Remember when quests could be completed without needing Google?
Remember when quests could be completed without needing Google?
No
There is no excuse for a Triple-A studio in this day and age to not include a vast information delivery system in their games. Games like Elden Ring and any Elder Scrolls game should always include a locations such as a library, some hidden, some with hidden doors, some with many locked doors whose keys need to be gotten from NPCs. These games should include books everywhere. Hidden books. Lost books. Books in possession of NPCs. NPCs themselves should deliver information. Every last thing in the game's world created by the devs should be linked to some information delivery device such as a book or NPC dialog.
That is true immersion. It would make games so much better if you could make searching for information part of the gameplay rather than something that breaks immersion and takes you outside of the game. Want to know where a great weapon is? Ask NPCs. Maybe one of them will tell you to ask around in a city renowned for its smiths. Maybe then one of those smiths will tell you about a great smith who retired and went to live alone in the woods somewhere. You find him. He is old and feeble but tells you of a weapon of his that was stolen by a gang of thieves in a far away city. And so on and so on, as complex as you like. Want to know how to finish a quest? Ask an NPC who knows someone that attempted the quest and failed but knows much about what is involved in the quest. And so on and so on. The devs know people look stuff up. Why not use that as a game element? There is no excuse not to.
>talk to npc
>thanks for getting me that potion hidden behind 70 illusionary walls
>I shall now move to a that place in altus plateau with the trees surrounding it
>come visit me after you've found my friend in caelid who's in that place with some hills
>just don't set foot on the haligtree first or I'll die
>Remember when quests could be completed without needing Google?
Zoomer detected. Adventure games in the 90s could be put into a softlock state by accidentally using an item in the wrong place
I remember in GTA San Andreas of all games some missions would break if you'd used too many cheats in free roam
No.
>SIR GIDEON OFNIR, THE ALL-KNOWING
>demonstrated to have eyes and ears everywhere
>can't so much as give you a hint on where your NPCs fucked off to
Who cares
Just dont use it on the first playthrough dude, depend only on the messages in the floor to guide you if you dont know how to advance, thats why I do.
On game+ do what you want, you already beated the game, so no shame on taking the easy path.
Nothing was as bad as Dark souls 3 quests.
Honestly he would have be so much useful to atleast just repeat what old NPC told you about location or give you hint
I could never save the knight in that pit.
meanwhile
>I'm an irrelevant NPC who has a quest that doesn't really matter, but if you feel like helping me out, here, let me mark the exact location on your map
I only ever used google to save time on hyettas questline, the rest were easy enough because it didnt keep me looking around 4 different churches in the same area but in weird spots just to give her the grapes I already had.
remember vidya before 2000?
i fucking hate this modern shit, the internet destroyed every ounce of mystery and magic in games for meta shit.
>you need to make everything visible from the start
>you need indicators if you loose or gain karma/rep/shit
>you need map markers
>you need acessibility
>you need to abondoy mystery for transparence
>you need to distinguish important dialouge
FUCK OFF you shitters and go back to Yea Forums. I loved that on my 1st, blind, playtrough i missed so much of the quests, made the replay even more fun.
>not taking the easy path first
its like you dont want to have a second playthrough
not going to read, just going to say get gud and perpetuate your negativity :)
I'm glad the Honeymoon phase is over and people are starting to realize how shit this game is.
No I remember actually playing games and finding things myself.
>honeymoon phase
bruh this game is the same as the rest of the souls. Only people overhyping or overhating are the reactionaries like yourself. The rest of us knew what we were getting into.
>bruh this game is the same as the rest of the souls
Exactly the fucking problem stop defending these greedy ass companies it's weird and pathetic.
...
but i paid for a product i knew i was getting, what more can you ask for retard?
oh you mean a sense of childlike wonder and amazement. yeah i remember when games were good too.
You'll stay in the copemoon phase till it wins GOTY in 8 months, and then you'll remain in it forever more.
>you need to abandon mystery for transparence
the truth is that mystery sucks if it's not used properly and is highly genre specific. Obtuse mechanics in a horror game to elevate the mood is effective. Hiding stats and a gorillan illusory walls and poor readability of mechanics to the player is cheap shit which will in turn will make players turn to 3rd party sources in order to continue playing the game if they haven't quit already.
