Why do people just blindly accept AAA studios using unreal engine for AAA titles...

Why do people just blindly accept AAA studios using unreal engine for AAA titles? These multi billion dollar companies literally have the largest and most well funded dev teams in the world and their using someone else’s software to build their games. Fucking halo and kingdom hearts are both made in the same game engines now. It’s fucking lazy as fucking shit.

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en.wikipedia.org/wiki/List_of_best-selling_PlayStation_2_video_games#:~:text=The best-selling game on,sell 17.33 million units worldwide.
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Why do people like Unity more than Unreal now?

What do you want people to do about it?

It saves them at least 2 years of production. But they end up making their own engine at some point.

Because we've seen how badly a bunch of studios' in-house staff making proprietary engines went over the last couple of gens in terms of delays/general jank/publishers stating in interviews how little it ended up benefitting them. Kys, techlet.

I want studios that big, who are working on their most profitable and beloved titles to at least build their own engines tailored specifically to the game they’re working on instead of using some free software you can download off the internet.

AAA studios need people to make games for them and lots of people know how to use Unreal. It saves time and money to just use an engine most developers already know how to work with.

The difference between a studio that can build a great game from scratch vs one that can just shit out half decent games using someone else’s software separates the wheat from the chaff to begin with. Fuck yourself with a chainsaw, faggot.

Aside from being "lazy", what's the real issue?

>Unreal
>some free software you can download off the internet.
Just stop there instead of digging a deeper hole and do more than 0 reseach into shit like Hedgehog Engine issues, Luminous *and* Crystal Tools holding up SE, the multiple Anvil engines or the new LSW being delayed to iron out bugs in TT's new engine. It's not as simple as
>lol just build a new engine guis

Making and up keeping your own engine costs a lot of dosh
People in the industry have likely already messed around with unreal so that skips the training they'd need for a custom engine see: ME: Andromeda the disaster that frostbite caused
UE is extremely portable and has lots of tools like Quixel that devs use

And sony will continue too do so. Some games will use Unreal but most of them will continue to use inhouse made tech.
Most profits to be made

There's nothing wrong with big studios using third party engines

You've never done either, you brainless fuck and you have no clue what "being a good dev" is. Wasting four additional years making a new engine that's overspecialised, too redundant to be licensed out and costs millions of dollars is rarely a good investment now.

100% of the problems with Unreal Engine would be solved if all new materials defaulted to max roughness values.

Making your own engine cost money. Lots of money. And in most cases will be just inferior to already polished stuff because no modern company will hire better guys than cheapest code monkeys that would just copy paste from StackOverflow.

At this point it's a bit like complaining they use Photoshop instead of making their own image editing tools.

Too much turnover in this industry for repeatedly training on in-house engine to be worth it.

The disaster of Cyberpunk pretty much assures the death of custom in house engines (CDPR is already running back to Unreal) at least in the AAA world. Pretty much every game is sharing the same engine/physics/lighting and that is one of the main reasons modern games are so soulless.

And to be honest, I would rather want companies to use UE rather than Unity. In 90% cases Unity runs like shit and pull bullshit like 100% load GPU for no reason. Meanwhile Unreal runs smooth like butter even on dated hardware.

Because Unreal seems to be the best at making engines.
Unless you're Valve.

>at least build their own engines tailored specifically to the game they’re working on
those days are long gone. video game employee turnover is very high (and as we well know based heavily on contract work) and companies aren't using custom engines so they'll just have to train crop after crop of new people in between games. employees only know one maybe two engines now and its just musical chairs from one company to the next.

The only reason it would ever take four additional years to build a game from scratch is because they feel the need for every game to match modern day graphical standards and scope which is unsustainable fucking cancer anyway. It didn’t take these same studios four additional years to build a game with their own proprietary software ten or fifteen years ago. If their devs can’t collaborate well enough to make a game from scratch then they suck anyway.

The most BOOOMER answer you could give

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Basically. I haven't seen any visuals that couldn't be replicated in UE4. Modern games look the same so it's really a non-issue.

Tbf do any major devs use Unity? It's more like an indie-single A engine. The thread's just kind of like complaining about people using Twine iinstead of making their own text parsers with a new set of inconsistent rules

>The only reason it would ever take four additional years to build a game from scratch is because they feel the need for every game to match modern day graphical standards and scope which is unsustainable fucking cancer anyway.
But most people want good visuals. Yes, on Yea Forums you complain about this but in the real world the people that actually pay for their games take visuals into account.

>it didn’t take these same studios four additional years to build a game with their own proprietary software ten or fifteen years ago
Yeah, shit happens. No one other than indie devs are still making games that look like Quake. They'd get buried under better looking games with more impressive tech
>but i dont wannnit abloobloobloo
the market's spoken already

I have faith that UE5 will be a lot better than the previous engines in terms of diverse art styles, seeing how games that utilize UE5, they look superb.
With UE3 the only game that looked really good were the Arkham games, everything else looked like it was smeared with Vaseline.
The only game that looked good using the UE4 was Dragoon Ball Z Fighters, UE4 lack color for some reason, the games just look flat.
If you ask me, games using Unity just look more vibrant in terms of color.

I really don't fucking understand this POV, games look the same because everyone is trying to achieve photorealism (for a large number of reasons primarily being sales) the engine doesn't matter. Now if you saw every single studio using Metahumans or the same qixel assets then yeah I would take issue but I don't see ithat happening.

