Overwatch/Blizzard

Why did it fail so utterly, Yea Forums?

>they had billions for development
>blizzard fanbois
>it was time of the hero shooty

Why? Why did it all Blizzard games in the last 8 years fail? Was it not enough heroes/year? Should they have gone with more player/match (12vs12)? Chuds at Blizz hq?

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It was team based

Poor game design and forcing an esports scene for it.

Power creep, sequel announcement with no real plan for it, and bill cosby rape dungeon fallout.

I hope everyone wondering about this catches this thread, so I never have to see another created.

Because it was made to be a flashy game with it ultimate and wacky abilities without caring about pacing or balancing with stuff like unlimited ammo or the spam of ability granting shields/more health/healing

the game was made to be a flavor of the month as all i've cited above would lose it charm and just frustate players by making everybody a bullet sponge

and then Blizzard moved to comp, the worst choice any dev can make because now your playerbase doesn't play for fun anymore, but it was zoom zoom want, a set of keys they can jingle in front of their faces

and finally when they wanted to add a new hero because we need to sell more lootbox,
they're forced to make a new whole characther, animations, stats, mechanic, backstory, voices, ect... wich of course is ressources lost instead of fixing the problems i've cited above

TLDR: Look at what succesful game did but look at what bad game failed at to learn from instead of doing what popular
Valorant will follow the same trace as Overwatch btw

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Same thing that always happens with Blizzard games. They make a great game. Everyone likes it and plays it. Blizzard sits back and gets complacent. Balance goes to shit, Blizzard intervenes extremely late and does absolutely shitty "balance" changes that doesn't even fix what the players want changed. Repeat the last step 2-3 times and then just stop and abandon the game.

This has happened for +20 years with nearly every single Blizzard games. It's the same thing every single time.

Because it went from
>the game is balanced and designed around swapping to any hero at any time to counter the enemy
to
>the game is "balanced" around only 1 version of each hero being available
to
>the game is "balanced" around a strict 222 ruleset
all the while pumping millions into an esport that never stood a chance of getting off the ground because Overwatch at a fundamental level is an awful viewing experience.

It only failed cause they tried to frame it as the big Esport. The game was fun on its own but the company pushed for an esport scene and the game wasn’t competitive so we got a dead game in 3 months

>the game is balanced and designed around swapping to any hero at any time to counter the enemy
Imagine getting this shit wrong on the first sentence. Ultimate economy actively discourages switching since ults are the playmakers in the game.
If you wanted a game based around switching to counter your enemy, you wouldn't have a giant fuck you button built into each character which takes time to charge and disappears when you switch.

To this day, I really fucking wished I had a gaming PC to experience Overwatch when it first came out. I remember watching tons of videos and seeing how fun it looked.
Now it's a dead game. How the fuck did that happen? All these people were having fun and thought it might become the next Team Fortress 2. How the hell did it die? Keep in mind last thing I remember being added to the game was Ana.

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They reached the good game programmers with people who have never played a video game

This. Anyone complaining about OW never played another blizzard game. The focus on the competitive scene and woke politics didn't help OW either. I honestly hate when people talk about a game being woke, but it's undeniable in OW. If soldier had been gay from the start then fine but to retroactively make him a fag is retarded. Ive also been temporarily banned in this game more than any other and the shit I typed was pg-13 at worst. I put a TON of hours into OW but its a dead franchise. This new update is going to suck balls as well.

You're an actual idiot.
The game was literally designed and balanced from day 1 to be a game where you can stack 6 meis if you want or do any other ridiculous comps, and encouraged drastic changes to your team comp if it's not working.
This was gutted when they introduced the 1 hero lock, but you could still switch back and forth between roles.
Which was again gutted when they introduced Role Lock.

Yes, ult economy has existed since day 1, but the core fundamental design of the game has switched from "play how you want even if its goofy 6 mei teams" to "play like the pros or play in arcade/dont play."

>Now it's a dead game. How the fuck did that happen?
It didn’t. I still play it on the daily.

Map design and a lot of the initial hero designs display a pretty serious lack of understanding of team-based FPS games as a genre. No studio with employees that were paying attention to other shooters would have made maps like Hanamura.

