Is weapon durability an inherently unfun mechanic?
Is weapon durability an inherently unfun mechanic?
Depends on what the purpose is
Like a lot of games have really bad economies or reasons to explore and arbitrarily draining player resources forces gameplay to happen.
Then you have stuff like elden ring where you dont need the mechanic and still have player do the gameplay thing
Yes, because it can never be balanced in an interesting way. It either is "meaningful" which means the player engages in constant tedium to maintain or switch weapons, or it is irrelevant and the player can just ignore it.
It's annoying but it at least breaks the monotony a bit. Naturally you're going to bore yourself to death if all you ever do is just run around and swing your sword at everything.
Not necessarily. I won't say I really "liked" BotW weapon degradation, but it was literally never an issue. I played like 200+ hours and always had a steady supply of weapons to use.
>durability
>cooking/crafting
>magic
>the trinity of "never done quite right"
Alright Yea Forums how would (You) make these work?
Yes.
Yes. It hindered my ability to enjoy BOTW, & made me hesitant to use any of the cool weapons & shields I found in my travels.
Should have had a system like in Oblivion & Fallout NV, where you can repair items, & only become temporarily unusable at low maintenance, not gone forever.
link is built for ugly bastard cock
I never got why this was an issue. By my 20th hour in the game I had already amassed a shiton of weapons. In fact I constantly dropped weapons so I could try others I didnt find