Why are you such a massive fucking brainlet with the most retarded post in 2022 and the year isn't even halfway.

If we could power the planet with stupidity you'd give us an utopia.

Fuck I'm just angry about how fucking retarded your post is how is this even possible

Can't wait for those 500gb games from retards who have no reason to optimize their meshes thanks to Nanite.

I do kinda miss engines built on cool tech or physics. FarCry 2 blew my mind and I think is still quite impressive. GoldSrc is legendary. Trailers featuring new destruction in the Frostbite engines was cool. And Call of Duty has been running revision after revision of the Quake engine for years now. While Unreal has always been cool, homogenization is always lame.

>10 million tris for a single tea pot
sovl.

So when are we getting simulation in video games? I'm sick and tired of billboards and cheating like Yakuza where they just make a heavily compressed video for the explosions.

>tfw it's impossible to tell if people are genuinely this retarded or baiting anymore

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Whats the big problem behind using premade engines anyway? You can clearly see that its a dev issue rather than engine issue, since games like DRG run on Unreal and that game is just all around fantastic. Tarkov runs on Unity and the game itself is great and the only problem is optimization, but thats again a dev issue since Hollow Knight who runs on the same engine doesnt have those issues.

They're genuinely retarded.

Halo doesn't use Unreal you fucking retard.

>than the previous engines in terms of diverse art styles
UE still makes it unreasonably cumbersome to implement shading models other than the preset ones.

you have zero idea what you're talking about.

Because it's a stable, well maintained engine with great features out of the box, but I guess you are to young to remember every game being on quake engine or gamebryoken.

This.
Best selling game on the PS2 runs on renderware
en.wikipedia.org/wiki/List_of_best-selling_PlayStation_2_video_games#:~:text=The best-selling game on,sell 17.33 million units worldwide.
en.wikipedia.org/wiki/List_of_RenderWare_games
From fucking persona to gta to burnout

Yeah, why aren't they building their own CPUs and writing their own operating systems and creating their own graphics cards and writing their own graphics drivers and why aren't they inventing their own electricity and how dare they breathe oxygen that they haven't created themselves???

you're a fucking retard bro

inb4 that autist comes in claiming the proportion of Renderware games was low when the argument's about sales and how the engine was used, not the proportion of games made in Renderware.

OP doesn't work in tech, I see.

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>OP doesn't work
ftfy

>dude just make your own car and house lol

If you don't understand what I've said then you don't understand the problem with UE games.

I want more VR games done in Unreal, the current ones like Lone Echo look great.

>I did 3 minutes of research on game development, the post.

>someone else’s software to build their games
You should see how much 3d modeling software costs for these professionals.

what do you think having the roughness set at max by default would do you fucking retard? Do you think devs don't manually set the roughness values of their materials?

That's because their diversity hires have no experience with the CDPR inhouse engine. The old devs, the ones with more experience left.

The Hedgehog Engine is pure sovl though?

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>there some gems in this big list of shovelware! big game engines good op! see??

It was also a complete waste. By the time it was finished other engines could do the same thing and were being licensed out, which was what they wanted for HE. It's not as easy as just "make an engine"

Okay? Why does it matter if it's shovelware point is middle ware was common and successful model even back then. It all comes to the dev at the end of the day it doesn't matter what engine is used and if they can save time by buying middle-ware so be it.

engine Ranking is the most pointless thing ever, if i see another rage vs ue video im gonna snap, the only thing that differentiates engines is build in features and every competent dev will make their own systems anyway

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I don’t care what engine a game uses as long as the game is good

>Fucking halo and kingdom hearts are both made in the same game engines now. It’s fucking lazy as fucking shit.
Halo doesn't use Unreal. It uses it's own proprietary engine called Blam!, if your talking about MCC it's only used for the menus and UI

Halo should use Unreal though

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Unreal engine is one of the most if not the most versatile game engines out there today. It has visual programming allowing you to achieve results as quick as possible, it has animation tools, sound tools, advanced ai tools, some of the most exciting open world tools out there. It has a brand new effect system letting you create movie level effects while also having them react to gameplay and input. Even if all that the engine offers is not enough, its entire code is acessible and you can write and add whatever you may need. Of course, why would you know any of this? You only repeat retarded opinions like a facebook boomer

>uhhh why don't devs waste hundreds of millions of dollars to create a piece of software that has at best the same functionality of existing software that they could licence for 1/10 the cost
user asking the big questions

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>It’s fucking lazy as fucking shit.

well its more so that video game devs only stay with companies short time. so its cheaper to hire someone who already knows the program theyre workin on
also unreal engine is dope

>HURRR WHY DON'T STUDIOS JUST "BUILD THEIR GAME FROM SCRATCH" IN ASSEMBLY
fucking retard. you have no idea how game development or programming works

This. the only thing you need to know is gamemaker studio is rather rancid and a noob trap; godot does it's own thing and unity and UE are both viable.

Who said anything about assembly? lmao

Plenty of studios have made their own abstractions over OpenGL/DirectX/Vulkan.

There's tools/libraries available from low level all the way up to ready to go engine that has every bell and whistle you could ever want (Unreal/unity/etc)

This. If UE5 is so fucking good, runs so fucking well and makes development so fucking fast, why should I care about some faggots not making their own shitty engine?
The Witcher's engine was fucking trash and it probably fucked with Cyberpunk's development, good to see it go.