Why is it that, despite creating the genre, japs don't seem to care for metroidvanias?

Why is it that, despite creating the genre, japs don't seem to care for metroidvanias?

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>What is Ender Lillies
>What is Deedlit in Wonder Labyrinth

Obscure shit. Huge mainline games like Castlevania and Metroid sell like shit in japan.

>Metroid and Castlevania both created the metroidvania genre
>Metroid gets 19 years of silence and then shits out Dread
>Castlevania gets nothing
shameful, how do you even go from a genre defining masterpiece like Super to Dread?

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Why is it called "metroidvania" if the metroidvanias elements in SotN were taken from Metroid anyway? I like SotN better than any Metroid but it doesn't make much sense to me

two very popular and well-received games both of which share design elements that were both released somewhat close to one another
instead of saying 'like Metroid' or 'like Symphony of the Night' they could just make a portmanteau with metroidvania and people understood it, even if it's not perfect
it's not even really worth talking about, everyone knows what it means

You hire mexicans to do it for you. Prime is shit too, but coming from Austin I guess I repeated myself.

Because castlevania 2 on the nes also had those elements retard.
And metroid on the nes didn't start it either. There were several games prior to metriod on jap consoles in this genre before it was defined.

Castlevania has become gacha shit because Konami

>in 36 years there have only been 5 (FIVE) non-remake 2D Metroid games

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>Castlevania gets nothing
whats even worse is that physical releases of the games are exclusively done through those gay "niche" publishers now who make like 5000 copies and thats it.
my favourite franchise brought to this while alucard gets bummed by netflix.
not a good feeling.

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Because they were smart and realized 2d platformers don't work well as anything except linear point A to point B experiences. I just wish indie games would get the memo now.

>>Castlevania gets nothing
Dawn of Sorrow?

>2005
if you think that's recent you probably think the lightbulb is a keen invention

SotN was not inspired by Metroid at all, but by Zelda

anyway the last 2D Igavania I can think of is Order of Ecclesia in 2008, or the MercurySteam piece of shit in 2013 but that's being awful generous

>metroid gets 19 years of silence
never happened, metroid's longest break was 8 years

i know someone who flips their shit every time someone mentions the term metrodivania

O Zanzibarto’s Paw, I wish for a pixel perfect remaster of SotN!
Granted, but the dialogue has been modernized and the voice actors aren’t even lovable in a goofy way because their lines are read by 20 something year olds from the publisher’s crew

I'm not including remakes

>metroid prime

also I was referring to 2D games, should have specified

still, ZM and SR are so different from the originals they may as well be new games

I think the combat is more Zelda II and the map exploration is more Metroid and when IGA saying it's inspired by zelda II I think he's saying in terms of gameplay and not level/map design

And you think Castlevania sells well in the west? The series is completely dead.

Because most of them are really bad.

>Dread is bad
Nice meme.

dread IS bad

>no new major innovations, the big gimmick is a repackaged SA-X/chozodia completely shitting up gameplay
>worst environments in the series barring the black nothingness of 1/2 with their hardware limitations
>repeated bosses, especially the aurora units which have the most boring concept for a boss battle you can possibly conjure up
>playing regularly, the game is way too linear. Playing with sequence breaks, things are way too rigid, sequence breaking in dread doesn't feel natural like it did in super, it feels like you need to do specific things developers wanted you to do and the game is bottlenecked with EMMI areas anyway
>as already mentioned, stealth shit in metroid is a terrible idea
>music is just downright bad
>absolutely retarded story elements
>2 of 3 new upgrades were horseshit filler (crossbombs/spin boost) thought admittedly flash shift is cool
>unlike the other modern 2D metroids, nintendo expects you to pay full price
>constant trans/elevators/teleporters in a game that somehow has longer load times than prime 3 on the wii
>exploration is YET AGAIN in the background while the game tries to be an action title

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Yea Forums's going easy on it because it's the 1st new 2D Metroid in almost 20 years, they're still in the honeymoon phase. I kept waiting for the game to surprise me but it never did
>areas are lazily linked by trains/teleporters/elevators rather than organic transitions, world doesn't feel cohesive
>world makes no sense: Ghavoran floating in mid air according to map, Artaria is underwater yet clearly isn't
>too many cutscenes
>rushed towards the end, pacing is off
>fps drops
>loading times
>railroads you too often
>map is cluttered to hell
>acquiring item upgrades before you have it doesn't give you the item
>soundtrack is forgettable
>some control issues
>poor upgrade pacing, certain upgrades used 2-3 times then replaced in 15 minutes
>too many upgrades tied to just opening doors
>zones don't feel distinct enough, Cataris and Artaria become covered in fire & ice, half of the zones have 1 or 2 fire and ice areas too; Ferenia, Elun and Hanubia are way too similar
>not a lot of enemy variety
>bosses re-used too much, Chozo soldiers for example
>bosses like Drogyga are poorly designed, just a giant clam. Experiment Z-57 is super generic
>ADAM might as well not exist with how useless the info is
>EMMI are only scary for the 3rd time at best, the rest you can just fly past

