Slay the Spire

>9.5k people currently playing
What gives it such a lasting appeal? I don't get it.
It seems like a run of the mill roguelite to me. With bad art to boot.

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depth
the card game part is actually the focus rather than an afterthought, it has far more cards, relics, etc and useful, unique ones at that than any competing game in the genre
also theres no horseshit rpg stat gain system that you can use to bypass the games difficulty by just grinding out enough runs, youre actually forced to learn how things work
the art and animations being kinda shit really dont matter, card games arent the genre to bring in movie game tourists, how it looks isnt important

also theres a fuckton of cool mods because of how little the graphics matter, it cuts down on the workload for making something by a ton, like half of the mods just recolor and repurpose the base games art and dont ever bother adding their own, nobody cares

variety in builds and being able to do dumb silly shit
mods
and the art is pretty decent honestly
just because it isnt super realistic doesnt mean its bad

Depth plus addictive gambling format and fast runs. Though I'd say the amount of unforeseeable (lol you're deck isnt auto pilot God mode yet? Fuck you, die) ramps up after like difficulty 15. Imo the first character has too many cards that are essentially useless without already having another card.

The art is a little janky and amateurish, but it still has way more soul than if they hired generic Chinese LoL smug, exposed abs, gold plated anime character artist #56904-591

It and Monster Train are the only deck-builders that have any depth to them. All the other ones try to imitate it and fail somehow.

its because the others are way too gimmicky

rng based gameplay
after A15 you literally need to restart until you get a winning hand by middle of act 2 or else you will lose

so basically it's a form of gambling like all of these falsely advertised games that claim to be 'roguelikes'

sts threads are so few and far in between

its a huge shame to see such a retarded troll post in such a rare thread

he posts in every thread
no one is really certain why

>It seems
Just play it you faggot

It does suck that the game is literal RNG after A15 but it is what it is homie

If you want a good roguelike for n00bs try DC:SS or even ToME 4

StS is one of my top 9 games.
I love this game a lot.

this is a severely underrated post

It's literally not rng, it just says a lot that you think it is, because that's how you got by. You can make good decisions about what to add to your deck every single round. There's nothing random about knowing exactly what you will face.

silent feet

STS the most influential indie game to come out in the last 5 years

Best mods?

unfortunately it is RNG after A15
Once you start playing on A16, if you don't get a run win deck by middle of Act 2 then you need to restart
The whole meme of 'every run can be won' is completely true. If all the stars align. AKA if your RNG is good.

your post has the same problem

you sound pretty sure of yourself observing that the game has RNG. it sounds you mean to say its a bad thing and that you would rather play other rogue likes. this implies these other rogue likes dont have RNG. is that fair to say or do you mind clarifying what you really mean? neither your message nor the other one from earlier have anything meaningful to say otherwise

why the fuck are you replying

Other roguelikes do have RNG
However, STS has reverse progression RNG
Early on you can easily coast and then suddenly the game decides your run is going to go downhill because you think by the end of Act 1 your shiv deck is all ready then boom time keeper appears as an act boss

Actual roguelikes (read: not falsely advertised RNG based games like card games or action like BoI or DC), have RNG at the start as it's the entire fucking point.

Take NetHack for example. You get a spellbook of polymorph early on as a wizard? Great RNG. You can still die if you play shitty.

StS and other such falsely advertised games have reverse progression where it will just dump in attempts to shit on you to lose.

You're just describing your own problem. 15 is stupid easy compared to 18, 19, 20. That's why i'm hedging my bets on you just got by due to rng up till now.
After 17, the decisions are just a lot harder to wrap your head around. The enemies do more, require more forethought than just spamming random shit. You just can't admit you don't learn the map or cards.

It's not that great. Just a casual thing to relax to maybe

Yep. It's like any topdown actiony roguelite too. Binding of Isaac is the king to me, so any that try to imitate it just fall flat, outside of Gungeon.

