>tough enemies all the way through >all in small tight areas you can't move around much in >like a fucking maze >sites of grace are far between with many hard encounters between them >godskin duo >dragons, dragons everywhere >fucking eagles >a hard as fuck damage sponge tree sentinal right before the main boss >main boss is cancer as fuck
i found the design to be amazing, the way many elements just float in the air and the hallways have this aura of lost grandeur about them
Jack Mitchell
This is the worst spot in the game but half of your reasons arent why
Daniel Robinson
I loved it, shame you didn't
Kayden Jones
Placidusax is the best boss in the game.
Luke Sullivan
suffers from the same design flaws that carry over from all souls games. High level areas are better off being run through than sticking around to fight anything. Too much of a slog for no reward
Zachary Morgan
Literally the best level in the game.
Adrian Howard
>tough enemies they arent that bad >like a maze maybe you should paya ttention to level design >site of graces too far away theyre placed fine if youre not shit >godskinduo foreskin duo sucks donkey dick fuck them >dragons everywhere you only have to fight one and im pretty sure you can run by it like the others >eagles theyre kind of annoying yeah >damage sponge tree sentinel if youve fought them the 15 previous times theyre not hard >main boss too hard i guess
Jack Allen
>sites of grace are far between with many hard encounters between them explain how that's a bad thing >godskin duo don't you know about ash summons and the pillars?
Stopped reading right here. What the fuck is wrong with you losers? Do you even upgrade your weapons?
Logan Allen
It looks cool but unfortunately I have to agree that it is unfun. And I hate that the crucible knight and tree sentinel don't get boss health bars. Makes it a pain in the ass to try to see how much health they have left
Michael Young
The area is indeed cancer but your reasons are retarded zoomer whining.
Matthew Diaz
t.10 vigor
Luke Cook
like entire game, you just run through to boss/next grace. never fight anything. never stop. just run.
Connor Peterson
the dragon crucible knight outside the boss is harder than every boss in the game, but mostly due to the terrain being awkward to land hits properly and camera fucking up constantly. you can cheese him after boss since he cnat enter the arena if you wnat his gear.
Carter Diaz
Pleb taste. That area was pure kino in terms of aesthetic and design. Sorry the enemies were hard for you in the very last segment of the game after you've been given ample tools to deal with them
Jose Diaz
>all in small tight areas you can't move around much in lmao cry more magefags They have lots of health but pretty easy movesets. They all die in two L1s from my double ultra weapon STRchad. By this point in the game you really should be able to shit out good damage. Really liked the area, it was a good final legacy dungeon. The dragons were the only health sponges I had a problem with, and although it's fairly linear there's a lot well-hidden side content to discover.
Justin Flores
Haligtree was more annoying with its shit platforming and clustered mobs. They even had the same beast men there, also the worst designed boss in the game.
James Allen
I enjoyed it. In fact, I enjoyed every legacy dungeon. The platforming wasn't nearly as bad as everyone said it was. >that one fucking lightning stake that cuts the music and has a fuckhuge AOE
Bentley Fisher
>Do you even upgrade your weapons? It's not the fact they are tough, it's that there is no room tight them which make dealing with them hard. The banished knights with the halbirds and twin swords are the worst.
>explain how that's a bad thing I didn't say it was bad but going through te map for the first time going from one to the other is tough because of the distance and how the number of difficult encounters along the way.
Gabriel Ross
Okay so, the first dragon you fight here? Is it just me or is it a damage sponge? None of the other dragons in the level are nearly as beefy as it is.
Tyler Phillips
>clustered mobs that spot with the Erdtree miniboss + 2 holy knights + 6 siege ballistae was insane
Eli Edwards
The first dragon is the hardest and has a lot of health, he's pretty easy if you use spirit ash to distract him though.
William Harris
Haligtree is way worse with Tree avatar patrol, the bridge more defended than Leyndell, and Revenant avenue. And the rot swamp. And the Ulcerated Tree Spirit. And Malenia. Hold on, it's completely shit!
Alexander Johnson
I'm fine with the game making me choose to either run through an area or slowly clear an area. I'm NOT fine with a game forcing me to run through an area before I'm able to full clear the area. Haligtree roots are fucking cancer. Those biggest bubble fuckers deserve a bullet to the brain of whoever designed them. If it weren't for them it'd be fine, your standard area that you can choose to run through or take slowly and knock everything off with a greatbow. The big guys don't give a shit though and will one-shot you while you glitchingly clip on the shitty terrain of the dumbass roots.
