What would be your "perfect" mmo?

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Runescape combined with Minecraft

uhh?

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VRchat with grinding.

Trove but real enemies and teamwork required quests.

I am the only person allowed to play as a male and every other user has to play as a cute cat girl.
And erp is the only activity the game has and you can't be a lesbian or you're banned.

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a modern version of 1999 everquest with some of the shit touched up on but with the archeage sea added in

That's Minecraft combined with Runescape, different thing

WoW, but anyone who is playing it after a year is instantly killed. I figure I can really clean up society this way

FFXIV Heavenward. Fuck the casualization.

As much player freedom as conceivably possible. Overly hard. Ridiculous amount of perks and spells/skills

XIV was never good

Runescape but it never lost its soul and became a mtx hell.

*glomps user*

Monster Girl Quest the MMO

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FFXIV with TERA combat.

Bump waiting for someone to give me a (you)

habbo hotel

cute unhinged goddess with no secrets

World of Warcraft

3D farmville with forced conscription pvp and real-time wars across the lands.

Homestuck: the MMO

Asheron's Call with BDO character graphics and GW2's free transmogs.

I know there's probably not a single person here old enough to have played Asheron's Call, I wish I could communicate to you what you had missed.

spiral knights with more equipment variety and content in general

Final Fantasy XI with people to play with.

It killed anyone who played it

I played on Thistledown.

The perfect MMO already exists, it's called Mabinogi

There can never be a proper adventure MMO anymore. You can never feel like an adventurer because, ironically enough, internet.
People lining up for same quests, killing same enemies for some quest drops, watching guides for optimal gears and builds... It is unavoidable these days. There is nothing to find, patch notes and expansions tell everything there is, because it is good way to sell the game. No secret NPCs that aren't plastered on Youtube with "NEW SECRET NPC FOUND, GIVES YOU A RARE ITEM!?" and such.
>"But I don't look at those videos, guides, or interact with the game outside of it"
Fair enough, but if the game has any, ANY, raids that are hard and you aren't using meta builds, you will face hell from the other players. Everything is super hard because you can just google "[CLASS] build for [RAID]" and have the optimal stuff for it. So all the never raids becomes harder etc.
Then at that late game you just grind items and drops so you can do the raids faster. Or sell your account/items to rich Arab oil prince with anime pfp. And if the game has paid subscription, many people feel like they are losing money if they don't consume the game's content. So if you get stuck anywhere, or have any trouble finding some specific creature or enemy for specific drop, you just google it. Same with quests with puzzles that are most of the time planned horridly or way too easy. There is that one pic with "MMOs when you were a kid VS MMOs when you are an adult" which, while is a bit 'old good, new bad', is still correct.

Everything is competitive, grind, or both. You can practice discipline and avoid all out of the game stuff, but you miss community interaction of the MMO. And if you try to ask someone in game "Where could I get a better armor for my mage?" they will probably say "Learn to google" or googles it themselves. Immersion with multiplayer games is hard.
I wish everyone gets an MMO experience they like one day. It would be nice.
Take care Anons

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No cosmetics, group dungeons, PvP, or any social interaction beyond a chat bar. It's exclusively a single player experience besides seeing other random people's characters running around

The game permanently bans you and prevents you from opening a new account if you are found consulting a wiki or any outside resource while playing.

>OSRS ironman but without wilderness bait content
based

ultima online pre-trammel but without macros
and a pre-2009 internet community again

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so uuuuuhh hypixel skyblock or wynncraft

I miss UO
I've been playing Shroud of the Avatar a bit lately, which is probably the closest you're going to get to having a modern-day UO

Monster Hunter MMO. its already halfway there

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it already exists, WoW of course.

the problem with UO is that it has no challenging PVE whatsoever, you either PVP or nothing. everything in the entire history of UO has been soloable. there's not a single thing that requires a group of skilled, highly geared players to kill.

There are so many issues inherent to the MMO genre that fixing it would require an entire rework of what people think an MMO is

Leveling needs to be removed, it adds nothing but wastes time

Difficulty needs to be ratcheted way the fuck up, force teamwork

PvP will never be good, players will only play as unfun as possible, just don't bother.

Combat needs to be action combat with a focus on player skill, let the good players be good because they're good, not because of they're gear

Dungeons need to be randomly generated, no more wiki consulting.

Gear can't mean everything, the infinite gear power level treadmill means players only play for efficiency and not for fun.

I'm already playing it

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My perfect MMO can never exist because it would have to have a large playerbase while also not getting metagamed to shit by wikiniggers.

This is the most retarded post I've ever seen in my life.

