What went wrong? Why does it go to shit at this point?

What went wrong? Why does it go to shit at this point?

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>What went right?*
You got filtered.

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if they'd cut it like they should have then development wouldn't have been as stressful and they could have maybe wokred more on making the rest of the game better. Everything after the capital was time padding filler

>a hallway with a boss at the end

OH NO WTF HAPPENED BROS HOW COULD THEY DO THIS

shut the fuck up

Honestly, it felt like they tried a bit too hard to drag out and inflate the last portion of the game. Whether it's fluff areas, damage sponge two shot machine enemies spammed over and over, or dumb gimmicks fishing for cheap deaths, it all feels a bit overplayed near the end and the transition into the endgame is disproportionate to the rest of the game. I basically just ran through places like Haligtree and Farum Azula so I could get to the boss. I beat Malenia in 4 tries and Maliketh in maybe 5. The bosses are still good, the areas before them are a slog though.

The last part felt like they tried to replicate going into the Forbidden Forest and Byrgenwerth in BB after the stop point with Vicar Amelia. I get that it was supposed to feel "off the beaten path compared to the rest of the game", but the linearity of the world design really made it obvious that you were just going to continue onwards after Leyndell.

How does it go to shit? Every bossfight onwards is truly kino. (Except for the Godskin Duo fuck that shit.)

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>make people go from a windmill to a volcano in das2 and get ridiculed for years
>try to make transition areas to prevent it like this and consecrated snowfield
>people are still upset

>a hallway with a boss at the end
is this a dark souls 3 reference?

maybe make the transition areas enjoyable in some manner then? like they couldve at least made it visually pleasing and had melina talk to us as we ride though it?

>transition areas
nigga you go to a big bowl and then teleport to a floating island 50 miles away

>reskins out the ass
>dogs and pissants comprise a majority of the game's encounters
>lazy copy pasted "dungeons"
>quality is completely gone when reaching an area with "Forbidden" in its name
Look ma! It's Bloodborne 2!

Cant develop the game into final product even though they reuse almost everything from past games

They should've just crammed everything into Limgrave, and give it the world density of DS1 but on crack

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Pretty much this .

This would have been great. Smaller map and more stuff to do.

v just wants to whine man I swear

I do hate those pigmy niggas

monke containment zone

What went wrong? What did he mean by this? What was her fucking problem? [Location]... home...

It really is all downhill after Godrick.
youtube.com/watch?v=BSbLBkG4ckA

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>this zone
>a snowfield
>another fucking snowfield with tons of fog
but people bitch about dark souls 2 doing it but not ER.

Limgrave is not a good area

It's ok

Sounds like it could come from BloodBourne, which arguably had the best soundtrack of all their games. Wish the rest of the OST for ER had an identity

They saved the kino for the optional areas.

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i know this area gets a lot of hate but at the very least i thought it was the most beautiful area they've ever done outside of sekiro's fountain palace.

Godrick and Radagon are the only two memorable tracks in the game.

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>Sponge enemies placed overtop one another
And then they swiftly undercut said kino with ganks

>lets throw in every fucking enemy and buff their damage for no reason, also recycle loretta from the manor for no good reason at all

absolutely beautiful
Too bad its too linear and some of the enemies just fucking suck
All the royal revenants in the inner wall should just be removed in the next patch desu

>also recycle loretta from the manor for no good reason at all

>Developed by Loretta after her long, bloody journey to seek out a place where the Albinaurics could live in peace.

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Lorreta is supposed to be in the haligtree
If anything its the manor that is recycled(she is just a shade there too)

Is there a single new enemy unique to this terrible area? Seems forced into the game.
Makes me worried for any future Miquella DLC

I really enjoyed elphael, but the entire area leading up to Loretta was awful

>get to capital
>recycled tree sentinel
>get to haligtree
>recycled loretta
>recycled bosses in every ruins/cave
it's a bit tiresome.

uhhh those really fat trumpet dudes i guess. Other than that... uhh Melania?

>shit we need a boss for this optional area
>what if we took a miniboss from another optional area and gave her a bullshit lore reason to be here
bravo miyazaki

You buy it every time.

