Is Elden Ring an unabashed masterpiece or are there glaring flaws?
Is Elden Ring an unabashed masterpiece or are there glaring flaws?
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gets repetitive after the first few hours
kill the same input reading 100 move combo backflipping boss
go into the open world and keep killing killing killing
I only enjoyed going around the world and taking pretty screenshots
What fucking nutrient deprived braindead feral mammal unironically believes the former
High points are on-par with the series' best.
Low points are on-par with the series's worst.
The scope of the game far exceeds the content within it, much like Sekiro, which completely eradicates any sense of adventure when you're just facing the same bosses and minibosses again.
It's middle of the pack.
unabashed masterpiece with glaring flaws.
Yes
Yes
Nothing is perfect. But the game is certainly a wake up call to other studios.
It's very "gamey", unlike Rockstar realism approach. Open world but with detailed non instanced level design. No hand holding or intrusive facilitators to make sure you consume everything and don't stray away from "the path". All that and it manages to sells over 12 million units in a single month.
It's a case for study.
aesthetically it's their best work. but the late game is so turgid with everything being overtuned to account for all of the shit they give you. the last half of the game, hell you can throw leyndell 1 in there too, just kinda sucks. maybe it would be more exciting if they had more new enemies? i dunno but i have zero temptation to ever play it again.
i wish it was more of a focused experience.
the best parts of the game for me were those that weren't open-world; Siofra River, Stormveil Castle, Raya Lucaria etc
which makes me wonder, why is it an open-world in the first place, and why wouldn't I play one of the earlier games that are like that all the way through?
besides that, my confidence was shattered when I fought Ancestor Spirit only to see it repeated again. I thought it was a great fight the first time but it was retroactively ruined on the second, knowing it was a cheap copy-paste job ruined my original memory of it
I stopped playing not long after and I'm glad I did, knowing that between Limgrave, Liurnia and Caelid there are only TWO unique bosses (Rennala and Radahn, Godrick is reused in an evergaol) tells me I did the right thing
it was my most anticipated game for years but I'm badly disappointed
I doubt... you could even imagine it.
>See a bunch of Skeletons guarding a corpse, kill them and find a Poisonbloom in that corpse.
That which commanded the stars.
>See a bunch of Poison Mushrooms guarding a corpse, kill them and find an Arteria Leaf in that corpse
Giving life... its fullest brilliance.
>See a bunch of Wolves guarding two corpses, kill them and find a Glowstone and a Golden Rune (1) in those corpses.
THE ELDEN RING!!!
>See a bunch of Bats guarding a corpse, kill them and find a Golden Rune (1) in that corpse. Exact same thing happens less than 5 minutes later.
OOOOOHHHHH, ELDEN RING!!!
>See a bunch of Highwaymen guarding a chest, kill them and find 5 Mushrooms in that chest.
Shattered...
>See a bunch of Demi-Humans guarding two corpses, kill them and find 3 Ruin Fragments and a Large Club in those corpses.
By someone...
>See a Giant Miranda Flower and a bunch of small Miranda Flowers guarding two corpses, kill them and find an Immunizing Cured Meat and a Golden Rune (2) in those corpses.
Or something...
>See a bunch of Demi-Humans guarding a corpse, kill them and find a Hefty Beast Bone in that corpse.
Don't tell me... you don't see it...
>See a bunch of Demi-Humans guarding a corpse, kill them and find Crab Eggs in that corpse.
LOOK UP AT THE SKY!
>See a Big Land Octopus and a bunch of small Land Octopuses guarding a corpse, kill them and find a Golden Rune (1) in that corpse.
It burns...
>which makes me wonder, why is it an open-world in the first place
Open world garbage heavily appeals to normies (Who mostly never finish games, so it's just pretty skyboxes to them before they get bored and move on to something else, satisfied) and huge losers that want games to waste 300+ hours of their time in one playthrough. It also makes for really good marketing (Look at Liurna of the Lakes from above, wooow, so massive, of course, we won't show you footage of you galloping past the 30th crab, 19th crystal formation, 8th circular temple with a woman statue inside, 23th shrimp and 25th miranda flower)
I can't stop playing it. 40hrs on my first character (didn't finish), restarted and put 100 hrs (finished) and now i'm trying a pure faith build toward golden order ending.
My problem with their last game (Sekiro) was the lack of replayability. At least ER have so many opportunities to roleplay a build it can entertain us for hundreds of hours.
