>"meet me where the meteor fell bro!"
>disappears into a random evergaol in the middle of bumfuck nowhere 50 feet away from the meteor
realistically how are you supposed to figure that out without using a guide?
"meet me where the meteor fell bro!"
there are like 3 people associated with him and one directly tells you he locked him up
you are not. it's designed like that to sell the official strategy guide and to drive traffic towards approved YouTube shills like vaat shillya
>10 TIMES (YOU) MAY HAVE MISSED BLAIDD
>50 NPCS (YOU) POSSIBLY MISSED IN ELDER RING
>9001 QUEST LINES (YOU) FUCKED UP - GONE WRONG
I mean it doesn’t matter if you free him or not. It’s literally a pointless part of the quest
>huh wheres blaidd
>maybe hes at the place i first met him
>oh look he is
>oh look its called the forlorn hound
>oh look i can ask iji
>oh look i can X
i hate you retards
you're not
fpbp based and IQpilled.
It's just like Nepheli. Took me 2 attempts to find her after she left RTH because all she talks about are Ancient Storms and Hawks. People need to critically think, at all.
you can speak to Iji (you know, one of the same group, and also War Counselor, AKA the guy who keeps on top of the plans and where everyone is) and he will tell you that Blaidd is locked away
this isn't rocket science, I'm so fucking sick of retards going "how was I supposed to know X?!" and the answer every single time is "by using logic"
>Unironic Retard couldn't talk to the few people in the questline related to Blaidd and then blames the game as a grand conspiracy to sell a guide because it didn't have a Fable 2 breadcrumb trail.
Maybe if you didn't give up as soon as you got stuck you'd have figured it out on your own.
if you don't fast travel from the boss fight and just ride your horse to the impact site you have an extremely high chance of going right by him and hearing him
Realistically I went into the meteor and didn't find him so just went through the entire area, go the fingerslayer blade, then went to talk to Ranni and she commented that it wasn't Blaidd that was bringing to her but me. Later she mentions going to to talk to iji and blaidd so thats what I did.
>realistically how are you supposed to figure that out without using a guide?
By talking to one of the three NPCs that are related to Blaidd in any way.
For instance, if I said: Quick, Shabriri is gone with "no hints", where are the first 4 places you're going to look for him?
even still releasing him does jack shit, and who the fuck wouldnt fast travel to a nearby grace when back tracking?
Just ask Iji
fuck if i know. i only first saw shabriri in the snowfield, claiming to have possessed the body of some guy i never met before.
Iji locks him up because they are too close to betraying the Two Fingers and he knows that Blaidd won't be able to resist its influence and will betray Ranni.
But Iji also tells you exactly where the star fell in case you couldn't see it yourself.
What really makes no fucking sense is if he's locked in the gaol and you don't release him, how the fuck did he get out to kill those nigger assassins in front of ranni's tower? Some how this furfag wolf is the only character in the entire game that knows how to escape an ever gaol.
Retarded.
the frenzied village
Church
Three fingers
Erdtree
I haven't actually done his quest.
This, pretty much, except I met the guy once and then forgot he existed almost immediately
3 fingers site of grace
church of inhibition
Frenzied flame village
outside the erdtree (assuming you got burned by the 3 fingers)
all of those seem logical to me
it's an open world game where npcs change locations and sometimes the zones themselves change a bit, especially after a major event so avoiding fast travel is a pretty decent idea to get the most out of the game
it's also nice to kill some animals on the way for extra craft materials
plus sometimes i ride through zones a few times before finding all the loot/caves and such
it's easy to miss to miss this stuff by fast traveling
overall i just don't see the need to warp around when torrent is fast enough and i don't want to miss anything
if the meteor had landed on the other side of the map world then i might have thought differently but it's in the zone right next door to where the boss fight happens that triggers all this
>go take this letter to Sellen
>no I won't mark her on your map, even though other questlines sometimes place a red marker on your map to show you exactly where to go
>I suppose verbal directions would be more immersive but I can't do that either because of reasons
Seluvis doesn't know where anyone is.
>>maybe hes at the place i first met him
I first met him at rannis tower, and after somewhere in the middle of the underground city (which was also vague and annoying to find him there since he says to meet him at the well in the most woods)
>sometimes the zones themselves change a bit
You had no way of knowing this would happen and therefore no incentive to waste your time backtracking over areas you've seen.
I've done like two quests, so I don't know shit, but the few I did shared a geographic route similar to intended progression. i.e. Millicent progresses through the areas until she's all the way past the erdtree.
I just thought he went in ahead of me, so I kept going deeper in expecting to find him. He should have said to meet him at a specific landmark nearby the crater, so it is clear that he missed the meeting for some reason
>realistically how are you supposed to figure that out without using a guide?
By revisiting the places were you talked to him.
>and one directly tells you he locked him up
only if you find blaidd in the gaol, otherwise he just says "don't wait for blaidd he busy"
>reddit spacing
lol
So you didn't talked to him in misty wood, so you didn't helped him deal with dariwill.
