Say what you want about Witcher 3 but it absolutely captured the true size scope and atmosphere of what an open world...

Say what you want about Witcher 3 but it absolutely captured the true size scope and atmosphere of what an open world should be.

Just look at how massive and vibrant Novigrad is, the game's largest city. Hundreds of NPCs, districts with their own unique feel, it has everything they makes it feel like an actually living, breathing world

Compare that to Shitstain Scrolls. The largest city Todd could ever shit out is 10 buildings, a few shacks, and maybe a dozen villagers

Kneel

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Sure but theres arguably less interesting things you can do within said environment whereas in a TES game anything goes save the children.

Look I loved Witcher 3 but its literally nothing compared to Elden Ring. Its completely obsolete unless youre interested in the particular setting and story.

>shitty ds3 reskin with stretched out world is pinnacle of video games
Yeah lol

>anything goes save the children.
And 'important' characters, which is probably 1/4 of the npcs at least.
Thing is the interactivity is actually pretty shallow in elder scrolls - yes you can kill random people or steal things, but there's very little point in either instance and there's not much fun to be had in doing so more than a few times

ZAMN

imagine if Skyrim and Elden Ring hook up for a collab

ZAMN

the witcher 3 is the perfect example of an open world game with no reason to be open world. There's fucking nothing in it. What were they thinking?

>the witcher 3 is the perfect example of an open world game with no reason to be open world. There's fucking nothing in it. What were they thinking?

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Yes.

Hey man, im a Witcher 3 fan, but you dont need to shit on Elder Scrolls to make your point. Elder Scrolls was also great. Dont be a fanboy.
Dont be like those Fromsoft Drones.

I love elden ring but their games will never be anything more than a dying world turned into a combat sandbox
The exploration is top tier but they will never actually feel like a world
There are no npc actions outside of combat. Friendly npcs don't even have the ability to move so every quest progression requires a reload of the area

I always drop it within 5 hours when I start

probably my post regretted steam purchase

Too bad that's the last good game CDPR will ever make.

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That's just every game when the boner dies

lmao what? elden ring is just combat. Zero story, no fleshed out characters.

There is literally nothing in this big city. Alle the buildings are for decorations. And the one that you can enter are used only during connected quest.
What is the fucking point of a open world like this?

witcher already got mogged 3 years ago

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Few good Medieval kinos

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you're missing out. play like 10 hours at least

I think I'll watch some Cadfael.

Skyrim has random events in the over world, fully interactive NPCs that you can kill, rob, etc., you can sneak into people's houses and steal their shit, Witcher 3 doesn' thave that interactivity it's all static

things don't exist unless I can interact with them in realistic complex ways
otherwise they are just "doodads"

>story in a video game

No thanks. Better ways to consume stories. I want gameplay and atmosphere.

I had the exact opposite reaction when I played Blood and Wine. Looking at the state of their tech I asked myself "How are they possibly going to do Cyberpunk?"

This. There are so many moments I was exploring the map only to realize I shouldn't be at that location because it's part of some quest.

RDR2?
The game where mission design is so linear that if you run too fast you fail? haha.
The game where you need to kill gavin, but you fail the mission if gavin died before Rockstar tells you to kill gavin NOW.
The game with the same outdated gameplay since Vice City?
The game with less character variety who happen to be more flat?

Nah dude, RDR2 is good but its didnt mog anything.
Also Witcher lets you engage with the dialogue and choose outcomes more, and the side quests are more varied and interesting.
RDR2 wins in graphics for sure, everything else is arguable.

Hot take:
I like KCD more than RDR2. Both tried realism focused game design. but i think KCD was better, it had more soul.

Witcher 3s music adds a lot to the experience. Skyrim is entirely saved by its soundtrack. Cant say the same for Elden Rings eeeeeee ambience

True, both games have god-tier music

Towns are the weakest parts of "open world" games. There's nothing to do there. There's hardly ever any significant interaction. Can I get a table at the local inn, and sit there drinking beer while watching the goings-on? No, unless it's part of some one-off quest. I can stand there like a dope, sure. Maybe I can even buy some beer as an inventory item. But I'm not really living in that moment. The scene doesn't change. A fight doesn't suddenly break out-- instead, two guys are constantly shadowboxing in the corner, waiting for me to press F to wager 5 gold. It's nothing but windowdressing. No shadowy figure walks into the bar, causing the conversations to hush as people murmur about who the stranger might be. No bartender bellows "SHUT THAT DOOR!" to keep out the whirling snow.

