>come across a puzzle in a game
>look up the answer immediatly and get back to shooting things
Bitch if I wanted puzzles I'd be playing Zelda.
Come across a puzzle in a game
Zachary Hughes
Hunter Bailey
you didn't beat the game
Aiden Jackson
same
Joseph Robinson
Puzzles enhance dungeon design.
Jose Ortiz
Astolfo!
Christian Campbell
>the gamefeel and non-dynamic gameplayloop of this crunchy experience is a main pillar and a central core to game design
Don't care
Christian Peterson
>Astolfo will never call you Master
why even live
Cooper Lopez
Juan Roberts
daily reminder that drawn women aren't men
Connor Rivera