perfection. why don't more consoles choose to dongle and split?
The greatest controllers ever made
>Doesn't remember all the Hardcore Gamer™ hot takes about waggle controls
>Doesn't remember the reaction to the PS3 boomerang
Microsoft still doesn't have gyro standard, PS has had gyro for generations and games barely use it because serious big boy gamers hate change
Summed it up pretty well. Thread can end after this point.
>gyro
Funny part is, the wii motion controls werent gyro. They were actually something better: IR motion tracking. Gyro is actual trash in comparison, the only game thats managed to make it work is splatoon.
The wii motion controls were godlike, its just that developers were retarded and unimaginative in their use which led to the >waggle meme and ultimately their abandonment by most major console manufacturers, including nintendo, which replaced it with the inferior gyro controls on the switch AND neglected to make the switch compatible with wiimotes, sealing the fate of motion controls on nintendo consoles and leaving me unable to play the house of the dead remake with anything better than shitty gyro, fuck you nintendo this remake is already garbage enough without having to deal with controller aiming issues
If it was more precise that would be cool.
Or if it really let me swing it like a sword.
this controller made me give up video games for half a decade
>tfw old enough to finally see people unironically liking these
they were ALWAYS trash
>t. Low iq niggers who held back gaming by decades
Gyro works just fine for pointing. Wii used IR camera probably because they didn't want to put a gyro in (they later did anyway).
I used my joycons as wiimotes in dolphin for a while and had no issues.
>Gyro works just fine for pointing
yeah no, have you tried the switch gyro? is painful as fuck
No shit I did
>AND neglected to make the switch compatible with wiimotes
yeah neglected to make another extra peripherical that was nonsensical at that point after the wiiu.
ps move controllers were better in every single way. They even make good vr controllers.
>They were actually something better: IR motion tracking. Gyro is actual trash in comparison
YES! 1000% FUCKING THIS! The gyro is good, but the IR motion you got with the sensor bar still hasn't been matched yet.
>Gyro works just fine for pointing
IR tracking is better by virtue of the fact that it doesnt drift and actually enables the player to hit exactly what theyre aiming at in real space similar to lightguns, as opposed to gyro, where youte relying on movements in an abstract invisible space that dont correspond to where your controller is actually pointing.
If you switch from joycons to actual wiimotes with a sensor bar or functional substutite (e.g. two equally spaced candles) youd immediately know what Im talking about. IR is just better
I want to play my Wii U but I hate all the extra shit I need.
I have to plug in my Wii U, make space for and then plug in my external HD, get the motion sensor bar, get fucking batteries for my Wii motes...Gamecube and Switch I can just hook up and boom there it is.
They didnt have to include the sensor bar with the switch. They couldve just sold it separately
I like that joycons don't need to be attached with a cable so you can hold them pretty much however you want.
I respect it for paving the way into modern VR
You can actually have pointer controls on the joycon too, it has a more advanced IR camera. But then you'd need a standarized IR bar for it
Shovelware console. Only stupid kids who didn't know any better liked it.
>You can actually have pointer controls on the joycon too, it has a more advanced IR camera
It does- on the fucking bottom. You would have to hold your joycons upside down for the cameras to capture the light from the IR sensor. What the fuck were they thinking
These controllers sucked 16 years ago and they suck now. Do I need to post Miyamoto flailing around at E3? The only good thing related to motion controls are gyro controls, and the Wii tainted the well for them
I haven't had a Wii in years but the last time I used it for pointing (in twilight princess) I had to constantly recenter anyway.
They were thinking they're done with IR pointing.
>The only good thing related to motion controls are gyro controls
You are a FUCKING retard please an hero
Even fucking MotionPlus controls weren't 1:1. What's the point then? The tech was not there. For true 1:1 you need cameras or sensors or located externally in the room. A sensor bar isn't enough. I guess Wiimotes walked so VR could run?
Why VR still hasn't gotten a "Wii Sports" type of game is beyond me. They can even use those ugly soulless Facebook/Apple avatar things if they needed a create a character thing
I tried wii sports club the other day, tennis and golf felt worse than the original wii sports versions.
Yeah, well, that's Nintendo's way of thinking.
There are sports games and sports collections, but they are mostly bad or indie, so no one really wants them.
Wii Sports Club was garbage and it made me sad considering "Wii Sports, but online" sounded great to me. Then they threw in the part where you bought separate sports and a "Sports Pass" and I was already upset. They somehow even took whatever soul was left in Wii Fit from Wii Fit U (the trainers look like ass and the female rarely changes her hair styles). Although I did think the dance games were good, just that the trainers looks like garbage.
I like the idea of modular controllers actually. Shame they never actually improved on these like they could have. We have the joy cons but still
Ring Fit deserves more recognition, and more minigames
Did either of you, or anybody, try the Switch sports game network test a few weeks back? How were the motion controls on that?
the wiimote was trash that was handicapped by having too few buttons. The numchuck was passable, but likewise needed an extra button or two.
felt okayish but still had problems. Had a few moments in tennis/chambara where I could swear I swung as hard as I could and it wouldn't register. been years since I've played wii sports so I can't remember how often that sort of shit happened back them
>AND neglected to make the switch compatible with wiimotes
They didnt neglect it, they saw the Wii U fail and decided people didnt like it anymore.
I can admit that I don't have a Switch nor a desire to get one. The other user probably has one based on his replies in this thread (if he's the same guy). I'm speaking from my 2015 and retry experience around 2 years ago.