The only successful expressions of exploration and atmosphere in an open world game come from the player's journeys and discoveries by his lonesome. Only those meditative moments where the player is on his own trying to piece together the meaning of the world is he able to suspend that sense of disbelief and feel that there IS some meaning to it. Venturing into virtual civilization reminds the player it is just that-- virtual. Nothing exists for any purpose but the player's consumption, every actor a marionette twirling for his shallow amusement.

I've been kneeling to W3 for years. Nothing compares to it. It's the best open world RPG by a far margin.

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"Random events" are the same few cinge cookie cutter scenarios being generated over and over and over. Only low IQ subhumans are fooled or engaged by such mindless garbage.

Witcher 3 was still by far the best open world to actually explore, and just experience. The visuals and music are fantastic.
But as always something has to be sacrificed, and Witcher unfortunately has complete dogshit combat, and on a replay it's so insanely burdened by cutscenes and filler that it's really hard to play it again.

Todd bros

Morrowind, Oblivion, and to a slightly lesser degree Skyrim have always had good exploration/countryside/town music, but I've always hated Elder Scrolls games' combat music. Soule cannot write "action" to save his life. Everything is so dreary and dull, a mudcrab aggroing on the side of the path suddenly plunging the score into brooding, morose trumpets that seem to be telling the kafkaesque tale of dying old fat man more than a heroic battle against the forces of darkness.

Thank god GW2 (shit MMO that it is) replaced him for their expansions. Heart of Thorns and and Path of Fire both have exquisite soundtracks.

In Fallout 4 I've probably encountered the whole Art vs Synth Art random event over 100 times

NuBethesda is literally just a midwit consooom factory

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>There's fucking nothing in it. What were they thinking?
I'm fully convinced that this whole "The Witcher 3's world is empty!" meme is being kept alive by people who didn't even play it. I fucking love exploring in vidya and The Witcher 3's world is literally in the top 10 of best worlds of all time for exploring.

The map is filled with random treasures, random quests, random NPCs, random vistas, etc. that you can find literally everywhere by just running in any direction for 5 minutes.

>MUH STORY MISSIONS
always the same cope, it's getting old

I don't believe for a second that Whiterun has 73 NPCs

I still remember playing TW3 demo, and standing in the fading light near a river as the sun was going down and looking at the thick woods across from it and how it was genuinely, perceivably darker under the branches and thinking how spooky it was looking into those shadows and thinking about venturing in, absolute kino experience.

>wide as an ocean, deep as a puddle
if you were any more basic microsoft would put you in excel

Also Witcher 3 had amazing npc side quests. Even better than the main story. Wandering the vast world, bumping into interesting random encounters is the true witcher experience.

It's ok guys Todd just confirmed they're going to have 5 different voice actors to voice every single NPC in the game instead of 4!

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Kek I now recall skyrims combat music. Havent played Morrowind or Oblivion, cant imagine it to be more meme worthy

I'm part of the small minority that would prefer even a little MORE emptiness. Skyrim bored me to tears with stumbling across yet another draugr cave or point of interest literally every 5 feet in the woods. There's something to be said about a WILDERNESS actually being wild. I don't know of any games that really accomplish this out of the box, but I'd love to see a game where the idea of plunging out in the woods at night without supplies would cause genuine fear, because you might not make it back out alive. With Skyrim I was sort of able to mimic this with (EXTENSIVE) modding of weather/survival systems and needing to dress warmly, carry food and tents, and so on, but is still mostly just came down to a game of pretend and forcing my own fun. I would love a game where you actually have to plan out a serious, dangerous, several-day journey through the wilderness to get to the next important location, and if you halfass it you die, with no treasure chests or artifact weapons or shrines or other rewards scattered like breadcrumbs along the way.

>the hussle and bustle of Novicity

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Skyrim fags try to seethe over Witcher 3's "lack of world interaction" or whatever faggy shit they wanna bitch, but you wanna know the true redpill on what's important about a vidya world?