Sorry user, you're trolling
I never said A15 is RNG. I shall not respond to you again as you are obviously not going to be honest

dont reply you dipshit

You can just pretend I said "after 15" too if you'd like, but I understand if you don't want to

its not how many times you win, its the climb what brings you back.

its this or let the thread die
ive never heard of and dont immediately infer how you mean when you say "reverse progression RNG". I think the rest you wrote is describing it and demonstrating an example but im having trouble following what parts are true and what your point is. your example (i think) is building a shiv deck and then losing to time keeper because your deck is already committed to shivs and time keeper punishes shivs. the part thats "reverse progression RNG" is getting a difficult boss, not that you chose many shiv cards, right? your example sounds like RNG still, which is why i dont understand how "reverse progression RNG" is something else.

Real roguelikes have RNG at the start, do you mind explaining this more and how it compares or contrasts to STS? It sounds like the rest of your post is talking about genres, how does this connect back to your original comment responding to OP about "why are people still playing sts"? A lot of this is beside the point but i would like for you to explain as much as you are willing because i think i agree with some things and not others, but i couldnt tell you exactly what your point of view here is. i know you have reasons you dislike slay the spire but i dont see a connection between what you say and how it relates to OP.

I'm trying to figure out why I can't get into Inscryptions Kaycee's mod as much as I have StS. I think it's a combination of the annoying text you have to click through, the drawn out animations, having to pick your run set up challenges

personally in my top 22

RNG in actual roguelikes works like this: early on you can die from RNG and it can happen ofoten. You bypass a certain period and generally it's less likely you die from RNG.

To use STS, if you get past the first act then generally you wll only lose if you play badly, at least on lower difficulties.
Playing badly could be something like not choosing enough/the right damage cards but usually at lower difficulties, the elites in act one are damage checks so they'll filter you.

That's normal RNG progression of what an actual rogulike is: RNG can cause early deaths but after a (rough) point in the game, RNG matters very little in the overall victory.


STS doesn't really account by giving the player any advantages to balance out higher As.
As such it gives the player the same advantages yet upsp the difficulty to a point where you simply must count on sheer luck to survive.

Or in much simpler terms: three sentries can be run ending. But it's ok. It's Act 1. RNG is heavy and should be heavy early on as in real roguelikes.
But this continues into act 3 as if you don't get the right shit from drops, you're dead regardless of how 'well' you play or how 'good' you picked.

there's enough RNG that you can play like an ape and win in under 20 minutes at the highest difficulty. there's also enough optimization that you can streak and win far more than you lose at the highest difficulty as long as you're willing to do 40+ minute runs instead of sub-20 retard runs. of course, all the optimization in the world won't save you if the card you needed to draw or die (or lose a shitload of health in a hallway) ended up being at the bottom of your deck with like a 2% chance of that occurring due to whatever engine you had.

>after A15
then stay at A15? lol

I think that StS is a better game but I had way more fun with Roguebook

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Playing it with mods is fun. What are some of your favorite mods?

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ok so its fair to say you prefer other roguelikes for front loading RNG while the middle and end are fairly deterministic so long as you survive the early RNG. In contrast STS has RNG throughout. Are you the same person as ? The reason STS is still popular is because it has RNG throughout, unlike real roguelikes? "so basically its a form of gambling like all of these falsely advertised games that claim to be 'roguelikes'". I understand you saying that where the RNG is concentrated is different between STS and roguelikes you like, but why is where the RNG concentrated a form of gambling? are you saying other roguelikes with RNG arent gambling since all the RNG is at the beginning?

here you said "Actual roguelikes ... have RNG at the start as it's the entire fucking point." which I think tracks with what i think youre saying. So you think STS is popular because it is gambling? does gambling have a negative connotation here? other roguelikes, that have RNG, arent gambling and/or are better? I dont mean to be so interrogative, but i just want to point out that the way youve formulated your posts put all of these questions in my mind, so if you set out to convince anybody with your post, i hope this is good feedback for addressing any questions somebody might have if they wanted to take your explanation to heart.

>40+ minute runs
you mean 2-6 hours?

This, indie devs realized that there is more to indie games than top-down shooters and sidescrollers.

art is very charming, i love how every other relic art is just a random object you would find sitting around in a room

>other roguelikes

oh you're trolling
my bad homie for giving you a serious reply
STS is a card game with RNG progression. Nothing about it has common gameplay like Rogue.

In all seriousness StS is too difficult. I can't improve at it. At least i'm not one of these people on Reddit who claim it took them 100 hours to get past A1 but fuck.

that's over 40 isn't it? I thought only one gigautist streamer spends multiple hours on a single fucking run.

im using the same word user was using. i dont really care about genre distinctions because thats not what the OP or my post or the posts i was replying to were about.

