REMINDER

NOT a souls game
that is all

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True. You can jump, no souls game has ever let you do that before.

Shut the fuck up………. I said………I SAID SHUT THE FUCK UP!!!!!!!!!!!!

No one ever claimed that it is you doodooman

It has some significant differences from the souls games, but also plenty of important similarities. Some of those similarities are in very core systems, like how the world is laid out and how bonfires/idols work.
It's fair to say that it's different enough from soulsborne that it shouldn't be lumped in with them, but in practice it's often convenient to do so.

that's a good thing?

This is what Elden trannys want you to believe

Filtered

>NOT a souls ga-

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It’s fucking over…

Doesn't matter. From could relase a bejeweled clone and morons would still call it a soulslike and add it to the soulsbornelgbtfuckingwhatever.

So which of the DS games are worth playing? I thought DeS and elden ring are gr8

It maybe not a souls game but it dose follow in the footsteps of its brother

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Yes and that's why it was so good.

SHUT THE FUCK UP BEFORE I SLAP YOU BITCH!!!!!

This is my second From game after elden ring, and I don't think I like it anywhere near as much.
The core combat is interesting and more in-depth than the souls style, but it's surrounded by a bunch of bullshit.

Things I enjoy in these games:
>exploring new areas with a sense of mystery
>clearing out a room full of tough enemies the FIRST couple times I encounter it
>boss fights that feel like they're just on the verge of being possible as long as I concentrate and play strategically
>dying when I feel like it was the result of making a stupid mistake or bad risk management on my part

Things I don't enjoy:
>running back through the same rooms to retry the same bosses for the 918th time
>grinding for XP
>grinding for money
>grinding for consumable items
>searching every nook and cranny of otherwise-uninteresting areas in the hopes of finding a health seed or prayer bead
>being punished severely for each death
>grinding even more until I'm just at an XP boundary and spending all my sen before every run of attempts at a boss to avoid said punishment (ER sort of has this, but it's much less of an issue since there's only one kind of xp and it's easy enough to avoid losing or recover it)
>bosses that either require consumables to beat them, or are much more tedious without said consumables
>needing to use consumables to fix the secondary punishment for death (the rot)
>bosses that feel like tests of patience and endurance more than pure skill or wit

Also Yea Forums liked to complain about input reading in ER, but holy fuck it's so much worse in sekiro. Use a health potion during the Whatshisname Ashina fight and the fucker literally has his bow out before the inventory has finished fading away.
I could go on but nearing character limit. I'll keep playing and eventually will finish it, but I regret not waiting for a sale.

Yeah, from what I've seen idt I'd love it either, but I still am eager to try it. There was a PSN sale the other day but fuck buying digitally

Yes, that's why it's good

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Sekiro does punish you a bit too much for dying but other than that I'd say it doesn't have very many flaws.
Meanwhile Elden Ring is pretty damn unbalanced even if it is more forgiving with the stakes of marika.

And it's much better for it.

every complaint you made is either not true or also applicable to elden ring. absolute retard

Just finished it for the second time a few hours ago since it came out
Enjoyed it even more this time around
Grabbed a mod for quick use of equipped prosthetics and up to six weapon arts for NG+ and it's been really fun so far

Based. Sekiro is an action game, not an ARPG like the souls games.

>coping Fromdrones
lmao what sad people

bend over.

It's at the very least an evolution in a different direction for the souls formula in an action game package.
Personally, I would've preferred if From took more from Sekiro rather than DS3 for Elden Ring, but DS3 was far more popular, so I guess they made the right decision to fit most peoples' taste.

>either not true
Like what?
>or also applicable to elden ring
Not really.
Boss runs are usually very short in ER, with either a stake outside the fog door or just placed very close to a grace.
You only need to worry about managing runes before going into a boss, rather than separate xp+money- and there are plenty of options for recovering your runes if necessary (sacrificial twig, a physick that prevents rune loss, and obviously just making sure to collect them before dying again).
Much less emphasis on limited consumables.
Less need for farming, and if you do want to farm you have an entire beautiful map to do it in such that it hardly feels like farming at all.
Even the hardest bosses felt much less like complete roadblocks than even early bosses in sekiro.