The world just being well designed. The "interaction" is actually not that important, the most important part is it feeling like a comfy world to explore, which is what Witcher 3 excels at. There's great variety in it's biomes and the art style is an absolute 10/10. Compare it to Skyrim, the entire game looked ugly as fuck when it came out and looks repulsive now. Witcher 3 will stand the test of time because the art style is beautiful, it's 2015 graphics but they will always hold up because it all meshes together perfectly because it was all in service of a clear vision. Skyrim has no clear vision, it's just an ugly putrid fucking disgusting looking game. Witcher 3 captures the feel of an adventure as you're exploring the world, a real journey, Skyrim is just some faggy ugly hack videogame. San Andreas is another example of a top tier videogame world and GTAV is an example of a Skyrim-tier piece of shit.

funny you say this TESdrone but W3's towns have plenty of unique accessible buildings. Baron's castle in Crow's Perch is the best example I'll always cite to attest this
>unique large building
>can access its cellar, all rooms in the upper and lower floors, its basement, its kitchens, maze-like before you mentally map it
>can access almost every single building in the bailey, including the stables and towers
>treasures are hidden inside the gatehouse which require pretty sharp parkour to reach
>secret treasure room even has a flavor story about a smuggler who got shanked by his mates in there

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RDR2 is like that supposedly

Fuck off both Witcher 3 and Skyrim are great (although Witcher 3 is greater)

Skyrim is garbage.

I enjoyed W3 it's a fantastic game probablyone of the best but lets not pretend that the city, houses and npcs aren't just there mostly for visuals not gameplay.
Theres no real exploration to be had there and that's fine but you're making a graphics vs gameplay argument that isn't needed.
W3 is good enough without needing to twist what it is.

yeah it's pretty much people who didn't play it. Witcher 3 does champion work in filling its open world with QUALITY side quests and contracts, all with unique writing, NPC's and branching choices. Nothing feels formulaic. Even the side content that can exude a feeling that it's copypasted (like bandit camps) aren't strictly formulaic and there's always something to differentiate one bandit camp from another (the shipwrecked pirates on west Velen, the bandits who inhabit a toppled windmill in south-east Velen, the bandits related to Kiera Metz' quest, etc)

wow you can "look" at all those things?
and dont' tell, me... you pick up items from a text-menu straight out of final fantasy 7? old-school bro!
and there's text-logs !?!?! no freakin way dude.
ok, you got me witcher3 is the winner

>nothing feels formulaic
take quest, turn on batman-vision, folow trail, surprise the good guy was the badguy

Kingdom Come is literally this

The interaction is a bunch of bollocks anyway. Skyrim's "interaction" is killing all of the game's 50 something NPC's and being able to sneak every one of whiterun's copypasted buildings and picking up an apple or whatever (you can loot shit in Witcher 3 too, so it's weird they bring up the theft thing over and over).

Witcher 3 side quest:
>Lay a wraith to rest and learn her heartbreaking tale in a desolate village

Skyrim sidequest:
>There could be DRAUGR here, he thought!

>I'm part of the small minority that would prefer even a little MORE emptiness.
Actually, I'm kinda with you on that one. I think CDPR were running out of time for TW3 and just decided to copy/paste a bunch of POIs last minute to fill up the rest of the world right before their deadlines. The main area where this is painfully evident would be Skellige Islands where all the treasures in the sea and around on the small islands there are so obviously just poor and lazy choices.

I'd rather have just 1 or 2 interesting POIs instead of 5 or 10 copy/pasted treasure ones, for example.

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>I'm part of the small minority that would prefer even a little MORE emptiness.
A comfy wilderness is essential for games like this. This is something GTA V was severely lacking, you were always in earshot of a busy highway, you could never feel isolated in woodland or a desert, you were always seconds away from a busy road.

Skyrim:
>jump

Witcher 3:
>

>Witcher 3 doesn't have jumping
The actual state of toddniggers

I hate Driggers so much bros

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I agree, it's better than elden ring in that respect. It feels alive, it feels like you are part of a whole, that you can die anytime and the world will go on. In Elden ring you are the main character. Nothing happens until you arrive. Everything is a mindless mob waiting to be killed, every item is carefully placed for you to come pick it up.