it has one of the least immersive worlds I've seen in a metroidvania, for many of the reasons listed above:
>teleporters, trains, elevators
>10 sec long animation every time asking for travel confirmation
>40 sec long loading times combined with choppy cutscenes
>travel cutscenes don't show you travelling through the world
>no organic on-foot area transitions
>zones don't feel distinct enough, half of the areas have 1 or 2 fire and ice sections
>Cataris and Artaria become covered in ice making them feel similar
>EMMI zones on every world further reduce individuality
>Ferenia, Elun and Hanubia share too many visual similarities
>soundtrack not impactful enough to make the zones stand out

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*trains, goddammit

You should know by now, this hobby is full of people who like to invent and use these stupid terms.

Anything by mercury shit is bad

Just give up on this shithole place, their taste is shit. For Yea Forums it’s always new bad, old good.

Some Japanese dude made the best Metroidvania of them all.

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>ctrl+f 'blaster'
>0 results
ngmi

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How is Ender Lillies if I'm not a huge fan of the genre. I like the visuals a lot and was interested when I had first saw it, but forgot about till I read this.

Why do you keep posting this

he called me out for saying Dread is bad, so I elaborated

Sold better than every single one of your """good""" metroids, this is why this series should've stayed dead, you are desperate to fit in the post-Breath of the wild contrarian mindset of how Nintendo is secretly killing what you like, in reality even if the franchise stayed dead after Metroid 2 and Super was released today you would hate it and scream "mario mandate" or some stupid crap like that. You deserved Other M and Federation Force and I hope that's all you will ever get.

I just want a good metroid game bruv, dread isn't that

>the one that sold the most is the one they marketed the most
shocker

Neither was Fusion or Zero Mission by the arbitrary standards of retards on the internet, no one knows or cares about what a good metroid is and the series should've been killed just like Nintendo killed Yokoi.

a good metroid is something that innovates and executes aspects of exploration well, metroid (or at least the sakamoto metroid games) are no longer interested in that. Instead, they are action titles that masquerade as metroid games

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>metroid (or at least the sakamoto metroid games)
didn't he direct Super? Yokoi was just a producer on that

he did, which makes it all the more shocking what followed in his games after. Super was either a fluke or he used up all his talent on super

I've never read so much bullshit and lies together lmaoooo

Also very bad attempt at pretending to be 2 different anons

go ahead, explain what was bullshit or wrong about my post

did dread not have long load times? were crossbombs and spin boost not filler? were the environments not shit with constant jarring changes in scenery with EMMI zones shat out in the middle of them? Does dread not favor action over exploration? Are there NOT constant instances of teleportation and tram rides? Is the music not shit?

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i want Team Cherry to remake Symphony of the Night

they said in the Edge magazine a year or two back that they've got a game they're working on besides Silksong, and that it doesn't include swords, so I'd imagine it's sci-fi

japs are retarded

I like to think about how pokemon removed dungeons because mt coronet confused too many japs and concluded that they can't handle mazes and back tracking.

>huge
>Castlevania
user.... the only well know non-linear Castlevania is SotN the rest are niche.

Is Bloodstained any good?

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yes but expect for indie jank

Does posting something multiple times suddenly make it less true?

Why does everyone ignore that IGA says he didn't think about Metroid while making SotN and instead says Zelda was his inspiration?

cause its an obvious lie. Its like when the Resident Evil creators say their inspiration was sweet home when it was quite obviously Alone in the Dark.

>and instead says Zelda was his inspiration
>game has basically zero zelda elements
What did he mean by it?

I agree with parts of it. But fresh pasta is always better than the dried stuff.

youtu.be/VvUx43CrvaM

>just a producers
producers are generally the ones in charge at nintendo, sakamoto is largely a producer

Yokoi was kind of the opposite. He was much more business like and focused on hardware. Especially when he became responsible for the Gameboy.

It definitely makes it more obnoxious

yokoi was miyamoto's mentor

Yeah it's fucking boring. Just moving left and right is fucking boring. I can't get immersed in a world when I'm restricted to going just left.... or right. It sucks. 2D platformers are for retards.