Christopher Howard
Funnily enough, I think the Tree Spirit is the least threatening thing on that list.
Nicholas Robinson
it's relatively short
Joseph Reyes
Fuck those holy Knights, the take some beating especially the ones with spears. A fight between them and a crucible knight would be goot to watch.
Joshua Evans
name the other half
Luis Jenkins
I enjoyed the Hailgtree apart from the first part with all the tooters and the two big daddy tooters.
Lucas Hall
>it's that there is no room tight them which make dealing with them hard Did you know you can block?
Jonathan Cruz
The absolute state of STR fags.
Owen Thomas
>sites of grace are far between with many hard encounters between them
The game needed more of this desu. I miss when Dark Souls was about having a long stretch of enemies and level that made you constantly concerned about when you'd actually reach the end of the area. Since dark souls 2 they've been so liberal with bonfire placement that there's far less stress. Just go gung-ho into most encounters and then chug estus afterwards because you'll get a refill at the next bonfire before long.
Hudson Sullivan
> the bridge more defended than Leyndell, You can get to the next bonfire without touching the bridge. Elphael level design is top tier and you can easily pick off the enemies one by one with some parkour
Nathaniel Peterson
The very first dragon is so annoying just because you fight it on a slope
Kayden Sanders
It's more weird that it's happening past Dark Souls 2 because 2 was built with ascetics in mind so it had some sense to its bonfire placement. DS3 and ER have very little reason to keep up with that design philosophy
Parker Butler
DS1 had the advantage of having a more or less brand new audience. Ever since people got used to the games they realized you can just sprint through difficult areas to see all the enemy locations and activate bonfires / shortcuts ahead of time, to trivialize the levels. It made making difficult, carefully designed levels somewhat pointless, and ER doesn't even try anymore, letting you just fast travel instantly whenever you're out of combat. Except in some random catacombs where it's a bizarre useless mechanic to deny fast travel.
Juan Campbell
Jump attacks with twin curved greatswords+blood flies for bosses. Nuff said
Connor White
>that one fucking lightning stake that cuts the music and has a fuckhuge AOE
ripped off from monster hunter, same with radhan meteor attack just being Valstrax from MH.
Isaac Long
Well I never played Monhun and didn't plan to.
Dylan Jones
>godskin duo
people had trouble with that boss? it was easy af, I beat them in my first try
Jose Murphy
>enemies all get two shot >perfectly managable areas with only 1-2 chokepoints with multiple enemis >almost entirely linear >sites of grace are normal distances and if you die you could always just run to the next one and come back to an area later >he can't kill godshitter duo >dragons are fucking cool >eagles might as well be rats they're so easy to deal with >tree sentinal is just the same scrub as before with a few new moves the only real thing worth complaining about in the area is malikeths multislash move, everything else is pretty fair gitgud
Dylan Garcia
>tough enemies all the way through how the fuck do people find the dog dudes hard they are the same as any other trash mob mook
It depends on build, level, and tactics...like everything in the game
Brayden Diaz
>Stormveil >Academy >Volcano Manor >Leyndell >Haligtree >Farum Azula All kino. Wish Redmane was a legacy dungeon.
Caleb Lee
At this point in the game you can comfortably melt every regular enemy with Ashes of War spam, what the fuck did you do to have this much trouble with it? Played the game like DS1? 0 Cerulean Tear Flasks?
William King
I hesitate to call Volcano Manor a legacy dungeon, it just felt incredibly short. >wish redmane was a legacy dungeon Same, or at least, the festival actually felt more like one.
Jeremiah Sullivan
Took me like 45 minutes to get through it while killing every enemy in my way
Josiah Harris
I don't get it, you said it's cancer but then only listed good shit
Joshua Smith
So why are we just magically transported there, again? I'm halfway through but what's stopping me from just warping bad to the Elden Throne and entering the Erdtree?