>play like the pros
wasn't the original comp with no hero limits something like 2x winston/tracer/lucio?

I think you're missing my point. I'm not denying the importance of having unrestricted team decisions. I'm stating that thinking the game was designed around counter-switching is incorrect because of the existence of ultimates and how strong they are.
That is the core design flaw from the get-go. Either you have character switching for counterplay or you have ultimates. You can't have both.

You know can switch early enough in many maps once you see your enemy's defenses that switching makes absolutely no difference on your ultimate. Also you're missing the part where you can continue using your character until you get their ult and, should you die shortly after, you can always switch as well. You're conveniently leaving out situations where switches makes no difference with your ult.

The game always sucked. Blizzard just spent millions on marketing and shill channels to make you think it was ever good.

>balance around an eSport scene that they killed themselves moving to YouTube
>Announce a sequel for it so early and try to say it's only locks the PvE aspect when everyone knows Blizzard would pull a 180.
>An even worse decision, stop releasing stuff for OW while OW2 was being made, which Blizzard has not quite figured out that content droughts with games you constantly update kills the game.

Much like with everything theyve done since DOTA became its own genre was attempt to recapture that mass audience. They saw the massive amounts of money LoL made and knew they had a successful e-sports platform wtih brood wars. So everything theyve done since like 2012-2013 has been get a successful e-sports platform up and running. Damn the majority of players playing, get those teams and leagues going!
But that never worked as quickly as they wanted and so shut it down and tried again. While in the process destorying any semblance of fun a non esports team could have with the game.

>Doomfist tank
Developers don’t know their own game

This just proves my point. The only time counterswitching is viable is when you have no ultimate to waste. IE at the start of a match if you're willing to waste clock timer or after you die having used your ult already, banking on the hopes it achieved something.

>How the hell did it die?
Everyone realized that it's stupid to care about a game when the creator(s) of said game doesn't give a flying fuck about the game themselves.

>team based
>not enough content on launch
>no single player PvE content
>shitty practice bots with only 1/4 of the hero roster
>not enough updates
>too many shitty game modes dividing the playerbase
>forced 2-2-2 meta because of a small minority of complainers
>SR / MMR never gets reset between seasons
>get banned when Blizzshit's servers disconnect you for no reason
>toxic community
>no way to avoid more than 4 players
>abysmal queue times
>broken competitive mode
>paid lootboxes
>hackers and smurfs in every mode and rank
>balanced for top 0.01% of the players, nobody else
>every balance change made the game worse
>every new hero breaks the game for 6 months until they get nerfed
>over focus on e-sports which is now dead
>pandered to woke SJWs since day 1
>main demographic is now LGBTQ+ Twitch lifers
>made Soldier: 76, the only straight white male in the game into a bisexual
>renamed McCree because the real life McCree was too based
>2+ year content drought while they work on Overwatch 2
>Overwatch 2 doesn't add PvE, the one mode people actually want
Did I miss anything?

It just wasn't fun to play. Plus I couldn't keep looking at Widowmaker or Phara's ass, so what's the point?

>not enough content on launch
>no single player PvE content
>shitty practice bots with only 1/4 of the hero roster
>get banned when Blizzshit's servers disconnect you for no reason
>no way to avoid more than 4 players
>abysmal queue times
>broken competitive mode
These complaints make no sense. Not sure why you added them.

Widowmaker's ass

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Pretty much, then when they put the 1 hero lock it switch to 3 heal 3 tank for an ungodly amount of time before they put 222 lock in.

>I'm stating that thinking the game was designed around counter-switching is incorrect because of the existence of ultimates and how strong they are.
I'm not going to argue this point with you any further. The fact of the matter is a massive part of the pre-launch marketing went towards letting people know the game is all about swapping around heroes when you need or when you want. This is an indisputable fact. Sure, after the fact when people realized how strong Ults were they were hesitant to swap due to how insanely powerful ults are in the game, but that doesn't somehow negate the fact that Blizzard marketed the game as a fun casual game where you can fuck around and switch characters whenever to make goofy comps.

they could have prevented this by having your ult charge somewhat be carried between hero switches.

stronger ults have different charge values btw, so it's not 1:1 to the various percentages

>but it would encourage farming ult with one hero, then switching for a surprise ult
counteracted by the fact that you are not playing the ultimate hero, you need to go back and forth from spawn, plus you could make a cap on the max ult you are allowed to inherit, like 75-80%

Real answer? A retarded design philosophy for balancing, lack of new content, and wasting money on trying to artificially generate an esports scene. You can't forcibly generate viewer interest by pumping money into this shit

battle royal games happened

Just because something doesn't make sense from your perspective doesn't mean that everyone else doesn't understand it, you absolute solipsist.