>StS is too difficult. I can't improve at it.
how so? Deckbuilding, fights, what/when to remove/buy a card/relic?

StS is up there with FTL and Spelunky in the "best roguelites of all time" list.
The three games all play very differently from eachother, but are all similiarly addicting. Fuck, I love roguelites so much, bros...

I thought most of the A20 streamers spend an hour minimum per run, usually closer to 2. Then the gigautist spends 8 somehow, though part of that is discussing pretty much every single decision with chat.

lifecoach? it's funny because when he used to play hearthstone he hated the turn timer and never passed his turn until the very last second. an offline yet challenging card game is a perfect fit for him in a funny way, but fuck trying to watch him man

>permadeath
>random generation
>turn based
>complexity
>resource management
>hack n slash
>single player character
>tactical challenge
>numbers deliberately shown
StS checks almost every box for even the most strict and autistic definition of roguelike. people like you are a scourge.

I love FTL and StS but don't get the appeal of spelunky desu, i think nuclear throne is a better pick here

That's the thing, I'm not sure. There are so many things to take into account in this game that I don't know what I'm doing right and what I'm doing wrong. It seems my card and relic choices aren't necessarily very far off from good players, but there are probably tons of little details that I fuck up along the way.

Not a rogulike
It's a card game with some RNG


What do you struggle with? A specific boss or act? An elite? Getting a deck together?
What character do you like?

HOW DO I BEAT THE HEART WITH THIS PIECE OF SHIT

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>Not a roguelike
try to provide a single argument

It's card game
it's not a rogulike

it's like calling Mario World a 'Metroidvania' because you hit switches to unlock shit in previous levels

are you trying to clear fights as quick as possible or taking your time to avoid any damage you can? That's often a bug reason your runs end poorly is getting chipped down by every hallway fight.

>game starts off easy and gets harder later
WTF bros… that’s like totally backwards…

"roguelike" and "card game" aren't mutually exclusive as it turns out

>"Roguelike" refers to a genre, not merely "like-Rogue". The genre is represented by its canon. The canon for Roguelikes is ADOM, Angband, Crawl, Nethack, and Rogue.

>Missing some points does not mean the game is not a roguelike. Likewise, possessing some points does not mean the game is a roguelike.

this dickwaving about does and does not constitute a real "roguelike" is fucking retarded and its only purpose seems to be gatekeeping developpers from bringing new shit into an old genre

I wish there were more games like it. I wish the "Kayces Mod" for Inscryption was the whole game.

I think the Insc. Dev should really flesh out the act 1, and even maybe act 2, games into STS-style "endless" runs. Complete with new challenges, enemies, cards, relics that fit the game, etc.

i try to avoid damage to the best of my ability but obviously i probably make mistakes. i try to fight every elite i see, try to save potions for dangerous fights. i prioritize damage cards early on and then block/scaling later on. i don't try to force synergies and play with whatever the game gives me, i only pick synergies if i already have all the elements in place through natural progression

Sorry you can't read
> The canon for Roguelikes is ADOM, Angband, Crawl, Nethack, and Rogue

In what way is a card game like any of those?

that's what i've been playing, already played the length of the base game just in kayee's mod. it's a little too annoying compared to sts.

You are retarded. Nothing is being gatekept. You are just stupid. Roguelike is the easiest definition to understand. I find it baffling that people have trouble with it. In fact I find it even more strange that you people get so emotional over the definition. Is it because you feel your "intelligence" being questioned? Does it make you feel insecure? I'm genuinely curious.

Were you born retarded or was it posting here that did you in?

It's like Souls players bitching about Nioh being 'hard'.
>i mastered dark souls bloodborne sekiro and elden ring but nioh is too shit and unfair

Nope, they play vastly different. Do they have mechanics in common? Yes. Are you expected to play the same? No because altho they have overall similar mechanics, they play completely different and require completely different strategies

StS is a Card Game with some mechanics found in Rouglikes: RNG, perma-death, turn based and management of limited resources.
But you fight. You have no choice to fight.

Roguelikes are all about getting to the objective by any means possible, including simply avoidin the fucking fights for a lot of the game if you choose.