Why did the raytracing meme died so fast?

Every dev was talking about it in 2020 and now nobody cares anymore, lol

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Decent real-time ray tracing is never going to be feasible.
What will start to become common from now on will be "hacks" like Unreal 5's lumen that will be considered good enough, but probably no one will talk about ray tracing anymore since these hacks use several creative solutions that will distance them more and more from true ray tracing.

It was the plasma-TVs of graphic updates.

what do you mean? alot of AAA "games" have it now, stop pretending to be retarded

what is the 3D TVs of graphic updates?
inbf
>3D TV compatible

And RTX will go the way of PhysX and Hair Works. And Nvidia-drones will latch onto whatever gimmick meme shit Nvidia is tries to push next.

Because the cards that can do ray tracing are still $1000+, if you can even get them in stock.

Nvidia was pushing it since there was literally 0 other reason to buy a 2000/3000 card from a GTX 1000 series. Now amd has it as well and there's no use in marketing it anymore, plus still 0 games that make the experience better because of it
Cant help but laugh at retards who bought a 2080ti or whatever for it, whenever raytracing becomes actually relevant it will perform like shit there

this game's method of co-op was great

it would be interesting to see a game that uses raytracing for its gameplay, what kind of game could be made 100% with that tool as the focus?

Horror game?
Something about a game like Deus ex, with the futuristic nightclub triangle vibe?
High magic game, lots of particles.

Stealth/camo game? Imagine the octocamo from MGS4 that blends in with whatever texture you're laying on instead of just changing the texture of your camo. Like, half metal half wood? RTX to see what's under you.

i'm thinking something more integrated with the gameplay, like a game where that precise lighting and accurate reflections are a must, i'm having a hard time trying to put it in words, maybe, the horror game idea, something in which you can only see the monsters from their reflection or something like that idk

Oh, like actual RTX mechanics.

What about a vampire game. You can only see them outside of the mirror, right? There's a game in there somewhere.

Or, have a puzzle game where you have to find the right combination of colors or shapes with light or something. Like, there's an object and you have to create shadows or specific shapes with light. Like Subliminal, but with light instead of object size.

cont.

The *opposite* of vampires: creatures that you can only see through looking through a mirror and reflective surfaces because they're normally invisible.

Less gameplay based, more game engine focused, but Teardown would not run half as well as it does without raytracing. It's essential for it to work as well as its destruction based gameplay does because it cuts down the rendering required.

Vela

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yeah something like that, if ''tech demo'' games still where a thing today i would like to see something like that to showcase the new technologies in creative ways

>raytracing is an nvidia gimmick and not something that has been in use in the animation business for at least 15 years
user I...

3DS

Here you go OP

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It's still the future of photorealism. Raytracing basically allows to simulate how light works without relying on hacky screen space effects, precalulation and weird techniques, which need to be combined by an artists touch to produce believable results.

The problem with RTX is that to take advantage of it, games need to be built with that in mind, which has not happened yet, a lot of games are just using it for the occasional hacky effect, like reflective water or glass.

The closest anyone has gotten is Metro Exodus.

Because it was the stupid gimmick nvidia marketing was pushing at the time
Rtx is shit in video games and runs like ass.
They moved on to marketing cards based on muh DLSS now

cute low poly pantsu

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VR is the 3D TVs of gaming

she milked so much shota cum from me.

This game was almost unplayable on the N64 because of the frame rate. It's good to see him running like this. How are the controls in the emulator?

This is Rare Replay, not an emulator. And the controls are better than N64.

The only possible rendering mode in Teardown is raytracing, the game was built with that in mind.

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I'd love a non pozzed sequel so damn much

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literally impossible, there's no way in hell a western dev, much less a UK based one is going to add a young girl in a miniskirt flashing her panties ever again.

yes, that's the rare replay version that came with ''updated controls'' that try to make it more like a modern third person shooter

i know, which is sad. 0 hopes on the new perfect dark too because of the same reason

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>tfw such a forgotten game people won't bother making higher quality model mods
I just want more Vela bro...

same desu

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Realistically, ray tracing isn't worth it. However. DLSS has become a fucking great thing since DLSS 2.0.

Because it literally cuts the performance in half. It isn't a significant enough upgrade to justify the compromise.

i heard a little about it, but what does it do? i'm kinda retarded

Wait WHAT? Jet Force Gemini is in Rare Replay?
How the fuck did I not know this? What's the catch, how'd they ruin it?

I said RTX, Nvidia's proprietary implementation of it.

no catch, i just Jet Force Gemini running at 1080p and with a modern controls option, i had a great time with it, final boss still is a cunt

DLSS is basically magic that runs the game at a lower res but spits out a very attractive image with better than TAA level sub pixel detail. It results in large performance gains in titles that support it, and makes ray tracing affordable to turn on.
I have a 2070s for example, and I can turn on all the Control rt effects and get 1080p/60fps because it's actually rendering at like 720p and DLSS is doing its thing.