>this is the last thing he says to you
>this is the last you hear of him before his mind is taken by the fingers
>this is the last wish he has with both mind and body free
Why did it have to be this way. Why couldn't we have stayed together until the end. We could have slain a god together, no just a demigod.
>dude just data mine it bro
Look I hate quest markers as much as anyone but "he's like the wind travelling like a tortoise" isn't a fucking clue to this guy being in this specific ruin but only for this one segment of the game, and if you beat the area boss he disappears forever.
>So you didn't talked to him in misty wood
Fucking hell. It feels like everytime I meet an NPC in the world it's right in the middle of the quest line
Who the fuck is shabriri? I beat the game which was shit by the way
you'd think this faggot would say "im going to check out the impact at _______" but he doesn't.
>No Argument
>Took 20 minutes to write
I see you bought the prima strategy guide to shitposting.
>if you are anywhere in the mistwood you can hear odd howling
>if you hear the odd howling then the one friendly NPC next to the only anvil you know of will mention it and give you specific instructions
>even if you miss all of that you meet him starting Ranni's quest
>even if you miss all of that you meet him fighting Radahn
What's the problem here?
How have you gotten as far as Seluvis without meeting Sellen? She's in the first area of the game, in a named ruin just off a main road. There is even a note that points you too her.
Anyone saying they knew to check out the Gaol without any outside help is a dirty liar and you should disregard anything they have to say
>maybe he's at the place i first met him
Well he isn't even in mistwood my wiki-browsing friend
Seluvus is literally a dickhead that didn't want you bothering him unless it was from Ranni or you tell him you found his rape dungeon and are also a sick fuck that wants to help.
Given its the first goal you find if you don't rush north like an idiot at the start of the game, then either you recognize the name from when you tried to fight him underleveled and die, or when you first go there Blaidd's summon sign shows up. Or if you don't notice that he still appears after you beat the guy and rewards you.
guidefags exposed. iji doesn't tell you shit until you find him. nice try faggots
maybe because THE IMPACT SITE LITERALLY CAUSES ROCKS TO START FLOATING UP TOWARDS THE SKY
if you are anywhere in limgrave, weeping penninsula, or eastern Caelid you can just fucking see it with you eyes
this is where we are now, retards are saying "how can you expect me to use my eyes to look at things?!"
>you had no way of knowing this would happen
that is why i decided to ride there in 2-3min instead of shortcutting it, so i could see what i was getting myself into instead of going in blind
Iji? He only talks about blaidd if you find him first. Retard.
He tells you not to wait son
Not him, but I visited the ruins twice before reading up on the quest and just missed the entrance for some reason,
it's on the way back to the impact site from the castle where the boss fight happens
>cutscene where your character is looking in the direction of where the meteor fell
>it's to the left of the erdtree
>dude says meet me there
>go back to that spot
>place markers on map along that path
>find it in 5 minutes flat
feels good to not be retarded
Correct. This is how any rational human would think given the game's pattern. Looking at a location you previously visited 10+ hours of gameplay ago is peak autism.
well he says he's going to caelid from underground and suddenly he doesn't wanna talk about where the giant meteor hit.
Same.
>meet me at the lift bro
>he is actually somewhere in siofra river
Now
>meet me where the meteorite fell bro
>keep going down expecting to find him
>eventually fight him as a phantom
I never realized he was locked up somewhere.
Why is he so tall?
coward
I really like the whole theming to Ranni and co.
>ghost witch in spooky ghost filled castle
>wolfman
>creepy monsters all over
>creepy master of puppets
>mysterious giant down the road saying "don't go near the castle!"
The aesthetic is on point for spooky monsters. It's only missing a vampire. It's the kind of place a group of teens would end up at because they got a flat tire on a dark and stormy night.
you saw where it hit in a cutscene (which deliberately showed you the ruins and cliffside for spatial reference for the direction it is landing), and then it leaves a permanent visual indicator that rises as high as a minor erdtree and wasn't there before
I don't know what else to tell you, I figured it out by just looking at shit and figuring it out
him being locked up is a bonus thing or else you learn it later after finishing the quest. You are meant to follow it like that. He says to meet him down the well, but he's further down than you expected and you might not have known how far down it actually did go. Then he says to meat him at the impact, so you keep going thinking he'll be around the next corner but he never is.
>forlorn hound evergaol
>Blaidd looks like a forlorn hound
Sus
>>disappears into a random evergaol in the middle of bumfuck nowhere 50 feet away from the meteor
what? after radahn i didn't find him until after ranni's questline where i found him feral outside of ranni's rise
Miyazakis qust design is kind of trash desu. It added to the mystery in Demons Souls and Dark Souls but even by Bloodborne it became tiresome.In Elden Ring is the worst because the world is so large and you talk to do many random people its very hard to keep track of. I think it would he good to have a lost of the people you talked to and a log of what they said, it would be a good way to help the player without handholding.
Real talk. How do furries cope with the fact that they will never actually get to touch a wolf humanoid bigger-than-ronnie-coleman bodybuilder with a 60 cm cock? The dissonance between their art and the reality that they're average sweaty dudes in bad costumes is just... I actually don't have words. If you have a big boobs fetisch at least you can squeeze a pair of real big boobs. How can you have a fetisch that isn't even based in reality?