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Haligtree and Azula were both pretty good desu. I fucking loved Haligtree's design actually and it's a challenge area so it didn't seem excessive except maybe Elephael Inner Wall. The open world sections were the weak part. A lot emptier feeling to be sure, and you really noticed all the enemy reuse by then.

Really though, there was no way they could keep that sense of wonder from Limgrave alive through a game that's so long, once you figure out how the game works that's just over sadly.

>make people go from a windmill to a volcano in das2 and get ridiculed for years

The funny thing is Elden Ring is just as bad about this but it covers it up by using teleporters instead of elevators.

Hot take, Godskin Duo > Malenia, Mohg, Fire Giant, Gideon.

True. And godskin duo is still one of the worst bosses they've done.

Counterpoint: Godskins

Godfrey is an ancestor of Godrick. He is literally the exact same. Not a different grafting guy with less or different arms or body parts but literally the exact same
Astel is the beast that took down Nokros or whatever the fuck but he's also just in a cave? It's not like Astel is a species name either, Astel is used as a proper noun and identifier in spells and items.
The reuse of stuff just fucked my understanding of things.

Godskin theme is only "memorable" because you hear it at least three or four separate fucking times throughout the game.

I’ll give you gideon, should not have been the third to last boss or should have just been an invader. Even worse is that he’s sandwiched between two of the best bosses of the game, Maliketh and Godfrey, just for a glorified invader fight

When I fought my first one at the Windmill Village I was immediately saying "wow, a song with an actual melody"

Every level in this game suffers from being too linear because they made the horrid decision of allowing fast travel from the beginning, so instead of 1 or 2 major save points in a level there's a million of them that you can instantly warp to. I hardly see anyone give this game shit for its level design, 90% of discussions are just about the bosses and combat but honestly the linearity of the world is way worse. BOTW is the only game that got it right by allowing you to visit any area whenever you want, including the final boss

Nah it left an impression after I did it the first time.

If they made the connection to volcano sky castle a teleporter instead of an elevator then nobody would have complained but they couldn't be bothered to do even that.

>don't talk about video games
>just post in coombait thread number #40428617924
kill yourself

>just as bad about this
What? Yeah there are teleporters from one area to another randomly around, but what the fuck are you talking about?

It's actually better as an elevator because it's so weird and memorable that way.

Obviously still inferior to DS1-style thoughtful world design.

I agree, im barely exploring these areas in ng+ because I couldnt be fucking bothered past the capital.

>cutscene teleport to Farum Azula for no reason
>generic portal to Mogwyn Dynasty for no reason
>generic portal to access upper area of Siofra
>generic portal to fight Rykard
>almost all dungeons lead to DS2-style "teleport out" points instead of connecting to other places

This shit all adds up.

godskin theme is just the dragonslayer armour remix

>generic portal to Mogwyn Dynasty for no reason
This fucking pissed me off because, looking from Siofra, it really looks like it's just under Sellia. I figured there must be some hidden path down from there, and then it turns out to be some teleporter in consecrated snowfield of all fucking places

lol

From Liurnia to the Erdtree burning the game is kind of weaker. Then it gets great again.

>Farum Azula
In the middle of nowhere.
>Mogwyn Dynasty
It's still underground and right next to Nokron, and can adequately explain how Mohg stole Miqeulla and got him to the other side of the continent.
>upper area of Siofra
You mean up the waterfal with the coffin after the Gargoyles?
>Rykard
They skimped out putting normal land access over the lava, fuck knows why.
>Dungeons lead to DS2-style teleport out points
Dungeons are short throwaway... get this... DUNGEONS. They are not meant to go anywhere. You finish them and leave.

whats so funny

>take coffin down from lake of rot
>bottom, zero rot anywhere

if the forbidden lands was a massive hillside slope, it would have actually felt significant. adding a sense of verticality and the sensation of climbing up a massive fucking mountain would have felt better than taking a shitty elevator up and everything being flat.

i felt like concentrated snowfield was the only truly bad area in the game, theres just not much there and the little it has is all familiar at that point
mountaintops of the giants looked amazing and exploring the map was cool despite suffering a bit from the same lack of encounters that would make me care at that point
farum azula and haligtree are great
farum azula especially is a top contender for the best legacy dungeon