your entire production

I recommend doing something like this when transporting items that you may be overproducing now, but that you know you'll need a lot of later. Like research bottles. It can be done much better, pic is just a quick example.

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largely a factor of just not seeing the sky, adding in the third dimension for contrast really elevates the feeling of Satisfactory in a way that Factorio can never do because you're always staring at the ground

about half of them get deleted when you place the concrete
you could place it, rip it up and repeat until the grass is gone
in my opinion it adds soul

Dont worry, i learned that bottleneck lesson 24 years ago with Anno 1602.

>Don't worry about running out of space
>Make a new base instead of starting over if you hate your current 'sketti setup
>Figuring out optimal ratios is part of the fun, don't go online looking for blueprints. Leave that shit for later when you want to dwell into autism.

The game is downright ugly. It's certainly much deeper than Satisfactory in gameplay and has more features, but god, it's miserable to look at. You can't even lay stuff out in a visually pleasing way, since everything seems designed to break symmetry. The perspective doesn't help; it's a top-down square grid, but everything is viewed at a angle.

I support function over form, but form and function is even better.

Always wondered on the exact ratio for that, I usually do 2:1
All this really needs is to replace the belts the inserters pick up and place onto with undergrounds so that the inserters don't limit throughput

Or just, like, put a single inserter orthogonal to the belt and pull components off the belt into a box, without breaking the belt.

anyone try the 248k mod?

>satisfactory

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fill machines with 1 of an item with Y, useful for turretspamming without needing 400 stacks of magazines
nuclear power is amazing
pollution depends on power draw and a pollution modifier, modules affect both
using efficiency modules will reduce your pollution so much biters become trivial
you can name train stations the same name and the train will choose one(name all your iron mining outposts the same and disable them with circuits if they're empty)
trains will only stop at stations on the right side on the track
train signals will make a segment one way if they're only placed on one side of the track
look at the colored lines(train blocks) when signalling stuff, makes everything much easier
you do not need a lot of storage for most items(except concrete), 1-5 chest slots max
limit chests by clicking the X and selecting a slot
use 4 inserters and chests per wagon when unloading trains, much easier to balance the belts as opposed to 6
go through the settings and controls, a lot of useful stuff is in there
if you're doing something that needs a shitton of signal wires, blueprinting will add the wires for free
flamethrower turrets and normal turrets with uranium ammo are amazingly strong

That works too if you don't want the buffer to feed back into the belt if/when the input is starved

But then you need to intervene once you want the chest items back on the belt. I like to automate it like this.

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Expansion when?

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I prefer overflow buffers that don't affect flow like this top one, but inline buffers using underground belts doesn't take up much extra space

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do a main bus.

forgot pic

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Someone explain the most important aspect, becaue i see it constantly in gameplay.

Why store important production materials like splitters, or science materials in boxes? Why not plan the pipeline to hwere it actually gets to the building where its needed?

You always have to check the boxes.

I already wondered if this is the easy mode and you just proved me right

At the minign source, do you split one belt into four or do you have a 4 belt minign setup?

No easy mode is not building any walls or gun emplacements and placing self-powering radar blocks on top of every single biter nest you destroy, simultaneously preventing their respawn while also slowly building out a map-wide network of line-of-sight that extends well beyond your pollution cloud, alerting you the moment a random colony tries to pass into your territory, allowing easy extermination.

You never trigger a targeted biter attack.

>not deactivating enemies from the getgo

The real challenge is optimization.

>thinking you're good at optimization when you disable a feature that removes any meaning to optimizing automated defense

What difficulty do you think is added by having to rebuild identical assemblers to make electronic circuits at every single site that needs them? I'd love to know.

How many of you use blueprints?

If I wanted to do that I would go and play Satisfactory and I really don't like the game because of no sense or urgency.

>short on iron
Every time.

my favorite part is optimizing my defense

The 5:1 steel ratio is brutal.

Soneone answer me. Do i really need to manually check boxes every now and then?

Use the alien biomes mod

Work things out for yourself. That's literally the fun of the game. Like, 95% of the fun of the game is working out all out by yourself without being told.

The point of the chests is to have a buffer that you can personally draw from that will passively fill up over time without starving any production that depends on that item. Need belts and inserters to build a new smelting column? Pull from the chest, and by the time its built the chest will usually be full again, without starving green science production in the process. Then once you get bots you can upgrade them into passive provider chests which allows you to do the same thing automatically by just setting some personal logistics. In general, you shouldn't be using regular chests to store items that need to be used somewhere else anywhere other than very early game, which is why most buffer chests are built inline with a belt that feeds something else.

At least when it comes to me I rarely understand what I am doing wrong unless it's obvious, like knowing ratios and shit.