I can't agree about sekiro, I'm still having fun with it but the flaws are pretty clear to me.
ER does have balance issues but mostly towards the end, when you have plenty of options for dealing with it.

I want to play Bloodborne next. I have a PS4, but it feels like it might be worth waiting for the inevitable bluepoint remaster if I've already waited this long.

You are right, and its better because of it.

The most reasonable opinion on the topic.

>suckirofags living up to the name
Lmao

True, that's why it's the only good fromsoft game since AC3

Indeed, it's actually good.

I think I read somewhere that Sekiro and ER were overlapped in development, so that probably explains why so many of the things Sekiro did better didn't make it in...like the camera

If i play sekiro while playing elden ring with a katana, will my skills increase or decrease?

Genichiros input read works against him. His bow draw is so fucking slow you can do it in his face, wait a sec then roll toward him and get a free hit. If you ever get hit by that attack then you are a complete shitter lmao.

I always seethe a bit when I see soulsshitters put Sekiro in their "Souls games" ranking list. Because not only is Sekiro not a Souls game, but it also shows that they're complete casual scum that never played a From game before Dark Souls Prepare to Die edition. I mean if you're going to put Sekiro in your list, then by that logic, you should also be putting Armored Core games, King's Field games, Otogi1 and 2, etc. Tldr: Fuck bandwagon hopping casuals.

Sekiro is a souls game, made by From = soulslike

Man, the purple ninja in Hirata kicked my ass so much until the game clicked on me, then they became my favorite enemies to style on.

Inner Isshin is fucking my shit up.

Outside of divine confetti what consumables are you bitching about? ER is much worse with 90 different status effects and poison/rot lasting forever requiring you to have half the botanical world inside your asshole.

I know you're not being serious. But that's unironically how Prepare to Die shitters and Dark Souls 3 toddlers see things. I wish Souls games were still niche. After Elden Ring being such an awful meme game, it's obvious that it's all downhill from here.

I can easily beat him on easy mode but holy fuck no kuro's charm + demon bell buffs him to the point where you basically need to have a perfect combo going his whole posture bar or you're back to square zero, and fuck that quick slash he does in the first phase and his random hyper armor in the second. The third is easy since you can just spam lightning reversal and he's dead.

Use purple umbrella

Obviously, because it's actually good.

>>bosses that either require consumables to beat them, or are much more tedious without said consumables
Only optional terror niggers fall under this category. Every major boss can be easily defeated with nothing but l1 and r1

Divine confetti is a big one but also health pills, snap seeds, spirit emblems, the various buff sugars (which often feel borderline mandatory to me), etc.
I found I mostly didn't need to worry about ER's status effects. They can often just be tanked, and if you do want to clear them, there are various "cure X" incantations that provide renewable rather than consumable ways to do so.
In fact, I think the only time I really felt the need to use consumables in ER was in the lake of rot. Even then I suspect I could have dealt without them if need be.

(Me)
I forgot a major "thing I don't enjoy":
>deciding whether to clear out all the minions surrounding a miniboss every fuckin time, or trying to fight him alone and randomly aggroing them

It's not, and that's a good thing.

I can beat every boss charmless except the fucking Corrupted Monk for some fucking reason.

>Things I don't enjoy:
>>running back through the same rooms to retry the same bosses for the 918th time
>>grinding for XP

how is running to the boss different than any other souls game? sekiro is prob the most forgiving in this aspect. tons of bosses were right by a not bonfire. game didnt feel grindy unless you wanted all the skills which aren't neccesary to complete game.

>needing to use consumables to fix the secondary punishment for death (the rot)

rot does jack shit and cost nothing to fix. its only effect is if you need to buy items and the cure is like 240 sen.

The good thing about Sekiro is how tight and well designed the movement and combat is. Once you learn a boss it consistently sits. I absolutely love beating Owl and Genichiro perfectly, unlike most things in ER it's just fun having the back and forth. I think it's pefectly balanced between punishing mistakes but leaving you enough breathing room to have a proper duel.

>snap seeds
dude you are just complaining to complain snap seeds are useful for 1 boss and they arent mandatory to beat her. hell i went and looked it up and they work on other stuff but i doubt most players even knew they worked on stuff like corrupted monk or hidden forest. they arent needed at all.