Ethan Mitchell
Story-wise, you need the Rune of Death because the Erdtree smouldering a bit doesn't mean it's falling apart How and why the Forge knows to send you there, I've no idea
Austin Roberts
Great area, completely mogs mountaintops of giants and consecrated snowfield
map area rankings: 1. Leyndell, Royal Capital 2. Liurnia 3. Limgrave 4. Crumbling Farum Azula 5. Mt. Gelmir 6. Haligtree 7. Caelid 8. Altus Plains 9. Weeping Peninsula 10. Consecrated Snowfield 11. Mountaintops of Giants 12. Leyndell, Capital of Ass
I dunno, I think Astel or Elden Beast take the spot for pure spectacle
Jose Russell
t. rivers of blood
Tyler Johnson
>Mt Gelmir that high It's just a straight line with one fort and the occassional boss lmao. Volcano Manor is top tier but Gelmir itself is one of the weakest areas in the game.
Brayden Mitchell
I think it's alright to classify Volcano Manor as a legacy dungeon if you compare it to Burger King Hogwarts. Stormveil Castles size is a bad comparison because it was just comically packed with shit since the game is very frontloaded.
Christopher Adams
It was all fine except for Foreskin Duo who can go to hell.
Hudson Gomez
>tough enemies all the way through mobs are poise-broken in one (1) guard counter, aka piss easy >all in small tight areas you can't move around much in good thing >like a fucking maze if you're retarded >sites of grace are far between with many hard encounters between them most bonfires of any legacy dungeon >godskin duo yeah they're kinda ass >dragons, dragons everywhere only need to kill like two and they're not that bad if you stick to their ass >fucking eagles bows/magic and they never aggro together >a hard as fuck damage sponge tree sentinal right before the main boss easily skipped/cheesed >main boss is cancer as fuck actual good opinion, Malekith is a terrible boss
Lincoln Sanders
Was using Moonveil and the Mimic actually. And after 150+ hours I had simply stopped caring about exploring every small nook and cranny
Josiah Brooks
I enjoyed Gelmir + Volcano Manor combined mainly due to the many NPC interactions on top of the more varied area even if somewhat linear. Shaded Castle is great too and that's included in the area.
Oliver Morgan
Felt big enough to me honestly although it is clearly the shortest one out of the lot. Felt considerably larger than any of the other side legacy dungeons like Caria Manor at least.
Juan Cruz
why no underground areas?
Landon Perez
>if you compare it to Burger King Hogwarts lel I finished that area incredibly quickly then a friend pointed out the two sidepaths and I realized I have to look over every ledge in the game to find jumping spots
>dragons, dragons everywhere that's just the game's problem, not that area specifically dragons, erdtree guardians, ulcerated tree spirits everywhere
Kayden Stewart
>Haligtree anywhere but dead last
Colton Carter
I honestly bet you're severely under leveled. The duo was kind of bullshit just because the fat roll seems to glitch out on me, but you fought them so many times that they weren't that bad. Did you fall for the level 120 meme from Reddit?
Nolan Hughes
get good bitch
Caleb Reyes
Radahn and Rykard are literally only spectacle, no actual boss.
Adam Hernandez
Included in the area above them AKA Leyndell (deeproot depths) Liurnia (nokstella) Limgrave (nokron) Caelid (Mohg's)
Nolan Nelson
The question wasn't "list all bosses you consider as spectacle bosses"
Jace Sanchez
How did it take you that long to get to FA? I finished a 99% run in 80 hours.
Lucas Davis
By actually doing a blind 99% run instead of looking up what I need
William Diaz
>Do jolly cooperation >RL100 >be 40 VIG, Surgeon Set, around 20-30 physical absorption depending on if I have a Scorpion on >see people in Banished Knight armor get fucking deleted by bosses How? Even in NG+3 I don't eat 1HKOs
Easton Ross
What's wrong with it?
Colton Collins
the fucking birds are worse and more annoying than those in NES Ninja Gaiden
Lincoln Torres
Those listed are more spectacular than Astel and beast.
Jayden Garcia
They stuck to Dark Souls memes and stopped leveling VIG at 20, never realizing that the HP/level keeps going up until 40
Bentley Price
I did not care for Deeproot Depths.
Hudson Wilson
What I've noticed is that people get hit once, lose around 50%, drink a flask, but don't top up. Then godskin noble rolls and they get one shot
Henry Jenkins
Thunderbolt weapon deletes the birds and anything flying. Well anything besides those fucking dragon flies, they literally move around faster than lightning can hit them.
Dominic Jenkins
Doesn't HP scaling actually IMPROVE after 20 too?
Andrew Cook
How is the encounter with the dragon actually supposed to go? When you first meet him on that broken floating platform, I just didn't jump down to him and instead spammed rock fling until he left, then when he's throwing lightning at you on the path to him, he died in like 2 hits
Bentley Perry
All those fucking lizards make that area bad, it it wasn't for those it would be much better.
