American game development sucks because for a long time it was a top down process driven by executives who didn’t...

>American game development sucks because for a long time it was a top down process driven by executives who didn’t play games. In England they had the ZX Spectrum and this is where a lot of 15, 16, 17 year old kids honed their skills in the 80s. Then you get guys—real genius coders—like Matthew Smith, the Stamper brothers and the guys at Rockstar coming through and completely changing the landscape. All of these guys cut their teeth on the Spectrum and the British micro-computer scene. We never really had that back home.
—John Romero, creator of Doom, speaking at the 2012 GDC Europe
Is he right, Yea Forums?

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He might have have been
Emphasise on "might"
It's been 10 years, thing aren't the same.

Besides for rare and lionhead studios, what game studios do the Brits have?

No Man Sky

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Except he also described how the American development system started, with a bunch of nerdy kids in highschool and college who created games. The publishers, executives, and government looking for another industry to regulate and tax always come after the innovation of the "dirty proletariat".

That's a shit take though because English games are if anything worse than American games. He should talk about Japan, I'm sure they have a democratic communal epic freelance top down system where the little guy has a voice right? Oh wait, they dont, they just bow to executives but it works because those executives as well as the people below them actually have a coherent vision. Good games get made when people aren't faggots, that's the only relaible criterion

Rockstar.

OI

Their in New york

damn Korn main singer Jonathan Davis is really old. also videogames?

youtube.com/watch?v=SbMTC8VP8Cc
The company was founded as DMA Design in Dundee in 1987 by David Jones, soon hiring former classmates Mike Dailly, Russell Kay, and Steve Hammond.

>That's a shit take though because English games are if anything worse than American games

That's bullshit because the best British games are better than the best American games.

Yes but their in NY. So it's safe to assume most of their employees are Americans not Brits

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Grand Theft Auto was born in britain
If you're a pleb who started with 3 you don't understand that

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Did Romero just, like, forget how he got into the industry?

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no they aren't there are like 5 of them nigel

I miss Japan

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Yeah it's a really weird take considering he himself is from that era of college dropouts starting gamedev companies that would go on to define the face of the gaming landscape like ID, 3D Realms, Bethesda, ION Studios, Valve, Epic, and the like.

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I guess he's referring explicitly to the thing where kids would sell floppies of their games to local shops, but it's not like the American industry wasn't full of indie devs doing the same thing by catalog

We had a whole lot before EA ate them up.

Okay so 3 studios with one of them not having an office in Britain since the late 90s. So who else? Cause America has a shitton of studios that are giant.

DMA was Rockstar North iirc

Playground Games

>asshole who made proto-Call of Duty jerks off Europeans
wgaf

I still can't believe EA killed Origin software, killed Wing Commander and Ultima, and then drag out the corpse to name their digital distribution platform
those bastards

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Early FPS games were nothing like Call of Duty, the closest progenitor to that style of game wasn't until Medal of Honor in 1999.

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>In March 2010, John Romero collaborated with the gaming magazine Retro Gamer, taking on the role of a guest editor, taking charge of the magazine's editorial and contributing to a number of articles on different subjects throughout the magazine.
Brits having had their own bedroom coder scene is probably his entire knowledge of europes game dev history, thanks exclusively to working on a UK mag for a while.

So basically the Forza dev. While America has riot, valve, Bethesda, I'd, Activision blizzard etc etc. It seems that maybe if British devs had managers and bosses their games would have been better.

Damn she's so hot.

The games as service model is the overarching problem. Micros and trannies wouldn't be half as a pain if they didn't get to yank the game away at any time.

Romero works at a gas station now

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Core Design was a big one back in the day.

PUBLISHERS are the cancer, the government only really slaps a rating on your game and executive control is not a good or bad thing, old Valve is the high point of execs doing good and modern Blizzard is the lowest of the low. Hiring, productivity, creativity, profitability and intellectual properties are all handled by publishers and rips apart the dreams of anyone who works in the industry.

As a White man, which game company is worth developing for?

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Nintendo

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>3D Realms

Pretty sure photo related was taken in 2008 or 2009, because the Duke Nukem floor was something that they installed in 2008 or so. One thing I will say about George Broussard is that he was actually too nice of a boss. His motto was "take your time, don't worry about crunch time. Let's go down to the strip club across the street and watch some tiddys."

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OH NO NO NO ROMEROBROS, CARMACKCHADS ARE LAUGHING AT US AGAIN!!!!