>they saw the Wii U fail and decided people didnt like it anymore.
Youre probably right, and its retarded. The wiiu failed because it was underpowered and had nonexistent third party support. Wiimotes, and IR motion tracking tech in general had nothing to do with that failure.
But i guess thats just the way corporations operate. E.g. a good game does poorly because of extraneous factors like no advertising or simultaneous release with another game it cant compete with? People must not have liked the game and/or franchise, time to scrap it comepletely and go back to the drawing board
I actually forgot about them unfortunately but not too interested in it since I still have my wii and wii u hooked up with wii sports and wii sports resort.
Dragging out the Wii and all of its trappings to another new generation almost certainly made people less excited, even the people who realized that it was actually a new generation. That's not even discussing the people who thought it was a Wii expansion.
>Youre probably right, and its retarded.
He's not "probably" right, he's exactly right. The Wii U bombed so hard it was a "throw out the baby with the bathwater" situation. Switch is good, but my first time seeing it I thought it was an finished Wii U dev kit.
reminder Yea Forums is morbidly obese to the point they have dubbed the grease and dead skin on their wrist "the mark" to claim they play video games
Nintendo's problem was that they wanted to make "Wii" a brand. It's not even officially called "Nintendo Wii", it's just "Wii" or "Wii from Nintendo". People really underestimate how different things would have played out if they named Wii U something else (Duo, Nintendo U, Nintendo Café, etc) and just said it was backward compatible with Wiimotes like the Wii had GCN backward compatible controller ports. The gamepad could have been great and likely would have gotten some sort of revision (which is exactly what I believe the Switch was going to be, but I've no proof to back that up), but Nintendo fucked it up. This is coming from someone who liked the Iwata era of Nintendo.
May not be true, but I always blame NoA and Reggie for somehow convincing NCL that the Wii hype was going to go on forever. Regardless, I wonder if Nintendo will make the same attempt to make "Switch" a thing and call a Switch successor "Switch Advance" or something stupid.
I came up with a design where you have easy access to sixteen buttons at all times and can use all your fingers comfortably and quickly.
Motion controls will always be more accurate than dual analog
>the wii motion controls werent gyro
>motion plus required to play games like Skyward Sword and Sports Resort because IR was so shit and only works when pointing directly at TV
uh oh!
>I wonder if Nintendo will make the same attempt to make "Switch" a thing and call a Switch successor "Switch Advance" or something stupid.
First I agree with your Reggie comment. He's part of "the triforce" with Miyamoto and Iwata, but Reggie sometime made some questionable moves (No Disaster Day of Crisis, Operation Rainfall almost didn't work, and I think he had something to do with Project HAMMER). As for the Switch thing, I see them already going down this road with "Switch Lite". I wouldn't be shocked if "Switch Advance" were the next one because they, like you said, think people will keep buying the Switch for all time.
>Nintendo has full documentation of the Wii Accessory port
>Wii remotes are bluetooth
>Wii remotes functional as a generic 2 button controller, or 4 with a shell to facilitate pressing the A and B buttons from the front.
>Switch Dock has no support for Wii Accessory port devices
>Tons of people have Wii Classic controllers, or people having the Snes Pads from the SNES mini
>NO SUPPORT FOR WII REMOTES OR WII ACCESSORY PORT DEVICES ON THE NINTENDO SWITCH EVEN THOUGH CONTROLLER LONGEVITY HAS BEEN A BLIGHT SINCE THE THING CAME OUT
What the fuck nintendo
Most games don't even support the SNES controller due to it only having a D-Pad.
You literally can't move, even in a 2D game, without a control stick. SNES controller (and NES controller probably) are only useful for the NSO.
No one cares
reminder that the wii controllers evolved into these
They already had an equivalent but put it on the bottom of the controller.
If Nintendo doesn't do VR or some kind of holographic thing with their next console, I'm going to be disappointed. Console will probably still be good and/or unique but I'll be disappointed
Again, this is an issue that they don't offer Dpad to analog mapping. And you end up with stupid shit like the Retrobit Genesis controller being a fucking great controller since you can just hold a button combo and completely nix that retarded issue
wtf was wii motion plus anyway?
they weren't that good, but felt like something different it was a nice change of pace, shame Nintendo never iterated on it.
>*drifts
FUCK JOYCONS.
My wiiu gamepad sticks from 2012? Still works like new. My wiimote nunchucks from 2006? Still work like new, despite a fuckton of abuse. My gamecube controller sticks from 2002? Still work like new despite even more abuse. My SECOND-HAND N64 controller Ive had since 2001? Still work like fucking new
But the joycons? Within ONE fucking YEAR of owning them and barely even playing the console, they started fucking drifting. Why the fuck are they so filmsy? What happened to the nintendo seal of quality? Wiimotes and nunchucks shit all over joycons so hard despite essentially being prototypes for their concept
made the wii mote do what it was originally advertised to do
>wtf was wii motion plus anyway
It was gyro. The og wiimotes didnt have gyro but wiimotion plus added it for games that required precise offscreen motions (i.e. games that didnt require you to point at the sensor bar, but instead shake the wiimote for example)
A proper gyroscope.
The wii mote used an accelerometer and the pointer to estimate rotation.
i wish we could get controllers without th VR meme attached to it, they look so elegant in desing.
Specifically with those controllers, you are aware that they use the headset itself for positional tracking
VR is only a meme in that no one has actually used its full potential yet