I understand it feels overwelming doing it all again but you just cruise your way on subsequent plays. I obliterated Margit and Godrick and Stormveil was a breese to go through. I remember my first time i died 35 times to Margit.
It's the opposite. Normies hate open world and prefer hallway sim movie games.
Elden Shit Ring is normalfag garbage, boring, empty time wasting open world ruined it. It should have been 40% smaller + no copy paste content + 1 year delayed to polish it up.
Elden Ring truly proved that FromSoftware is incapable of comprehending what their true fans enjoyed about their soulsborne games. The pattern is clear now more than ever, any FromSoftware project that has Yui Tanimura involved in anyway, will be either mediocre or garbage. Hidetaka Miyazaki said that with Elden Ring "he had to delegate things to others more than usual" and it shows. Elden Ring is not a good soulsborne game, it is one of the worst, if not the worst:
>Open world causes a lot of padding and time wasting by just running around on your mount looking for the good parts.
>Open world forced them to add a mount and thus mounted combat, which is far inferior to the traditional unmounted combat. Even FromSoftware understood this and disabled mounts in multi-player.
>Open world ruins the traditional progression of difficulty in zones and especially boss fights, the bosses are either too hard because you are underleveld or too easy because you are overleveld, it is an unrefined and unfocused mediocre experience.
>Spirit ashe summon system casualizes the entire game, it is literally an EASY MODE that completely breaks the game and boss AI. Some of the spirit ashe summons at +10 (mimic/tiche/oleg) can solo bosses with you just standing there and watching, doing nothing else. Unlike traditional summons, spirit ashe summons do not give the boss a boost in HP and stats.
Elden Ring outsold all previous FromSoftware soulsborne games COMBINED, it is literally over for FromSoftware ARPGs as we know them. All future ARPG projects by FromSoftware will feature an open world of some sort.
It's a masterpiece by open world standards...
I'd rather play 1,2,3 again and I have better impressions of all three of those games.
>normies hate open world
is that why ubisoft games are so popular
also i wish gothic was actually fun to play because the map in that game is incredible
How does he keep getting away with it?
>also i wish gothic was actually fun to play
Normie spotted.
>He doesn't know about the flame colors
>Tanimura + Miyazaki
>DaS3, ER
>both games have waifu endings
Miserable game, Gothic.
This. Without taking balance into account, it's a 10/10 game. But damage on late game enemies makes Ringed City feel like a walk in the park. It just forces you to spam some OP shit to save yourself the annoyance of getting caught in a combo and dying in 2-3 hits, which makes running through these late game areas a chore.
I do like the open world just for the fact that after your first playthrough you can skip most of the stuff you know doesn't give anything rewarding for your build, do bosses in different order, etc.
>eradicates any sense of adventure when you're just facing the same bosses and minibosses again.
this was a pretty big problem for me too. it left a lot of the later areas with no identity
is that webm supposed to look impressive
>swing
>tap S
>swing
>tap S
it plays like shit
All games have glaring flaws
that said it's fun enough (i hated all souls games before it)
How about updating the image? DS2 had famously 2 directors and the one who is responsible for the mess left.
Tanimura is responsible for the DLC though.
Stick with TLoU, zoomie.
DS2 is not in that picture, DS2:SOTFS which was entirely done by Tanimura.
its literally a 6/10 and ranks average to low on the souls-like scale
Yes the open world sucks ass.
It's a step above a skybox in interactivity.
That dude is also fired, so it is irrelevant to include him.
>no argument
explain why im apparantly a retarded zoomer who cant appreciate the majesty of gothics combat
at least morrowind has a little strategy with using certain spells and potions to give you an edge
open world is terrible and why do i still see zoomers on here thinking only linear and open world exist? we've solved the problem decades ago
best game i ever played, but still flawed
>I stopped playing not long after and I'm glad I did, knowing that between Limgrave, Liurnia and Caelid there are only TWO unique bosses (Rennala and Radahn, Godrick is reused in an evergaol) tells me I did the right thing
>it was my most anticipated game for years but I'm badly disappointed
it really doesn't get better than the opening zones. volcano manor is actually kind of interesting but the next real point in the "story" is the leyndell capital but it kinda sucks real bad like leyndell is just reused enemies and bosses you've already seen. the joke is the main boss of this area is actually basically the first phase of one of the end bosses.
if you're already fed up with reused content, the second half of the game doubles down on it and then some. it feels like almost all of the late game areas were done a few months before release.
i had a naive funny reaction at first of "hey it's this guy again, i'll show him" that then slowly became "oh it's these guys... again". when i stumbled onto godefroy's evergaol, i actually thought it was done on purpose to foreshadow some kind of boss gaol to redo any boss you want lol
This implies Shibuya only did enemy and item place, which is wrong. Do you also think MGS5 wasn't done by Kojima because Konami scrubbed his name off? Don't be silly.