>This is something GTA V was severely lacking, you were always in earshot of a busy highway, you could never feel isolated in woodland or a desert, you were always seconds away from a busy road.
>go camping all the time as a kid
>always feel like i'm in some magical ancient deep forest fantasy land full of dragons and shit
>get nostalgic and look up old campgrounds on google maps
>realize how tiny they all were, just little swatches of trees on a map, surrounded by highways, with miles and miles of flat empty farmland around each one
this hits too close..

>*whistles for magic horse*
>autoruns on road to quest marker
>*toucan sam vision activates*
>"Mhmm....giant slash marks all over the victim....a Drowner™, gotta be"
>"Come on, Roach"
>*follows nose*
>guys in Drowner™ costumes appear
>"OY BLOODY 'ELL FUCKING CUNT SHIT FUCK CUNT, IT'S A FUCKIN' WITCHER IT IS! GET "EM"
>"Shit you stink" ALALALALALALALALA *sets guys on fire and they stumble and recover immediately, does a cinematic slash and cuts guys in half"
>"Mhmm....Bandits™ pretending to be Drowners™......better tell the village head about this"
>"Come on, Roach"
>*autoruns on road back to village*
>"OY BLOODY FUCK CUNT WITCHAH, WOT ABOUT DA CONTRACT WESE PAIDS YA FOR YA BLOODY FUCKING CUNT?"
>"Just some bastards posing as Drowners™, here's proof *shows flipper*"
>"OY KURWA, HERE'S YA REWARD DA WHOLE VILLAGE CHIPPED IN"
>"Drowning in Danger" Complete AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>10 crowns received

ayleid ruins > drigger ghettos
why does oblivion have so much more heart and soul than skyrim tesbros

Absolute kino every time. 10/10 game.

sovl

it's not the same without the pic

>ALALALALALALALALA
Probably some of the best and most memorable combat music in the last 15 years. Absolute kino song.

youtube.com/watch?v=YQS4o_bYA_M

Never witnessed so much booty blasting from one game. Skyrimfags are mentally ill.

how new?

It's not. It's piss easy press button to slow motion headshot everything. Plus the survival stuff is really shallow. That said, it's still a 10/10 and the best game ever made.

And Witcher 3 is just badly written characters

wrong

based

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Tell that to him.

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I prefer a smaller world that is more interactive.

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lmao imagine saying this unironically

There's dozens of things you can complain about with The Witcher 3, but you choose to complain about the one thing where virtually everyone, even the "haters", have always agreed that they did much better than pretty much every modern RPG.

Radovid was written like shit only relative to W2/the books (because he has a major character change). The only character i'd say is badly written in W3 is Dijkstra, solely for his shitty ending.

Otherwise, Witcher 3 consistently had some of the best written characters to make it to vidya. Including the best written villain in vidya (pic related).

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Radovid wasn't that badly written. The Dijkstra final part on the other hand though...

Yes I hear the music why do you ask.

I know it's a copypasta, the copypasta existing and being posted so much is evidence of what I'm talking about. Typical for a low IQ Skyrim subhuman faggot to be unable to understand what I said.

you seem to be the only person seething in this thread, THOUGH

Gaunter O' Dimm is genuinely scary even thinking about him.

Even the biggest fanboys agree that a lot of the characters like Radovid, Eredin, Avallac'h, and Dijkstra were mishandled in the story. I'd even argue that Emhyr was as well, just by the fact that they decided to make him into discount Tywin.

>

You're an eldenfag, aren't you?
I don't know why you dumb fucking zoomers have absolutely no sense of humor.

>Including the best written villain in vidya
>Not even the best villain in his own series

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The Witcher isn't an RPG because you can't do evil actions.

youtube.com/watch?v=isC9-OOwPPs
i miss it so much holy shit

>Even the biggest fanboys agree that
No we dont. Speak for yourself, retard.

Best boy right here
the gameplay of each witcher game got better and better, while the story quality went down

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interaction is very bad in witcher 3. It's more an action game, than a rpg

Based W2 Chad

And it's good in.. what game?

nah he was clearly suppose to be jewish

Radovid is mostly ok, his intro is cringe and his assassination is also bad (but that's just part of the whole act 3 is bad package), I agree for Eredin, Avallac'h is just a lazy plot exposition device that gets worse at the end and Dijkstra is really good until the very end when he just turns retard. Emhyr is underused probably because Dance was in a hurry or some shit.