No. Siegmeier was never found again, Jugo was never found again, DS3 had no quests.
still mad its not onions exclusive tranny?
What's pathetic is deluding yourself into thinking you're on a crusade against video game corporations. You'll realize what I mean when you're 17
Dark Souls quest are designed after Wizardry, which had sparse quests that were almost impossible to figure out due to rng.
Japan loved it, the entire point is that you replay the game again and discover different things based on circumstance. This is the philosophy of soapstone messages to begin with.
From Software will never deliver a game that makes quests less cryptic.
You shouldn't be buying any games
Sieg dies at the bottom of ash lake which you can only possibly find if you're reading soapstone messages.
>102 hours played
>finally beat the game, do the age of the stars ending
>Ranni calls me "my fair consort eternal" instead of "my dear consort eternal"
What did I do wrong in her questline bros? Where did I fuck up so badly?
>Morons proving my point for me.
Don't bother replying to me it's pointless.
Most people aren't asking for that. They're just asking for decent design. If an NPC moves, they should tell you where they're going, that's all it needs. If you have an open world game that's entirely non-linear until the capital, you run the risk of NPCs moving to a place you had no reason to return to without even telling you. Also, since quests sometimes advance based solely on location, you may very well permanently miss cool items because the game advanced the quest for you. Nobody's asking for quest markers you dishonest fuck, they just want the sidequests to not literally require looking up a guide to complete.
First time?
lol this
I bet you have nostalgia for skyrim, zoomer
yeah them japs just really love wizardry. They have no concept of ttg style gaming so wizardry really is to a japanese person the first RPG they've culturally ever acknowledged and to them obtuse quests being able to delete key items really is just how an RPG is supposed to work, even though these are arguably just shortcomings of the technology attempting to emulate tabletop rpgs.
I accept your concession, tranny.
Ranni's quest should be the standard for Fromsoft quest designs.
>multiple steps can be skipped or advanced in different ways
>NPCs give straightforward information on what to do next
>effectively impossible to fail
Instead there's a bunch of broken quests and then a ton of shit connected the only well-designed one in the game.
what messages in the floor?
is this an online thing
I just hated that I develop OCD, where I went to talk to every NPC every time I took 1 step forward in the game main story
they did with Sekiro? its pretty linear
I will never replay a game after having beat it. There are thousands of games to play and I already beat it once, it's dumb to waste your time doing the same shit just because something is slightly different the second time around.
Sekiro's plot and main quest is really pretty straight forward, albeit you need at least a highschool understanding of chinese mythology and buddhism to really understand whats going on.
Where did Alexander go after you defeat Radahn and talk to him on the shore?
In FromSoft games? No.
hes stuck near Jarburg in Liurnia west, or outside volcano manor Wyrm fight trying to repair himself
Who?
>Liurnia west
Let me guess, he's on that platue with no possible entry that people say you can only get to through Ranni's quest?
>Blaidd couldn't compete...
>YOU JUST KNOW
Fromsoft gets away with anything because of the braindead cult they've created, it's truly baffling.
Could be any of them
You had to use a guide on the guys quest in DS especially the ash lake part, if you even found ash lake without a guide)
I ment East, sorry. Jarburg isnt easy to spot being halfway down the mountainedge
>it needs quest markers
>it needs cutscenes
>it needs to tell me what to do constantly
>it needs cluttered UI
>it needs an easy difficulty setting
Don't worry fags, I'm sure there's another Ass Creed coming.
Did I fuck up telling giddy about mohgwyn's palace or can I still become miquella's bride in the inevitable DLC?
Ah, I see, another place I easily missed.
Nigger what? Explain to me how I was supposed to find a gold golem in the middle of fucking no where and on top of that somehow know that it was required to progress Onion bro’s questline.
its just like real life
>you didnt go to X to see Y and acquire skill Z so you missed out on dialog W and now you're a virgin loser forever
You are supposed to have friends that help you out
>can't
Won't.
>You are supposed to have friends
You didn't really beat the game (or real life)
I know people are protecting this shit quest design for some reason but it just doesn't work with a world so big because you can do something unknowingly causing an NPC to fucking disappear despite them saying i'll be at so and so and when you check they are fucking gone because you did some exploring. Why have an open world game that punishes you for exploring as well as having obtuse cryptic quest info that fforces you to explore?