I didn't even meet Iji until after I finished Ranni questline
I hate how inconsistent this game is with the expectations it sets up
>be in fringefolk hero grave at the start of the game
>after the chariot has turned around you touch its butt since it stops for a little
>instakilled
>15 hours later you get into a catacomb with guillottines
>"I better not touch the blades even when they go up since traps seem to have all-around deadly hitboxes"
>you actually have to ride them
you eventually figure it out but this dissonance doesn't do any favours to this game's obscurity
Not sure why you think I used a wiki if I missed him at the woods, unless you're saying the other user lied and hes not there after rannis tower.
And the only reason I even met him at the underground place is because I said fuck it and decides to see if I had missed anything there, because I had already gone through it once before even meeting ranni. And hes off on the side at a place were he doesnt really stand out
ranni quest is impossible with no guide
>go into these random underground places to find this guy
>find a coffin in a lake of rot and use it
After the grafted fight she goes to roundhold, after that she goes to a fucking random ass village in the middle of nowhere. Now that would be ok, since the game is supposed to be about exploration and all, but given that you can fail so many sidequest just by looking into the wrong direction one can easily assume that simply by playing the game you would get locked out of her quest.
>ride your horse directly to the impact site instead of fast traveling
uhh? how do you exit radahns arena without fast traveling/instance breaking?
>written by George R R Martin
>game is unfinished
>story contains about 2 NPC questlines that end satisfactorially
poetry
>you can speak to Iji (you know, one of the same group, and also War Counselor, AKA the guy who keeps on top of the plans and where everyone is) and he will tell you that Blaidd is locked away
When was he supposed to be locked away? I made sure to follow op all the steps of the quest starting from Rogier. He left me the message to go underground. I went underground, got the item for ranni. FInished her quest. Now everybody is dead. I TALKED TO IJI about blaidd and no he didnt say anything about him being captured. He literally said to me HE LEFT YOU A MESSAGE TO LOOK FOR HIM UNDERGROUND.
Ranni's is actually forgiving compared to the other quests. I managed to do it on my own while fucking up everything else.
You accept that reality sucks for the most part and enjoy fiction while still being able to separate reality from fiction.
Or you become a completely demented lolcow that wears fursuits.
Did nobody think the first quest ranni gives you to meet him to investigate nokron was also retarded
>he says there’s a well in the forest and he’ll meet you there
>not at the well
>”heh okay maybe he’s at the bottom”
>not there
>”well maybe he’s in the rock structure”
>not there
>finally make it to the siofra river
>not there
>”guess I’ll go explore”
>find him on some random fucking cliff
>turns out you can just go to the wizard who tells you to go find someone else
You aren't. Just use the guide
Ranni's quest is unironically one of the clearest quests From has done. Only part that might be unclear is talking to mini Ranni three times. Being even slightly thorough will let you see the prompt to climb into the coffin
if you explore it isn't that hard
maybe previous souls experience is leaking in but coffins have had functions in ds1 and 2 as transports like the one in the catacombs and the snowfield
These anons can use their brains.
>Frenzy Flame Village in Liurnia (Including church of inhibition)
>Yelough Anix Ruins in Snowfield
>Probably running from Mogh(Omen) church down to 3 fingers site of Grace
>Path up to Volcano Manor
These are easily the most Frenzy Associated locations in the game and would be completely logical for one to check looking for Shabriri. Erd Tree is also a good guess. As far as I know Shabriri doesn't ever move, but if he did those would be the places I'd check and it'd take 15 minutes to run all of them. Finding NPCs in this game, if you listen to their dialog at all + have any capacity for critical thought, really are not hard to find. The only one I considered someone challenging is Millicent because she kept offering to help me fight but then would show up in completely random areas of bosses I'd killed hours before. She was the only one who's movements seemed more or less random other than "slowly progressing towards the Haligtree" so at least you knew the next location was going to be "between here and the haligtree, somewhere..."
(I guess Goldmask is kinda random too)
The sidequest design is just stupid, on top of having so many failure states. It would be ok and at least manageable if you couldn't so easily fail them but as it stands it might as well be random chance if you finish a quest.
>use coffin
>get to bottom
>no rot
explain.
had you already killed radhan? You seem to be missing a lot of steps
>maybe he's at the place where I first met him.
He's not at Mistwood Ruins
>Oh look, forlorn hound evergaol
That was named after Bloodhound Knight Darriwil.
>Oh look, I can ask other NPCs
Why would I? Blaidd told me where to meet.
Such a SICK way to fight
Loved this guy, wish he could be a summon
message hints. same shit since demons souls. i put hints down as much as i can.
Is there a list of quest worth doing? Im not dealing with Miyazakis bullshit design. So far doing Ranni and Rogier because those seem important, i did roderika because she helps level up spirits. Everything else im pretty much just saying fuck it and not caring. Ill say it, this quest design is just bad. It needs at least a log of what people said at the minimum.
>circle the impact site where he said to meet him, actively looking for him
>hear him call out
it was not that hard user