Come across a puzzle in a game

>come across a puzzle in a game
>look up the answer immediatly and get back to shooting things
Bitch if I wanted puzzles I'd be playing Zelda.

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you didn't beat the game

same

Puzzles enhance dungeon design.

Astolfo!

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>the gamefeel and non-dynamic gameplayloop of this crunchy experience is a main pillar and a central core to game design
Don't care

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>Astolfo will never call you Master
why even live

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daily reminder that drawn women aren't men

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