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I am saying that they don't make sense because half of them are just outright false, and the other half are complete non-issues that I have never seen anyone complain about before. Who the fuck complained about Overwatch not having single player PvE content for example?

LITERALLY brainstormed, designed, and handcrafted for BBC

>fail so utterly
Did it? I gate the IP and have never played it but can still name all the characters. I've even accidentally coomed to it a few times, despite considering Overlook to be the worst thing to happen to 3D porn since sliced bread.

I used to like mercy (Futa) until all these women thought it was cute to like her

It's literally the reason they started work on Overwatch 2, but feel free to continue being wrong.

You are the wrong one here. They started making OW2 for MULTI PLAYER PvE, not single player PvE.

tl;dr they chased the competitive matchmaking esports dragon despite their game being a visually-confusing laser light show that is frequently ruined by two or three characters who weren't balanced for this esports trend, so every other character had to be put through a meat grinder and ruined which ultimately made the entirely experience a big fuck festival where nobody had any fun & there's tranny flags everywhere as well.

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I feel so vindicated that I called Reinhardt and shields in general being the worst thing to happen to Overwatch, then watched as Blizzard continued doubling down on shields, then saw people lose their minds, stop playing, and Blizzard started gutting shields desperately
You could argue Overwatch's horrendous choke-focused map design was the flaw, but that could have worked if not for Rein AFKing in the choke with RMB held making every single game run to overtime. Instead of course-correcting, they released Orisa, and OW was doomed

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Should have made a 12v12 imbalanced but fun game like TF2
Instead they forced a 6v6 FPS ASSFAGGOTS
Also its unnecessarily woke

>Why did it fail so utterly, Yea Forums?

I mean what's your definition of failed because it sold pretty well and retained a solid playerbase for years. I think what you really mean is why the game went downhill. I can't really answer that question personally because I simply got burned out of the game as I played it aloooooooot before any of the updates that the rest of the fanbase claimed "killed" the game were released.

But enough about your mother.

I want to fuck her so bad bros

There was basically zero diversity to the meta game to game and every level was basically identical in its construction, Blizzard like Valve had playtested it to death. Once you'd played the same level 5 times you'd basically encountered every possible variation in outcome

Mostly because of the business model. They thought people would get angry if they had a cash shop so they played safe and went with the box and a little random loot box shit but it ain't so bad.

But it was huge miscalculation because Fortnite came out like a year later and it pretty much showed how easy it is to make money with free-to-play and a cash shop. OW couldn't keep up with just box sales alone so they tried to inject shitty e-sport to it. It worked for few years but their shit balancing just destroyed the game and the playerbase. Now they are trying again with a sequel but who cares at this point anymore.

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dps meta is just mccrees and hanzos

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>mccree
it's cassidy, chud.

Soulless characters

>here's tranny flags everywhere as well
Wrong. The tranny flags and gay shit is only on twitter and on the US website. They would never put that in the game since that would prevent them from selling it in China.

Did it fail? Its old as balls so nobady cares anymore. But Blizzard made their money.

Why did it fail so utterly, Yea Forums?
>removed everything that was fun from the game
>only 1 hero per team
>forced roles
geez i dont know

META cancer mostly, with help from blizzard by making each new hero have more CC and frustrating disruption mechanics than the last.

They know what they're doing...

because the clear best strat from day 1 was hiding behind reinhart until everyone can press q at the same time
instead of gutting his shield they made other tanks you can hide behind
someone finally learned from overwatch's mistakes and made gundam evolution which has no tanks or supports

I don't think it failed as a game, probably still sold over 20 million it however it failed as live service game and Blizzard should have just shat at Overwatch 2 becuase live service game are dogshit.