Thomas Roberts
I just watched a man get beat to death by some shirtless Tarnished using fists in Fia's Champions
Liam Cox
That's literally what I just said
Aaron Miller
The banished knights there are such huge cunts.
Daniel Parker
I mean thunderbolt weapon art/ash of war. To me it kind of makes up for how shitting some of the lightning bolt spells are.
William Barnes
They're different dragons. The first one just probably got tired of your bullshit, I've never seen him fly away. Both drop an Ancient Dragon Smithing Stone.
John Reed
>I've never seen him fly away Might have been the same disappearing act a lot of dragons do at low health, I can't recall
Colton Thomas
Not a single unique enemy except Malenia herself Copy pasted mobs from Limgrave with juiced parameters and nothing else, jumbled together in samey rooms Placement looks like the unpaid intern did it 2 days before launch, the whole area feels really unfinished
Angel Howard
The respawning one that drops 3x Gravel Stone randomly fucks off for some reason. I have no idea what triggers it since it has fucked off from me meleeing it while most of the time it just takes it and dies
Christopher Watson
Only thing that sucks about Farum Azula is this fucker and Maliketh Phase 1
I've got like the 36 vig and I don't get 1 shot unless it's a boss special attack.
Noah Sanchez
I was lost in here for like 2 hours because I did not realize that the path to progress required jumping over the railing near the Crucible Knight. It just never occurred to me that I had to leap over the railing and drop down the roofs. Felt like a fucking idiot when I finally got it. I was looking all over for secret tunnels or some shit.
Elijah Morgan
You got to FA and are still scared of a shitty tree sentinel?
Noah Powell
>Maliketh phase 1 What's so bad about it? It's a cakewalk compared to Phase 2 since you can just bait out out his overhead and get a free charged R2
Grayson Howard
>scared Don't put fucking words in my mouth. I said he was just shit to fight not "scary".
Austin Powell
makes it easier for people like OP that bitch about the game being too hard
Anthony Torres
I feel like I'm the only one who liked fighting these guys. Their phase 2 lightning slams are a little harsh but other than that everything's well-telegraphed with plenty of openings.
Sebastian Myers
>all that bluster It's okay user, I know you just barely scraped by him but no need to get angry
Eli Garcia
And yet it's more fun than the castles in caelid or weeping peninsula
Benjamin Sanchez
Crumbling Farum Azula is AMAZING. Miquella's Haligtree is AMAZING. You false flagging zoomers need to comprehend that Elden Shit Ring is garbage because of the open world and spirit ashe summons, not because of the legacy content or difficulty. Allso, all Elden Shit Ring areas have sites of grace out of the ass all over the place, you clearly never played Demon's Souls or Dark Souls 1.
>Beastmen in the Haligtree Aren't they misbegotten?
Easton Reed
>run past it >it hits you through the fog gate since every attack have an AoE around it >sometimes the FIRE BREATHING HORSE can clip through the gate and spit fireballs at you >has a stupidly high amount of health making it a hassle to deal with Cool enemy
Jonathan Walker
Visually it's kino. But the shittiness of the enemies in the area generally make it an obnoxious slog after dealing with the (substantially shittier and more annoying) Mountaintops of the Giants, and you sort of lose your urge to keep playing with the fakeout ending; it ceases to be interesting and becomes a chore. The fact that it has some of the worst bossfights in the game located in a single dungeon also makes it less than stellar. It's much more enjoyable when your overleveled as fuck on NG+ but even then the non-placidusax dragons and malekith fucking suck
Nathaniel Cox
ez
Easton Stewart
Your right about open world but spirirt ashes? Still? Get over it loser just dont use them it doesnt matter if someone else does it shouldn’t hamper your fun
Jayden Rivera
There are two cancerous poise monsters right before GS duo. How could you possibly defend those assholes
Hudson Lee
>right before Do you not know about the grace off to the side, user?
Tyler Russell
>tfw found that grace after cheesing the boss would've been helpful for runbacks
Connor Turner
Even if you use the other grace, you just run past two dudes and it takes like 5 seconds
Caleb Kelly
sekiro was shit
Anthony Diaz
I almost cried finding this after I beat them. Can't believe I didn't find it because I explore every inch of everywhere.