>595292880
>trying TOO hard to be intentionally retarded
just embarrassing
no pity (you)

>waaah people are better at the game than me
Man, so you're that 90% that's always below me in every game I play. I guess someone has to be the unwashed massed we always talk about.

ff14 if they add REAL blue mage to the game instead of the absolute cruel joke they currently use to insult bluechads everywhere
oh and uhh make the story skippable while you're at it I don't want singleplayer boring porn plot in my so-called mmo

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this

>Leveling needs to be removed, it adds nothing but wastes time
this is fucking retarded
>Difficulty needs to be ratcheted way the fuck up, force teamwork
agreed
>PvP will never be good, players will only play as unfun as possible, just don't bother.
this is retarded and you're a faggot casual
>Combat needs to be action combat with a focus on player skill, let the good players be good because they're good, not because of they're gear
this is retarded, mmorpg's are literally entirely about gear acquisition, if you don't like it, play a different game genre
>Dungeons need to be randomly generated, no more wiki consulting
this is fucking retarded in a MMORPG
>Gear can't mean everything, the infinite gear power level treadmill means players only play for efficiency and not for fun.
the point of the genre is acquiring new gear as already stated. you made one single good point and the rest of your post was casual kvetching

You can break down the core of your gripes with rewards, you could have a reward incentive that is random and it would fix your problem of cookie cutter. However, not many people play those kind of reward systems.
Infact people complain about the unknown to such an extent that it turns into time-gated professions like The truth is that you're different people who should be supporting different genres, but you're fixated on the massive in multiplayer

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a MMO that has absolutely zero dailies, zero weeklies, zero limits on finding upgrading materials, zero limits on upgrading in general, only OPTIONAL quests, and MOST IMPORTANTLY, Elin tier loli race.

Make that MMO and you have the greatest MMO in HISTORY. and yes, such an MMO would shit all over WoW, so calling it a "WoW" killer would be a understatement.

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Runescape but singleplayer.

That's it.

>starcitizen
>but complete
>monthly sub
>no MTX or paying for expansions

What can't be done by yourself already?

Tarkov given another 30 years of development

user I think the point he's trying to make is that just getting stronger weapons shouldn't exclusively be the focus of MMOs.
If all MMOs are skinner boxes where you chase after new gear and are basically F2P gacha, then the MMO genre should be reworked.

idk, i haven't played since 2009. I like being/feeling completely alone in videogames and do shit on my own.

No, i got tired of Minecraft. I played it non-stop at the same time i dropped Runescape, lol.

there is a way to break meta, is to make sure there are multiple ways of tackling a dungeon
meta traps also work

fixing MMOs is a complex issue but I think the first step is understanding that contemporary MMO games are bad ON PURPOSE. Who would ever play a game like WoW or runescape singleplayer? that doesnt make them bad games, it means that the social aspect is used as a crutch, a skeleton for the game so significant that things like paying to look cooler and spending hours to look cooler and shit like that are completely acceptable to the fanbase, whereas in a singleplayer game that would be far less of a core concept. Walling players behind things like daily/weekly limits and queue times and trying to force them into roles they dont want to play so they get bonuses, or get into dungeons faster, or etc. are things that people only tolerate and don't actually like most of the time, but because MMOs are pure dogshit nowadays their tolerance is so much higher. The real solution is to simply make what you think is a good video game, and only then can you work it into a good mmo.
Unless it's something like a big open world elaborate evolving/player driven world or ETC that would only ever work with a large playerbase, but you get my point. WoW and FF14 are what I would call terrible RPGs, they are MMOs first and foremost and that is the issue.

why? the 3 best MMORPG's of all time (ultima online, everquest, asheron's call) are all gear treadmills, because it works and it's fun. if you don't like it, go play a different genre instead of trying to change ours.

See

I could write hundreds of thousands of words on that, but without going into detail I'll just say it should be a huge world that does not emphasize a specific direction. Think of a classic TV or anime show where the heroes set off into the wide open world, they don't know exactly what to expect, they are just going on "their" journey. It'll take them months just going from point A to point B, but as with life the destination is not the priority, it's the journey along the way. The perfect MMO should be able to capture this feeling. You shouldn't feel pressured into achieving some vain status like is expected in this era of metagaming. That may sound unrealistic, but in the end it's just a matter of game design. People throw themselves at minigames like Slitherio for hours upon hours while knowing their efforts are temporary.

>destination is not the priority, it's the journey along the way
stop trying to change genres because you are shitty and casual, the entire central point of MMORPG's is the fucking destination containing most of the fun. it's a genre entirely about long-term character progression, and with enough effort and skill, you finally reach endgame and can start playing the true meat of the game, raiding (or pvp against well equipped opponents who aren't effortless, easy kills)

you shouldnt have to play for 100 hours to unlock the "real game"

I just want one where I'm rewarded for exploring on my own- I can see a cool new area and instead of thinking "going here would be pointless and unrewarding until I have the appropriate quest" the game has systems to track anything you're doing and reward you for any quests you might incidentally start while doing your own thing. It's been a while since I played Guild Wars 2, but I think their leveling/questing was the closest to this.

There's such a thing as innovation within a genre, retard. Just like there are platformers without fire flowers there can be MMOs without gear treadmills