Elden Ring

whooooopsie
You see. The player in the webm dodged incorrectly because it turned out that the way they tried to avoid the attack didn't work. And because it didn't work it means they did it wrong. If it had worked then it would have been correct.

Attached: target acquired.webm (640x360, 2.91M)

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What? Thats clearly just shit game design.

retard isn't even trying to dodge. jumping behind a boss isn't dodging, it's being a retard.

git gud shitter

this is only acceptable if it's your first time fighting the boss. Most bosses have shitty attacks and tracking but you're retarded if you still keep doing this shit after seeing it once
>it's not dodging if you're not abusing i-frames

It is dodging and should be respected as such, but Elden Ring is such a linear and restrictive game i-frames and running away are the only forms of dodging special attacks.

We've reach a point where fromdrones don't even remember the definition of dodge anymore, they just think it means roll i-frame abuse

Hilarious, kys.

>jumping BEHIND the boss attack isn't dodging
>because the boss can instantly hit BEHIND it even though it was already tracking in the complete opposite direction

Yeah, we know. That's the problem.

It's not even the jumping, jumping gives you some i-frames below waist, it's the fucking tracking on that attack. Shit boss.

>Play a fighting game
>someone throws out a high
>can duck it
>can backstep it
>can block it
>can throw out an invincible move
>can stuff it with my own attack during startup
>can possibly jump over it

>Play Elden Ring
>enemy throws out a move
>can only i-frame
>tracks movement
>running away means you can't punish
>ducking only works for very specific highs
>jumping only works for very specific lows
>stun/stagger is an invisible RNG bar
>poise sucks
>blocking wastes too much stamina