>my confidence was shattered when I fought Ancestor Spirit only to see it repeated again.
This is my big issue. There are loads of shit bosses in this game. Then there are some genuinely awesome ones who lose their luster because you have to fight them again for no fucking reason. Why the fuck was there a clone of Godrick? Mohg was an awesome fight, but some of the impact was lost because I already fucking fought him in some sewer. It's bad enough to copy the Watchdog 50 fucking times, but whoever decided that unique, god-level bosses should be copied is an absolute retard.
Flawed masterpiece. It's simply too long and there isn't enough content to fill it.
It's my first Fromsoftware game. I love many aspects of it. It's filled with things I wish other action RPGs would copy. It has flaws that make me angry when I experience them. It's insane to insult this game as if it were bottom of the barrel dogshit without providing examples of games that do it better.
>thinking only linear and open world exist? we've solved the problem decades ago
what are you talking about? linear but with branching paths?
>High points are on-par with the series' best.
>Low points are on-par with the series's worst.
agreed,when the game hits a stride i just cant put it down but then you'll notice some really lazy shit and it'll completely deflate the feeling or have the game randomly decide "yep its cbt time" and there it goes again with the le ebin prepare to die shit
I'll update it then just for you in the future.
>Arteria Leaf
Just a lack of laziness would have catapulted it to BB status. A lack of laziness and not trying to trick the player with its new preference of heinously slow attacks mixed with option selects would have made it probably the best game ever.
Mt. Gelmir and Liurnia are enchanting and both locations legacy dungeons are most likely the best gaming experiences i've had in recent memory, but after that i wasn't having much fun with it, the subsequent ares were dull if not boring or lame, unenjoyable bosses and copypasted dungeons with the samey layouts and recycled enemies over and over again, it's a good game that have some really amazing moments, but, damn, the second half of the game is plain dogshit in my opinion.
Nice. Well, avoiding white still makes up for his other 10 crybaby scenarios.
Yep, there are flaws, but theres a reason why most reviewers give him a 10/10.
And as always my advice is that you dont ask how good or bad is a game in this palce full of retards and assholes, and try the game for yourself.
Elden Ring needs the SotFS treatment
that's the simplest way I can put it also fuck them for reusing the basilisk, this is the laziest and most pathetic shit ever
this except the game is expensive as fuck and i dont want to pirate something that just came out
ive been reading so many of these threads without playing the game to figure out if its worth it
i think ill wait until after dlcs or scholar version
This is the one asset flip that really irked me.
there are some glaring flaws but I can't think of a game that doesn't have them. It's pretty good though.
It's a good enemy they didn't even reuse the model. what's the issue?
The reviewers are pants on head retarded for giving this game a 10/10. The only "reasonable" explanations are that they only played part of the game and were afraid to give it a lower rating. The flaws are so blatant, it's obvious they did not really review the game.
it's an iconic enemy from Dark Souls, an entirely different IP not only does he rip off enemies and ideas directly from others, but now he's straight up porting content from old games without even changing it up a bit
they even have the tiny eyes underneath the big fake ones
>possibly the most hyped game of the last few years
>massive and very vocal fanbase
>dev won GOTY with Sekiro
>open-world
it was destined to get 10/10s even if it was an objective 7/10, there would have been lynchings otherwise
>an entirely different IP
Should we tell him?
I feel a little harsh calling it laziness.
Just for comparison, number of bosses:
Dark Souls: 38
Dark Souls 2: 41
Dark Souls 3: 27
Elden Ring: 83
>Elden Ring: 83
We are talking about unique bosses, right?
It is laziness in the scope of the project. They made the game so big, they had to get lazy about design in large portions of it. Eyes to big for their stomachs.
hence why open world is a clear mistake if you are shooting for something so massive, but can't put in enough work to actually fill it in properly.
Yes
>If you don't play the game, it's good
does that include regular enemies turned bosses like Lionel Misbegotten?
Everything feels underwhelming.