My favourite will always be the iaijutsu specialists you fight a few times. First one's in the dojo below the viewing gallery at the top of the castle. They seem like they're hard as nails, and then you learn their attack rhythm, and you can shut them down casually.
I used to hate those spear using warrior monks until I gave up trying to mikiri counter that one attack of theirs that lifts you into the air. Maybe that's not actually a thrust? Maybe I'm just terrible. But I've only ever been able to dodge it.

>how is running to the boss different than any other souls game?
>sekiro is prob the most forgiving in this aspect
I really hope not. I've only played ER and Sekiro so far, and I vastly prefer the way ER does it.
(Actually I've played a tiny bit of DS1, but I plan to wait until the online is back before playing the rest.)
>tons of bosses were right by a not bonfire
and tons aren't. What's worse, there's never anything remotely challenging or interesting about the run back. It's just unfun busywork before I'm allowed to try the boss again.

>game didnt feel grindy
Maybe I just need to git gud, but I often find I hit a wall on a boss and my only options are to try it a ridiculous number of times (which isn't as appealing as it was in ER, for the reason described above), or retread every accessible area with a fine-toothed comb to find more beads/skills/tools/etc.

They work for anything that's considered an apparition, I think.
>aren't mandatory to beat her
Since you mentioned it- I beat lady butterfly without seeds, but it meant just running in a circle around the arena with the benny hill song playing in my head until she decided to recall the spirits herself. This was just inconvenient enough to be unfun, but not quite inconvenient enough to be worth finding seeds for.

Weird, I never had trouble mikiring them. Seven Spears however... probably my second favorite enemy too.

>balanced
Oh definitely. I've had a few too many anticlimax fights in Elden Ring where I've managed to get overpowered for a given fight and clear it with a messy first attempt. Feels like I accidentally cheated myself out of gameplay. No such thing as that in Sekiro, with its pre-decided equipment and moveset. I can see why people don't like Sekiro when they wanted to use a halberd, or heavy armour, or spam magic at a distance, but if you want to play a katana using parryman then you play Sekiro.

I love this skin, funniest shit in the game. Shura is pretty cool too, just Edgy enough to be cool

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>I beat lady butterfly without seeds
Same. I hate using consumable items in these sorts of games. I didn't take on any of the headless before I could use a prosthetic to get the exorcism effect on my sword.

I remember on my first run of Sekiro running into GYOUBU MASATAKA ONIWA and losing what felt like a lot of sen. I got frustrated, looked for another thing to do, ended up going through the entire burning village sequence and then losing more sen to Lady Butterfly. So I spent what was left on items, threw myself at her for a few evenings in a row, and eventually won. I then went back to GYOUBU and handed him his own shouty ass on the first attempt.
I love these games for that. You do, in fact, git gud.

And that's why it's GOTY.

Yeah, I try to find my own balance in ER with using a bleed and fatih buildinh without leveling too much and not using too many boosts to the build while not leveling vigor too much. I feel I should have to learn the movesets and dodge yet I think it's only fair with a few bloodloss bonuses if I manage to keep the tempo up.

I do wonder how many people that end up not liking Sekiro is due to them expecting a Souls game and playing it like one
It outright punishes you for doing that
Sekiro wants you to be aggressive, really aggressive

people always say muh rhythm game but the reality is that the combat looks so fucking good. animations alone make it a massive step up from any souls game combat wise. nothing this cool could ever happen in ER or a souls game

that's why i like it so much
that is all

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you didnt beat the game

>and tons aren't. What's worse, there's never anything remotely challenging or interesting about the run back. It's just unfun busywork before I'm allowed to try the boss again.

sorry bro thats the souls formula, i cant recall any long run to any boss in sekiro got any examples?

tell us what bosses are giving you trouble maybe we can help out. sekiro is least forgiving in that you can't grind as much to overlevel bosses so you gotta learn the parry dance. just remember you can block almost anything. also you gotta learn the right spots to grind if u wanna get items money exp cause most areas arent worth it. the earliest is the blue samurais before genichiro