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I remember liking this game a lot and then they started giving shields to everybody and everything and I couldn't shoot people and I was only shooting shields, it was horrible.

Yea Forums discussing OW is always hilarious because it's clear that 90% of people don't know what the fuck they're talking about. Anyway, the real reason OW died is a lack of content and if OW2 just keeps pumping new heroes, the game will be fine. The fact that double shield and GOATS will be impossible already sets it up for greatness

there were two design goals for overwatch, one was to make a game with different playing heroes that interacted with each other in fun and interesting ways, and the other was to make wow arena again

the first one was a good goal, the second wasn't

>which has no tanks or supports
Nothing wrong with tanks and supports. They should just be more like D.VA or Hammond for tanks and Mei or Symmetra for support.

It's gonna pick up soon with ow2 . They're never gonna get the numbers they had with 1 but it's still gonna make gorillions.

Also to answer
>stopping updates beyond echo in favor of 2
> power creep
>brig and goat's
> company scandal
>Jeff leaving
Just for starters

>more like heroes that aren't tanks and heroes that aren't supports
we agree, you're just clueless

>Anyway, the real reason OW died is a lack of content
lmao literally every meta has been garbage to play and watch because blizzard heavily overtunes tanks and supports
> The fact that double shield and GOATS will be impossible already sets it up for greatness
oh yeah nothing but fucking dive, can't wait

On some level, you're right. The things you listed are what drove away the casuals. But no one gives a shit why the masses stopped playing even if that's technically the question OP asked

Those are indeed tanks and support heroes. You might just be retarded.

>They should just be more like D.VA or Hammond for tanks
holy shit you're braindead
what drove away the casuals was tank and support and the oppressive spam/focus fire without those classes

They made DPS useless.

I don't know and I don't care, Overwatch has spawned so much high quality porn that I will be forever thankful to Blizzard

The type of social engineering required to make these astroturfed fanbases prop themselves up literally burns the soul out in time. These people slowly descend into the shadows in time.

So you don't actually mean tanks and support heroes. You mean shield spammers and healers.

i don't fucking want tanks in the first place, dva and ball are some of the worst designs ever put into a game with insane mobility that are impossible to deal with without healing

It isnt dead in the slightest despite what/v/ says.
Now is it the same game and experience from 2016? Yes and no but that initial magic is definitely gone .
Also it still racks up more players than tf2 by a large margin.

Ah, so you just want CSGO. Why not go play that instead?

lol doomfist is now a tank

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csgo doesn't have fucking tracking or non-retarded movement mechanics, stop saying the two options are wow arena or cs
good

They listened to fan feedback. Shitters make up most of a game's fanbase, it's actually exponentially distributed. And shitters always ask for the same things. They never want to say the game's too hard because they can't admit they're bad, so they'll ask for the game to reward teamwork and good positioning, skills that they know are important but are actually shitter code for "I have bad aim but I want to win". Overwatch at the point everyone started quitting is the end result of a shooter changing itself to reward teamwork and positioning more and more endlessly: total dogshit where both teams park behind Orisa barriers and wait for mercy ults, each player powerless individually, no opportunity for a game-winning play or anything exciting.

They had other options, they could have made it a casual game which would have been great, but they wanted esports sponsor money. They could have made it a serious esports game, during the beta it had a ton of potential for that, they knew what they were doing. But instead they tried to sit in two chairs at once, making a competitive shooter where the worst shitters in the playerbase direct the development.

Balanced around casual silver/gold players (Bridgette, Moria, Doomfist, Wrecking Ball, Mercy, etc.), forced one character per team, forced role for quick play, removed blacklist because people kept blocking a pro pedo, etc
Basically made a game for reddit

they forgot that a game needs good gameplay

lets not pretend pro players know how to make a game fun lmao, forum dregs and pros are two equally bad sides of the same coin
>Overwatch at the point everyone started quitting is the end result of a shooter changing itself to reward teamwork and positioning more and more endlessly: total dogshit where both teams park behind Orisa barriers and wait for mercy ults, each player powerless individually, no opportunity for a game-winning play or anything exciting.
that has literally been the design goal of overwatch from the start