Even with hardware acceleration, ray tracing just takes way too long, and longer the higher the resolution you push
prerenders will always play better and look almost as good, fucking Gamecube hardware could handle it no problem and no console peasant will know or care that Killer Instinct isn't real raytracing

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So basically, DLSS lets you downsample the game to kind of reap the benefits of the lack of aliasing while still getting a good framerate from a resolution you know your machine can handle. For instance, I have a shit rig. I can't play anything at 4k at higher than a VERY variable 30-40 FPS. But I can use DLSS, downsample it from 1440p or higher to 1080p, and get an insane amount of FPS, better quality than natively playing it at 1080p, and almost non-existant aliasing without using any anti-aliasing.

creative hacks are better than the real shit anyway.

It's not worth the cost and performance hit.
Only zoomer retards fell for this retarded gimmick

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RTX is just the branding. The tensor cores on the chips aren't going anywhere though because that's what powers DLSS.

because the graphics card manufacturing died so fast
People are settling for 2XXX series for christ sake

It came at a really shit time in terms of hardware pricing and is mostly only supported by Nvidia cards. Once RTX-like APIs get standardized and the low-to-mid range of the market becomes modern RTX 2070ish level and above, then you can expect it to become the norm.

Because they already sold all the gimmick cards that barely improve on raw power and focus instead on proprietary buzzword tech like RTX and DLSS.

All the units moved to crypto, the market is now starved for anything that can render 1440p ultra at a reasonable price... tech demos and shilling to generate hype are no longer justified marketing expenses because people would shit their pants to get any card at MSRP.

This. The reason it's not seeing any love atm is because most of us are still rocking cards from like 6-7 years ago. Shit, I'm still on a 1060 6GB. Once cards start to normalize - which they finally are - I'll pick up a 3060 or 3070, but the manufacturing/silicon shortage really fucked the whole market up and killed any sort of hype people had.

But Yea Forums told me everyone had 4k 120fps rigs! fucking possers

Man do I FUCKING love JFG.
youtu.be/7i0zMEYmO4E

They just released a RTX doom mod

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>looks at nothing but Yea Forumseddit memes and old shit games
>ignores everything else
>HURRRRRRRRRRR raytracing don't real N E moar XD

>Character select screen
that song brings the HYPE, i like the abandone space station
youtube.com/watch?v=6-xr5BcXIF0&ab_channel=JetForceGemini123

My man. I wish the space station had more going for it, really could feel the atmosphere there even as a kid.
But if we talk spaceships, bro, the Anubis theme is king.
youtu.be/Y2edOxSd_xA

One of the youtube comments says (so take it lightly) that the space station was like that because they ran out of space but didn't want to cut the level so they left it there and that's why that strange elevator at the end doesn't work

3D Artist here just about to have an aneurism reading this thread.

RayTracing isn't just some gimmick Nvidia came up with. Ray Tracing has been industry standard for product visuals since the 90s. Ray tracing has so many more applications than gaming, it's only been recent that Ray Tracing has been used with gaming tech. I know for at least the last 5 or so years, most even basic 3D software packages come with some method to use a ray casting system to bake normal maps to lower poly meshes. Look up "Normal Map Baking" For more info on this.

Ray Tracing is the future for realistic real time lighting. Ray Tracing is going to end up just like T&L. I bet some of you are asking what T&L is? Well basically every video game since the Sims 1 uses it and people bitched about it's necessity compared to it's hardware requirements back then too. Now T&L is just a standard part of every game engine and it's exclusion would have a massive impact on how current 3D software functions with basically no noticeable gain to performance. The same will eventually happen with Ray Tracing. The hardware and software are already here, just an issue of time for both to become so affordable their inclusion will be basically unnoticed.

Pic related is a game ready model I had recently finished working on. I use the previously mentioned "baking" all the time. I used baking in this model. It doesn't have any normal maps, but I did bake the colors from the materials in software to textures for use in a game engine.

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Could be for sure! The game was already big enough, even for a cartridge.

No one pays attention to detail unless they wrestle the camera away from you and hold on it for a second. At the end of the day games are still just long hallways sometimes broken by needing to jump and they don’t trust you to do that anymore.

Vela's cute panties on my face please

I still listen to SS Anubis. What a fucking god-tier track.

i still stop to look at things in games desu...

it's cool and it will go far but right now it's just an overpriced gimmick. the richfags and graphics whores already got theirs now the impact has worn off until more advancements

I don't give a shit about fancy reflections or lighting and always opt for framerate

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I can try making her, in Koikatsu.