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These days the Brits absolutely suck at making games

make your own at this point

Yes but also they were all irrelevant compared to Japanese programmers who were making the games people actually played.

None, you'll end up owning nothing and being told to be happy about it. If you cant find devs to partner up with or do it yourself you'll just be another code monkey in the cagey wagey. Worst of all you'll be the fall guy when Weinstein and friends molest the women in the company.

weeb cocksucking faggot.

This predates Nintendo m8, the japs were still trying to figure out how to deal with putting their language in a computer. They wouldn't even make an RPG until Henk Rogers popped over and did it for them

I'm just imagining a british duke nukem

>bloody hell, them cunts mashed up my mini cooper
>mi m8s say ive got iron bollocks

I'm not listening to the words of a retarded that encourages mental illness and self-mutilation.

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The 70s?

Psygno-
shit...

The Japanese game industry was big and influential way before Nintendo became a main player. Taito, Namco, and Konami are the OG Japanese game devs.

They managed to get kanji and hiragana into financial software in the late seventies, prior to that it was basically all half width katakana.
They weren't getting played outside of Japan

You're a dumb cunt.

>They weren't getting played outside of Japan
Incorrect.

Go outside you mentally ill loser.

>In the 1970s, video games hit the scene in a big way
>Being suitable for all ages, all genders, everyone got into them
>By the end of the 1970s, there was a glut of consoles, ranging from the Atari 2600, colecovision, Intellivision, and of course the advent of Home PCs like the Amiga, Commodore, and Apple 2.
>With so many games, game consoles, and developers, and no way of judging quality, it was only a matter of time until the market would crash in the early 1980s, crippling the games industry in the west
>Over in Japan, however, this problem wasn't existing
>Instead, in the early 1980s, Nintendo, a playing card company who was trying to branch out into other entertainment, tried their hand at arcade games
>They had a home clay shooting game, and some small titles, none of which succeeded
>Until Donkey Kong
>Jumpman was tasked with going after his escaped, abused pet gorilla, who had kidnapped his girlfriend Pauline
>The game was huge, and its success was worldwide
>Seeing this success, Nintendo President Hiroshi Yamauchi tasked small-time programmer Shigeru Miyamoto, who had created Donkey Kong, with making a launch title for their home console, the Famicom
>Thus, in 1983, the Famicom was released in Japan, doing well enough that Nintendo tried to attack the home console market in the west, dead after rushed garbage like E.T.
>In February 1986, the Nintendo Entertainment System was released, and while it was a huge risk, Nintendo's console was such a huge success that it revolutionized the video game industry and, to this day, Super Mario is more recognizable of a brand than even titanic brands like Mcdonalds.

The console video game would have been dead if Japan didn't revive it. There's a reason no American consoles took off between the Atari 2600 in 1977, and the Xbox in 2001.

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He's not wrong, not understanding the psychopathy behind the Transsexual movement is a huge red flag regarding someone's ability to think critically.

Embracer pretty much owns them all.

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Yeah the early 90's and before it were complete creative control because people still looked at video games as a nerdy virgin hobby. It was still very much a new concept even with the rise of console gaming with Nintendo. It took maybe around the mid-2000's like EA to really capitalize on vidya development and executive assholes calling the shots on what's allowed to be made.

Honestly, if you don't want to deal with shitty Battle Royale shooters nowadays Indie games is the only place to be. Costs a fraction compared to a 60+ dollar game plus 20+ for battle passes. Seriously, an Indie game costs like 10 to 20 dollars nowadays and they completely create their own shit..

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What the fuck is this image?
>company has lots of offices in various countries, that means they're a massive industry hegemon
>microsoft is tiny and irrelevant because they own only the few largest gaming developers in the entire industry
Is this a fucking joke?

A lot of those international studios used to be independent studios that were bought out and then rebranded under e.g. the Ubisoft banner.

The British industry was comprised of scummy publishers paying pennies to kids so they could port shit to inadequate systems without even lending them professional equipment or the fucking source material, on an unrealistic timeframe. They relied on brand recognition and marketing alone and profited off barely playable garbage while the young adult on the speccy his mum bought him got a token cheque for his efforts.
No shit FACKIN ENGERLAND had a lot of independent geniuses bypassing the scummy industry, that was the same everywhere else.

Just a cuck standing in front of a bunch of euros telling them what they want to hear.

best fps game is zombie panic source, co-op horror, free on steam

Almost every great PC game is American especially when you go back to Romero's time.